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Imoutgoodbye

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Why do you give up on characters, moderates especially, before con death/noticeable improvement?

Don't mean to be judgmental, but you seem to WANT to get better at PK and you try, but at the major turning point of education/understanding you tend to back out instead of walking through the rest of the fire.

Or am I missing something?

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You a Warmaster, right?

Why don't you just enroll into Gladiators, full deck in non rares + cabal stuff and condeath him. And perhaps learn a thing or two about PK.

Even if you are dying 5 times every day. That's 12 days worth of experience.

I'm sure that at life 40 you will be putting quite a fight.

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School starts next week. No way I can focus on keeping the character viable and I'm already losing focus. Stupid little mistakes like not keeping weapons double sheathed. Also not going to hold up a cabal spot.

I would also love it if Moderates simply couldn't be looted. Cabal warfare makes it too easy for people to force you into combat and you slowly lose what little gains you've made. Just a few pieces of equipment are the difference between having a chance and just being annoying. When people get scared, they sacrifice the weapons you were using that were working. They take the pieces of equipment that are most beneficial to you. It all comes down to who can exert will through PK.

No, I don't buy into the lie of "well, if you try hard enough" anymore or "we hope you succeed". It's all about keeping your opponent down and out. That's all I ever see when I get to 50. As long as I'm not a threat, I get to keep my items. When I start to become a threat, people do all they can to make sure I'm not. Why do I want to play a game like that? No one's bothered proving me wrong. I hear quite a bit, but I don't see anything. I must be sadistic and sick in the head to keep wanting to come back here.

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No' date=' I don't buy into the lie of "well, if you try hard enough" anymore or "we hope you succeed". It's all about keeping your opponent down and out. That's all I ever see when I get to 50. As long as I'm not a threat, I get to keep my items. When I start to become a threat, people do all they can to make sure I'm not. Why do I want to play a game like that? No one's bothered proving me wrong. I hear quite a bit, but I don't see anything. I must be sadistic and sick in the head to keep wanting to come back here.[/quote']

"We hope you succeed" is a loaded comment. Of course we want people to do well, that's what keeps people in the game. However, it's human(and even more so male) nature to want to be the best. If someone is kicking the crap out of me with 'x' weapon, and I barely scratch by with a win, I will instinctively get rid of what was making my life hard. It's not a 'keeping them down' part, more as a 'keeping me up' part. Even from an RP standpoint, if you buy into they whole "Stay alive" part of the enforced RP, letting someone keep a weapon that can and will be your downfall is almost breaking that. Case in point, anyone with Arcturon. Mainly ogres and minotaurs. That's just a nasty arse weapon. I don't want people to use it against me because there's a large chance I could go downhill quick at any given moment. If I win, I will most likely sac the weapon. It's not about keeping them down, it's about keeping me alive in the future.

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would also love it if Moderates simply couldn't be looted. Cabal warfare makes it too easy for people to force you into combat and you slowly lose what little gains you've made. Just a few pieces of equipment are the difference between having a chance and just being annoying. When people get scared, they sacrifice the weapons you were using that were working. They take the pieces of equipment that are most beneficial to you. It all comes down to who can exert will through PK.

No, I don't buy into the lie of "well, if you try hard enough" anymore or "we hope you succeed". It's all about keeping your opponent down and out. That's all I ever see when I get to 50. As long as I'm not a threat, I get to keep my items. When I start to become a threat, people do all they can to make sure I'm not. Why do I want to play a game like that? No one's bothered proving me wrong. I hear quite a bit, but I don't see anything. I must be sadistic and sick in the head to keep wanting to come back here.

I didn't read your whole post at first, but after The Forsaken's reply, I did. I must say, man, that's one post loaded with negativism.

