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Asthres DONE!!!


TheKid

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Meaning an avg of 9 (roughly half the maxroll give or take)

Give or take does give you a very rough estimate for averages.

Actual average = (min die roll + max die roll) / 2 * (# of die). Usually rounded down in the MUD.

3d6 gives an average of (1+6)/2*3 = 10.5.

Estimate is "close enough for government work", except when you have many dice with low number of faces.

14d2 = 14 avg (estimate)

14d2 = 21 avg (actual)

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#ALIAS {diceroll}
{
#regexp {%0} {%dd%d} {#math result &1 + (&1 * &2 - &1) / 2.0};
#else
{
#math result 0
};
#showme Average of dice %0 is $result.
}

If you have zmud or cmud (or something similar) you can use this, or adapt it to your own client. Gives you the exact average and the high and low rolls of dice.

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#ALIAS {diceroll}
{
#regexp {%0} {%dd%d} {#math result &1 + (&1 * &2 - &1) / 2.0};
#else
{
#math result 0
};
#showme Average of dice %0 is $result.
}

If you have zmud or cmud (or something similar) you can use this, or adapt it to your own client. Gives you the exact average and the high and low rolls of dice.

When the heck do you use THAT thing for the MUD to report anything back?

*Confused*

If it was a trigger I would have assumed it pulled the #D# and ran the calculation. Being that it's an alias....

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#ALIAS {diceroll}
{
#regexp {%0} {%dd%d} {#math result &1 + (&1 * &2 - &1) / 2.0};
#else
{
#math result 0
};
#showme Average of dice %0 is $result.
}

If you have zmud or cmud (or something similar) you can use this, or adapt it to your own client. Gives you the exact average and the high and low rolls of dice.

Doesn't seem to work.

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&1 + (&1 * &2 - &1) / 2.0

Interesting to see it this way.

I always use:

&1 + [(&1 * &2 - &1) / 2] <=>

(2x &1) + [(&1 * &2 - &1) / 2] <=>

[ (&1) + (&1 x &2)] / 2

Which is the average of the max value and min value.

Use weapons with a good DIE ROLL not necessarily avg damage.

Example:

You ID weapon A. It has 25 avg damage and is 1d50. Meaning you can hit for 1-50.

You ID weapon B it has 23 avg damage, and is 23d1, meaning you can hit for only 23 damage. Weapon B is superior to weapon A strictly based on the fact your eliminating randomness. Also factor in offensive ratings of weapons.

Now this I disagree. It would be true if your opponent only had 23 HP's (any hit of weapon b would kill him). Since they have 700 - 1500 HP, you will need to hit them many times with your weapon. In this case the higher average is always better.

Some people might like a larger range on their weapons, some a more constant damage. I think the larger range is actually better.

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Dude, high saves isn't a damage reduction. If you were only getting hit for DISINT from ice storm as a fire giant...congrats, your high saves paid off :) But you probably would have saved just as often with ~50 svs

Edit: The damage-range you are taking from said ice-storm is more than likely the range of spell-levels from the invoker casting it, but you are saving otherwise you'd be hit for <<<>>>>

Of course, we have to see the log and see what was involved otherwise too - protection/sanc

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Lol. Not true regarding the damage. Disints where constant, with random mangles thrown in. When reading Thulgan logs you can see consistant mangles with random high damage thrown in. While FG is vuln to ice, and Ogre vuln to magic, Ice storm is both, so is hitting both our vulns, yet I was hit *much* harder. Thats the most frustrating thing about an FG melee is you simply cannot cover that vuln. Expirementing from 35-90 saves, and I was getting the same damage vs the spell. Simply put, FGs should not even both trying to cover their ice vuln, just get moderate affl saves and do work.

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Lol. Not true regarding the damage. Disints where constant' date=' with random mangles thrown in. When reading Thulgan logs you can see consistant mangles with random high damage thrown in. While FG is vuln to ice, and Ogre vuln to magic, Ice storm is both, so is hitting both our vulns, yet I was hit *much* harder. Thats the most frustrating thing about an FG melee is you simply cannot cover that vuln. Expirementing from 35-90 saves, and I was getting the same damage vs the spell. Simply put, FGs should not even both trying to cover their ice vuln, just get moderate affl saves and do work.[/quote']

Agreed. Except I would switch affl saves for mental or mal saves.

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You have to post the log. I've seen ice-storm hit FGs unsanc'd/non-protected for Unspeakable. And I've seen it hit a sanc'd FG for ANNIHILATE. So, if you were BOTH sanc'd/protected, and still hit for DISINT, then sure - maybe you are correct. However, I suspect you were only sanc'd, therefore saving and not getting ANNIHILATED.

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I dont have any logs on this PC. But I was stacked in the best of the affl saves I could wear with the best spell saves I could wear, hovering in the mid nineties on affl saves this is a complaint I have had for a very long time that it is simply not possible to effectively cover a fire giants vuln to ice vs an invoker regardless of how titanic you get your saves gear. It simply cannot be done.

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