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EVE: Online


Enethier

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Does anyone here play EVE: Online?

I have played it off and on for a while, recently picked up a trial to play again. For those that have played, do you have any cool stories to share?

For those that don't know what EVE: Online is, I submit this. 

https://www.youtube.com/watch?v=AdfFnTt2UT0

 

If that got your attention and you want to know more, here are the basic things to know before getting involved.

https://www.youtube.com/watch?v=c0M7jkv3xkQ

 

 

Myself, I usually play tacklers and mine in my downtime. In the past I started to move into more of a long-range kiting fighter that was specifically designed to combat enemy tacklers.

 

Also, space pirating is fun.
 

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I know you can pay for the game with in game cash, but I don't have the time nor the effort to get to that level.  But it does, and has, intrigued and appealed to me me since first laying eyes on it.  On a number of occasions I've thought about plugging in, but I feel stretched thin with time as it stands.

 

Maybe one day.  Maybe.

 

 

It has a steeper learning curve than FL. I can't do it.

 

You'd be boned in Dwarf Fortress then.  Have always loved this graph and thought to share.

iECXl.jpg

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EVE is the single most beautiful looking game I've ever played. But good lord it's BORING. And losing is FAR more punishing than FL could ever be.

 

Start with a little mining ship, go hunt pirates or mine. Mining makes more, so that's what you end up doing. for hours. Days. Weeks.

 

Until you get a cute new little boat. Now twice as much mining! Maybe a mission or two on the side, but they're all pretty much the same..

 

Oh! Now the MEAT, a corperation battle! And I JUST got this spiffy new ship!

 

... and now I'm a molten ball of slag because someone's multi0million credit ship hit me with an errant missile and some douche-nugget destroyed my pod. Back to square one.

 

Little mining ship. Mine for hours..days.. weeks...

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It's pretty much the only MMO I still play. Honestly I really love it. But there is something very vital that people don't grasp readily about EVE.

 

 

It takes about six months before you are decent at anything. Many min requirements for Null sec suggest a few million SP (skill point) into what you want to do. And even then, rule number one of EVE is always has been "Don't fly it if you can't replace it!!!" And even then, you are just decent. It took me over a year before I could fly the ship I wanted to fly appropriately.  (ECM Tengu Wing Leader)

 

Then you get into the corp side of things. This isn't guilds we are talking about. This is pure business world real cost political machinations on a vast scale. Most corps worth their salt will have all types of verifications above and beyond anything you have seen. I have met a couple of corp infiltrators that spent years just to get trusted enough to complete what they were originally paid to do. And we're talking 8 hour days.

 

Granted, these are people at the top of the game. But to get the same type of competitive play you get out of other games the investment is astronomical. And occasionally (watching titans go down, know you cost the rival alliance trillions and trillions of ISK by stomping out a station) you get rewarded above and beyond any other game.

 

In other words it is not for the faint of heart. And sometimes it will make your soul shudder at the pure horror. But it is insanely fun.

 

And I am sitting here wondering if Volg took his newb miner into low/null-sec space or something.....I would pod that too, might be a rival corp scout or someone important that you could trigger a major battle with.

 

All in all with the gibberish aside. I love playing EVE because if I don't feel like logging in for more than 10 minutes I'm still accomplishing something. And with the unlimited skill queue now I can have a busy week and not feel like I'm falling off. I get a text if there is a major incursion and if it's important enough I will take a personal day or two so I can see it through.

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I can't remember seeing less than 50k currently in. Honestly I have never really looked at numbers other than briefly on login sometimes. It will pop up and tell you at character select. 

 

In Null-Sec I always see people flying around because that is where the magic happens in the game. In some of the high-sec systems you might be the only one around at certain times. Then you get to a hub system or a border system and there are people everywhere.

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On FL new people are usually recognised and helped out. On a game like EVE, with tens of thousands of players, there is nothing to distinguish you. I had a few friends start it up about a year ago, and they said they were just getting trolled repeatedly.