Let me tell you this, I've fought your character and mine standed no chance against yours. I was averagely dressed, but even if I was decked, it would still be almost impossible battle for me, due to your combo. Yes, I was a mage. Now, if I, at some point, had managed to kill you, you can absolutely be sure that I would have wanted to keep you down. I never bothered to take a look at you, but by the damage you were dishing out, I would presume you were not badly dressed. Not just that, but you are well aware of the feelings your enemies have towards your combo. You can't really be surprised that you are beeing looted, can you? On top of that, you are a moderate character, and they are looting two items from you, no gold, no backpacks, nothing else.

You still feel it is justified to complain about such a loot?

Also, why do you take things so personally? My characters for example, don't like going to gear trips much. I get my EQ the other way. Most of the time, people don't loot you to keep you down. They loot you because your gear is better than theirs.

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Honestly man I think alot of people apply alot of importance to gear in general, while I agree gear has an impact on a character, it is rarely the be all end all. The characters who are able to get to T, E, and even L, and "stay" decked are just able to identify the proper course of action in a pk. You cannot expect to win every time, nor can you expect a glass of milk, and a cookie after each death. You have been here a very long time Valek, and I am sorry you have trouble getting past certain things. But I challenge you to do this. Use ONLY equipment you can get by yourself. Use only things that you can solo. I don't mean spending 2 hours trying to solo desolation. There are countless easy to obtain items that can give you hit/dam/saves needed to compete.

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Valek, feel free to PM me for a list of very good EQ you can get on your own that can compete with many of the strongest suits in the game (if playing a melee, I'm not all that experienced with c/c stuff). I made it a point a little while back to put together a basic list of solo EQ for myself, and it has worked out pretty well for me so far.

I know all too well the pains of being relatively poor at PK and trying to get better, but not seeming to make any progress. The list I made was done with that in mind.

That goes for everyone, and if any of the more veteran players want to compare lists, I'm definitely open for that too.

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A basic non-rare/ mostly non-rare melee eq suit. (hr/dr/svs in that order)

A basic non-rare/ mostly non-rare mage eq suit. (mana+ and hp+ eq items)

Everyone knows what the godsuits are. We see them on the elites. :P

But what can I get that makes me viable/competitive when I'm struggling. Now THAT'S a more difficult question to get a good answer to.

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As I said, I'm done for the semester. What you call negativity I call my dissatisfaction with a game and its community. I come here to play for fun. An inability is not in being competitive, but in honing skills to the point of near flawlessness to compete when in good gear. This isn't saying that it's not possible without good gear, but I've found in decent gear, I'm far better. I'm quite happy with my record as a Warmaster. I even got a win over Tek (by virtue of a stun through dirt kick, which was hilariously epic and the first time dirt kick ever handed me a win!).

You may label my previous post however you like. It does not matter. The fundamental issue there is, as you've all pointed out, I've been here for years. Moderate and Journeyman have had to be implemented just to give people a chance because there are far too many people who take the "keep me up" (I'll keep calling it keeping your opponent down) mentality, "be the best" to an extreme it doesn't need to be. What do you think this will do to newer players? Who has the attention span to stick with this in a time when a post like this is considered TL;DR, people are expected to "study" the game and learn it, to "take their thumps" when, fact is, there are so many other games that make it easier to be competitive and not have that level of competitiveness taken away by loss of equipment.

I still don't agree with Moderates being limited in rares, but, there's some faux idea that if a moderate has too many, it somehow detracts from the game. It would only add to the game. It would add to the enjoyment of new player and veteran player alike. There is no reason to limit the enjoyment of the game for players who don't want to put in serious time. It seems counter intuitive and, for those who would cry "But what about those who are Ruthless and risk everything"...you're not risking jack against a moderate. Moderates have limitations, but, Ruthless have a multitude of opportunities. Odds are, most Ruthless people will kill a Moderate 9 out of 10 times and claim the pieces they want. But, this is all just my two cents and final word for now. See you all in the summer.

And, seriously, you all act like I asked for character denial or something.

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Valek, feel free to PM me for a list of very good EQ you can get on your own that can compete with many of the strongest suits in the game (if playing a melee, I'm not all that experienced with c/c stuff). I made it a point a little while back to put together a basic list of solo EQ for myself, and it has worked out pretty well for me so far.

