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myrtaal vs leo part 2


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<402hp 391m 387mv> 22 [WARMASTER] controlled.  Players near you:
<PK>   Myrtaal       (WANTED)           Over some fields

<402hp 391m 387mv> 22
g heart back
eat heart
You get the heart of a nymph from a sturdy backpack.

<402hp 391m 387mv> 22 You eat the heart of a nymph.
You feel a lot better!

<442hp 391m 387mv> 22
af
n
n
n
whe
You are affected by the following:
Spell: secret arts    : for 18 hours
Spell: missile shield : for 3 hours
Spell: protection     : modifies savingspell by -1 for 16 hours
Spell: unholy strength: modifies savingspell by -10 for 6 hours
                      : modifies hitroll by 10 for 6 hours
                      : modifies damroll by 10 for 6 hours
Spell: charm person   : for 3 hours
Spell: sanctuary      : for 0 hours
Spell: bless          : modifies savingspell by -4 for 43 hours
                      : modifies damroll by 4 for 43 hours
                      : modifies hitroll by 4 for 43 hours
Spell: armor          : modifies ac by -20 for 10 hours
Spell: shield         : modifies ac by -20 for 10 hours
Spell: spy            : for 9 hours
Spell: fly            : for 9 hours
Spell: drug use       : for 31 hours
Spell: detect invis   : for 10 hours
Spell: detect good    : for 10 hours
Spell: bribe          : for 52 hours
Spell: mounted        : for 57 hours

<442hp 391m 387mv> 22 A gravel road

[Exits: north south]

<442hp 391m 386mv> 22 A gravel road

[Exits: north south]

<442hp 391m 384mv> 22 A small path

[Exits: south west]

<442hp 391m 382mv> 22
w
w
[WARMASTER] controlled.  Players near you:
<PK>   Myrtaal       (WANTED)           A small path

<442hp 391m 382mv> 22
sl
A small path

[Exits: east west]

<442hp 391m 381mv> 22
af

Cabal skill happens
The roar of water

[Exits: north east]

<442hp 391m 380mv> 22 You go to sleep.

<442hp 391m 380mv> 22 You are affected by the following:
Spell: secret arts    : for 18 hours
Spell: missile shield : for 3 hours
Spell: protection     : modifies savingspell by -1 for 16 hours
Spell: unholy strength: modifies savingspell by -10 for 6 hours
                      : modifies hitroll by 10 for 6 hours
                      : modifies damroll by 10 for 6 hours
Spell: charm person   : for 3 hours
Spell: sanctuary      : for 0 hours
Spell: bless          : modifies savingspell by -4 for 43 hours
                      : modifies damroll by 4 for 43 hours
                      : modifies hitroll by 4 for 43 hours
Spell: armor          : modifies ac by -20 for 10 hours
Spell: shield         : modifies ac by -20 for 10 hours
Spell: spy            : for 9 hours
Spell: fly            : for 9 hours
Spell: drug use       : for 31 hours
Spell: detect invis   : for 10 hours
Spell: detect good    : for 10 hours
Spell: bribe          : for 52 hours
Spell: mounted        : for 57 hours

<442hp 391m 380mv> 22
l

Cabal skill happens
In your dreams, or what?
The white aura around your body fades.

<511hp 422m 425mv> 23
st
You wake and stand up.

<511hp 422m 425mv> 23
sheath
wi glimmering
use glimmering
You sheath your weapon.

<511hp 422m 425mv> 23 You hold a glimmering white staff in your hand.

<511hp 422m 425mv> 23 You brandish a glimmering white staff.
A Warlock is surrounded by a white aura.
You are surrounded by a white aura.
Your a glimmering white staff blazes bright and is gone.

<511hp 422m 425mv> 23
n
w
w
w
The edge of the Dragon Sea

[Exits: north south]

<511hp 422m 424mv> 23 Alas, you cannot go that way.

<511hp 422m 424mv> 23 Alas, you cannot go that way.

<511hp 422m 424mv> 23 Alas, you cannot go that way.

