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Warriors/Zerks


Fiere

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Alright, I've got a new character that I've got big plans for. The dilemma: I'm not sure whether to do a warrior or a zerk. I want to do a warrior, but I'm scared I'll suck...I don't know enough EQ to do it, I think. Unless, just maybe, the lore could make up the difference somehow. See, with a zerk, maybe I could just master headbutt and haymaker, and I'd be ok. Can anyone convince me that I can do a warrior, or should I just go zerk? Or in another words, just how good do I have to be to go warrior at 50 and survive?

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I think zerks lack something. They were given path choices and staff and still just can't seem to hold their own. Sure they are dangerous, but it's so all out or nothing that a zerk dies half the time he kills his opponant. I'd say go warrior so you can use attrition tactics.

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See' date=' with a zerk, maybe I could just master headbutt and haymaker, and I'd be ok.[/quote']

I was tempted to let you figure this out on your own, but decided that it would be much easier for you if I just told you: mastering headbutt and haymaker will not save your berserker's life regularly enough (or at all, depending on how experienced you are with berserkers) to make berserkers a better/easier choice to play than warriors.

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Okay, I play a lot of zerks. Someone somewhere in there said mastering headbutt and haymaker wouldn't save your butt regularly. Okay, sometimes it will sometimes it won't, but truly, if you master EVERYTHING necessary you will do very well. Neutral's seem to do the best. Also Zerks give you the most room to test your opponent, but the least to make a mistake. If you're testing something about them and you know it and know how to recover from it you'll be fine, if you mess up there's no way you'll ever survive. Extra hint, BEWARE of Autoraging. It is both a blessing and a curse, but if you are any path except anger and you autorage, cross your fingers and hope for the best. Zerks are heavily, though it doesn't seem it, dependant on their paths. If you're Anger you're really depending on that cool bonus to work. If you're fury you're depending on not being disarmed, and if you're Devastation you're truly depending on it's perk even though you have no control over it. You don't play Zerks, they play you and you try to follow.

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Sad part is, I go over their skill set and it's like wow. They have so many edges, why dont' they do better? All I can come up with is the fact you HAVE to rage in order to gain the necessary skill to be able to cleave weapons, headbutt, or haymaker, because, if you dont' know, raging enhances all of a zerks skills. If the chance to sucessfully use a zerk skill unraged was increased, I think it would be all that would be needed to give that umpf.

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I'm not so sure about rage boosting weapon/shield cleave, Iyorvin. Gomanhor would always rage after cleaving the opponent's weapons, never before. And the success rate (on first cleave attempt) was at least 90%. The trick is, I think, using the right weapon.

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I think the point of making rage the truly successful way to use a zerk's skills is that their rage is what defines them as a class and separates them from the more mundane commonplace warrior.

Boosting their skill set without rage actually waters down their RP angle.

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