Mmm Coffee Posted December 19, 2013 Report Share Posted December 19, 2013 Or props to Nexus for helping him re-quip and get back in the game. See how death can bring everyone a little closer? Awwwww Link to comment Share on other sites More sharing options...
The-Nameless Posted December 20, 2013 Report Share Posted December 20, 2013 for the weapon rolls: XdY X is the amount of times you roll a Y sided dice. EX: 3d6 means you roll a 6 sided dice 3 times. meaning a minimum of 3 and a max of 18. Meaning an avg of 9 (roughly half the maxroll give or take) The first number is how many times you roll, the second is what size dice you roll. Link to comment Share on other sites More sharing options...
Magick Posted December 20, 2013 Report Share Posted December 20, 2013 Meaning an avg of 9 (roughly half the maxroll give or take) Give or take does give you a very rough estimate for averages. Actual average = (min die roll + max die roll) / 2 * (# of die). Usually rounded down in the MUD. 3d6 gives an average of (1+6)/2*3 = 10.5. Estimate is "close enough for government work", except when you have many dice with low number of faces. 14d2 = 14 avg (estimate) 14d2 = 21 avg (actual) Link to comment Share on other sites More sharing options...
Implementor Erelei Posted December 20, 2013 Implementor Report Share Posted December 20, 2013 #ALIAS {diceroll} { #regexp {%0} {%dd%d} {#math result &1 + (&1 * &2 - &1) / 2.0}; #else { #math result 0 }; #showme Average of dice %0 is $result. } If you have zmud or cmud (or something similar) you can use this, or adapt it to your own client. Gives you the exact average and the high and low rolls of dice. Link to comment Share on other sites More sharing options...
Grim_Reefer Posted December 20, 2013 Report Share Posted December 20, 2013 That comment was unacceptable. - Morlhach Link to comment Share on other sites More sharing options...
P_body Posted December 20, 2013 Report Share Posted December 20, 2013 #ALIAS {diceroll} { #regexp {%0} {%dd%d} {#math result &1 + (&1 * &2 - &1) / 2.0}; #else { #math result 0 }; #showme Average of dice %0 is $result. } If you have zmud or cmud (or something similar) you can use this, or adapt it to your own client. Gives you the exact average and the high and low rolls of dice. When the heck do you use THAT thing for the MUD to report anything back? *Confused* If it was a trigger I would have assumed it pulled the #D# and ran the calculation. Being that it's an alias.... Link to comment Share on other sites More sharing options...
f0xx Posted December 20, 2013 Report Share Posted December 20, 2013 #ALIAS {diceroll} { #regexp {%0} {%dd%d} {#math result &1 + (&1 * &2 - &1) / 2.0}; #else { #math result 0 }; #showme Average of dice %0 is $result. } If you have zmud or cmud (or something similar) you can use this, or adapt it to your own client. Gives you the exact average and the high and low rolls of dice. Doesn't seem to work. Link to comment Share on other sites More sharing options...
Implementor Erelei Posted December 20, 2013 Implementor Report Share Posted December 20, 2013 It's an alias. You type: diceroll #d#, and it returns the average. What client do you use, f0xx? Link to comment Share on other sites More sharing options...
f0xx Posted December 20, 2013 Report Share Posted December 20, 2013 It's an alias. You type: diceroll #d#, and it returns the average. What client do you use, f0xx? Zmud. Isn't the pattern just "diceroll?" [edit] a moment, testing Link to comment Share on other sites More sharing options...
f0xx Posted December 20, 2013 Report Share Posted December 20, 2013 What I get in return when I type "diceroll 3d2" { #else { }; #showme Average of dice 3d2 is $result. } Huh? Link to comment Share on other sites More sharing options...
Atticus Posted December 20, 2013 Report Share Posted December 20, 2013 i just wanted to say with my first post back to the fourms, this warrior was boss- and even more so- ive loved all your chars- i had a feeling it was you man. you brutal teen, deff your fathers son. Link to comment Share on other sites More sharing options...
mya Posted December 20, 2013 Report Share Posted December 20, 2013 &1 + (&1 * &2 - &1) / 2.0 Interesting to see it this way. I always use: &1 + [(&1 * &2 - &1) / 2] <=> (2x &1) + [(&1 * &2 - &1) / 2] <=> [ (&1) + (&1 x &2)] / 2 Which is the average of the max value and min value. Use weapons with a good DIE ROLL not necessarily avg damage. Example: You ID weapon A. It has 25 avg damage and is 1d50. Meaning you can hit for 1-50. You ID weapon B it has 23 avg damage, and is 23d1, meaning you can hit for only 23 damage. Weapon B is superior to weapon A strictly based on the fact your eliminating randomness. Also factor in offensive ratings of weapons. Now this I disagree. It would be true if your opponent only had 23 HP's (any hit of weapon b would kill him). Since they have 700 - 1500 HP, you will need to hit them many times with your weapon. In this case the higher average is always better. Some people might like a larger range on their weapons, some a more constant damage. I think the larger range is actually better. Link to comment Share on other sites More sharing options...
