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Help the newbie


f0xx

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I've always wanted to make a thread in which people can ask various questions related to the mechanics of FL. So here it is, and I would like to ask the first question:

1. How does DAMROLL work?

Everyone knows that the more damroll you have, the more damage you will deal. What does that mean exactly though?

Lets take a 6d8 damage weapon.

That generally means that this weapon will roll six eight sided dices effectively making the damage of the weapon from 6 to 48, with an average damage of 27 [(6+48)/2 = 54/2 = 27]

Lets say I roll those dices with 10, 30 and 50 damroll. What difference would it make?

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Far as I know when used in building, how you set the damroll sets the spread of damage.

For example, if I have a weapon that does 50d1 that's 50 damage every time. But if I have say 1d50 then that damage can go anywhere. That's how that applies to me anyway.

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Far as I know when used in building, how you set the damroll sets the spread of damage.

For example, if I have a weapon that does 50d1 that's 50 damage every time. But if I have say 1d50 then that damage can go anywhere. That's how that applies to me anyway.

Yes, but how does my own DAMROLL stat influence this?

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Damroll is dependant on four things that allow you to hit harder:

1) your actual damage roll

2) your level

3) a constant variable

4) a variable (weapon skill + 20)

The ending formula (sorry, not going to give you the variable, or what everything constitutes in better damroll damage):

If more than constant variable, it's capped at your level * 2, minus the constant variable, then incremented by 3 until it's greater than 10, damage increased by 4 each loop. (It also adds depending on skill of weapon, +20)

If it's below that constant variable, then it's damroll * skill / 100.

If at any point it gets over 750, it's capped.

(hint: it's probably always going to be below the constant variable)

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So, given an average 27 weapon, let's do:

6d8

6 x 100 / 120 = 5

8 x 100 / 120 = 6.66

10 damroll: 10 * 100 / 100 = 10 + 5 & 10 * 100 / 100 = 10 + 6.66(15 to 16.5) damage per hit.

20 damroll: 20 + 5, and 20+6.5, 25 to 26.5 damage.

50 damroll: 55 to 56.5 damage.

This is of course assuming you have 100 weapon value, AND NOT factoring in enhanced damage, or reduction from reducing spells like sanctuary or protection.

Yes, having more than 100% in a weapon allows for harder hits.

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