<511hp 422m 424mv> 23
n
n
The edge of the Dragon Sea

[Exits: north south]

<511hp 422m 423mv> 23
whe
A turn in the wilderness

[Exits: south west]

<511hp 422m 422mv> 23
w
w
[WARMASTER] controlled.  Players near you:
<PK>   Myrtaal       (WANTED)           A turn in the wilderness

<511hp 422m 422mv> 23
w
The end of a bridge

[Exits: east west]

<511hp 422m 421mv> 23
w
w
An unstable rope bridge over Dragon Sea

[Exits: east west]

<511hp 422m 420mv> 23 The beginnings to a bridge

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<511hp 422m 419mv> 23 A marshland

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
A street urchin is here, scavenging around.

<511hp 422m 418mv> 23
s
Outside the Gates

[Exits: north east south]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<511hp 422m 417mv> 23
s
The Northern Drawbridge of Miruvhor

[Exits: north south down]
(White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<511hp 422m 416mv> 23
whe
The Northern Common

[Exits: north east south west up]

<511hp 422m 415mv> 23
e
e
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Altar of Sirens
<PK>   Myrtaal       (WANTED)               The Northern Common

<511hp 422m 415mv> 23 Eastern Onileon Road

[Exits: east west]

<511hp 422m 414mv> 23
s
s
Eastern Onileon Road

[Exits: east south west]

<511hp 422m 413mv> 23
s
s
Northern Lunicant Lane

[Exits: north east south west]

<511hp 422m 412mv> 23
w
Northern Lunicant Lane

[Exits: north south]
A large brown rat is here, skittering across the street.
A large brown rat is here, skittering across the street.

<511hp 422m 411mv> 23
w
n
Northern Lunicant Lane

[Exits: north south]

<511hp 422m 410mv> 23
n
Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street here, sheets flapping in the breeze.

<511hp 422m 409mv> 23
u
Eastern Plaza

[Exits: north east south west]

<511hp 422m 408mv> 23 Central Common

[Exits: north east south west (down)]
     The official Tribunal Roll Call has been posted here.
     The Crimson Banner of the city of Miruvhor is here, enshrouded by fog.
     A fountain bearing the mark of a white triangle is here, trickling water.

<511hp 422m 407mv> 23
dd
Northern Plaza

[Exits: north east south west]
(Charmed) (Golden Aura) (White Aura) Leodinak's Knight Avatar stands here.
(Golden Aura) (Bright Aura)Leodinak is here.
A wealthy noble proudly strolls along the streets here.

<511hp 422m 406mv> 23 Temple Entrance

[Exits: south up]
An undead Fire Giant soldier patrols here, grunting to himself.
Viscount Surxys, Lord of the Crimson Fist keeps his fangs exposed.
(Golden Aura) (White Aura) An Acolyte of the Dark Temple stands here in meditation.

<511hp 422m 405mv> 23 Altar of Sirens

[Exits: down]
     A sacrificial pit lies here in waiting.
A Militia Relief Officer stands here offering water and lights to citizens
(Translucent) (White Aura) A ghastly looking healer is here offering his services.
A Militia Relief Officer turns towards you.
A Militia Relief Officer says 'Greetings, Myrtaal. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at you expecting a yes or no answer.

<511hp 422m 404mv> 23
d
They aren't here.

<511hp 422m 404mv> 23
s
Temple Entrance

[Exits: south up]
An undead Fire Giant soldier patrols here, grunting to himself.
Viscount Surxys, Lord of the Crimson Fist keeps his fangs exposed.
(Golden Aura) (White Aura) An Acolyte of the Dark Temple stands here in meditation.

<511hp 422m 403mv> 23
s
Northern Plaza

[Exits: north east south west]
(Charmed) (Golden Aura) (White Aura) Leodinak's Knight Avatar stands here.
(Golden Aura) (Bright Aura)Leodinak is here.
A wealthy noble proudly strolls along the streets here.

