Anonymous Posted June 2, 2015 Report Share Posted June 2, 2015 ***So begins another fight with the little thief Zenizen***[ Human ] <PK> [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight[ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera[ Half ] <PK> Blinteene the Keeper of the Glade[ Human ] <PK> [HERALD] Christoph Draymoor the Keeper of Nature[ Duerg ] <PK> Xavius the Liberator of Athaekeetha[ Elf ] <PK> [KNIGHT] (WANTED) Loxley the Holy Knight[50 Human Thi] <PK> [??????] Zenizen the Unseen, Master Assassin of the Shadows[ Human ] <PK> Siddius the Will of GodsPlayers matched: 8There are 33 characters on, the most on since startup was 43.sco***Zenizen grabs a vial and runs to the castle where his Skull is held***904/904h 540/540m 352v 43109> quaff vialYou quaff a vial of sparkling liquid.You are surrounded by a white aura.904/904h 540/540m 352v 43109> northMidway up the StepsYou're halfway up the giant flight of stairs dug into the mountain. A hugecastle sits at the top, and there is a holy grove at the bottom. For some reasonthe steps begin getting steeper here, going up at an alarming rate.[Exits: south up]904/904h 540/540m 346v 43109> upupOutside the Castle WallsYou stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.[Exits: up down]A dying drow shaman is here, bleeding to death.904/904h 540/540m 340v 43109> fleeBefore a Golden ArchwayYour eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further. [Exits: east down](White Aura) A Divine Knight stands before a golden archway.A Divine Knight yells 'You don't belong here, Zenizen!'A Divine Knight's slash devastates you!A Divine Knight's slash misses you.A Divine Knight tries to disarm you, but fails.A Divine Knight is in excellent condition. 872/904h 540/540m 338v 43109> You flee from combat!You lost 10 exp.Outside the Castle WallsYou stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.[Exits: up down]A dying drow shaman is here, bleeding to death.872/904h 540/540m 336v 43109> upfleeBefore a Golden ArchwayYour eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further. [Exits: east down](White Aura) A Divine Knight stands before a golden archway.A Divine Knight yells 'You don't belong here, Zenizen!'A Divine Knight's slash devastates you!A Divine Knight's slash devastates you!A Divine Knight is in excellent condition. 813/904h 540/540m 334v 43109> You flee from combat!You lost 10 exp.Outside the Castle WallsYou stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.[Exits: up down]A dying drow shaman is here, bleeding to death.813/904h 540/540m 332v 43109> upfleeLoxley's squire climbs in.813/904h 540/540m 332v 43109> Before a Golden ArchwayYour eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further. [Exits: east down](White Aura) A Divine Knight stands before a golden archway.A Divine Knight yells 'You don't belong here, Zenizen!'You dodge a Divine Knight's attack.You dodge a Divine Knight's attack.A Divine Knight's slash devastates you!A Divine Knight gets a wild look in his eyes.A Divine Knight is in excellent condition. 784/904h 540/540m 330v 43109> You trample around loudly again.Your stab MUTILATES a Divine Knight!Your stab MUTILATES a Divine Knight!Your stab MUTILATES a Divine Knight!Barbed bracer's barbs gleam dangerously!A Divine Knight turns slightly green, but it passes.You dodge a Divine Knight's attack.A Divine Knight's slash maims you!A Divine Knight has a few scratches. 749/904h 540/540m 330v 43109> You flee from combat!You lost 10 exp.An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.[Exits: west down]Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.(Charmed) A knightly squire of Delvyn stands here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn the Holy Blade of Righteousness, Elder of Knight is here.(Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.749/904h 540/540m 330v 43109> Delvyn utters the words, 'yazfuz yucandus'.You yell 'Die! Delvyn, you sorcerous dog!'A Bastard sword bobs in the air as it heads towards you.A pair of giant blades phases in around Delvyn and begin their deadly dance.Your stab decimates Delvyn!Delvyn parries your attack.One of the blades deflects the attack away from Delvyn.Your stab decimates Delvyn!Delvyn has a few scratches. 749/904h 540/540m 330v 43109> downdownfleeNo way! You are still fighting!Delvyn has a few scratches. 757/904h 540/540m 380v 43109> Loxley's squire walks in.No way! You are still fighting!Delvyn has a few scratches. 757/904h 540/540m 380v 43109> A Bastard sword settles down and returns to Delvyn.You flee from combat!You lost 10 exp.Before a Golden ArchwayYour eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further. [Exits: east down](White Aura) A Divine Knight stands before a golden archway.A Divine Knight yells 'You don't belong here, Zenizen!'A Divine Knight's slash maims you!You dodge a Divine Knight's attack.A Divine Knight has a few scratches. 721/904h 540/540m 380v 43109> eastfleeYour stab maims a Divine Knight!Your stab decimates a Divine Knight!A Divine Knight dodges your attack.You dodge a Divine Knight's attack.A Divine Knight's slash maims you!A Divine Knight's slash maims you!A Divine Knight has a few scratches. 654/904h 540/540m 380v 43109> No way! You are still fighting!A Divine Knight has a few scratches. 654/904h 540/540m 380v 43109> Delvyn flies in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn's squire walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.You flee from combat!You lost 10 exp.An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.[Exits: west down]654/904h 540/540m 380v 43109> fleeYou aren't fighting anyone.654/904h 540/540m 380v 43109> downLoxley's squire walks in.654/904h 540/540m 380v 43109> A Bright HallwayYou are standing in a wide and well lit hallway. On the sides, the walls aresupported by huge columns of ivory and marble. The walls reflect a brilliantlight coming from an unknown source. As you stand here, you feel embracedin peace and hope.[Exits: west up]654/904h 540/540m 380v 43109> westThe Inner SanctumYou are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room. [Exits: east south west down]654/904h 540/540m 380v 43109> southwestThe Inner SanctumYou are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room. [Exits: north west]654/904h 540/540m 380v 43109> downThe Inner SanctumYou are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room. [Exits: north east down]654/904h 540/540m 380v 43109> back angelThe Knight's AltarA huge altar, to give praise to the Light, is placed in the center of this majestic room. The escaping light from the adjoining room meets the hums provided by the power inside the altar. All around you, feelings of hope, peace, and goodness bombards you in a parade of glory.[Exits: up](Humming) A brillant golden altar of the Knights of the Crown glimmers in the light.(White Aura) A holy elder man stands ready to heal the wounded.An angel of the divine is here holding its hands wide.654/904h 540/540m 380v 43109> Your backstab <<< ERADICATES >>> an angel!Your second backstab === DISINTEGRATES === an angel!An angel has some big nasty wounds and scratches. 654/904h 540/540m 380v 43109> Delvyn flies in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn's squire walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Delvyn walks in.Your stab MANGLES an angel!Your stab MASSACRES an angel!Your stab MANGLES an angel!You dodge an angel's attack.You dodge an angel's attack.An angel's wrath wounds you.An angel tries to disarm you, but fails.An angel looks pretty hurt. 637/904h 540/540m 380v 43109> Delvyn utters the words, 'hpjioculofqras'.You yell 'Die! Delvyn, you sorcerous dog!'A Bastard sword bobs in the air as it heads towards you.A pair of giant blades phases in around Delvyn and begin their deadly dance.Delvyn's thunderclap mauls you.The mighty force of explosion dazes your senses and confuses your mind.An angel looks pretty hurt. 614/904h 540/540m 380v 43109> You dodge a Bastard sword's divine power.A a Bastard sword's divine power DISMEMBERS you!A scythe's slice MUTILATES you!A scythe's slash MUTILATES you!You parry Delvyn's attack.The Nimbus of Power hums with an inner energy.You dodge Delvyn's squire's attack.You parry Delvyn's squire's attack.Your stab MANGLES an angel!Your stab MANGLES an angel!An angel is DEAD!!You receive 0 experience points.You quickly retrive the Snarling Skull from the corpse.The Essence of Darkness: 'Zenizen has slain an angel and retrived our item!'You have gained 400 skulls in service of [??????] .You hear an angel's death cry.You get 652 gold coins from the corpse of an angel.Demon gives you 50 gold coins for your sacrifice.478/904h 540/540m 380v 43109> Loxley's squire walks in.478/904h 540/540m 380v 43109> Delvyn utters the words, 'hpjioculofqras'.Delvyn's thunderclap mauls you.You yell 'Help! I am being attacked by Loxley!'quaff recallYou parry Loxley's attack.Loxley's shock misses you.Delvyn is in excellent condition. 