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Rp points, cabal leadership


Anume

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  • Implementor

With the induction of rp points we have seen an overall increase in rp, moreso even than we had hoped for.

The rewards you can "buy" with these points will be diverse and many, and will probably go in at the end of next month.

On top of this, we've also decided that we will make a certain amount of rp points a requirement for cabal promotions past V rank.

We might toy with the numbers a bit but it will be something like this:

Nobility now requires a minimum of 20 rp points. If you fall beneath, you lose the flag.

Royalty now requires a minimum of 40 rp points. If you fall beneath, you lose the flag.

Any qclass/race now requires a minimum of 20 rp points.

Restrings require a minimum of 5 rp points.

Cabal T now requires a minimum of 5 rp points.

Cabal Elders now require a minimum of 20 rp points.

Cabal Leaders now require a minimum of 30 rp points.

This will be applied for new apps and promotions, and - after a grace period - also for existing chars.

We hope that this will put a stop to the attitude that we've seen on many past qraces and cabal L/E of "I've already reached what I wanted, I do not need to rp any more now". The points do not stack, so a restrung qrace L would still need 30 rp points to keep his position, a royal L would still need 40.

We also would like to emphasize that fl is not a shooter game. We encourage rp and ic conduct. If a qrace or cabal L/E loses rp through going ooc, bad rp, cussing, etc. they are also in danger of losing their position, or, as a qrace, the character.

Sidenote:

We've also decided on an update on cabal positions:

- you may not have a char in two hardcoded vendettaed cabals (nothing new)

- You may not have more than one L at any given time. If you wish to get L in a cabal and already have a L in another, you will have to find a way with that cabal imm to demote you to E.

- You may not have more than two Es or one L and an E at any given time.

Reason: we do not wish for one character to dominate the whole political structure too much, influencing wars and alliances (in the worst case to benefit their other character(s). We also wish to give several players a chance to get these covetet positions. We also hope to encourage players to try to gain these positions via rp and notority if they lack on the side of pk success.

How rp points can be earned:

- ic notes (to all, to someone Immortal, to Herald, etc. Put Immortal on copy so we know what you are doing)

- rp logs submitted on prayer (these will only get posted if it is not to the disadvantage of existing charcters AND it is wanted)

- rp with yourself, other players, mobs, imms

- filling in your history (depending on how much work you put in in, originality, quality)

- applications (if they have a good quality)

- soon to come: you'll get 1 automatic point for an approved desc to get you started

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And also, to avoid very bad behavior from qraces/cabal elders/leaders / nobles as we've had a couple times in the past. Bad behavior, like going ooc or cussing with cost them rp points. Thus, easier for us to judge if a char should just get a slap on the fingers bc their overall behavior is still vastly positive (ton of rp points that can suffer the penalty) or if they should be denied (hardly enough rp to even keep the thing without a penalty...)

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How many RP points can be expected for a decent history vs a good vs a great history?

How many RP points would be required for a reward?

Are we talking something like a mass marketing scheme where you gotta have something like 10 million RP points to get a custom title, or are we talking 200, 100, 50, 25, 10? Just to get a general idea of what to expect so I'm not disappointed by preconceived notions. :P

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You will usually get between 1 and 10 rp points for any form of interaction (rp session, history, ic note, etc).

Awards will be between 15 and 80 rp points each. There will be a ton of different things though to chose from, so that choice will never be easy.

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History length is currently regulated and you can't really go into much detail or tell a story too well with it which could detract from not only the RP, but the ability to get RP points, is there a way we could increase the length of the history allowed?

I am stuck with a history that is right in the middle of a story and I can't seem to edit it or delete it in any way.

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History length is currently regulated and you can't really go into much detail or tell a story too well with it which could detract from not only the RP, but the ability to get RP points, is there a way we could increase the length of the history allowed?

Agreed.

Btw, you can delete it with ".c".

Make sure parsing is disabled.

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If you wish to tell a long story, use ic rp notes. A note does not have to be someone telling someone else anything, it can very well be a story of someone's past. Alternatively you can post such a story on prayer.

The history should not be TOO long, so the Imms have a chance to actually have a glance at it and see if we can work it into some rp. You can also let us know if you updated anything.

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One of my chars RP was too long, so I requested a length increase. The staff suggested I shift the MOST important parts of the story between history, purpose, and personality. With some clever editing and a skeleton story instead of all fleshed out, it worked well actually.

It takes some thinking and adjustment, but keeping it that short is possible. I still would like the length increased to 3000 characters (1 page of text in word) instead of 2300. Those extra characters really give you the room to wrap up a short idea, where 2300 makes it feel just a little too condensed...but maybe I'm just too long winded. :tongue:

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To some degree I like this, in another sense I do not. Personally, I don't play this game for the extreme RP that some of you do. I do my best to make my chars seem original with emotes and speaking certain ways, and try to keep up with events...but I just don't have the vast amount of time many of you do. I see this being the beginning of the end for my chars as they will never be able to keep up with those who have a lot of time and OOC groups to RP with.

Just my $0.02

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How will OOC rings HELP with RP points? In my experience characters interact LESS IG when they know each other OOC because its easier to say what you want in AIM than it is to RP it in game.

RP improvement is ALWAYS a good thing..I don't see how this can even be contested..

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I'm contesting the cabal-promotion aspect of it. Someone who doesn't have a heavy amount of play time shouldn't be ineligible for cabal promotion b/c they don't have a vast pool of RP points.

To your comment about OOC groups - really? How hard is to organize an RP session OOC? I wouldn't know cuz i don't know any of you outside the game :)

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