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Warriors/Zerks


Fiere

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You have a point Raargant' date=' but when most of the pb (including me) feel that zerks need a boost somewhere, its a good sign that they might very well need a boost. At least I hope this thread continues and we get some good suggestions.[/quote']

So completely untrue. Back when Despiser had Cariousus, most of the pbase felt vampires needed a tone down. Guess what. Most of the pbase had never had a vampire, and had no flipping clue what they were talking about. Vampires were examined, but not touched.

Back when Despiser had Martineius, most of the pbase felt vampires needed a tone down. Guess what. Most of the pbase had STILL never had a vampire, and had no flipping clue what they are talking about. Vampires were examined, changed a little (pre-Martineius, but they were changed), but still remained fairly untouched.

Now here's an example of when the IMMs DID listen to the players, and gave a class a tone down. Back when Psions used to rock, most of the pbase felt they needed a tone down, despite never having had a Psi. Psis got toned, and now they're one of the most gimped classes in the game. Why do you think no one plays them?

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Isnt that qclass info?

Nope, leech is an illithid ability.

LEECH

Illithids have gained a special skill, in which they wrap their tentacles

around the victim's head, and run an electric current through their

tentacles, penetrating the skull. Specialized sensors at the tips of the

tentacles reads the feedback of the electric currents, and if successful

they are able to steal the victim's memory temporarily. The memory is not

lost from the victim. However, the shock to the head have a chance of

causing disorientation to the victim. With this skill, Illithids can gain

temporary proficiency of spells from illusionists, invokers, necromancers,

and psionicists. Due to the enormous strain it takes to retain the memory,

the Illithid will be drained for a short while after the affects have worn

off. Only the more experienced Illithids can use this skill.

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Could you imagine an illithid psi who leeches an illithid necro and animates three travens? Then leeches strength damned and gets them all strengethened?

Can you imagine how unlikely that is? They'd also likely not be able to have three zombies.

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I don't even think you should be able to see your health when you are raged. True rage wouldn't register pain enough to be able to tell how much you are bleeding / hurt.

Very true. Very very true. I like. But then they need something gained in rage also to balance up.

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  • 3 weeks later...

There is nothing wrong with berserkers. I've played two Warmaster berserkers with excellent results. Path of anger is the way to go hands down if you prefer to outlast your opponent. With the relax skill, anger gives you the most flexibility and forgiveness. Since anger lacks pure damage power, I suggest going neutral to stop protection from further cutting down your damage output. Also dwarves were my prefered anger race due to their natural magical resistance. That added perk allowed me to attempt a few skull-crushing haymakers without getting smoked into the ground by an angry invoker. Ogres can heal quickly yes, but with regeneration so can the little guys. What I'm really curious about now though is an ogre berserker whom takes the path of devastation and how nasty that can get...think I'll roll one up next :D

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