455/904h 540/540m 380v 43109> fleeYou need to hold the potion in order to quaff it while being attacked.Delvyn is in excellent condition. 455/904h 540/540m 380v 43109> A Bastard sword settles down and returns to Delvyn.You flee from combat!You lost 10 exp.The Inner SanctumYou are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room. [Exits: north east down]455/904h 540/540m 380v 43109> quaff recallYou quaff a potion of recall.***Zenizen returns home and replaces the skull***484/904h 540/540m 393v 43109> giv skull shadowYou give the Snarling Skull to the Shade.The Shade says 'Thank you for restoring the power to our cabal.'The Shade bows before you.The Shade: 'Hurrah to Zenizen, for restoring our power!'The Shade has created a blood key!The Shade unlocks the Pillar of Souls.The Shade opens the Pillar of Souls.The Shade puts the Snarling Skull in the Pillar of Souls.The Shade closes the Pillar of Souls.The Shade locks the Pillar of Souls.The Shade drops a blood key.The Shade sacrifices a blood key to The One God.The Essence of Darkness: 'Zenizen has returned the Snarling Skull!'You have gained 50 skulls in service of [??????] .484/904h 540/540m 393v 43109> westThe Underground PassageThe ground here is moist and sticky from the mud, making it difficult tomove. The cold air nimps at your trembling body, sending chills up yourspine. The darkness in engulfing everything it touches making it hard foryou to make out very much in this confined passage. Silent whispers andmoans of agony surround you with madness, their source somewhere to theeast. [Exits: east up]On the ground you see two red arm guards.You can see a pair of large red dragon claws on the floor.(Glowing) A blood candle paints the room red.484/904h 540/540m 393v 43109> upwestHall of HateConfusion takes hold of your body, as the shadows seem to swarm around you. Suddenly, you are overcome with feelings of anger and indifference that leave a burning sense deep within your gut. Darkness looms near you, and you fill smothered by it and wish to escape its grasp. [Exits: west down]484/904h 540/540m 393v 43109> Chamber of TurmoilFear, despair, hate, and chaos collide in a vortex of evil between these walls. Empty screams and moans bellow out of the darkness, in a parade of turmoil. An overwhelming feeling of evil overcomes you, making the hairs on your neck stand on end.[Exits: east west down]484/904h 540/540m 393v 43109> downFaction of FearAmidst the darkness you hear the voices and whispers of vile and unholy creatures. Many of them appear to be moving about the room in a swift and silent manner. You look around and see two figures in the darkness, you wonder if your fear is causing you to hallucinate. [Exits: east up]A pair of a red dragon's rear claws is on the floor.A barbed bracer with its hooks glinting dangerously is here.A fountain that seems to be encrused in a scab is here.(Translucent) (White Aura) A figment of evil stands muttering over the bloody.A man his features pale and deathly awaits to serve.484/904h 540/540m 393v 43109> drop cloakYou drop the cloak of silent night.484/904h 540/540m 393v 43109> hidesneakYou attempt to hide.495/904h 540/540m 394v 43109> You attempt to move silently.495/904h 540/540m 394v 43109> slYou go to sleep.The Essence of Darkness: 'Alert! Delvyn has intruded upon our cabal!'The Essence of Darkness yells 'You don't belong here, Delvyn!'736/904h 540/540m 394v 43109> [ Human ] <PK> [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight[ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera[ Half ] <PK> Blinteene the Keeper of the Glade[ Human ] <PK> [HERALD] Christoph Draymoor the Lord of the Oaken Peace[ Duerg ] <PK> Xavius the Liberator of Athaekeetha[ Elf ] <PK> [KNIGHT] (WANTED) Loxley the Holy Knight[50 Human Thi] <PK> [??????] Zenizen the Unseen, Master Assassin of the Shadows[ Human ] <PK> Siddius the Will of GodsPlayers matched: 8There are 35 characters on, the most on since startup was 43.736/904h 540/540m 394v 43109> whePlayers near you:<PK> Delvyn The Gateway to Despair<PK> Zenizen Faction of Fear736/904h 540/540m 394v 43109> hideYou attempt to hide.736/904h 540/540m 394v 43109> whePlayers near you:<PK> Delvyn The Gateway to Despair<PK> Zenizen Faction of Fear736/904h 540/540m 394v 43109> whePlayers near you:<PK> Delvyn The Gateway to Despair<PK> Zenizen Faction of Fear736/904h 540/540m 394v 43109> hide756/904h 540/540m 394v 43109> You attempt to hide.756/904h 540/540m 394v 43109> slYou go to sleep.756/904h 540/540m 394v 43109> 756/904h 540/540m 394v 43109> iYou are carrying:a potion of flighta vial of sparkling liquida seashell ring(Glowing) the dagger of Yog-Sothotha water jug756/904h 540/540m 394v 43109> who pkwho[ Human ] <PK> [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight[ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera[ Half ] <PK> Blinteene the Keeper of the Glade[ Human ] <PK> [HERALD] Christoph Draymoor the Lord of the Oaken Peace[ Duerg ] <PK> Xavius the Liberator of Athaekeetha[ Elf ] <PK> [KNIGHT] (WANTED) Loxley the Holy Knight[50 Human Thi] <PK> [??????] Zenizen the Unseen, Master Assassin of the Shadows[ Human ] <PK> Siddius the Will of GodsPlayers matched: 8There are 35 characters on, the most on since startup was 43.756/904h 540/540m 394v 43109> [ Storm ] Frodicia the Master Destructor[ Elf ] Tara Lerner the Paladin Pupil[ Avian ] Epyon Gundam the Ruffian[ Human ] Erivent gribald the Sneak[ Avian ] Kzar the Knight of Brimstone[ Beast ] Danath Dragases the Warder[ Human ] Reldin Coron the Hated[ Fire ] Faril Mailor the Father[ Human ] <PK> [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of Knight[ Drow ] Lipthar the Cruel[ Stone ] Ranargh the Ranger Captain[ Human ] Aeternus the Cruel[ Human ] Omata Xara the Okuiri[ Human ] Kafka the Standard Bearer[ Avian ] Balthazar Gordain the Cruel[ Human ] Sonrielle Tirnaed the Crime Mistress[ Avian ] Narcasus Malenki the Elder Warmage[ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera[ Half ] <PK> Blinteene the Keeper of the Glade[ Human ] <PK> [HERALD] Christoph Draymoor the Lord of the Oaken Peace[ Avian ] Bruno Rivii the Sneaky[ Avian ] Lu Bu the 3rd Black[Hit Return to continue][ Duerg ] <PK> Xavius the Liberator of Athaekeetha[ Human ] Wrauqh the Knight of the Apocalypse[ H-Elf ] Siuz the Warder Captain[ Elf ] <PK> [KNIGHT] (WANTED) Loxley the Holy Knight[50 Human Thi] <PK> [??????] Zenizen the Unseen, Master Assassin of the Shadows[ Illit ] Elighnyrr the Seeress[ Human ] <PK> Siddius the Will of GodsPlayers matched: 29There are 35 characters on, the most on since startup was 43.805/904h 540/540m 394v 43109> Players near you:<PK> Delvyn The Gateway to Despair<PK> Zenizen Faction of Fear820/904h 451/540m 394v 43109> whePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair820/904h 451/540m 394v 43109> whePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair837/904h 456/540m 394v 43109> whePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair837/904h 456/540m 394v 43109> iYou are carrying:a potion of flighta vial of sparkling liquida seashell ring(Glowing) the dagger of Yog-Sothotha water jug837/904h 456/540m 394v 43109> eqYou are using:<used as light> (Glowing) (Humming) the Ancient Banner of Illisidar<worn on finger> a bone shard<worn on finger> a bone shard<worn around neck> a spiked collar<worn around neck> a spiked collar<worn on head> (Humming) the Necromatic Helm<worn on ear> (Glowing) (Humming) a glossy jade earring<worn on torso> overlapping plates of black armor<worn on arms> red dragon arm guards<worn on hands> (Humming) a set of carved iron gauntlets<worn on legs> crystalized blood leggings<worn on feet> a pair of a red dragon's rear claws<worn about body> (Humming) a Shadow Cloak<worn about waist> an assassin's belt<worn around wrist> barbed bracer<worn around wrist> barbed bracer<wielded> something.