Jump to content

PK Royale Theory Test


P_body

Recommended Posts

I had an idea...

 

 

Who would be interested to test the EQ vs Skill argument?

 

 

Would anyone be interested in, and are the imms willing to indulge, setting a day, making 2 sets of armor (Like they do on Halloween), a godsuit and an "average" suit. Make it for Melee, Hybrid, and Mages (so 6 pieces total)

 

Then, let people test themselves. e.g. Celerity, Trick, F0xx, Tassin, etc. are a good PKers. Give them the average suit for whatever class type they want to play. The opponent, someone who doesn't excel at PK, gets a godsuit for whatever class they wanna play. Then let them rumble. Test, experiment, learn, and have some fun!

 

Seems relatively simple, and could be a WHOLE lot of fun to try out.

 

 

Thoughts?

Link to comment
Share on other sites

Me and Volg vs. f0xx...I want more of an edge.  Except Volg would play a mort character.  

 

Honestly, though, finding time to play is going to be difficult for the next three weeks.  We lost three people at work and I'm the only trainer left in the store besides my boss who has to help run another store due to a manager in the area being fired.

 

Anyways, interested, but not at this time.  Yes, I know how that looks.  

Link to comment
Share on other sites

I agree with Nameless. As a statistician I believe in numbers. Having that extra 1% chance to dodge or resist or flee will always give you a cumulative edge. When you are fighting tooth and nail 1% will mean the difference between life and death. But, as Nameless stated, this edge will only matter against an opponent of equal skill.  

Link to comment
Share on other sites

I think eq makes more than a 1% difference. The right set of EQ on the appropriate combo will make it MUCH harder for a medium armored opponent with much more skill. That is assuming the better decked player has a decent PK skillset to begin with. 

Link to comment
Share on other sites

Skill and EQ aren't really separate entities...if you have one, you likely have the other.

 

A lot of this would be combo specific...we all know certain classes excel at halloween madness...this wouldn't be much different. Anything that takes advantage of a lack of gold/consumables/cabal abilities/low profs will have an easier time.

 

You also have to consider how a character operates in a fight vs the lifetime of the character. Short-term all or nothing tournament-style battles are very, very different than typical cabal war fighting over weeks or more in terms of the 'skill' of resource management, ability to balance friend/enemy numbers, equipment/cabal skill acquisition and other 'meta' pk-skills required for a successful character.

Link to comment
Share on other sites

Yes, gear does usually give you more than a 1% bonus. I thought I relayed that bit by saying many small advantages accumulate into a greater edge. But honestly, most of the time a few % is all you are going to have over your opponent. 

 

For example, let's say you and your opponent have the same ac, same resists, same damage, same hit, and the same abilities--except one piece. You have some gloves that's give you an overall 5% advantage over your enemy. Suddenly in order for your enemy to beat you, they will have to outplay you. There is a direct relationship between the gear advantage one has and the amount of outplay needed to overcome that advantage.

Link to comment
Share on other sites

Skill and EQ aren't really separate entities...if you have one, you likely have the other.

 

 

I dispute that. I can very easily get some good EQ when I want it, but I have very little skill at PK, most of it really just being how to run away. You don't have to have skill to get EQ, just time and patience. You don't really need much skill to keep it either, just enough to run. 

Link to comment
Share on other sites

I will now tear out my eyeballs with some rusty spoons.

I see these words in my sleep.

Dreaming of a game and gaming of a dream,

the shadow is reality.

 

Mathematical equations spinning out in color

run before falling under

70% trigger health, trigger yellow, trigger red.

Mein Kampf, "years of study and suffering"

 

This argument cannot be won,

yet extrapolated under variable conditions

the eyes bleed from wounds of words

MUTILATE, maim, wound, DISMEMBER.

Ship me off to Auschwitz.

 

I will cuddle with my love, f0xx.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...