Jump to content

Why can ferals be clerics but not druids?


Mmm Coffee

Recommended Posts

Druids have no vuln you can hit with melee. A Feral druid would lose circle of protection because it helps cover their vuln. Also ferals are "dark" twisted creatures warped by the corruption int he forsaken lands. Not really a group I think gaia would give her blessings to at will. Perhaps in special instances, but I don't think it fits FL lore well.

Link to comment
Share on other sites

for whatever reason, Ferals were either deemed a race that would unbalance the class OR didn't, like was mentioned, make rp sense... *shrug* same with a lot of races that can be Rangers but not Druids. (wouldn't think a Half-Elf would be op, but what do I know? Druid races all seemed to be limited in mana for a reason) 

however, Ferals (like all the races) CAN be Druids... all you've gotta do is rp and put in an app! :D

I would like to point out, if you're going to go that route... do it because of the rp. I'm certain you'll get gimped in some form or fashion on the pk end. 

Link to comment
Share on other sites

Ok, do I have to spell it out? Let's go this way:

 

Druids get Circle of Protection, which has several effects no?

One of these effects is an elemental shield (fire or ice)

Elemental shields lower damage of the opposing type (fire to ice ice to fire etc)

Now a druid with ice shield means fire hurts less

ferals are vuln to fire

 

Feral druid can now reduce the amount of damage it takes from fire. Not rocket science.

Link to comment
Share on other sites

I'll wade in and say I don't think that feral druids would be over powered.

 

With werebeasts there are still other stronger combos.

 

Having played a couple myself, I'll note that druids are very much finesse killers. Being a 'powerhouse' in terms of quick easy kills is next to impossible and attrition is normally the way forward (no lag skills (realistically), and no high damage output = longer battles.)

Link to comment
Share on other sites

Ok, do I have to spell it out? Let's go this way:

 

Druids get Circle of Protection, which has several effects no?

One of these effects is an elemental shield (fire or ice)

Elemental shields lower damage of the opposing type (fire to ice ice to fire etc)

Now a druid with ice shield means fire hurts less

ferals are vuln to fire

 

Feral druid can now reduce the amount of damage it takes from fire. Not rocket science.

 

Yes, good example.

 

And fire giant discord clerics lose their fire shield too, yes?

 

Oh wait, they don't.

Link to comment
Share on other sites

If we start seeing feral druids, I will start seeing it as totally unfair that Drow cannot be rangers. 

PS: Pleeeeeeease

 

I dont see the correlation between a druid and a ranger... Its chalk and cheese. I'd like to see a drow Druid ;) They'd survive all of 2 minutes against anyone. 

 

 

Yes, good example.

 

And fire giant discord clerics lose their fire shield too, yes?

 

Oh wait, they don't.

 

If you realise how those shields work you'll know that whilst you're closing one door you're opening another. I've seen a significant damage increase from weapon types against those shields - sometimes with a smart opponent its easier to forgo the shield or use black/white. 

 

Also fire giant discord clerics are not a comparison. To do well with a firegiant cleric you 1. have to put in a ridiculous amount of time to become viable 2. Be very intelligent when it comes to equipment to compensate for your mana issues. 

Obviously coupled with a certain cabal choice this becomes negligible but class/race combinations aren't balanced with cabal's in mind. 

Link to comment
Share on other sites

I dont see the correlation between a druid and a ranger... Its chalk and cheese. I'd like to see a drow Druid ;) They'd survive all of 2 minutes against anyone. 

 

 

The correlation is: Ferals can't be druids for reasons concerning their RP, to include their habitat and the nature of their transformation. Drow can't be rangers for reasons concerning their RP, to include their habitat and the nature of their transformation.

This has nothing to do with "drow Druids". It was a joke about how stuff like this exists for much more than just ferals and the druid class.

Link to comment
Share on other sites

Without delving too deep into dischord DI, there where changes that affected Duergar, and Fire giants in relation to that particular skill f0xx.

Please, do point me towards those changes then.

I also do not think anyone is questioning if FG dischord cleric is noticably stronger than most other clerics.

I am.

Link to comment
Share on other sites

  • Implementor

Naturally vuln characters to a certain type of magic, in this case dwarves and Duergar who are also resistant to magic (effectively canceling the vuln) no longer cancel their own vulns without outside help from spells or skills. For instance: duergars and dwarves actually take more than a decimate from jet steam.

Link to comment
Share on other sites

Naturally vuln characters to a certain type of magic, in this case dwarves and Duergar who are also resistant to magic (effectively canceling the vuln) no longer cancel their own vulns without outside help from spells or skills. For instance: duergars and dwarves actually take more than a decimate from jet steam.

 

Steam to the  FACE

Link to comment
Share on other sites

Let me be the first person to tell you that Ice shield SUCKS in comparison to fireshield. 

 

Besides the advantages in fighting certain classes - I hardly ever use ice shield... If you just tried to cover your vuln the entire time, you're removing like 20% of your total offensive output. Druids rely on shield o' thorns and fireshield to deal damage imo.

Link to comment
Share on other sites

by reducing the damage you take on your vuln your increasing your attrition ability. Feral defenses are higher than any race in FL as well. So your AC is huge, your reducing your vuln's damage, your a defensive monster. A feral is also a very high dex race. Druids are the only class that has access to every non cabal AC buff in the game (barring one racial quest that can provide it a limited number of times). I am sure some of you remember fighting FAye. 700 ac made her nigh impossible to hit, as a feral if you focused solely on stacking your armor class, you could achieve a rating in AC that would make it near impossible for a melee char to ever even really hit you, let alone beat you. 

Link to comment
Share on other sites

by reducing the damage you take on your vuln your increasing your attrition ability. Feral defenses are higher than any race in FL as well. So your AC is huge, your reducing your vuln's damage, your a defensive monster. A feral is also a very high dex race. Druids are the only class that has access to every non cabal AC buff in the game (barring one racial quest that can provide it a limited number of times). I am sure some of you remember fighting FAye. 700 ac made her nigh impossible to hit, as a feral if you focused solely on stacking your armor class, you could achieve a rating in AC that would make it near impossible for a melee char to ever even really hit you, let alone beat you. 

 

 

So druids get an additional -50ac boost? Its hardly game breaking.

 

Faye had every single piece of her equipment enchanted (Im sure something with this has been limited now I cant remember the change log exactly) - not something no one else can do, just ask an invoker. She was also a werefalcon which added a HUGE amount to that AC bonus. 

 

Shield -20ac

Armor -20ac

Flesh armor -20ac

Stone Skin -40ac

Arms of Gaia -50ac

 

Total of -150ac  from spells and only 30% of which no one else could have.

 

If anyone wants to focus on -ac I can give them a list for a suit that would let them have -400 easily. Add the -100 from those buffs and -500ac. Find an invoker and you can probably add another -50 to -100 on top of that.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...