<dual wielded> (Humming) a Dagger named 'Betrayal'<worn on face> a thick steel faceplate<tattooed> the Mark of the Demon837/904h 456/540m 394v 43109> whePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair837/904h 456/540m 394v 43109> who pk[ Human ] <PK> Siddius the Will of Gods[50 Human Thi] <PK> [??????] Zenizen the Unseen, Master Assassin of the Shadows[ Elf ] <PK> [KNIGHT] (WANTED) Loxley the Holy Knight[ Duerg ] <PK> Xavius the Liberator of Athaekeetha[ Human ] <PK> [HERALD] Christoph Draymoor the Lord of the Oaken Peace[ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera[ Human ] <PK> [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of KnightPlayers matched: 7There are 35 characters on, the most on since startup was 43.837/904h 456/540m 394v 43109> A figment of evil utters the words 'judicandus dies'.You feel a little better.861/904h 456/540m 394v 43109> who pk[ Human ] <PK> Siddius the Will of Gods[50 Human Thi] <PK> [??????] Zenizen the Unseen, Master Assassin of the Shadows[ Elf ] <PK> [KNIGHT] (WANTED) Loxley the Holy Knight[ Duerg ] <PK> Xavius the Liberator of Athaekeetha[ Human ] <PK> [HERALD] Christoph Draymoor the Lord of the Oaken Peace[ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera[ Human ] <PK> [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of KnightPlayers matched: 7There are 35 characters on, the most on since startup was 43.861/904h 456/540m 394v 43109> buy detectquaff detectYou step out of the shadows.You buy a potion of detect invis.You have lost 5 skull in service of [??????] .861/904h 456/540m 394v 43109> hideYou quaff a potion of detect invis.Your eyes tingle.861/904h 456/540m 394v 43109> You attempt to hide.861/904h 456/540m 394v 43109> whesneakwhePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair861/904h 456/540m 394v 43109> You attempt to move silently.861/904h 456/540m 394v 43109> Players near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair861/904h 456/540m 394v 43109> whePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair876/904h 462/540m 394v 43109> whePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair876/904h 462/540m 394v 43109> whePlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair876/904h 462/540m 394v 43109> iYou are carrying:a potion of flighta vial of sparkling liquida seashell ring(Glowing) the dagger of Yog-Sothotha water jug876/904h 462/540m 394v 43109> whewho pkPlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair876/904h 462/540m 394v 43109> [ Human ] <PK> Siddius the Will of Gods[50 Human Thi] <PK> [??????] Zenizen the Unseen, Master Assassin of the Shadows[ Elf ] <PK> [KNIGHT] (WANTED) Loxley the Holy Knight[ Duerg ] <PK> Xavius the Liberator of Athaekeetha[ Human ] <PK> [HERALD] Christoph Draymoor the Lord of the Oaken Peace[ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera[ Human ] <PK> [KNIGHT] (WANTED) Delvyn Keenen the Holy Blade of Righteousness, Elder of KnightPlayers matched: 7There are 35 characters on, the most on since startup was 43.876/904h 462/540m 394v 43109> wheA figment of evil utters the word 'abrazak'.You feel someone protecting you.876/904h 462/540m 394v 43109> Players near you:<PK> Zenizen Faction of Fear<PK> Delvyn Before the Altar876/904h 462/540m 394v 43109> quaff vialYou step out of the shadows.You quaff a vial of sparkling liquid.You are surrounded by a white aura.876/904h 462/540m 394v 43109> hidesneakYour cabal item has been taken!876/904h 462/540m 394v 43109> You attempt to hide.876/904h 462/540m 394v 43109> wheYou attempt to move silently.876/904h 462/540m 394v 43109> upPlayers near you:<PK> Zenizen Faction of Fear<PK> Delvyn The Gateway to Despair876/904h 462/540m 394v 43109> Chamber of TurmoilFear, despair, hate, and chaos collide in a vortex of evil between these walls. Empty screams and moans bellow out of the darkness, in a parade of turmoil. An overwhelming feeling of evil overcomes you, making the hairs on your neck stand on end.[Exits: east west down]876/904h 462/540m 394v 43109> eastHall of HateConfusion takes hold of your body, as the shadows seem to swarm around you. Suddenly, you are overcome with feelings of anger and indifference that leave a burning sense deep within your gut. Darkness looms near you, and you fill smothered by it and wish to escape its grasp. [Exits: west down]876/904h 462/540m 394v 43109> downThe Underground PassageThe ground here is moist and sticky from the mud, making it difficult tomove. The cold air nimps at your trembling body, sending chills up yourspine. The darkness in engulfing everything it touches making it hard foryou to make out very much in this confined passage. Silent whispers andupmoans of agony surround you with madness, their source somewhere to theeast. [Exits: east up](Glowing) A blood candle paints the room red.On the ground you see two red arm guards.You can see a pair of large red dragon claws on the floor.876/904h 462/540m 394v 43109> Hall of HateConfusion takes hold of your body, as the shadows seem to swarm around you. Suddenly, you are overcome with feelings of anger and indifference that leave a burning sense deep within your gut. Darkness looms near you, and you fill smothered by it and wish to escape its westgrasp. [Exits: west down]876/904h 462/540m 394v 43109> westChamber of TurmoilFear, despair, hate, and chaos collide in a vortex of evil between these walls. Empty screams and moans bellow out of the darkness, in a parade of turmoil. An overwhelming feeling of evil overcomes you, making the hairs on your neck stand on end.[Exits: east west down]876/904h 462/540m 394v 43109> Hall of DespairThe darkness held inside is soon overrun by the chaos of this desolate place. Shadows seem to move with erratic motions across the room, blending with the bloodstains scorched to the stone walls. You feel the dark aura of desolation and despair hang around you in thickcloud.[Exits: east south]876/904h 462/540m 394v 43109> southThe Gateway to DespairBones lay scattered around the black stone walls that tower before you.Several pairs of gleaming red eyes can be seen on the battlements highabove. A vicious wind stirs the mist from the ground, revealing countlessskeletal figures. Beneath a giant barred metal gate is a small entranceto the fortress. The earth is stained with blood and the air is thickwith fear.[Exits: north south]The corpse of the Essence of Darkness is lying here.876/904h 462/540m 394v 43109> southThrough the TombsYou walk through an underground tunnel that carries an uncannysimiliarity to a closed off tomb. The walls are rough yet the ground seemswell traveled. In the distance the oppresive sound of cries of anguisand moans can be heard[Exits: north south]876/904h 462/540m 394v 43109> whePlayers near you:<PK> Zenizen Through the Tombs<PK> Delvyn The forest of darkness876/904h 462/540m 394v 43109> southA Thick Row of BushesYou stand before a thick row of bushes that seem to block you from travelingany farther. The thick vegetation does not seem to even let light pass. Offin the distance, from an unknown source, a faint scream can be heard.[Exits: north west]876/904h 462/540m 394v 43109> westwestYou step out of the shadows.The forest of darknessThe blood-soaked path leads east into a clearing. The fog begins tolift from around you and the sky is visible once again. The sounds ofbattle rage around you. The clanging of swords and cries of victoryand defeat ring through the cold air. Even as the forest clears, afeeling of pestilence overwhealms you.[Exits: east south]876/904h 462/540m 392v 43109> westwestAlas, you cannot go that way.876/904h 462/540m 392v 43109> southAlas, you cannot go that way.876/904h 462/540m 392v 43109> southAlas, you cannot go that way.876/904h 462/540m 392v 43109> The forest of darknessThe path here is covered with the blood of unknown creatures, givingit a redish color. Half decayed corpses litter the ground and giantrats scurry over their remains. High above in the trees, spectersswirl about with the icy wind. Thick branches clatter through thefreezing air and disembodied spirits chant to the sounds of the darkness.[Exits: north south]876/904h 462/540m 390v 43109> westwestThe forest of darknessThe fog around you becomes thicker as you travel deeper into thiswretched forest. Off in the distance you see images of horror but asecond look reveals nothing. A bloody skeleton runs across the pathin front of you and dissapears into the mist. Howls of agony arejoined by laughter of tourmentors. The path continues to the north.[Exits: north west]876/904h 462/540m 388v 43109> The forest of darknessTree branches form an arched entrance that appears to be a naturaloccurance. A gray stone path curves to the east. Closer inspectionreveals the path is spattered with blood, some of which looks new.The massive trees sway in the wind and their occasional creaking iswestthe only sound that breaks the strange silence.[Exits: east south](Charmed) A knightly squire of Delvyn stands here.(Translucent) (White Aura) (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn flies south.Delvyn's squire walks south.876/904h 462/540m 386v 43109> westAlas, you cannot go that way.876/904h 462/540m 386v 43109> Alas, you cannot go that way.876/904h 462/540m 386v 43109> bl DelvynAlas, you cannot go that way.876/904h 462/540m 386v 43109> They aren't here.876/904h 462/540m 386v 43109> southbl DelvynFields of despairDarkness surrounds you. A black haze covers the ground, blocking itfrom view. Dense fog makes seeing anything extremly difficult.Screams of terror echo in your mind, the voices of the dead or thedying. A glowing sphere emerges from the ground. You notice a facetrapped inside of it, its features twisted in agony and pain. Aconcentration of trees lies to the north.