Mudder Posted May 24, 2015 Report Share Posted May 24, 2015 Turns out they've been changed. Going over the new selectable skills it seems pretty cool. From the helpful it seems that: Anger: Their perk for haymaker was removed in favor of headbutt and given some fancy shield blocking. Offhand cleave seems interesting. Fury: Reads to me as the strongest of the 3. Powergrip, Higher skill in 2h? Assault: Enemies take damage no matter what, land more attacks while raged? Yes please. Devastation: Unlimited use of berserk? Seems to benefit high mana races (aka: baby zerks). Basically weapon expertise -- Is it better or just different? Bloodhaze - Doesn't seem to have changed. Do these skills live up to details in the help file? Old zerks were terribly underwhelming... I've been burned before. Link to comment Share on other sites More sharing options...
Chesta6384 Posted May 24, 2015 Report Share Posted May 24, 2015 Deva seems to be the strongest to me. Fury zerks can break burn proof weapons. Link to comment Share on other sites More sharing options...
f0xx Posted May 24, 2015 Report Share Posted May 24, 2015 Yep. Link to comment Share on other sites More sharing options...
Dale Posted May 24, 2015 Report Share Posted May 24, 2015 Berserkers will not disappoint. Link to comment Share on other sites More sharing options...
mya Posted May 25, 2015 Report Share Posted May 25, 2015 Roll a Wolf werebeast devastation Zerk. Pretty fun.Werebeast also changed. You can now choose beast, apply to even more beasts and now your weapon affects the offensiveness of your claws attack. Link to comment Share on other sites More sharing options...
Mudder Posted May 25, 2015 Author Report Share Posted May 25, 2015 Roll a Wolf werebeast devastation Zerk. Pretty fun.Werebeast also changed. You can now choose beast, apply to even more beasts and now your weapon affects the offensiveness of your claws attack. Does it also affect the defensiveness? If I wear a staff then transform, will my claws have the offense/defense of a staff? Is it still h2h? Link to comment Share on other sites More sharing options...
Mali Posted May 25, 2015 Report Share Posted May 25, 2015 I think it is still h2h but I can't say for sure. Link to comment Share on other sites More sharing options...
mya Posted May 25, 2015 Report Share Posted May 25, 2015 Transformer Werefolfs don't parry. They just dodge.Raged Devastation zerks don't dodge.You will defend like yoda. The logical answer is no. You won't defend like a staff because you don't parry.That said, only Morlhach knows. Link to comment Share on other sites More sharing options...
Mudder Posted May 25, 2015 Author Report Share Posted May 25, 2015 I was certain werebeast zerks could dodge? Link to comment Share on other sites More sharing options...
mya Posted May 25, 2015 Report Share Posted May 25, 2015 They can... it's marvelous. Link to comment Share on other sites More sharing options...
f0xx Posted May 25, 2015 Report Share Posted May 25, 2015 Keep in mind raged werebeast deva zerks don't bloodhaze (when transformed). Link to comment Share on other sites More sharing options...
Mudder Posted May 26, 2015 Author Report Share Posted May 26, 2015 No bloodhaze? That's disappointing. Are werebeast transforms secret or open? ...Why an application for forms that obviously exist? Link to comment Share on other sites More sharing options...
mya Posted May 26, 2015 Report Share Posted May 26, 2015 TRANSFORMSyntax: transform Werebeasts may use this command to transform into their hidden beastly form. Thewait between consecutive transformation is dependant on how long the werebeaststays transformed. Werebeast are required to undergo a 'coming of age' ritual todiscover their inner beast. While the specifics of the ritual area closely-guarded secret, it is known that the werebeasts who surviveare possessed of one of several spirit animals: Tiger, Wolf, Bear, Falcon Certain werebeast can also APPLY for special wereforms, as long as theirhistory and RP are appropriate. These are: Vulture Jaguar, Badger, Boar Please submit an application to immortal with your history, goals and anyother information you think will help clarify why you think you emmulateone of these special animals.[Hit Return to continue] See Also: HELP REVERT, HELP WEREBEAST, HELP HISTORY Link to comment Share on other sites More sharing options...
