Deykari Posted May 21, 2006 Report Share Posted May 21, 2006 Flight. Dey Link to comment Share on other sites More sharing options...
Iyorvin Posted May 21, 2006 Report Share Posted May 21, 2006 Put an end to this misinformation. Drow vuln can only be hit by skills such as throw. Stormie vuln can be hit by wood but most wood is physical thus the vuln and the resistance nulify each other. Elf vuln - see drow vuln Werebeast vuln - see drow vuln Etc. you get the idea. Link to comment Share on other sites More sharing options...
Iyorvin Posted May 21, 2006 Report Share Posted May 21, 2006 Just one way to find out what vulns a race has. If you have a vuln, you can't pick it up. If you don't, you're fine and will be able to pick it up. Try picking up fire with a Feral. You'll come to the same conclusion. Also, the easiest way to discover a vuln is to roll a bard and master the analyze skill. Then analyze every different PC race in the game. Link to comment Share on other sites More sharing options...
Mister E Posted May 21, 2006 Report Share Posted May 21, 2006 I wonder if there are any magical weapons made of wood. Link to comment Share on other sites More sharing options...
Iyorvin Posted May 21, 2006 Report Share Posted May 21, 2006 No idea, but I have thought about this for awhile, and logical, if it was, then it's the damage type that hits the vuln, not the material. Material only comes into play when thrown/charge/cleave skills are used. Thus, I think the stormie vuln is like the drow/elf vuln. Link to comment Share on other sites More sharing options...
Mister E Posted May 21, 2006 Report Share Posted May 21, 2006 True, thats why fire water ice and air and holy can hit vulns cuz it literaly says: your flaming bite your freezing bite your drowning your torrent your wrath whereas you never see your wood massacres someone your mithril mauls someone your iron does unspeakable things etc Link to comment Share on other sites More sharing options...
Chayesh Posted May 21, 2006 Report Share Posted May 21, 2006 Also, giant vulnerability is MENTAL, not magic. Link to comment Share on other sites More sharing options...
Magick Posted May 21, 2006 Report Share Posted May 21, 2006 your wood massacres someone You're sick. Link to comment Share on other sites More sharing options...
Iyorvin Posted May 21, 2006 Report Share Posted May 21, 2006 kinda like eat venum bash eat viagra wood Link to comment Share on other sites More sharing options...
Pieman Posted May 22, 2006 Report Share Posted May 22, 2006 What I think would work well would be to take them, and split them. Yes make 3 more classes. Take archer away totally and make it it's own class, some cool additions and changes but take away ranger pets. Give ranger's the forestwalker skills and keep the 2 ranger pets. Make beastmaster a whole separate fully melee class with some cool ideas I've been thinking about. It won't happen but hey it's my 2 cents. Link to comment Share on other sites More sharing options...
Mister E Posted May 22, 2006 Report Share Posted May 22, 2006 Ranger could still split between tracker and beastmaster but I also think an archer should be its own class with a different set of available races. Archers definately do not = rangers. But thats a lot of work, specially considering all the trouble that went into giving rangers the three paths. Link to comment Share on other sites More sharing options...
Mindflayer Posted May 22, 2006 Report Share Posted May 22, 2006 I know this is off topic, but Mister E's signature reminded me off this... saw a shirt that said, "Chuck Norris doesn't wear a watch... HE says what time it is." Link to comment Share on other sites More sharing options...
Ex-D&Der Posted May 22, 2006 Report Share Posted May 22, 2006 You can hit a storm giant vuln by throwing a wood weapon at them. Likewise with elf/iron weapons and drow/mithril weapons. Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 22, 2006 Report Share Posted May 22, 2006 Yeah I agree. Archery should be its own separate class with alot less defense to balance it out. Link to comment Share on other sites More sharing options...
Pieman Posted May 22, 2006 Report Share Posted May 22, 2006 I had a cool idea for Beastmasters as their own class. Much like werebeast transforms, at level 15 the beastmasters call their own pet, maybe namable? That is random, maybe 3 types each for good/neutral/evil and would be exact level to the Beastmaster. Now the beastmaster himself would be a pure melee class, no camo. The pets they raise would learn their own separate skills, maybe selectables for the Beastmaster. I just think that would be crazytalk cool. Link to comment Share on other sites More sharing options...
Zrothum Posted May 22, 2006 Report Share Posted May 22, 2006 Archery is not as easy as it seems. Just people tend to make it easy for them. Link to comment Share on other sites More sharing options...
MeleeCrazy Posted May 22, 2006 Report Share Posted May 22, 2006 Not really true Warrior pugil = 7 attacks Ranger pugil = 5 attacks...oh ya, plus an extra 6 more, maybe 9 from their pets, 6 more plus a crazytalk strike from a crazytalk bow that is hitting their vuln with it's arrows, or 6 plus a vuln hitting object that also lags. Uhh ya, warriors are totally better. Yeah but then count in the fact that the warrior is blocking almost every attack your beasts are putting out, making them pretty much useless save for a bodyshield. Of course that's not in all circumstances, but the point is that neither class is "better" than the other. It's all about player preference. Link to comment Share on other sites More sharing options...
MeleeCrazy Posted May 22, 2006 Report Share Posted May 22, 2006 Not to mention a skill that heals them and cures some mals' date=' plus being able to always get the jump on people with camo. And a spell that targets aff. And being able to flee and use the reingage tactics is also a killer. I always wondered how those ogre rangers were able to go two to toe with those vamps.[/quote'] But let's not forget that using camo against a warrior gives you no edge in combat except for being able to heal up without any distractions, of course on the flipside a smart warrior would just use that time to do the same, or something even better. I will give in to the fact that herb is totally uber.... Link to comment Share on other sites More sharing options...
Ex-D&Der Posted May 22, 2006 Report Share Posted May 22, 2006 It can be kind of sucky fighting a smart fire giant warrior with an ogre ranger, unless you can get a cursed ice weapon. If they wield a fire mace or polearm you're in for a world of pain. They're going to hit you a lot, hit your vuln, and bash the crap out of you. Your beasts won't really bother them much, both because most of them do physical damage and because it's hard for them to get through a warrior's defenses. You can't throw when you're getting bashed or even dirted, or even if they just sac your stuff. Can't cast much either. Maybe a bone bow of anduin with two ice arrows would do the trick. Haven't tried this with an archer or beastmaster. Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 23, 2006 Report Share Posted May 23, 2006 Camou gives you no edge in combat? Comparing it to the hide skill heck yeah I say it does. Link to comment Share on other sites More sharing options...
MeleeCrazy Posted May 23, 2006 Report Share Posted May 23, 2006 But let's not forget that using camo against a warrior gives you no edge in combat except for being able to heal up without any distractions, of course on the flipside a smart warrior would just use that time to do the same, or something even better. I will give in to the fact that herb is totally uber.... Pay attention to the whole post...not just the little tidbit that got you all upset. But I'll add it does help...............if your running scared, OOh BURN! LOL Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 23, 2006 Report Share Posted May 23, 2006 Maybe I like focusing on one factor at a time. And I never got upset. Link to comment Share on other sites More sharing options...
MeleeCrazy Posted May 23, 2006 Report Share Posted May 23, 2006 Maybe I like focusing on one factor at a time. And I never got upset. Was joking man...lighten up, Don't take life too serious...you'll never get out alive. Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 23, 2006 Report Share Posted May 23, 2006 I don't get it? Jk famous quote from Van Wilder. Link to comment Share on other sites More sharing options...
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