[Exits: north west]876/904h 462/540m 384v 43109> They aren't here.895/904h 472/540m 394v 43109> southwestwestAlas, you cannot go that way.895/904h 472/540m 394v 43109> Fields of despairCold air envelops you as you begin to notice the lack of light here.Overlapping voices of pleading and death cries can be heard, but nosource can be seen. Small globes of light fly out of the rockycrevaces only to dissapear beneath the ground moments later.Lightning streaks the black sky and the harsh wind carries the soundof thunder in the distance.[Exits: east west]895/904h 472/540m 392v 43109> Barren rockThe flat ground stretches out to the east. Huge cracks in the stonesurface are large enough to fall through if one is not careful. Thesky overhead is dark with gloom yet there is no sign of rainfall here.Not a single shread of life can be found.[Exits: east west]895/904h 472/540m 390v 43109> westwestA mountain passageThe mountains raise to tremendous heights to the north, making travelin that direction impossible. To the east, the path opens up into asmall clearing. You notice the stones on the ground have very sharpedges and are tinted an obsidian black. A chilling breeze howls as itwhisks through the passageway.[Exits: east south]895/904h 472/540m 388v 43109> Alas, you cannot go that way.895/904h 472/540m 388v 43109> southsouthA mountain passageThis secluded path leads north, cutting into a mountainside. Much ofthe ground is burried by rubble and rocks that occasionally cascadedown from the cliffs above. The towering rock faces give thispassageway permenant shade, making it much colder than the path to thesouth.[Exits: north south](Translucent) (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.(Charmed) A knightly squire of Delvyn stands here.895/904h 472/540m 384v 43109> A wilderness trailA worn gravel path is here, that seems to have been at one point widely traveled. Now it seems all, but abandoned. Run down buildings standas best they can on either side of you and you see the occasional wanderings of a wild boar here and there. The road is very mountainousbl Delvynbut maintains the grassy terrain. [Exits: north east west]895/904h 472/540m 382v 43109> northThey aren't here.895/904h 472/540m 382v 43109> bl DelvynA mountain passageThis secluded path leads north, cutting into a mountainside. Much ofthe ground is burried by rubble and rocks that occasionally cascadedown from the cliffs above. The towering rock faces give thispassageway permenant shade, making it much colder than the path to thesouth.[Exits: north south](Translucent) (Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.(Charmed) A knightly squire of Delvyn stands here.895/904h 472/540m 380v 43109> Delvyn utters the words, 'oculoinfra uizug'.895/904h 472/540m 380v 43109> You hit Delvyn on the back of the head with a lead filled sack.Delvyn goes to sleep.895/904h 472/540m 380v 43109> l DelvynA human of average height peers intently at you. His faceis clean shaven, and unscathed. His expression is currentlytwisted into one of deep contemplation. His dark eyes seemto look directly at you though his mind appears to be elsewhere.His hair is short and kept neatly combed.Metallic pieces seem to clang lightly as he takes small stepswhile in speculation. His armor is adorned with severaldecoratives, many of them beyond your comprehension.A majestic lion is branded on one part, gripped withinits paw appears to be a brain of some sort. A thin chain linkedneckless hangs from his neck, at its end appears to bethe symbol signifying Palison. Branded on the lower partof his armor is a picture of the sun brightly piercingthrough dark clouds, beneath it is the name "Keenen."Enveloping him like a huge blanket is a billowing cloak ofpure white, calm and unmoving, despite any blowings winds.On its back, contrasting with the whiteness is a brightyellow moon, surrounded by several smaller stars. A largehood hangs down his back, unused. With a firm nod he casts his attention away from you and begins muttering an arcaneincantation.He has led a sheltered life.Delvyn has a few scratches.Delvyn is using:<used as light> (Glowing) a golden sun<worn on finger> (Humming) a polished marble ring with blue swirls<worn on finger> (Humming) a polished marble ring with blue swirls<worn around neck> (Humming) a Nimbus of Power<worn around neck> (Humming) a Nimbus of Power<worn on head> (Glowing) (Humming) a helm of spell-turning<worn on ear> cryo earring<worn on torso> (Humming) a suit of armor fashioned in the form of ice<worn on arms> some ornate arm guards<worn on hands> (Invis) (Humming) flaming gauntlets<worn on legs> (Humming) some speckled coral leggings<worn on feet> (Invis) a pair of winged sandals<worn as shield> (Golden Aura) the Shield of the Golden Dragon<worn about body> (Invis) a blue robe<worn about waist> (Glowing) a segmented belt of crimson scales<worn around wrist> (Humming) a bracelet of magic<worn around wrist> (Humming) a bracelet of magic<wielded> (Glowing) (Humming) a rod of domination<worn on face> a golden mask<floating nearby> (Humming) a portable holeYou peek at the inventory:(Glowing) the Snarling Skull(Glowing) a blood keya vial of sparkling liquid(Glowing) (Humming) a major globe of invulnerability(Humming) a silver chalice ornamented with pearlsa Bastard sword895/904h 472/540m 380v 43109> steal skull DelvynGot it!895/904h 472/540m 380v 43109> steal globe DelvynGot it!895/904h 472/540m 380v 43109> steal chalice DelvynGot it!895/904h 472/540m 380v 43109> steal sword DelvynThe white aura around your body fades.The air around Delvyn blurs and shimmers momentarly.898/904h 473/540m 394v 43109> You are zapped by a Bastard sword and drop it.Got it!898/904h 473/540m 394v 43109> sac swordDemon gives you one gold coin for your sacrifice.***Devlyn is carried off by spectres to a far away location***[Exits: north east south west](Translucent) (Bright Aura) (WANTED) Delvyn is sleeping here.898/904h 473/540m 394v 43109> l DelvynA human of average height peers intently at you. His faceis clean shaven, and unscathed. His expression is currentlytwisted into one of deep contemplation. His dark eyes seemto look directly at you though his mind appears to be elsewhere.His hair is short and kept neatly combed.Metallic pieces seem to clang lightly as he takes small stepswhile in speculation. His armor is adorned with severaldecoratives, many of them beyond your comprehension.A majestic lion is branded on one part, gripped withinits paw appears to be a brain of some sort. A thin chain linkedneckless hangs from his neck, at its end appears to bethe symbol signifying Palison. Branded on the lower partof his armor is a picture of the sun brightly piercingthrough dark clouds, beneath it is the name "Keenen."Enveloping him like a huge blanket is a billowing cloak ofpure white, calm and unmoving, despite any blowings winds.On its back, contrasting with the whiteness is a brightyellow moon, surrounded by several smaller stars. A largehood hangs down his back, unused. With a firm nod he casts his attention away from you and begins muttering an arcaneincantation.He has led a sheltered life.Delvyn is in excellent condition.Delvyn is using:<used as light> (Glowing) a golden sun<worn on finger> (Humming) a polished marble ring with blue swirls<worn on finger> (Humming) a polished marble ring with blue swirls<worn around neck> (Humming) a Nimbus of Power<worn around neck> (Humming) a Nimbus of Power<worn on head> (Glowing) (Humming) a helm of spell-turning<worn on ear> cryo earring<worn on torso> (Humming) a suit of armor fashioned in the form of ice<worn on arms> some ornate arm guards<worn on hands> (Invis) (Humming) flaming gauntlets<worn on legs> (Humming) some speckled coral leggings<worn on feet> (Invis) a pair of winged sandals<worn as shield> (Golden Aura) the Shield of the Golden Dragon<worn about body> (Invis) a blue robe<worn about waist> (Glowing) a segmented belt of crimson scales<worn around wrist> (Humming) a bracelet of magic<worn around wrist> (Humming) a bracelet of magic<wielded> (Glowing) (Humming) a rod of domination<worn on face> a golden mask<floating nearby> (Humming) a portable holeYou peek at the inventory:You have become better at peek!