dewaholic Posted December 17, 2014 Report Share Posted December 17, 2014 I am just wondering what some of the stats do once you have hit level 50? I know very little effect for anything but I suspect a few. Here is what I know. Strength - Hit/DamDextarity - AC I Suspect a few other things. Intellegence - Mana gainConstitution - Hit GainDextarity - Move Gain This means that once you hit 50 wisdom doesnt do anything which doesnt make much sense to me. Do any of them affect how easy it is to land spells? How easy it is to defend agains spells? I know it probably doesnt make much difference but I am still curious. Lastly, when leveling, does having temporary stat points affect how much hp/mana/practices you get or do you have to have them maxed with trains to get greatest benefit? Link to comment Share on other sites More sharing options...
Magick Posted December 17, 2014 Report Share Posted December 17, 2014 Strength - Hitroll; Damroll; Carry weightDexterity - Carry number; -AC; MovegainIntelligence - Spell/Skill learn; Mana per level; ManagainWisdom - Practices per level; ManagainConstitution - HP per level; Hitgain As you're well aware, some things lose out at 50 like Con and HP/level. I'm still not 100% sure with the intelligence affecting managain and exactly to what degree over wisdom, even after lengthy discussion, but I'm fairly certain it does. Part of that discussion was would a gnome (23 Int, 25 Wis) give more mana regen (less skills) than a squid (25 Int, 23 Wis)? As for leveling and temp stat points, let's say you've got a 16 Con and you wear two Rings of Life from the MUD school to bring that to 18, you'll gain HP as if you had an 18 Con. Anything beyond your racial max is wasted, so if you've got a Drow with your Con at your max of 16 and you wear those two rings to give you a (16)^2, then you'll still gain hp as if you had a 16 con. Link to comment Share on other sites More sharing options...
The Forsaken Posted December 17, 2014 Report Share Posted December 17, 2014 I may be pulling a Mya here, but I think that dexterity affects hit roll as well. And also it's hinted somewhere that a higher constitution affects how easy it is for maledictions to land on you. Link to comment Share on other sites More sharing options...
hotspring monkey Posted December 17, 2014 Report Share Posted December 17, 2014 It's in the help files. MALEDICTIVE Spells which use negative energy to cause harm to one's target are knownas maledictive spells. Some equipment can be used to bolster one's naturaldefenses against such spells, causing the spell to fail. Also, those whosebodies have higher constitution will find their life force to resist morestrongly the negative energy of these spells. Notable maledictive spellsinclude blasphemy, blindness and plague. * Constitution determines how many hit points you gain per level and how healthy you are as well as aids in defense aganist maledictive magics. You lose a con upon every 5th death. (See 'help death') Link to comment Share on other sites More sharing options...
Magick Posted December 17, 2014 Report Share Posted December 17, 2014 I may be pulling a Mya here, but I think that dexterity affects hit roll as well. I think you did "pull a Mya". Logically, I agree. Game mechanics wise, I don't believe it factors. HITROLL DAMROLL SAVESHITROLL: You will find that many items add or subtract from your 'hitroll'.This is a measure of your accuracy in combat. A high hitroll will aid you inbypassing an opponents armor, defenses and hit more frequently. In additionto items, your strength will effect hitroll as well.DAMROLL: In addition to hitroll, some items often effect damroll as well.This is a measure of how much damage your attacks inflict. Your hitroll willbe added to your weapons damage to determine your total damage. Things suchas certain spells, abilities, and armor class will increase or decrease theamount of damage that you will deal.SAVES: Sort of an AC against spells, saves will prevent or reduce the effectsof spell cast upon you by an opponent. Saves begins in the positive and go downas they improve so it is beneficial for your saves to be as far into the negativesas possible in each of the four categories.See Also: SPELLS, AFFLICTIVE, MALEDICTIVE, MENTAL Slight tangent time. Shouldn't the third sentence in damroll read: "Your damroll will be added to your weapons damage ..." rather than "Your hitroll ..."? Link to comment Share on other sites More sharing options...
mya Posted December 17, 2014 Report Share Posted December 17, 2014 I am just wondering what some of the stats do once you have hit level 50? Well stats do a lot of stuff. Since you can't change your stats, you should just max them and forget them.But you should not forget your opponent stats. Stats slightly influence a lot of skills, so if you have access to stat debilitating skills/spells you should use them. As for your Wisdom example, I think Wisdom affects managain, just like INT. Link to comment Share on other sites More sharing options...
Iyorvin Posted December 22, 2014 Report Share Posted December 22, 2014 Just gonna post cause I'm bored Important to remember that CON is of considerable importance in resisting malady based spells, such as plague/poison. Also, dex plays an important roll in landing your seconds, third, and fourth attacks. Stats have some key bonuses in the behind the scenes code of many different abilities. I am far from expert enough to list them all, but an example is INT and the dispel magic spell. Or INT and resisting mental spells. A lot of this information is always hearsay, because the code has been changing in recent years. Link to comment Share on other sites More sharing options...
P_body Posted December 24, 2014 Report Share Posted December 24, 2014 Iyoevin, you still playing? ?? Link to comment Share on other sites More sharing options...
Mudder Posted May 20, 2015 Report Share Posted May 20, 2015 Higher wisdom lets you see traps more easily if I remember correctly. Link to comment Share on other sites More sharing options...
Trick Posted May 20, 2015 Report Share Posted May 20, 2015 STOP RESURRECTING OLD THREADS! Link to comment Share on other sites More sharing options...
H&R Posted May 20, 2015 Report Share Posted May 20, 2015 STOP RESURRECTING OLD THREADS! Why? It's not like it's overflowing with topics. Link to comment Share on other sites More sharing options...
Magick Posted May 20, 2015 Report Share Posted May 20, 2015 Link to comment Share on other sites More sharing options...
mya Posted May 20, 2015 Report Share Posted May 20, 2015 Loved the tiger beast. So cool. A shame there are so few nice 2 player hot-seat games. Link to comment Share on other sites More sharing options...
f0xx Posted May 20, 2015 Report Share Posted May 20, 2015 Those guys seem to cheat Link to comment Share on other sites More sharing options...
Dale Posted May 21, 2015 Report Share Posted May 21, 2015 Man I could own up some Altered beast right now. Link to comment Share on other sites More sharing options...
Mudder Posted May 21, 2015 Report Share Posted May 21, 2015 Didn't even realize it was an old thread... It was like, on the top of the list. Haha. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted May 21, 2015 Report Share Posted May 21, 2015 When Altered beasts was in the Arcades, I could beat the game on 50 cents. For you youngsters, Arcades are where we old fogeys used to hang out, back before this internet thing existed. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted May 21, 2015 Report Share Posted May 21, 2015 I barely got to get into the Arcade scene. It was dead by the time I was 10. :'( Link to comment Share on other sites More sharing options...
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