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Cabals


KRins

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I have seen newbies or at least poor pkers in almost every cabal.

BUT they at least rped their asses off and put in the dedication to pinn their character. The imms here are very open to giving chances and from what I see reward great rp heavily. But to say that good pk and knowledge of race/class in inborn is ridiculous. If you can honestly say you have been here any amount of time and not improved...well then perhaps a pk mud is not for you. I have improved enormously since my first days here and still have a long way to go, but c'mon, becoming a good mudder is not about speed typing or inherent ability. There is a HUGE learning curve.

edit: this was meant in response to KRins. And dude, PK is NOT the only measurement of greatness at FL and thats a fact. It just always helps to be good at it. But if you really want to do some serious RP and not have to pk too much, become a Herald or dont join a clan or cabal and do your own thing to make the game a better place.

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PK has alot to do with inherent ability. A big part of chasing is instict. Just knowing where they went. Just knowing that they recalled and not got out of the area quickly.

A big part of it is learned too. Experience gets you over those shakes. Learning the lands and the classes helps. But, there is something extra special that it takes to be one of the big dogs. Timing, instict, chasing...alot of it cannot be learned, it's just developed.

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Hold on...so you need to be level 50 to defend the city? I have noticed several wanted persons well below the pinn and even a few outlaws' date=' so your argument is slightly flawed.[/quote']

What do you mean defending the city? From raids? Whatever your definition is, I am not saying one needs to be level 50 to defend a city. I am saying one needs to be level 50 to effectively carry out a Tribune's duties. Re-read my previous posts for what those duties are.

The existence of non-pinnacle criminals do not detract from the fact that Tribunes must deal with rank 50 criminals. Like I have said, roleplay problems involving the PK range limit and the difficulty of fighting higher ranked criminals make non-rank 50 Tribunes unfeasible for most, if not all, players.

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The existence of non-pinnacle criminals do not detract from the fact that Tribunes must deal with rank 50 criminals. Like I have said' date=' roleplay problems involving the PK range limit and the difficulty of fighting higher ranked criminals make non-rank 50 Tribunes unfeasible for most, if not all, players.[/quote']

No, but it does however throw off one of your arguments. The PK range exists for a reason. A rank 50 hunting down a rank 20, or a rank 20 hunting down a rank 50....it's still a bit unfair on either way, though, more unfair for the rank 20 being hunted down by the rank 50.

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True, but a good runner doesnt need to go far to get away. 200moves should be enough to evade someone if you are smart. However the reverse is quite true. A lvl 20 tracking a 50 is very hard because the 50 can just go in a straight line till the 20 loses all moves. But dont forget great tick timing, sleeping just b4 a tick will give you back enough moves to continue without hardly missing a step.

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You try evading someone like Despiser or Festorvian with just 200 moves for however long your wanted flag is. You sleep a right before a tick and you lose a second or two and elite runners will be all over you like white on rice in a porcelain dish in a snow storm. You can't afford mounts forever at lvl 20 (well, most people can't....obviously some of us like to do alot of plate selling)

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I've never liked how freaking tough those guards are. Sheesh. I'd like at least a chance to kill the guard, but you practically have to get a couple other criminals and group just to take it down, and how often does that happen? I know there's plenty of good reasons for it, it just still doesn't change how much it sucks.

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Tribunes/Justices using a Guard to capture criminals below their PK range is one of the foundations upon which Tribunal/Justice was created. It is the whole point of their existence, without which there is no way to truly roleplay a law-enforcing cabal. Unless we allow all ranks to fight each other, this is the way it has to be. The alternative would be to place the low-ranked criminals within the rank 50 Tribune's PK range until the criminal is captured. But this solution is even worse for the poor young adventurer.

Another way to look at this is to compare the adventurers. A rank 50 Tribune will always beat a rank 20 criminal if they were allowed to fight each other. Giving the rank 50 Tribune a mob to capture the rank 20 adheres to this fact. On the other hand, giving a rank 20 Tribune the possibility of capturing a rank 50 criminal, who would have totally annihilated the Tribune, is absolutely ridiculous.

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Can I just frickin have my lvl30 dk? Sheesh. lol *winkie*

Wathok, you have some good points. If I wasn't so tired ( I ALMOST FRICKIN RANKED AND TRAINED TO 50 IN TWO DAYS!! SO CLOSE *SIGH*) I would stay up and debate this some more. But alas, work comes early in the morning.

I miss my lvl 15 human warrior justice :( My lvl32 drow bmage Savant :(

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I have the same response as Zrothum. I had been up for literally days. I'm sorry if it was illogical argument. What I was trying to say was that at each rank, a cabal has certain things that need doing. Maybe a rank 32 undead for watchers to track down. Maybe a 27 criminal or a bounty on a rank 36.

In retrospect, Cabals should be reserved for the strongest (be they pinned or extremely talented persons with slightly lower rank.) I would, perhaps, like to see any increase in clan activity. That is something who everyone, regardless of ability, can join. Some way of identifying rival clanees would be nice. It would also create excellent RP reasons to fight, something I struggle to find as I try to learn the ins and outs of the game.

Sorry if I upset you Mister E...after reading my posts again with some sleep they sound just as strange to me as to you.

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Dont be so hard on yourself man, I was never upset. I just disagreed with some stuff you said. When it comes to clan involvment I would like to see something more than just quests. For militia you can help by watching over cities and report to the tribunes, though within the other clans it seems there is less you can do. I definately agree with the rule that keeps clannies out of cabal warfare but surely there could be more ways to show your support than running quests.

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Tribunes/Justices using a Guard to capture criminals below their PK range is one of the foundations upon which Tribunal/Justice was created. It is the whole point of their existence, without which there is no way to truly roleplay a law-enforcing cabal. Unless we allow all ranks to fight each other, this is the way it has to be. The alternative would be to place the low-ranked criminals within the rank 50 Tribune's PK range until the criminal is captured. But this solution is even worse for the poor young adventurer.

Another way to look at this is to compare the adventurers. A rank 50 Tribune will always beat a rank 20 criminal if they were allowed to fight each other. Giving the rank 50 Tribune a mob to capture the rank 20 adheres to this fact. On the other hand, giving a rank 20 Tribune the possibility of capturing a rank 50 criminal, who would have totally annihilated the Tribune, is absolutely ridiculous.

I dunno... there are times that I would rather fight a Tribunal, over his Blood Guard.

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