(Glowing) a blood keya vial of sparkling liquid898/904h 473/540m 394v 43109> steal vial DelvynGot it!898/904h 473/540m 394v 43109> scoYou are Zenizen the Unseen, Master Assassin of the Shadows, the loyal follower of Virigoth.Level 50, 22 years old (113 hours).Race: human Sex: male Class: thiefHometown: Miruvhor Alignment: Evil Ethos: chaoticYou currently possess 541 skulls for your service to [??????] .You have 898/904 hit, 473/540 mana, 394/394 movement.You have 7 practices and 0 training sessions.You are carrying 27/34 items with weight 199/375 pounds.Str: 20(20) Int: 20(20) Wis: 20(20) Dex: 21(21) Con: 19(19)You have scored 400891 exp, and have 22576 gold coins.Condition: You are in the prime of your health.Luck: You feel very lucky.Wimpy set to 100 hit points.You are standing.Armor: pierce: -196 bash: -196 slash: -194 magic: -152Save vs Spell: -6 Affliction: 0 Malediction: 0 Mental: 0You are supremely armored against piercing.You are supremely armored against bashing.You are supremely armored against slashing.You are superbly armored against magic.Hitroll: 28 Damroll: 39.You are affected by the following:Spell: armor : modifies armor class by -20 for 22 hoursSpell: detect invis : for 7 hoursSpell: detect hidden : for 11 hoursSpell: shield : modifies armor class by -20 for 9 hoursSpell: fly : for 4 hoursSpell: bless : modifies hit roll by 6 for 44 hours: modifies save vs spell by -6 for 44 hours898/904h 473/540m 394v 43109> quaff vialYou quaff a vial of sparkling liquid.You are surrounded by a white aura.900/904h 474/540m 394v 43109> back DelvynDelvyn yells 'Help! Zenizen backstabbed me!'A pair of giant blades phases in around Delvyn and begin their deadly dance.You trample around loudly again.Your backstab >>> ANNIHILATES <<< Delvyn!Your second backstab MANGLES Delvyn!Delvyn has quite a few wounds. 900/904h 474/540m 394v 43109> Your stab LACERATES Delvyn!Your stab MUTILATES Delvyn!A demon comes to your aid!A fiery demon now follows you.A scythe's slice MASSACRES a fiery demon!A scythe's slash MANGLES a fiery demon!You dodge scythe's slice.A scythe's slash LACERATES you!You dodge Delvyn's attack.Delvyn has quite a few wounds. 857/904h 474/540m 394v 43109> disDelvyn utters the words, 'yazfuz yucandus'.You are surrounded by a pink outline.Delvyn has quite a few wounds. 857/904h 474/540m 394v 43109> A fiery demon's pierce misses Delvyn.Your stab LACERATES Delvyn!A scythe's slice MASSACRES a fiery demon!A scythe's slash MASSACRES a fiery demon!You parry a scythe's slice.You dodge scythe's slash.You dodge Delvyn's attack.Delvyn has quite a few wounds. 857/904h 474/540m 394v 43109> You disarm Delvyn!Delvyn has quite a few wounds. 857/904h 474/540m 394v 43109> Delvyn utters the words, 'yragpyucandus'.Delvyn sends a brilliant sphere of light spiraling down!You squint your eyes, unaffected by the glare.Delvyn has quite a few wounds. 857/904h 474/540m 394v 43109> A fiery demon's pierce misses Delvyn.A fiery demon's pierce misses Delvyn.Your stab misses Delvyn.Your stab DISMEMBERS Delvyn!Your stab LACERATES Delvyn!A scythe's slice MASSACRES a fiery demon!A scythe's slash MASSACRES a fiery demon!A scythe's slice MUTILATES you!A scythe's slash MUTILATES you!You dodge Delvyn's attack.The Nimbus of Power hums with an inner energy.Delvyn has some big nasty wounds and scratches. 782/904h 474/540m 394v 43109> tripA fiery demon's pierce misses Delvyn.Your stab MUTILATES Delvyn!Your stab maims Delvyn!A scythe's slice MANGLES a fiery demon!A scythe's slash MANGLES a fiery demon!A scythe's slice LACERATES you!You dodge scythe's slash.You dodge Delvyn's attack.You dual parry Delvyn's attack.Delvyn has some big nasty wounds and scratches. 738/904h 474/540m 394v 43109> His feet aren't on the ground.Delvyn has some big nasty wounds and scratches. 738/904h 474/540m 394v 43109> Delvyn gets a rod of domination.Delvyn has some big nasty wounds and scratches. 738/904h 474/540m 394v 43109> A fiery demon's pierce LACERATES Delvyn!A fiery demon's pierce misses Delvyn.Your stab misses Delvyn.A scythe's slice MANGLES a fiery demon!A scythe's slash MASSACRES a fiery demon!A scythe's slice MUTILATES you!A scythe's slash MUTILATES you!You dodge Delvyn's attack.Delvyn has some big nasty wounds and scratches. 662/904h 474/540m 394v 43109> disDelvyn is not wielding a weapon.Delvyn has some big nasty wounds and scratches. 662/904h 474/540m 394v 43109> Delvyn utters the words, 'hiqarukz ogruzuhl '.The spear of Ares seems to take on the weight of a mountain!Delvyn disarms you and sends your weapon flying!ta spearwield speardual daggerDelvyn has some big nasty wounds and scratches. 662/904h 474/540m 394v 43109> You get the spear of Ares.A fiery demon's pierce misses Delvyn.A fiery demon's pierce misses Delvyn.You switch your weapon to your good hand.Your stab MUTILATES Delvyn!Your stab maims Delvyn!Your stab LACERATES Delvyn!A scythe's slice MASSACRES a fiery demon!A scythe's slash MASSACRES a fiery demon!A fiery demon is DEAD!!A fiery demon's heart is torn from its chest.A fiery demon stops following you.Delvyn gets 135 gold coins from the corpse of a fiery demon.You dodge scythe's slice.A scythe's slash maims you!You dodge Delvyn's attack.The Nimbus of Power hums with an inner energy.Delvyn looks pretty hurt. 626/904h 474/540m 394v 43109> You stop using a Dagger named 'Betrayal'.You wield the spear of Ares.The spear of Ares feels like a part of you!Delvyn looks pretty hurt. 626/904h 474/540m 394v 43109> You wield a Dagger named 'Betrayal' in your off-hand.A Dagger named 'Betrayal' feels like a part of you!Delvyn looks pretty hurt. 626/904h 474/540m 394v 43109> Delvyn gets the heart of a fiery demon.Delvyn looks pretty hurt. 626/904h 474/540m 394v 43109> Your stab LACERATES Delvyn!Your stab LACERATES Delvyn!A scythe's slice MUTILATES you!A scythe's slash MUTILATES you!You dodge Delvyn's attack.The Nimbus of Power hums with an inner energy.Delvyn looks pretty hurt. 549/904h 474/540m 394v 43109> Delvyn utters the words, 'xafe ay candusqarr'.Delvyn looks pretty hurt. 549/904h 474/540m 394v 43109> Your stab LACERATES Delvyn!Your stab MUTILATES Delvyn!A demon comes to your aid!A fiery demon now follows you.A fiery demon's pierce misses Delvyn.A fiery demon's pierce misses Delvyn.A scythe's slice MANGLES a fiery demon!A scythe's slash MASSACRES a fiery demon!You dodge scythe's slice.You parry a scythe's slash.You dodge Delvyn's attack.Delvyn is in awful condition. 549/904h 474/540m 394v 43109> disDelvyn utters the words, 'xafe ay candusqarr'.Delvyn disappears.***Devlyn recalls within moments of death, he rests in prayer to Palison for a successful cast***549/904h 474/540m 394v 43109> whePlayers near you:<PK> Zenizen Underwater<PK> Xavius Small Grove<PK> Christoph Small Grove549/904h 474/540m 394v 43109> A fiery demon disappears.552/904h 475/540m 394v 43109> ta recall beltI see nothing like that in the belt.552/904h 475/540m 394v 43109> growlGrrrrrrrrrr...552/904h 475/540m 394v 43109> You are carrying:(Humming) a silver chalice ornamented with pearls(Glowing) (Humming) a major globe of invulnerability(Glowing) the Snarling Skulla potion of flighta seashell ring(Glowing) the dagger of Yog-Sothotha water jug552/904h 475/540m 394v 43109> whelookPlayers near you:<PK> Zenizen Underwater<PK> Xavius Middle of Crystalmir Lake552/904h 475/540m 394v 43109> UnderwaterIt is very dim here. You can make out the faint surfaces of the lake floorand other rocks. You hope you can hold your breath long enough. It looks asif the surface of the lake is made of glass. [Exits: north east south west]The corpse of a fiery demon is lying here.552/904h 475/540m 394v 43109> easteastUnderwater CaveThis is an underwater cave that seems to have trapped some air in it.It seems as if the cave continued deeper, but it is blocked by a rockslide.[Exits: west]A fish is swimming merrily by...552/904h 475/540m 392v 43109> Alas, you cannot go that way.552/904h 475/540m 392v 43109> westUnderwaterIt is very dim here. You can make out the faint surfaces of the lake floorand other rocks. You hope you can hold your breath long enough. It looks asif the surface of the lake is made of glass. [Exits: north east south west]The corpse of a fiery demon is lying here.552/904h 475/540m 390v 43109> Xavius swims in.552/904h 475/540m 390v 43109> 'recall meYou say 'Recall me'Xavius raises an eyebrow.552/904h 475/540m 390v 43109> 'quickYou say 'Quick'552/904h 475/540m 390v 43109> Xavius nods.552/904h 475/540m 390v 43109> 'he is near deathYou say 'He is near death'552/904h 475/540m 390v 43109> Xavius closes its eyes momentarily.555/904h 476/540m 394v 43109> fol xaviusYou now follow Xavius.***Heated with rage, Zenizen foolishly chases Devlyn to his guardian***559/904h 381/540m 265v 43109> quaff flightYou quaff a potion of flight.Your feet rise off the ground.You feel less tired.559/904h 381/540m 290v 43109> quaff vialYou quaff a vial of sparkling liquid.You are surrounded by a white aura.559/904h 381/540m 290v 43109> whePlayers near you:<PK> Zenizen Midway up the Steps559/904h 381/540m 290v 43109> southsouthA Hidden Staircase Etched in the MountainfaceA wide staircase stretches into the heavens and seems to go on forever.It must have taken alot of work to carve these things into the mountainface. At the top you can barely make out a castle due to the distance.