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New trend, Rangers.


mya

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Put an end to this misinformation.

Drow vuln can only be hit by skills such as throw.

Stormie vuln can be hit by wood but most wood is physical thus the vuln and the resistance nulify each other.

Elf vuln - see drow vuln

Werebeast vuln - see drow vuln

Etc. you get the idea.

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Just one way to find out what vulns a race has.

If you have a vuln, you can't pick it up. If you don't, you're fine and will be able to pick it up. Try picking up fire with a Feral. You'll come to the same conclusion.

Also, the easiest way to discover a vuln is to roll a bard and master the analyze skill. Then analyze every different PC race in the game.

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No idea, but I have thought about this for awhile, and logical, if it was, then it's the damage type that hits the vuln, not the material. Material only comes into play when thrown/charge/cleave skills are used. Thus, I think the stormie vuln is like the drow/elf vuln.

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True, thats why fire water ice and air and holy can hit vulns cuz it literaly says:

your flaming bite

your freezing bite

your drowning

your torrent

your wrath

whereas you never see

your wood massacres someone

your mithril mauls someone

your iron does unspeakable things

etc

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What I think would work well would be to take them, and split them. Yes make 3 more classes. Take archer away totally and make it it's own class, some cool additions and changes but take away ranger pets. Give ranger's the forestwalker skills and keep the 2 ranger pets. Make beastmaster a whole separate fully melee class with some cool ideas I've been thinking about. It won't happen but hey it's my 2 cents.

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Ranger could still split between tracker and beastmaster but I also think an archer should be its own class with a different set of available races. Archers definately do not = rangers. But thats a lot of work, specially considering all the trouble that went into giving rangers the three paths.

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I had a cool idea for Beastmasters as their own class. Much like werebeast transforms, at level 15 the beastmasters call their own pet, maybe namable? That is random, maybe 3 types each for good/neutral/evil and would be exact level to the Beastmaster. Now the beastmaster himself would be a pure melee class, no camo. The pets they raise would learn their own separate skills, maybe selectables for the Beastmaster. I just think that would be crazytalk cool.

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Not really true

Warrior pugil = 7 attacks

Ranger pugil = 5 attacks...oh ya, plus an extra 6 more, maybe 9 from their pets, 6 more plus a crazytalk strike from a crazytalk bow that is hitting their vuln with it's arrows, or 6 plus a vuln hitting object that also lags. Uhh ya, warriors are totally better. :rolleyes:

Yeah but then count in the fact that the warrior is blocking almost every attack your beasts are putting out, making them pretty much useless save for a bodyshield. Of course that's not in all circumstances, but the point is that neither class is "better" than the other. It's all about player preference.

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Not to mention a skill that heals them and cures some mals' date=' plus being able to always get the jump on people with camo. And a spell that targets aff. And being able to flee and use the reingage tactics is also a killer. I always wondered how those ogre rangers were able to go two to toe with those vamps.[/quote']

But let's not forget that using camo against a warrior gives you no edge in combat except for being able to heal up without any distractions, of course on the flipside a smart warrior would just use that time to do the same, or something even better.

I will give in to the fact that herb is totally uber....

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It can be kind of sucky fighting a smart fire giant warrior with an ogre ranger, unless you can get a cursed ice weapon. If they wield a fire mace or polearm you're in for a world of pain. They're going to hit you a lot, hit your vuln, and bash the crap out of you. Your beasts won't really bother them much, both because most of them do physical damage and because it's hard for them to get through a warrior's defenses. You can't throw when you're getting bashed or even dirted, or even if they just sac your stuff. Can't cast much either. Maybe a bone bow of anduin with two ice arrows would do the trick. Haven't tried this with an archer or beastmaster.

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But let's not forget that using camo against a warrior gives you no edge in combat except for being able to heal up without any distractions, of course on the flipside a smart warrior would just use that time to do the same, or something even better.

I will give in to the fact that herb is totally uber....

Pay attention to the whole post...not just the little tidbit that got you all upset.

But I'll add it does help...............if your running scared, OOh BURN! LOL

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