 

In EVE, you are also not restricted by the boundaries of role play.

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IF you wish to try, there is a 21 day trial thing. But you need to ask a player to send you an invite.

Else you can use the 15 day trial.

Use a fake email account to learn the game in a trial, then when you figure how to play, ask one of those 21 days one, and use a decent email account. They allow only 1 trial per email account.

 

I did the 15 day trial, twice. Amazing game. Not that hard to understand if you do your research right. There are many online guides to aid you.

It's not an action simulator, it's more a strategical game. You cannot "pilot" your ship, it works much like a mud.

In a star system there are rooms corresponding to different star bodies like asteroids, satellites, starbases and all you can do is move between this "rooms" (or location in space). You hyper travel between the rooms and use a stargate to jump systems.

 

Fighting is done selecting the optimal range for your weapons, and conserving energy and stuff. It's a bit alien.

You get 3 types of weapons, and 3 types of defense (shields, armor, avoiding), then you select what modules to put on your ship.

Defense modules like shield/armor/speed bosters, and offensive modules that allow you slow ships down, prevent gatejumps ... and the counter offensive modules to counter this.

 

There are no classes, but people specialize in roles, like tank, damage dealer, escape prevention...

 

In the end it's a very boring game that demands an huge time investment. It's a second job. While in FL you can roll a new PC every 1-3 month. There you need to stick to your pilot for years, due to the fact you learn your skills in RL time.

It's always a full loot when you die, but EQ is bought in gold that is safe.

When ship blows, you eject in a pod, but people can kill your pod. If the pod dies, your pilot dies.

You lose all your skills up to a point depending if you had a clone. Good clones allow you to keep much of your skills, no clone means you get the free crap clone and lose most unless very unskilled.

 

From what I seen, the PK is also tiered. Small ships can't really damage the capital ships, and capital ships guns are to slow to hit the smaller faster ships. So there is always space for new players to play as low tier scouts and other roles. And if you lose your low tier ship, it's easy to replace. This leads that even older players play low tier for fun, sometimes in swarms, sometimes for the huge battles.

 

EVE can be so boring that you can actually rank in FL and mine in EVE.

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On FL new people are usually recognised and helped out. On a game like EVE, with tens of thousands of players, there is nothing to distinguish you. I had a few friends start it up about a year ago, and they said they were just getting trolled repeatedly.

 

Now that really makes me want to start playing it.

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EVE, to me, is everything that FL was, PK-wise, when I started. You die, you lose everything. Never get attached to what you have at the moment. Never wear anything you can't afford to lose. Never trust anyone entirely. Downtime is boring, yes, but there's nothing stopping anyone from going out and finding things to do. For new players, just doing the tutorials will set you up with a role you can perform in fleet combat, although solo adventures in low/null sec will be bad ideas.

 

If you like high-risk, high-reward games, its at least worth a 14-day trial.

Also, as Mya said, a lot of the "downtime" activities like mining can be done while you play FL or do homework, or whatever else. All of the ship equipment runs in timed cycles, and things like mining lasers and salvagers, and even weapons, will tell you how long their cycles are and in the case of mining lasers, what your yield will be. So you can figure out pretty easily how long to have the game minimized. If you don't want to do the math, it also alerts you with a voiceover that what you're doing has stopped, and for whatever reason (ie skill training complete, asteroid ran out of material, cargo bay is full).
 

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Even if it doesnt I blame Enethier for alot of things anyway.

 You can add this one:

"- Broken black-steel plate armor has had it's price adjusted. Honestly, who pays 7k for something you found in the trash (thanks Enethier?)."

 

Yehh, thanks Enethier. Now where is that rope...

 

 

F0xx it's 15€/ month, or 100€ per year.

You can use in game currency to buy this PLEX thing that is 30 days. But those cost like double outside the game. IT's a way for people to trade RL money for in game currency.

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