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You can't really explain it though, I mean you can but it takes some serious time.  Me and Clavo have managed to get people interested about it by them just listening in on our conversations about current plots and such.  Then after the words, text based game leaves your lips you've lost them again.  I used to make fun of MeleeCrazy and Npc Death for playing, fighting scarecrows for hours on end.  

 

 

Then I rolled something.

 

The End.

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Describe MUDs to somebody who plays WoW? Same as MUSH to Minecraft:

It is the same game, except with text/ascii descriptions instead of graphics....

 

How to make it appeal?

Think of them like free complete overhaul mods in whatever genre/theme/difficulty/playstyle you are looking for.

 

Just yesterday I got talking to two people on a Space Engineers server who both happened to have played MU*s before. We didn't know each other outside of Space Engineers. Interestingly, all three of us played the same MUSH (Wing Commander: Red Horizon) at the same time, ~15 years ago. That is three people on a Space Engineers server (with only 8 people online) who played the same particular MUSH at the same time. It is a small world.

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