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Managain/Hitgain


f0xx

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What I've always thought it that it works on a dice roll, like your char can gain between (-) this much or (+) this much per tick and the plus 10 worked similarly to hit or damroll, so you would just get a chance to roll higher.

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Cool, time for a 100 hitgain burnproof floater!

x2 HP regen. :D Time to roll an Ogryn bonehead.

 

Now really, in my opinion some x-gain equipment could use a revision.

For example, there could be some gear which decreases HP and increases managain, so that we could use it as training aid. Would not be worn in PK, because of HP reduction.

I favor 5% increases in mana gear, because that's something palpable in terms of regen.

Sub 5% is just to small of a bonus to be of use. Sure 5% in a elf wizard who regens 200 mana a tic (+10 mana) might sound a lot for some, but for the little guy who get 50-75 mana a tic sleeping that's 2-3 extra mana.

And no one is going full gain in PK, because you could regen like x2, but you still lose because you hit like a faerie.

 

For example:

 

Object 'suit platemail arena' is type armor, material metal.

Extra flags: socketable.

Weight is 40, value is 18, level is 50.

Armor class is 8 pierce, 9 bash, 9 slash, and 7 vs. magic.

Can be socketed.

Affects damroll by 1.

Affects hitgain by 5.

Affects dex by -2.

Rare item.

None use because that dex penalty is to much for L30+ arena gear. I can get much better non-rare.

 

 

Object 'lute disappearing' is type instrument, material unknown.

Extra flags: glow hum magic.

Weight is 2, value is 2, level is 35.

Affects hide by 5.

Affects managain by 3.

Affects brawl by 10.

Affects meditation by 5.

You have a feeling only a bard can use it.

Rare item.

 +3% managain on a bard is 1 or 2 mana at best. And last time I checked, the spell stored in the item was already part of the bard spell list.

 

Object 'ivy belt' is type armor, material ivy.

Extra flags: nonmetal.

Weight is 0, value is 50, level is 45.

Armor class is 9 pierce, 8 bash, 11 slash, and 15 vs. magic.

Affects hitgain by 2.

Affects managain by 5.

This would be a good belt for around L30. As a pinnacle belt, only if I can't get a merchant/cabal to outfit me.

 

Object 'animated blue orb' is type treasure, material crystal.

Extra flags: glow hum magic.

Weight is 0, value is 8, level is 13.

Affects meditation by 5.

Affects managain by 2.

Affects mana by 15.

Rare item.

This classic orb was used many times in the past for it's supposed contribution to mana regen.

2% on a good wizard race is 2 to 4 extra mana. The +meditation does little except make sure you don't fail the meditation roll once in a blue moon. It's a good balanced gear for a L13, pity you can't get it at that level.

 

Object 'blue magi helm' is type armor, material magic.

Extra flags: hum magic antievil antineutral.

Weight is 10, value is 0, level is 45.

Armor class is 8 pierce, 9 bash, 4 slash, and 10 vs. magic.

Affects savingmental by -5.

Affects savingaffl by -6.

Affects hitgain by -15.

15% is a good modifier. To good for my taste, specially when it's negative.

Object 'belt arcane dominance' is type armor, material magic.

Extra flags: hum antievil antineutral.

Weight is 3, value is 1000, level is 45.

Armor class is 5 pierce, 9 bash, 8 slash, and 4 vs. magic.

Affects managain by -10.

Affects savingmental by -5.

This one is even worse...

Object 'blue magi boots' is type armor, material magic.

Extra flags: magic antievil antineutral.

Weight is 3, value is 0, level is 0.

Armor class is 9 pierce, 9 bash, 9 slash, and 9 vs. magic.

Affects hitgain by -1.

Affects mana by 20.

This one I don't even understand....

I strongly suggest a revision of this suit of armor from the Blue Mage in the Citadel. It's item names are so cool, but the items are so low powered...

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Hey,

 

More powerups for casters?  Really? :spiteful:

 

If you combine the ivy belt, blue orb and magi boots - two of which look to be non-rare ie always in - you realise you now have +40% managain and 105% meditation?  So, if you gent 50-75 mana you'll be up for 70 - 105 gain on the tick.  If you regen 200 mana you're getting 280 now.  That's not too shabby....

 

Several small gains add up quickly - and, IIRC, there are robes with a large mana gain that could be added to those three very easily...  Especially if you're a micro-manager (and we know you are Mia :-P ) who like to put it on only when sleeping, you've got a pretty sweet deal.

 

L-A

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To be fair, I don't use managain gear on a mage. Perhaps on a rare Giant Cleric.

Now, HPgain for a mage I value extremely, due to their slow rate of hp regen. Not on PK but in the middle, while I hide and heal.

If I don't plan on runing, I might throw a slow herb.

 

In PK +50 HP or +25 HP from gear are more important than 5% regen. If I regen 50 hp a tick sleeping, 5% is 2.5 HP. No comparison.

Or in the lack of HP gear, AC gear. Geting extra 2% can be as easy as a flesh armor cantrip.

 

Gain eq is mosly valued for ranking and training, in my opinion. In PK, even changing gear just to sleep is a bad idea as you might miss the tic.

 

Then again my opinion. You are all free to disagree ... yourselves to an early grave.

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