[Exits: north south]559/904h 381/540m 287v 43109> Path to a Secluded MonasteryThe trees here are rather sparse, compared to that of the grove to theeast. To the west, you see a huge stone gateway that marks the entranceto a secluded monastery. You have heard stories that monks occupy thatmonastery.[Exits: north east west]559/904h 381/540m 285v 43109> easteastInside the groveAs you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secludedtrees of the druids' holy grove, and a path back to the eastern road liessouth. To the west lies a secluded monastery.[Exits: east south west]559/904h 381/540m 284v 43109> westThe holy groveYou are standing amidst the ancient oaks and poplars in the holy grove.You feel calm and relaxed here, as if great burdens have been lifted fromyour shoulders. From here, pleasant-looking paths lead east, north andsouth. To the west, through the trees, you can see a faint trail leadingtowards the eastern road.[Exits: north east south west]Kyran, the Elder Druidess, stands here.559/904h 381/540m 283v 43109> Inside the groveAs you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secludedtrees of the druids' holy grove, and a path back to the eastern road liessouth. To the west lies a secluded monastery.[Exits: east south west]559/904h 381/540m 282v 43109> southsouthsouthAt the edge of the groveYou are standing at the entrace of a beautiful grove of trees, and yourheart is filled with pure, peaceful thoughts. This looks like a safeplace to recover from the wounds of adventuring. A faint path through thegrove lies to the north, and you can see the eastern road to the south.[Exits: north south]A massive stone and steel bastion has been erected here as a lookout.559/904h 381/540m 281v 43109> Along the Eastern RoadYou find yourself before another grassy field. The plains are warm thistime of year, and this plain seems to be the one that leads into thefoothills of the Dragon's Teeth, which in turn lead into the mountains.The snow capped peaks lie far in the distance to the east.North of you, a small trail leads off into the plains, where itseems to run into a small forested area.[Exits: north east west]559/904h 381/540m 280v 43109> westwestwestAlas, you cannot go that way.559/904h 381/540m 280v 43109> westAlong the Eastern RoadThe path here begins to wind a bit as it fades into a hillier region. Thelarge grass still stretches all around you, and the waves of grain rustleas the wind whispers through them softly. The air around you is dry, butcool over your heavy armor.west[Exits: east west]559/904h 381/540m 279v 43109> westwestFurther into the GrasslandsYou are well beyond the checkpoint now, and venturing further into thefoothills of Val Miran. While plains still surround you, the land hereseems to become slowly more rugged as it turns from plains into thefoothills of the Dragon's Teeth.[Exits: east west]559/904h 381/540m 278v 43109> westThe CheckpointA large faction of heavily armed Knights patrol the area here. White capesbillow in the wind as they guard this area against evil. It looks as if theyhave encamped here, just outside of Val Miran. The large army is spreadout for several miles to the north and south.[Exits: east west]559/904h 381/540m 277v 43109> The GrasslandsYou are walking farther into the grasslands of Eastern Val Miran, oftencalled the Miran Steppe, but many of the local farmers. The Dragon's Teethmountains, still far in the distance, seem to tower, with white peaks, farto the east, while the gates of Val Miran lie due west.[Exits: east west]559/904h 381/540m 276v 43109> The Eastern RoadYou are on the Eastern Road which runs from Val Miran directly east intothe jagged peaks of the Dragon's Teeth, the large mountain range whichseparates Thera from East and West. You can see them rise up in the farhorizon. Wind rustles the grass here, which stands tall around you, andsmells of fresh cut hay, wheat, and barley.[Exits: east west]559/904h 381/540m 275v 43109> The Eastern Gate of Val MiranYou stand amid the Eastern Battlements of Val Miran.A thick ladder leads up to the watchtower where Guards ofthe Black Onyx keep lookout on the horizon for signs ofintruders. To the north and south is King Alexander St., and a gate opens to the east.[Exits: north east south west up]559/904h 381/540m 274v 43109> Prince Lira WayYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the west lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: east west]559/904h 381/540m 273v 43109> Prince Lira WayYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the west lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: east west]559/904h 381/540m 272v 43109> westwestThe Eastern Square of Val MiranYou stand amid the Eastern Square of Val Miran. North of you isthe Temple of Light, where all of those who follow the path ofthe righteous can offer sacrifices. South is the eastern train-ing ground, and further to the east you see the massive battle-ments of Val Miran.A tall marble statue rests in the center of the square.[Exits: north east south west]westA large granite fountain gushes clear water here.Epyon the Ruffian is here.559/904h 381/540m 271v 43109> westPrince Lira AvenueYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the east lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: north east south west]559/904h 381/540m 270v 43109> northPrince Lira AvenueYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.TTo the east lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: north east south west]559/904h 381/540m 269v 43109> buy recallbuy recallPrince Lira AvenueYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the east lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: north east south west]559/904h 381/540m 268v 43109> The Alchemy ShoppeYou are in a tiny shop off the main street. Potions and othersundries line the walls, giving off an odd hue. A small counteris before you, and a small sign is nailed to the wall before you.[Exits: south up]Zenja the witch is here brewing potions for sale to the public.***Zenizen, almost forgot a recall. A key to always be prepared***559/904h 381/540m 268v 43109> You buy a potion of recall.559/904h 381/540m 268v 43109> You buy a potion of recall.559/904h 381/540m 268v 43109> southeasteastPrince Lira AvenueYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the east lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: north east south west]559/904h 381/540m 268v 43109> easteasteastPrince Lira AvenueYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the east lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: north east south west]559/904h 381/540m 267v 43109> easteastPrince Lira AvenueYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the east lies the Eastern Square of Val Miran, where all ofeastthe Lightwalkers generally gather.[Exits: north east south west]559/904h 381/540m 266v 43109> The Eastern Square of Val MiranYou stand amid the Eastern Square of Val Miran. North of you isthe Temple of Light, where all of those who follow the path ofthe righteous can offer sacrifices. South is the eastern train-ing ground, and further to the east you see the massive battle-ments of Val Miran.A tall marble statue rests in the center of the square.[Exits: north east south west]A large granite fountain gushes clear water here.The sun rises in the east.You are hungry.560/904h 381/540m 315v 43109> Prince Lira WayYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the west lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: east west]560/904h 381/540m 314v 43109> Prince Lira WayYou walk along the cobbled walk of Prince Lira Way. This is thecommercial district of Val Miran, and shops litter the buildingsaround you hawkers cry their auctions, and proffer goods to you.To the west lies the Eastern Square of Val Miran, where all ofthe Lightwalkers generally gather.[Exits: east west]Epyon the Ruffian is here.Epyon flies east.560/904h 381/540m 313v 43109> The Eastern Gate of Val MiranYou stand amid the Eastern Battlements of Val Miran.A thick ladder leads up to the watchtower where Guards ofthe Black Onyx keep lookout on the horizon for signs ofintruders. To the north and south is King Alexander St., and a gate opens to the east.[Exits: north east south west up]Epyon the Ruffian is here.560/904h 381/540m 312v 43109> The Eastern RoadYou are on the Eastern Road which runs from Val Miran directly east intothe jagged peaks of the Dragon's Teeth, the large mountain range whichseparates Thera from East and West. You can see them rise up in the farhorizon. Wind rustles the grass here, which stands tall around you, andsmells of fresh cut hay, wheat, and barley.