Mudder Posted May 20, 2015 Report Share Posted May 20, 2015 What affects this ability? It seems to miss a ton, even on low ranked mobs, and I can't find a correlation between missing and hitroll or the target being blinded. Anyone know something special? Link to comment Share on other sites More sharing options...
f0xx Posted May 20, 2015 Report Share Posted May 20, 2015 Get to pin and it should get better. Link to comment Share on other sites More sharing options...
Mudder Posted May 20, 2015 Author Report Share Posted May 20, 2015 Get to pin and it should get better. Rather presumptuous of you. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted May 22, 2015 Report Share Posted May 22, 2015 Accuracy, proficiency, and level. Remember to blind them. Dex may be a factor as well. Never played a low dex ninja, always play shadow art, never have a problem with it landing. Link to comment Share on other sites More sharing options...
Mudder Posted May 22, 2015 Author Report Share Posted May 22, 2015 I'm certain that it does not take everything into account like normal attacks. I'm fairly certain (75%) that the target being blinded (by blindness or dirt) has no bearing on whether or not it lands. It misses on mobs that are level ~25, for no apparent reason. It is less of an issue at pinn though, for some reason. Just frustrating to see it miss when every other attack lands, no matter what. EDIT: Don't get me wrong, i'm not expecting it to be like it was for Moritath in the 1.0 ninja days where it was a guaranteed LACERATE no matter what. Just looking for consistency and something that would get stronger with the character. AKA: More hitroll, more accuracy. Link to comment Share on other sites More sharing options...
Implementor Erelei Posted May 22, 2015 Implementor Report Share Posted May 22, 2015 It will only hit about 70% of the time, mastered. The amount of damage it takes, etc, are dependant on luck, level, and skill_level. Link to comment Share on other sites More sharing options...
Twinblades713 Posted May 22, 2015 Report Share Posted May 22, 2015 I always found Shadow Arts super underwhelming with very few ways to bolster it to an effective level. I don't always go doublesheath, but I do when I am serious about PK damage output. Link to comment Share on other sites More sharing options...
Mudder Posted May 22, 2015 Author Report Share Posted May 22, 2015 It will only hit about 70% of the time, mastered. The amount of damage it takes, etc, are dependant on luck, level, and skill_level. Ah, sweet validation! Any possibility of tweaking it to be more than a hardcoded percentage that relies only on being level 50 and thus more on par with doublesheath. I have oh so many ideas on how I would tweak it if you're open to suggestions. Link to comment Share on other sites More sharing options...
f0xx Posted May 22, 2015 Report Share Posted May 22, 2015 I have a great many ideas concerning ninjas too. If we get some green card that you (the staff) are willing to tweak ninjas, I could work on them and present them in a (what I perceive) balanced and easy to assimilate form. Link to comment Share on other sites More sharing options...
Mudder Posted May 22, 2015 Author Report Share Posted May 22, 2015 Not to derail the original -- Let's try to keep this small scale at the moment and focus on making shadow arts the functional and strong skill it was meant to be. I have obviously not messed with ninjas in quite some time though I believe them to be mostly balanced as they currently are. My gripe is simply that the above skill was nerfed really hard instead of giving it the tweaks it needed. Link to comment Share on other sites More sharing options...
f0xx Posted May 22, 2015 Report Share Posted May 22, 2015 The problem with ninjas is bigger than shadow arts. There are problems with basically every ninjitsu other than falcon eye (which should not exist at all, together with the assassinate skill). Link to comment Share on other sites More sharing options...
mya Posted May 22, 2015 Report Share Posted May 22, 2015 I'm starting to like your idea already F0xx. Ninjas without assassinate would be heaven.Assassinate promotes anti-game. People run away and don't PK ninjas. I know I don't.And the targets that assassinate is supposed to target, the super elite players that never die, either have a buffer vs it, or can spot ninjas a mile away or can bring them out of shadows and lag lock them into death (Thulgan). Or multiple variations of the above... At least study should be an selectable skill. And the other ninja paths be given an unbolting.I have no idea how a ninja can defeat a bard atm without assassinate. To mudder. Yep, damage is doublesheath for murder/flee throw. Shadow arts does damage and other stuff, but you need to be in combat for it. I'm not very good with ninjas, thieves are more my style, but I always viewed Shadow arts ninjas as something close to shamans and necros, where you do stuff to lower you opponent offense and defense. Weaken, Calltrap, Poison, dirt/blind, shadow arts. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted May 22, 2015 Report Share Posted May 22, 2015 The trouble with ninja for me has always been the selections. I would rather see them have paths akin to ranger selections. An offensive path, a defensive path, and an assassins(stealth) path. I know I will spell his name wrong but Tadashi Yamashita (he played the antagonist in the first American Ninja movie) would be a good example of an offensive path, perhaps more magical offenses as choices. Joel Grey (who played Chuen in Remo Williams The Adventure Begins) would be a good example of a defensive path, perhaps a couple of new defensive skills or spells something similar to the death weaver stance blade masters get for example. The assassin path would be a culmination of current selectable ninja skills, perhaps allowing for lotus and shadow arts. My point is that I believe a ninja should be far more capable of a toe to toe fight than a bard or thief. It has always troubled me that there has not existed a path ninja can take that makes them war master compatible. Just a thought. I apologize for the derail, but wanted to share my opinion. Link to comment Share on other sites More sharing options...
mya Posted May 22, 2015 Report Share Posted May 22, 2015 It's not a derail. I feel the same. You have a great idea with making ninjas path instead of lore/signature skill. One of that paths could be the study/assassinate ninja.Another a more defensive ninja.Another a more offensive ninja. If a path lost study, I see no reason why they couldn't get some stuff like:EnlargeHaste or fourth attack.Dual parry Link to comment Share on other sites More sharing options...
Twinblades713 Posted May 22, 2015 Report Share Posted May 22, 2015 I seem to recall a particularly violent warmaster ninja that only lost magic (Ikuzachi and invis) and assassinate. In all honesty I don't mind paths for most if not all classes, further increasing variation. Dare I reinvoke Celerity's selectable paths idea? Since we have an active Coder now... Link to comment Share on other sites More sharing options...
Mudder Posted May 22, 2015 Author Report Share Posted May 22, 2015 EDIT: I created another thread and posted there. Let's keep this thread about shadow arts. Link to comment Share on other sites More sharing options...
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