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muddmann

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Probably a Drow or Duergar Theif.

 

I'd suggest a cleric or, better yet, adventurer instead as they get free sanctuary and a reliable recall.  With the Adventurer, you won't have to worry about getting interrupted with PK, too.

 

I agree with the Drow and Duergar though, and add Dwarf to the mix.  Any digging race, really, so you can get back down to continue where you left off.

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Very true, and that is indeed useful information.

As the OP was about where it is and its function I went the explore route.  Once you get that figured out, then you can go back and play with mobs and their inventory.

 

Additionally, adventurers get peek.  Sure, it doesn't help with hidden mobs, but it does help with the inventory.

I'd also like to clear up, sanctary and recall is for clerics, adventurers get only sanctuary.

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Bards.

Peek, Steel, buffs, cure serious, wand of sanctuary for the fights.

Dual wield + arrows. Damage songs.

Bards do very well vs npc's. As long as their AC is low or the bard has ~50 hitroll.

Not to speak of locate and Identify.

 

FG or Drow clerics of a certain religion also do well.

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@ Nameless - If you think about it, there are probably 5-6 players here who can do said solo'ing...and only with specific combos.  Savant BMG/Clerics could be added to your list too.  I solo'd the lurker once, many years ago, with an avian stalker bmg and it took me a VERY long time.  Probably 1.5 - 2 hours.  Just because it can be done, does not mean it's easy!  Few people are going to make it past that last gauntlet in Gear solo if it starts spitting out mechs repeatedly.  It's not foolproof just because you've done it before.  I imagine solo'ing gear must take at least a couple of hours. IMO, if you are that dedicated, more power to you!  It doesn't mean the area needs to be beefed up.  It means a knowledgeable player has a lot of time on their hands.

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  • 1 month later...

  I imagine solo'ing gear must take at least a couple of hours. IMO, if you are that dedicated, more power to you!  It doesn't mean the area needs to be beefed up.  It means a knowledgeable player has a lot of time on their hands.

Amen.

 

 

Beefing up areas does make it more interesting for those who have already learned every knook and cranny, but doesn't help less developed/experienced players.

 

Creating NEW areas, (Props on the Gor'gorak) I think is the appropriate choice, and excellent job on that Staff. :)

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