Mudder Posted May 26, 2015 Author Report Share Posted May 26, 2015 Thanks Mya, though a safe assumption is that I read the helpfiles and was asking a question focused on more information than that. More specifically: Are the details of transforms an the associated werepower secrets?I will ask this again for clarification: Why make people apply for Jaguar, Badger, and/or Boar? Are they more powerful and therefore more closely related to a qrace? Link to comment Share on other sites More sharing options...
mya Posted May 26, 2015 Report Share Posted May 26, 2015 Well, we ran a joke on a Badger zerk some time ago... and someone rolled a badger something.I managed to fight him twice, and yes he looked more powerful than normal.I never seen any of the other animals. They appears to be Qanimals, and I suspect that as most quest thing they are more powerful than the regular flavor.I also suspect that only the imms knows how much. Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted May 27, 2015 Report Share Posted May 27, 2015 badger is nice Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 27, 2015 Report Share Posted May 27, 2015 Just noticed the changes to hellstream and weaponcleave and wondered if broken or corroded weapons can be repaired? Can sader/malform weapons be broken or corroded? Is it correct to say that fury zerks can still break/corrode burnproofed weapons? When a weapon is broken or corroded I remember the avg dmg lowering, does this apply to its other stats or effects as well? Sorry couldn't find this info anywhere. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted May 27, 2015 Report Share Posted May 27, 2015 *** Disclaimer, The following is not based on knowledge *** I do not know Tass, but I would speculate that the services provided in Falen Dara could repair anything. Link to comment Share on other sites More sharing options...
Implementor Erelei Posted May 27, 2015 Implementor Report Share Posted May 27, 2015 Weapons and armor can be repaired in Falen Dara. Icestorm still (at the moment) destroys weapons. Something I overlooked. Broken armor or damaged armor/weapons decreases damage output and the 'usefulness' (read -AC) of weapons and armor. All berserkers now break with shield and weapon cleave - they don't destroy. Burnproofed weapons CANNOT be broken unless A fury berserker destroys with shield and weapon cleave if it's not burnproofed, if it is burnproofed, they have a chance at breaking it. Link to comment Share on other sites More sharing options...
f0xx Posted May 27, 2015 Report Share Posted May 27, 2015 I thought broken weapons can not be wielded until repaired? Link to comment Share on other sites More sharing options...
Implementor Erelei Posted May 27, 2015 Implementor Report Share Posted May 27, 2015 That is correct. My wording was shoddily done, clearly. 100% BROKEN weapons and armor, for instance it'll say "a broken titanium fullplate", cannot be worn or wielded. Link to comment Share on other sites More sharing options...
Mudder Posted May 27, 2015 Author Report Share Posted May 27, 2015 Can something be 50% broken? Does that reduce ac / damage? Link to comment Share on other sites More sharing options...
Implementor Erelei Posted May 27, 2015 Implementor Report Share Posted May 27, 2015 Yes Link to comment Share on other sites More sharing options...
mya Posted May 27, 2015 Report Share Posted May 27, 2015 This new breaking instead of destroying is so nice. Finally DK's everywhere will breath easely. If you are still coding Ice storm stuff Morlhach, can I suggest some ideas? Like Icestorm damaging weapons based on saves/roll.On a save your Ice storm damage the weapon by X.On a failed save your Ice storm damage the weapon by 5.X .And burn prof weapons would always save vs break.OR:Just allow the spell to damage a bit burnprof weapons where it would break non-burnprof ones.Still have to pass a save. We could also make jet steam, conduct heat and have a chance to disarm non-burnprof weapons based on your hand becoming to hot. It would create interesting options instead of Call Lightning spam. Link to comment Share on other sites More sharing options...
f0xx Posted May 28, 2015 Report Share Posted May 28, 2015 Just allow the spell to damage a bit burnprof weapons... I see where you are going with that. How about instead, we just allow warriors to bash for -1 round of lag through protective shield. Or to just have a chance to disarm a cursed weapon/shield. Or their arrows to just partially pierce missile shield. Link to comment Share on other sites More sharing options...
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