[Exits: east west]Epyon flies in.560/904h 381/540m 311v 43109> easteastThe GrasslandsYou are walking farther into the grasslands of Eastern Val Miran, oftencalled the Miran Steppe, but many of the local farmers. The Dragon's Teethmountains, still far in the distance, seem to tower, with white peaks, farto the east, while the gates of Val Miran lie due west.[Exits: east west]560/904h 381/540m 310v 43109> The CheckpointA large faction of heavily armed Knights patrol the area here. White capesbillow in the wind as they guard this area against evil. It looks as if theyhave encamped here, just outside of Val Miran. The large army is spreadout for several miles to the north and south.[Exits: east west]560/904h 381/540m 309v 43109> Further into the GrasslandsYou are well beyond the checkpoint now, and venturing further into thefoothills of Val Miran. While plains still surround you, the land hereseems to become slowly more rugged as it turns from plains into thefoothills of the Dragon's Teeth.[Exits: east west]560/904h 381/540m 308v 43109> eastAlong the Eastern RoadThe path here begins to wind a bit as it fades into a hillier region. Thelarge grass still stretches all around you, and the waves of grain rustleas the wind whispers through them softly. The air around you is dry, butcool over your heavy armor.[Exits: east west]560/904h 381/540m 307v 43109> eastAlong the Eastern RoadYou find yourself before another grassy field. The plains are warm thistime of year, and this plain seems to be the one that leads into thefoothills of the Dragon's Teeth, which in turn lead into the mountains.The snow capped peaks lie far in the distance to the east.North of you, a small trail leads off into the plains, where itseems to run into a small forested area.[Exits: north east west]560/904h 333/540m 306v 43109> northnorthAt the edge of the groveYou are standing at the entrace of a beautiful grove of trees, and yourheart is filled with pure, peaceful thoughts. This looks like a safeplace to recover from the wounds of adventuring. A faint path through thegrove lies to the north, and you can see the eastern road to the south.[Exits: north south]A massive stone and steel bastion has been erected here as a lookout.560/904h 333/540m 305v 43109> Inside the groveAs you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secludedtrees of the druids' holy grove, and a path back to the eastern road liessouth. To the west lies a secluded monastery.[Exits: east south west]560/904h 333/540m 304v 43109> westPath to a Secluded MonasteryThe trees here are rather sparse, compared to that of the grove to theeast. To the west, you see a huge stone gateway that marks the entranceto a secluded monastery. You have heard stories that monks occupy thatmonastery.[Exits: north east west]560/904h 333/540m 303v 43109> northnorthA Hidden Staircase Etched in the MountainfaceA wide staircase stretches into the heavens and seems to go on forever.It must have taken alot of work to carve these things into the mountainface. At the top you can barely make out a castle due to the distance.[Exits: north south]560/904h 333/540m 301v 43109> Midway up the StepsYou're halfway up the giant flight of stairs dug into the mountain. A hugecastle sits at the top, and there is a holy grove at the bottom. For some reasonthe steps begin getting steeper here, going up at an alarming rate.[Exits: south up]560/904h 333/540m 298v 43109> upupOutside the Castle WallsYou stand at the top of a large mountain, at the top of the steps. The distance to the mountain bottom seems grand. The air is thin, and you can barely breath, but there is a strange warmth coming from golden gates to the north.[Exits: up down]A dying drow shaman is here, bleeding to death.560/904h 333/540m 295v 43109> fleeBefore a Golden ArchwayYour eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further. [Exits: east down](White Aura) A Divine Knight stands before a golden archway.A Divine Knight yells 'You don't belong here, Zenizen!'A Divine Knight's slash maims you!You parry a Divine Knight's attack.A Divine Knight is in excellent condition. 527/904h 333/540m 294v 43109> You flee from combat!You lost 10 exp.An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.[Exits: west down]527/904h 333/540m 294v 43109> downA Bright HallwayYou are standing in a wide and well lit hallway. On the sides, the walls aresupported by huge columns of ivory and marble. The walls reflect a brilliantlight coming from an unknown source. As you stand here, you feel embracedin peace and hope.[Exits: west up]527/904h 333/540m 294v 43109> westdownThe Inner SanctumYou are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room. [Exits: east south west down]527/904h 333/540m 294v 43109> The Training RoomThis room is crude and dark unlike the other rooms. This is theroom where young Knights come to train and prepare for their life long fight against evil. You can see various practice weapons scattered about the room. The thick air and moisture makes it hard for you to breathe.[Exits: west up](Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.Delvyn flies up.527/904h 333/540m 294v 43109> westmurder DelvynSupply ChamberYou are inside a large room filled with supplies for those of the Knights of the Crown to use upon their travels. Behind a makeshift counter an aged man stands, waiting to fill all the needs of the flock he graciously serves. [Exits: east]A pit of offering is here to store mortal gifts to the gods.Astiven is here selling fine suppies for your travels.527/904h 333/540m 294v 43109> eastmurder DelvynThey aren't here.527/904h 333/540m 294v 43109> The Training RoomThis room is crude and dark unlike the other rooms. This is theroom where young Knights come to train and prepare for their life long fight against evil. You can see various practice weapons scattered about the room. The thick air and moisture makes it hard for you to breathe.[Exits: west up]527/904h 333/540m 294v 43109> upThey aren't here.527/904h 333/540m 294v 43109> murder DelvynThe Inner SanctumYou are standing in the center of an enormous prayer sanctuary. From every direction, the prayers of those past echo in your mind. Elaborate tapestries and paintings hang on the walls. Overhead, the blinding light from the heavens meets your face from a giant skylight in the room. [Exits: east south west down]527/904h 333/540m 294v 43109> upThey aren't here.527/904h 333/540m 294v 43109> murder DelvynAlas, you cannot go that way.527/904h 333/540m 294v 43109> eastThey aren't here.527/904h 333/540m 294v 43109> murder DelvynA Bright HallwayYou are standing in a wide and well lit hallway. On the sides, the walls aresupported by huge columns of ivory and marble. The walls reflect a brilliantlight coming from an unknown source. As you stand here, you feel embracedin peace and hope.[Exits: west up]527/904h 333/540m 294v 43109> They aren't here.527/904h 333/540m 294v 43109> whePlayers near you:<PK> Zenizen A Bright Hallway<PK> Delvyn Before a Golden Archway527/904h 333/540m 294v 43109> upscan wAn Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.[Exits: west down]527/904h 333/540m 294v 43109> You are hungry.528/904h 333/540m 344v 43109> You scan west.*** Range 1 (west) ***(Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.(White Aura) A Divine Knight stands before a golden archway.528/904h 333/540m 344v 43109> westmurder DelvynBefore a Golden ArchwayYour eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further. [Exits: east down](Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.(White Aura) A Divine Knight stands before a golden archway.A Divine Knight yells 'You don't belong here, Zenizen!'You dodge a Divine Knight's attack.You dodge a Divine Knight's attack.A Divine Knight's slash maims you!A Divine Knight is in excellent condition. 495/904h 333/540m 344v 43109> Your stab maims a Divine Knight!Your stab devastates a Divine Knight!You parry a Divine Knight's attack.A Divine Knight's slash devastates you!You evade a Divine Knight's bash, causing him to fall flat on his face.A Divine Knight's bash misses you.A Divine Knight has a few scratches. 465/904h 333/540m 344v 43109> Delvyn utters the words, 'hpjioculofqras'.You yell 'Die! Delvyn, you sorcerous dog!'A pair of giant blades phases in around Delvyn and begin their deadly dance.Delvyn's thunderclap mauls you.You cover your ears just in time!A Divine Knight has a few scratches. 