f0xx Posted January 10, 2014 Report Share Posted January 10, 2014 I've always wanted to make a thread in which people can ask various questions related to the mechanics of FL. So here it is, and I would like to ask the first question: 1. How does DAMROLL work? Everyone knows that the more damroll you have, the more damage you will deal. What does that mean exactly though? Lets take a 6d8 damage weapon. That generally means that this weapon will roll six eight sided dices effectively making the damage of the weapon from 6 to 48, with an average damage of 27 [(6+48)/2 = 54/2 = 27] Lets say I roll those dices with 10, 30 and 50 damroll. What difference would it make? Link to comment Share on other sites More sharing options...
Implementor Volgathras Posted January 10, 2014 Implementor Report Share Posted January 10, 2014 Far as I know when used in building, how you set the damroll sets the spread of damage. For example, if I have a weapon that does 50d1 that's 50 damage every time. But if I have say 1d50 then that damage can go anywhere. That's how that applies to me anyway. Link to comment Share on other sites More sharing options...
f0xx Posted January 10, 2014 Author Report Share Posted January 10, 2014 Far as I know when used in building, how you set the damroll sets the spread of damage. For example, if I have a weapon that does 50d1 that's 50 damage every time. But if I have say 1d50 then that damage can go anywhere. That's how that applies to me anyway. Yes, but how does my own DAMROLL stat influence this? Link to comment Share on other sites More sharing options...
Implementor Volgathras Posted January 10, 2014 Implementor Report Share Posted January 10, 2014 Ahh, that's a question for the coding gods. Link to comment Share on other sites More sharing options...
P_body Posted January 10, 2014 Report Share Posted January 10, 2014 and round and round the rosie we go... Link to comment Share on other sites More sharing options...
Implementor Erelei Posted January 10, 2014 Implementor Report Share Posted January 10, 2014 Damroll is dependant on four things that allow you to hit harder: 1) your actual damage roll 2) your level 3) a constant variable 4) a variable (weapon skill + 20) The ending formula (sorry, not going to give you the variable, or what everything constitutes in better damroll damage): If more than constant variable, it's capped at your level * 2, minus the constant variable, then incremented by 3 until it's greater than 10, damage increased by 4 each loop. (It also adds depending on skill of weapon, +20) If it's below that constant variable, then it's damroll * skill / 100. If at any point it gets over 750, it's capped. (hint: it's probably always going to be below the constant variable) Link to comment Share on other sites More sharing options...
P_body Posted January 10, 2014 Report Share Posted January 10, 2014 Maybe i missed it, but did you explain how damroll affects the damage done by the weapon? I like Foxx's question and example: avg 27 weapon. How will damrolls of 10, 30, and 50 respectively influence what's dealt? Link to comment Share on other sites More sharing options...
Implementor Erelei Posted January 10, 2014 Implementor Report Share Posted January 10, 2014 Dice: v1Dv2 Range between: v1 * weapon_skill/120, v2 * weapon_skill/120 + above formula. Link to comment Share on other sites More sharing options...
Atticus Posted January 10, 2014 Report Share Posted January 10, 2014 Lol morl take me under you coding wing Link to comment Share on other sites More sharing options...
Implementor Erelei Posted January 10, 2014 Implementor Report Share Posted January 10, 2014 So, given an average 27 weapon, let's do: 6d8 6 x 100 / 120 = 5 8 x 100 / 120 = 6.66 10 damroll: 10 * 100 / 100 = 10 + 5 & 10 * 100 / 100 = 10 + 6.66(15 to 16.5) damage per hit. 20 damroll: 20 + 5, and 20+6.5, 25 to 26.5 damage. 50 damroll: 55 to 56.5 damage. This is of course assuming you have 100 weapon value, AND NOT factoring in enhanced damage, or reduction from reducing spells like sanctuary or protection. Yes, having more than 100% in a weapon allows for harder hits. Link to comment Share on other sites More sharing options...
The-Nameless Posted January 10, 2014 Report Share Posted January 10, 2014 Fire giant zerk, fire based weapon. You heard it here folks. Link to comment Share on other sites More sharing options...
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