I know all too well the pains of being relatively poor at PK and trying to get better, but not seeming to make any progress. The list I made was done with that in mind.

That goes for everyone, and if any of the more veteran players want to compare lists, I'm definitely open for that too.

+ 1 I would like the list as well.

considering givng one up as well, the rp is just getting stale, I got my *** kicked alot, but i had some really close fights with some vets as well. havent decided yet,

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An inability is not in being competitive' date=' but in honing skills to the point of near flawlessness to compete when in good gear. [/quote']

You don't need to have flawless execution. An idea just came to me, let's see if it makes sense to anyone else.

PK is like checkers. You each take turns, person who pays the most attention/has a generally superior strategy from the start is most likely to win. However, that's not always the case, one slip up can cost you the game of checkers.

Being "successful" if we all want to call it that, at FL is like chess. PK is a component of that game, but there's a lot more to it. Especially in considering how to become and remain successful.

Meaning, it isn't just about when to kick dirt, it's about thinking at least one move further ahead than your opponent(s). For instance, if you think you might die, owner-only your weapon(s)/life insurance. Choose your friends and cabal carefully. I'm not talking about OOC stuff. I mean make a char, determine RP, get a feel of the current characters, and decide where you think you'll have the most fun (which may include dying the least).

etc.

On the other hand, this game often requires an inordinate amount of time, not just to learn, but to keep up on. It gets tiresome. If you're burned out, that's your right to take a break for whatever length of time you choose.

Whenever you decide to stop by, I'm sure there will always be an empty pulpit ready for you.

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Basic hit/dam/saves suit:

Diamond Wristguards x2 (non rare, +3 hitroll, 1 luck, great ac)

Tentacle leg plates, hit dam that is always available

Stained Loincloth, Saves that are typically always available

Boots. Oak boots are + dodge, I like this as a starting point

Plated neckguards from arena are 1/2 hit dam, with a socket

Male/female wedding rings have GREAT hit/dam stats on them.

Bracelet of Hatred is 4 damroll, always available

Mahn-Tor's rage is a great bow, and the arrows are easy to stock

Sharp Hook is +3 damroll earring

Invokers are your friends, This is hit/dam for all weapons. Worth it in every aspect.

Shadow plate is socketed, and 3 damroll, if you wait for the right socket you have the best hit/dam armor possible.

Circlet of Lloth is typically available, and has good mental saves.

Runed cloak is available, has good mal saves.

Glass star is a non-rare replacement to a banner of illisidar

War Banner of Ralardia is a fantastic light, buffing your defenses and hit/dam

Centurian's Hauberk is a very easy to get hit/dam torso piece

I will reply with more as soon as I can think up some, but really reliance on equipment to perform for you leads very often to rage deletes. Your abilities with the character are going to do 90% of the work, with 10% reliant on equipment.

Had someone given me a filthy decked Savant L fully trained battlemage 5 years ago, you would have quickly had a delete thread. I simply could not play the class, I knew the gear, I knew the cabal skills, I did not know how to function with the class. You will never learn to function with a class by deleting too early.

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Bonus: Circlet of Lloth is even easier and less time consuming to get now. Only have to kill one easy mob instead of two.

rope climbing gloves and horned steel helmet are exceptional when you do as Nameless suggested and have an invoker for a friend. Really low iLevel makes for easy enchanting on two already decent items (for that matter, the rubble tshirt should be enough to last you until fullplate or something equally awesome is in)

Adamantium bands are almost always in, and are better than titanium if you have +str EQ, which is all fairly easy and common. So that's 4 slots filled from one trip to the observatory.

shark-skinned sleeves are usually in and entirely manageable.

fine elven leggings arent terrible either, and that mob is a breeze even before 50.

ornate copper rings arent terrible if you dont mind losing a bit of offense and gaining good defense. otherwise stick to the bands.

Moonstone pendants and fullplate are also soloable, but rarely in. Demon tongues even less so.

