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Re-Equipping at 50


Mudder

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With the introduction of Merchants my information is likely very, very outdated. I would like to begin the discussion of the re-equipping process at 50. This will really help me and likely any newbie or returning player (after a long time away)

 

I'll add/edit and change this post based on what I find or the info you guys give me.

 

Hopefully this could turn into a guide that covers level 30 and 50 for a good range.

 

Caveat: If the Merchant and non-merchant eq are the same. Let's favor the non-merchant, as it isn't rotdeath.

Light    Blood Candle / Rod of Neutrality / Sun Medallion (Old Emerald Forest / Elf Valley / Falen Dara )  - Magical Sparkler (Hamlet)Necklace Emerald Brooch (Halfling Hamlet: +1hit/dam -10ac) / Steel Coif (Arena: Gives -20 AC only) / Steel Neckguard (Arena +2 dam) Rusted Medallion (Sunken Ship +3hit)Finger   Onyx rings (Troll scouts, southwest of Val Miran) / Copper Ring (Halfling Hamlet) / Platinum Ring (Hamlet: Good for Mages)Head     Horned Steel Helmet (Observatory) / Double plated helm (East of Maelbrim: Kesrick)Ear      Hydra Stud / Werewolf teeth (Volcano)Torso    Rheydin Rubble T-Shirt (Are these seriously good? I thought they'd be trash items)Arms     Bracers of Defense (Magi in Winter) / Silken Sleeves (Maelbrim)Hands    Gold encrusted gauntlets (Flying Citadel Dart Game)  Legs     Double plated leggings (East of Maelbrim: Kesrick) / Crabshell Leggings (Sea Elven Cay?)Feet     Spider-climbing slippers (Myan Dammel) / Jagged Edged Boots (Centaur Camp)Body     Foul weather poncho (Marak) / Dusty cloak (North of Miruvhor - Pentagram ?)Waist    Ugly Green Belt (Landfill - Melee) / Belt of Invokation (Keep of Myan Dammel: Mage) Wrist    Titanium Bracers (Jhaerek in the Ford -- Southeast of Maelbrim)Face     Violet veils (Halfling hamlet)Weapons:   Staff:   Power Staff   (Tainted Valley)   Polearm: Sharp glaive  (gnome village)  / Wicked Trident (Miruvhor: Harbormaster)   Sword:   Blackwatch Sword (Fort Blackwatch)   Spear:   Hell-spear    ( has this disappeared? )   Dagger:  Spider Blade  (Miruvhor)

EDIT: Contributors: Naruthiron. The Forsaken. Dale. Magick. Enethier. KRins.

 

I will eventually break this out into melee vs. mage as it gets bigger.

   

On an unrelated note: I used to be really good at requipping. It's weird the things you remember and totally forget after a hiatus.

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Pyramid is no longer connected. Violet Veils in the Halfling Hamlet are decent - better than nothing.

Dusty Cloaks are decent body items and easy to get at 50.

Non-casters might enjoy Werewolf teeth from Volcano more than studs.

Rheydin Rubble shirts can be bought from the vendor in the northern commons of Maelbrim and are comparable to well-socketed shadow plates.

 

Silken sleeves from the graverobber in Maelbrim.

 

emerald brooches from the hamlet are far and away better than teeth necklaces.

 

copper rings from the hamlet are good for low-defense races, providing both -AC and hitroll.

 

Jagged Edged Boots are good for melees, in the centuar camp.

 

Blackwatch Sword in Fort Blackwatch is an excellent weapon to equip with.

 

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Sparklers (light) from the Hamlet.

Crabshell leggings as a start both melee and mage, though the mage will probably stick with them.

Belt of Faerie Magic is the same.  Or the Belt of Invokation

Rusted Medallions (neck) will give +3 hitroll at the cost of 12 hp each.  They're in the sunken ship.

 

The gold gauntlets are in the Flying Citadel.

 

 

 

 
Object 'tshirt t-shirt love rheydin' is type armor, material cotton.Extra flags: none.Weight is 0, value is 5000, level is 1.Armor class is 15 pierce, 15 bash, 15 slash, and 15 vs. magic.Affects dex by 1.Affects savingmental by -1.Affects damroll by 1.Affects hitroll by 1.
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Any ID I get to first for this thread will be put into this post.
 

Object 'crabshell leggings' is type armor, material shells.Extra flags: hum.Weight is 30, value is 10, level is 50.Armor class is 15 pierce, 15 bash, 15 slash, and 0 vs. magic.Affects mana by 10.Affects hp by 30.Rare item.Location: The Sunken ShipObject 'stablemaster's lantern' is type light, material steel.Extra flags: glow.Weight is 1, value is 0, level is 15.Affects savingspell by -1.Affects hitroll by 1.Affects hp by 5.FORT BLACKWATCH - STABLEMASTER[Not bad, Enethier...]Object 'double plated helm' is type armor, material steel.Extra flags: glow.Weight is 3, value is 15, level is 35.Armor class is 7 pierce, 9 bash, 8 slash, and 7 vs. magic.Affects str by 1.Affects savingmental by -6.Affects savingmaled by -10.Rare item.Object 'double plated leggings' is type armor, material steel.Extra flags: glow.Weight is 4, value is 15, level is 35.Armor class is 8 pierce, 8 bash, 9 slash, and 10 vs. magic.Affects dex by 2.Affects hitroll by 1.Affects damroll by 1.Rare item.Object 'blackwatch sword steel' is type weapon, material black steel.Extra flags: glow nodrop bless.Weight is 12, value is 3000, level is 15.Weapon type is sword.Damage is 6d7 (average 24).Affects damroll by 2.Affects hitroll by 2.

 
Edit: Crabshell leggings location added... and corrected.
Edit: Added Lantern and double plated helm/leggings.
Edit: Forgot the blackwatch sword, so now it's added.

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