Grim_Reefer Posted December 21, 2013 Report Share Posted December 21, 2013 Go ahead and ban me if youre gonna red marker me for something that goddamn tongue in cheek. Link to comment Share on other sites More sharing options...
Atticus Posted December 21, 2013 Report Share Posted December 21, 2013 the kid said dick waving like 12 times lol. Its all good Grim- take it from me if its a one week ban you wont be back for a month ;P Link to comment Share on other sites More sharing options...
Implementor Anume Posted December 23, 2013 Implementor Report Share Posted December 23, 2013 Please everyone use proper acceptable language. Sidenote: I don't agree with not getting affl saves as an ogre at all You can still get very good hr dr and a ton of svspell/affl/mental with the right suit, esp. as a Nexian. Link to comment Share on other sites More sharing options...
Atticus Posted December 24, 2013 Report Share Posted December 24, 2013 I just loved the char, and the lack I'd editing of the penis reference. Anume you know I love you though. Come see me IC in game already. I give you a hulk of meat to hire out for cryiing out loud Link to comment Share on other sites More sharing options...
The-Nameless Posted December 24, 2013 Report Share Posted December 24, 2013 I would like to point out that I think affl saves in general need reworked. I had over 90 affl saves as a nexus berserker, and still took disint from ice storm nearly without fail (after doing the math on 4 battles I think the figure was around 15%) Link to comment Share on other sites More sharing options...
Mmm Coffee Posted December 24, 2013 Report Share Posted December 24, 2013 Dude, high saves isn't a damage reduction. If you were only getting hit for DISINT from ice storm as a fire giant...congrats, your high saves paid off But you probably would have saved just as often with ~50 svs Edit: The damage-range you are taking from said ice-storm is more than likely the range of spell-levels from the invoker casting it, but you are saving otherwise you'd be hit for <<<>>>> Of course, we have to see the log and see what was involved otherwise too - protection/sanc Link to comment Share on other sites More sharing options...
The-Nameless Posted December 24, 2013 Report Share Posted December 24, 2013 Lol. Not true regarding the damage. Disints where constant, with random mangles thrown in. When reading Thulgan logs you can see consistant mangles with random high damage thrown in. While FG is vuln to ice, and Ogre vuln to magic, Ice storm is both, so is hitting both our vulns, yet I was hit *much* harder. Thats the most frustrating thing about an FG melee is you simply cannot cover that vuln. Expirementing from 35-90 saves, and I was getting the same damage vs the spell. Simply put, FGs should not even both trying to cover their ice vuln, just get moderate affl saves and do work. Link to comment Share on other sites More sharing options...
Trick Posted December 24, 2013 Report Share Posted December 24, 2013 Lol. Not true regarding the damage. Disints where constant' date=' with random mangles thrown in. When reading Thulgan logs you can see consistant mangles with random high damage thrown in. While FG is vuln to ice, and Ogre vuln to magic, Ice storm is both, so is hitting both our vulns, yet I was hit *much* harder. Thats the most frustrating thing about an FG melee is you simply cannot cover that vuln. Expirementing from 35-90 saves, and I was getting the same damage vs the spell. Simply put, FGs should not even both trying to cover their ice vuln, just get moderate affl saves and do work.[/quote'] Agreed. Except I would switch affl saves for mental or mal saves. Link to comment Share on other sites More sharing options...
Mmm Coffee Posted December 25, 2013 Report Share Posted December 25, 2013 You have to post the log. I've seen ice-storm hit FGs unsanc'd/non-protected for Unspeakable. And I've seen it hit a sanc'd FG for ANNIHILATE. So, if you were BOTH sanc'd/protected, and still hit for DISINT, then sure - maybe you are correct. However, I suspect you were only sanc'd, therefore saving and not getting ANNIHILATED. Link to comment Share on other sites More sharing options...
The-Nameless Posted December 25, 2013 Report Share Posted December 25, 2013 you may not realize how much of a consumable whore i really was Link to comment Share on other sites More sharing options...
f0xx Posted December 25, 2013 Report Share Posted December 25, 2013 Just post the log man, people like to exaggerate. Link to comment Share on other sites More sharing options...
Cephirus Posted December 25, 2013 Report Share Posted December 25, 2013 I wish I had a log of it, but my Mage and Nameless' FG zerker had a fight where it was ridiculously close, but I just kept on ice storming, and it kept on hitting for DISINTEGRATE, every cast. Link to comment Share on other sites More sharing options...
The-Nameless Posted December 25, 2013 Report Share Posted December 25, 2013 I dont have any logs on this PC. But I was stacked in the best of the affl saves I could wear with the best spell saves I could wear, hovering in the mid nineties on affl saves this is a complaint I have had for a very long time that it is simply not possible to effectively cover a fire giants vuln to ice vs an invoker regardless of how titanic you get your saves gear. It simply cannot be done. Link to comment Share on other sites More sharing options...
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