After that it gets a bit harder. I highly suggest that at any time you have at least 1 sack full of nymph hearts and another full of herbs and potions/pills. Time consuming to acquire, but definitely pay off in the form of letting you solo some pretty nasty things (Imbessar, Baron, I'm looking at you).

That's my 2 cents. Can feel free to agree or disagree with the assessment. As for adding something to newbie help on this, I would rather get some input from more veteran players first. What works for me may not be optimal or not work at all for others. I would not want to give wrong or misleading information to other players that could set them behind, eat a death they wouldn't have if they had gone a different route, or wasted their time entirely on an item they didn't need.

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Basic hit/dam/saves suit:

Diamond Wristguards x2 (non rare, +3 hitroll, 1 luck, great ac)

Tentacle leg plates, hit dam that is always available

Stained Loincloth, Saves that are typically always available

Boots. Oak boots are + dodge, I like this as a starting point

Plated neckguards from arena are 1/2 hit dam, with a socket

Male/female wedding rings have GREAT hit/dam stats on them.

Bracelet of Hatred is 4 damroll, always available

Mahn-Tor's rage is a great bow, and the arrows are easy to stock

Sharp Hook is +3 damroll earring

Invokers are your friends, This is hit/dam for all weapons. Worth it in every aspect.

Shadow plate is socketed, and 3 damroll, if you wait for the right socket you have the best hit/dam armor possible.

Circlet of Lloth is typically available, and has good mental saves.

Runed cloak is available, has good mal saves.

Glass star is a non-rare replacement to a banner of illisidar

War Banner of Ralardia is a fantastic light, buffing your defenses and hit/dam

Centurian's Hauberk is a very easy to get hit/dam torso piece

werewolf tooth

most the eq from hamlet

opal/onyx rings

steel horned helmet

double plated helm

coifs/neckguards

arena earrings

oaken boots/boots of protection

silken sleeves/slimy arm bands/decorated arm bands

silken leggings/loincloth/tiamats skin/double plated leggings

titanium bracers/oaken wristguards/diamond wristguards

white, grey, black veils

always some kind of weapon (may not be the one u want, but there are plenty of weapons out there which are viable)

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And here's my real problem...20-30% of that stuff I don't know where it is. :P

ornate rings, armbands, shark sleeves, etc...totally not familiar. I think the armbands might be in the caves by the farmers?

Stuff in Kaer Banor, Glass Spire, Observatory, etc. I know. I also know most of what's in the high lvl group-only areas, but it's that in-between tier that I find eluding.

Played on and off for ten years. Amazing what you can learn and forget or never figure out to begin with. :surrender:

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And here's my real problem...20-30% of that stuff I don't know where it is. :P

ornate rings, armbands, shark sleeves, etc...totally not familiar. I think the armbands might be in the caves by the farmers?

Stuff in Kaer Banor, Glass Spire, Observatory, etc. I know. I also know most of what's in the high lvl group-only areas, but it's that in-between tier that I find eluding.

Played on and off for ten years. Amazing what you can learn and forget or never figure out to begin with. :surrender:

ornate rings/emerald brooches/and a bunch of other decent things are sold in the hamlet

armbands are in the caverns by the farmers

shark skin sleeves are in the sunken ship before the farmers as well as the shark max(axe), crustacean ring, crabshell leggings, squid scalp, and tentacle leg plates... oh and lets not forget the aquatic staff no one uses (like the black staff of ancient magic, lol)

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lets not forget all that weapons that are never used

whipping tail of manticore

mace of holy spirits

mace of unholy spirits

black staff of ancient magic

battlemasters blade (usually in)

mithril sabre (usually in)

onyx lance

lance of imbalance (usually in)

flail of gasteride

tentacle of adskjfhasdkfhdsf

barbed tentacle

wooden stakes

uh.....

divine reckoning

notched axe

thunder bolt

tempest trident

spear of craving

blade of the sun

molten sword

and plenty more

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