ajwetton Posted June 17, 2014 Report Share Posted June 17, 2014 I'm out of FL for good this time, i didn't wanna believe some of the stuff people been postin about bad experiences, but honestly after the crap that just happened on my recent pinn, i'm done. wanna chain steamroll someone the second they're inducted go ahead if thats what this game has degraded too then be my guest and have at it. This game just apparently isn't for me anymore. I'll post in prayer to deny my toon. i've already cabal left and i'll go play any other number of games where the interactions aren't what i've had since i've been back. farewell Link to comment Share on other sites More sharing options...
Dale Posted June 17, 2014 Report Share Posted June 17, 2014 Damn bro, that sucks. If you are who I think you are then it's sad to see you go. You just got caballed! Should have stuck with it, that particular person you were fighting is just way more decked than you, not to mention way more comfortable in their cabal, you just need time to accumulate the L337ness. You can always place contracts on people too! Link to comment Share on other sites More sharing options...
Clavo Posted June 17, 2014 Report Share Posted June 17, 2014 You don't have to leave, we can just start a beaten loser support group together, you can be a guidance counseler! i will start the group discussion. Ready set go- My name is Clavo, I am 30 years old now, and I was brutally arse raped my first few years here, I l left, coming back every halloween, as it is my favorite time to play. Before then, 2003- 2006 I never really played char. past 30. If I did, my arse would get really sore from the extra hard rapings. Cabals were a lot harder to get in back then, even for me being a person who enjoyed rp. It took me five years to receive my first caballed character. Things I learned over the years, 1.never played the same race and class twice, even if I played a crappy toon, this helped pave the way for learning things if I had to fight a veteran playing that race/class later on. 2. Learning the Areas and Regions. Very crucial, and Halloween really helped me with this, being that I could roll a temp char. and just go anywhere I normally would not go to explore. Besides repetiously running through areas to learn each footstep, read room descriptions to help bring life to your game. 3. Highlights/aliases- Are the best thing everr!! Though I must admit, I went a little overboard when I fist started highlighting things I wished to stand out in color. The actual in-game mud alias, each character gets five of them. type- alias heal co 'cure critical'. alias for the spell is just heal now, you can heal, and you can heal Soandso. Alias x murder soandso. scan east...Soandso stands 2east. E-E-x. got him. oops I'm wandering from the topic, back to our support group. 4. I sit on a doughnut shaped pillow. and now the rapings dont bother me anymore, because Ima Mahaan!!! Link to comment Share on other sites More sharing options...
Magick Posted June 17, 2014 Report Share Posted June 17, 2014 The actual in-game mud alias, each character gets five of them. type- alias heal co 'cure critical'. alias for the spell is just heal now, you can heal, and you can heal Soandso. Alias x murder soandso. You get a bit more than that...<663/663hp 540/920m 459/483mv><61333g><20672exp> 000 D <0> alias"help alias" for info on commands.Alias Commands -----------------------------------------------1 . aa = co armor2 . ar = give 500 gold aruncus3 . bless = co bless4 . bw = co 'bless arms'5 . cl = co 'cause light'6 . cb = co 'cure blindness'7 . cs = co 'create spring'8 . cf = co 'create food'9 . cd = co 'cure disease'10. cp = co 'cure poison'11. calm = co calm12. cu = co curse13. curse = co curse14. can = co cancellation15. cv = co 'cure critical'16. dg = co 'detect good'17. dm = co 'detect magic'18. di = co 'detect invis'19. dt = co 'detect traps'20. dis = co 'dispel magic'21. disg = co 'dispel good'22. divine = co 'divine intervention'23. ee = co earthquake24. earth = co earthquake25. ff = co 'faerie fire'26. fr = co frenzy27. fog = co 'faerie fog'28. gg = co 'giant strength'29. gate = give 300 gold gate30. ho = co 'holy hands'31. id = co identify32. locate = co 'locate object'33. mm = co minister34. mu = murder35. prot = co protection36. ps = co 'protective shield'37. pass = co 'pass door'38. pp = co 'path of deceit'39. path = co 'path of deceit'40. rr = co refresh41. say = smote In a raspy voice, OldCharacter says, "$"42. sum = co summon43. ser = co 'cure serious'44. summon = co 'summon'45. san = co sanctuary46. sw = co 'steel wall'47. ss = co shield48. stone = co 'stone skin'49. spell = co 'spell turning'50. uncurse = co 'remove curse'51. ww = co 'word of recall'52. zz = zap<663/663hp 540/920m 459/483mv><61333g><20672exp> 000 D <0> alias is co 'isolate'Alias added: is = 'co 'isolate'' Link to comment Share on other sites More sharing options...
Clavo Posted June 17, 2014 Report Share Posted June 17, 2014 You can have more than five per character now? Awesome news! Link to comment Share on other sites More sharing options...
Magick Posted June 17, 2014 Report Share Posted June 17, 2014 I think that the cap is 64 and it's been that way for as long as I can remember. That particular log was from 20 Jul 2012. There was a suggestion in the now defunct New Years suggestion forum to increase that further still. Link to comment Share on other sites More sharing options...
Clavo Posted June 17, 2014 Report Share Posted June 17, 2014 Yeah, it must have been awhile, because I'm wanting to say there was an old help file that even said five. but 64 is more than plenty being it's 64 for each character, I will definitely use a good dozen, I've always used one for rp, and then the other four for aggrevating spells or actions. Link to comment Share on other sites More sharing options...
f0xx Posted June 18, 2014 Report Share Posted June 18, 2014 Lets hope that number will be increased soon. Link to comment Share on other sites More sharing options...
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