442/904h 333/540m 344v 43109> Your stab MUTILATES a Divine Knight!A Divine Knight dodges your attack.A demon comes to your aid!A fiery demon now follows you.You dodge scythe's slice.You parry a scythe's slash.You dodge Delvyn's attack.A Divine Knight's slash maims you!A Divine Knight's slash maims you!A Divine Knight has a few scratches. 375/904h 333/540m 344v 43109> fleeYou do the best you can!A Divine Knight has a few scratches. 375/904h 333/540m 344v 43109> You flee from combat!You lost 10 exp.An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.[Exits: west down]375/904h 333/540m 344v 43109> A fiery demon flies in.375/904h 333/540m 344v 43109> Delvyn flies in.375/904h 333/540m 344v 43109> Delvyn flies west.375/904h 333/540m 344v 43109> Delvyn flies in.375/904h 333/540m 344v 43109> Delvyn utters the words, 'hpjioculofqras'.You yell 'Die! Delvyn, you sorcerous dog!'A pair of giant blades phases in around Delvyn and begin their deadly dance.Delvyn's thunderclap mauls you.The mighty force of explosion dazes your senses and confuses your mind.The ground before Delvyn heaves and deflects the attack.Delvyn parries your attack.You swing right through Delvyn's blurred image.Barbed bracer's barbs gleam dangerously!Delvyn turns slightly green, but it passes.The ground before Delvyn heaves and deflects the attack.A scythe's slice MASSACRES a fiery demon!A scythe's slash MASSACRES a fiery demon!You parry a scythe's slice.A scythe's slash MUTILATES you!Delvyn's smash misses you.The Nimbus of Power hums with an inner energy.Delvyn has quite a few wounds. 313/904h 333/540m 344v 43109> The ground before Delvyn heaves and deflects the attack.The ground before Delvyn heaves and deflects the attack.A scythe's slice MASSACRES a fiery demon!A scythe's slash MASSACRES a fiery demon!A scythe's slice maims you!You dodge scythe's slash.You parry Delvyn's attack.Delvyn has quite a few wounds. 278/904h 333/540m 344v 43109> dirtYour kicked dirt misses Delvyn.Delvyn utters the words, 'fjgh'.Your items seems to resist the spell slightly.A layer of rust sprouts on your weapons and armor.Delvyn has quite a few wounds. 278/904h 333/540m 344v 43109> A fiery demon's pierce misses Delvyn.You swing right through Delvyn's blurred image.The ground before Delvyn heaves and deflects the attack.Barbed bracer's barbs gleam dangerously!Delvyn turns slightly green, but it passes.A scythe's slice MASSACRES a fiery demon!A scythe's slash MASSACRES a fiery demon!You dodge scythe's slice.You parry a scythe's slash.You dodge Delvyn's attack.Delvyn has quite a few wounds. 278/904h 333/540m 344v 43109> fleeYou yell 'Help! I am being attacked by Loxley!'Loxley's shock MUTILATES you!You dodge Loxley's attack.Loxley's shock LACERATES you!You sure are BLEEDING!Delvyn has quite a few wounds. 194/904h 333/540m 344v 43109> A fiery demon's pierce misses Delvyn.The ground before Delvyn heaves and deflects the attack.Your stab decimates Delvyn!You swing right through Delvyn's blurred image.Loxley's shock MUTILATES you!You sure are BLEEDING!Loxley's shock LACERATES you!You sure are BLEEDING!A scythe's slice MANGLES a fiery demon!A scythe's slash MASSACRES a fiery demon!You dodge scythe's slice.A scythe's slash maims you!You sure are BLEEDING!Delvyn's smash wounds you.You sure are BLEEDING!Delvyn has quite a few wounds. 56/904h 333/540m 344v 43109> quaff recallfleeYou flee from combat!You lost 10 exp.Alas, you cannot go that way.You flee from combat!You lost 10 exp.Before a Golden ArchwayYour eyes sparkle with the glimmer of light reflecting off the golden archway. Ivory columns tower along the walls offering much needed support to this divine place. A soft voice sings in the distance, enticing you to investigate further. [Exits: east down](White Aura) A Divine Knight stands before a golden archway.A Divine Knight yells 'You don't belong here, Zenizen!'A Divine Knight's slash maims you!You sure are BLEEDING!You flee from combat!You lost 10 exp.An Ivory Staircase The grand majesty of a unique staircase is before you. Its wide steps are made out of the finest ivory with gold trim. Sturdy handrails of oak, guide your path downward into the belly of this enchanting home of the divine.[Exits: west down](White Aura) (WANTED) Loxley the Holy Knight is here.(Bright Aura) (WANTED) Delvyn the Holy Blade of Righteousness, Elder of Knight is here.(Charmed) a fiery demon is here, fighting Delvyn.You flee from combat!You lost 10 exp.Alas, you cannot go that way.You couldn't escape!You quaff a potion of recall.***Whew! Zenizen barely makes it out alive with both knights and a guardian on his scent***Anonymous poster hash: 2a834...389 Link to comment
f0xx Posted June 3, 2015 Report Share Posted June 3, 2015 [ Half ] <PK> [HERALD] Lathander the Keeper of Phoenix, Historical Scribe of Thera [ Avian ] Balthazar Gordain the Cruel Lol @ the names. On the other hand, seeing what the "elite" PKers were like during the days, makes me feel like even Valek would have been able score a kill or two then. Link to comment
mya Posted June 3, 2015 Report Share Posted June 3, 2015 He probably would have a L10 malform.... Damn, that's 9 mirror images, and then he goes and gets blackjacked because he lost them all... Link to comment
Mali Posted June 3, 2015 Report Share Posted June 3, 2015 That is some old school right there!!! Zenizen = Old Man Delvyn = Streantian Link to comment
Mali Posted June 3, 2015 Report Share Posted June 3, 2015 All sorts of awesome right here: <worn around neck> (Humming) a Nimbus of Power<worn around neck> (Humming) a Nimbus of Power Link to comment
Fool_Hardy Posted June 3, 2015 Report Share Posted June 3, 2015 Caught myself reading the who list to see if I was on. LOL. Thanks for the Post. Link to comment
The Forsaken Posted June 4, 2015 Report Share Posted June 4, 2015 It was an accomplishment in itself to get to 50 back then. Link to comment
Mudder Posted June 4, 2015 Report Share Posted June 4, 2015 PK began at level 15. Then towards the end, every caballed 50 would immediately pound you into the ground. It was terrifying then they'd take on your entire hunting party and win. (Mostly because everyone was a newbie who was in panic) Look at the eq! A godsuit was very different back then. People were viable in what would by our standards now be terrible eq. So much stress back then. Haha. Link to comment
Aulian Posted June 5, 2015 Report Share Posted June 5, 2015 I liked it more back then. Everything rare was incredibly precious... If you managed to get the magic multi-plated girdle from the statue you were like OMFG WTF AMAZING! No one was buffed to the days - It was all a bit more primal. A bit more scary. It was fantastic. Link to comment
Fool_Hardy Posted June 5, 2015 Report Share Posted June 5, 2015 Amen, I remember when charming the Fire Ruler, and fire bombing a group of three would scatter the group in all directions, wearing little more than a full suit of red dragon armor, a couple of dreamseeking cloaks and some opal rings. Once they scattered you picked which one to chase. If you look at the inventory checks during these old pk logs, people went into battle carrying one, maybe two vials. These days people have a bag of sanc/flight/protections, and will not engage unless they have H/D that doubles what we used effectively then. Link to comment
Mudder Posted June 5, 2015 Report Share Posted June 5, 2015 Part of what created this environment was everyone essentially being a newbie by our standards. Remember when Gear was considered dangerous and entire groups went in not knowing how to do it, failing half the time? I honestly think a change like we had from 1.0 to 2.0 is needed to "reset" the knowledge and change up the game. I'm sure tons of you will be upset I even mention this. You sissies are afraid of change. Link to comment
Cephirus Posted June 9, 2015 Report Share Posted June 9, 2015 I still remember when Zenizen came up to me and asked for the recall (yes, I played Xavius). Considering we had fought on a couple of occasions, I was hoping it would earn me some brownie points... it did not The one thing you all want to keep in mind is that things are very different from back then. Not only has the game itself gone through tons of changes, but the player base is also much smaller and better educated. I agree with Foxx, I think any of our current stock of players would have done very well (assuming they have the knowledge of the game they have now). Link to comment
Old_Man Posted July 3, 2015 Report Share Posted July 3, 2015 A good character, but not one of my favs to play. Link to comment
Mali Posted July 4, 2015 Report Share Posted July 4, 2015 Hey old_man, how is florida treating you? Link to comment
Old_Man Posted July 4, 2015 Report Share Posted July 4, 2015 Hot as always. Happy to see the game alive and kicking after so many years. Link to comment
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