<511hp 422m 402mv> 23
Leodinak flies west.
Leodinak's Knight Avatar walks west.
Central Common

[Exits: north east south west (down)]
     The official Tribunal Roll Call has been posted here.
     The Crimson Banner of the city of Miruvhor is here, enshrouded by fog.
     A fountain bearing the mark of a white triangle is here, trickling water.

<511hp 422m 401mv> 23
y
They aren't here.

<511hp 422m 401mv> 23
n
Northern Plaza

[Exits: north east south west]
A wealthy noble proudly strolls along the streets here.

<511hp 422m 400mv> 23
e
w
Northeastern Plaza

[Exits: south west]

<511hp 422m 399mv> 23
w
Northern Plaza

[Exits: north east south west]
A wealthy noble proudly strolls along the streets here.

<511hp 422m 398mv> 23
whe
s
Northwestern Plaza

[Exits: east south]
(Charmed) (Golden Aura) (White Aura) Leodinak's Knight Avatar stands here.
(Golden Aura) (Bright Aura)Leodinak is here.
A seagull wheels overhead here.

<511hp 422m 397mv> 23
t

Leodinak brandishes a glimmering white staff.
Leodinak is surrounded by a white aura.
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Northwestern Plaza
<PK>   Myrtaal       (WANTED)               Northwestern Plaza

<511hp 422m 397mv> 23
n
Western Plaza

[Exits: north east south west]
(White Aura) Darden, the trainer, is here showing his swordplay.
Darden says 'Welcome, Myrtaal.  Do you wish my help in training you?'

<511hp 422m 396mv> 23
t
They aren't here.

<511hp 422m 396mv> 23 Northwestern Plaza

[Exits: east south]
(Charmed) (Golden Aura) (White Aura) Leodinak's Knight Avatar stands here.
(Golden Aura) (White Aura) (Bright Aura)Leodinak is here.
A seagull wheels overhead here.

<511hp 422m 395mv> 23 His feet aren't on the ground.

<511hp 422m 395mv> 23
dd
Leodinak yells 'helP! mmmyrtahhAl kiCKeD diRt iNtO mMy eyes!'
Leodinak is blinded by the dirt in his eyes!
You draw your weapon.
You wield 'Spyweev' the Heretic's Bane.
Your kicked dirt scratches Leodinak.
Leodinak has some small wounds and bruises.

Myrtaal: [===|===|==-|---]
<511hp 422m 395mv> 23
The Bone Bow of Anduin's rays miss you.
You dodge Leodinak's attack.
You dodge Leodinak's attack.
You dodge Leodinak's Knight Avatar's attack.
Leodinak's Knight Avatar's bladed onslaught misses you.
You parry Leodinak's Knight Avatar's attack.
You dodge Leodinak's Knight Avatar's attack.
Leodinak parries your attack.
As 'Spyweev' the Heretic's Bane makes contact with a gleaming steel staff, a cold light flashes.
The dark aura around a gleaming steel staff soaks up the light, without effect.
As 'Spyweev' the Heretic's Bane makes contact with a gleaming steel staff, a cold light flashes.
The dark aura around a gleaming steel staff soaks up the light, without effect.
With unnatural speed you strike at Leodinak's torso.
Your strike decimates Leodinak!
Leodinak parries your attack.
As 'Spyweev' the Heretic's Bane makes contact with a gleaming steel staff, a cold light flashes.
The dark aura around a gleaming steel staff soaks up the light, without effect.
As 'Spyweev' the Heretic's Bane makes contact with a gleaming steel staff, a cold light flashes.
The dark aura around a gleaming steel staff soaks up the light, without effect.
The runes on 'Spyweev' the Heretic's Bane squirm and glow.
Your vampiric touch hits Leodinak.
Leodinak's riposte injures a Warlock.
Leodinak's riposte injures a Warlock.
A Warlock's slash mauls Leodinak.
Leodinak has quite a few wounds.

Myrtaal: [===|===|===|---]
<554hp 422m 395mv> 23
Leodinak's kicked dirt misses you.
Leodinak has quite a few wounds.

Myrtaal: [===|===|===|---]
<554hp 422m 395mv> 23
Leodinak rubs the dirt out of his eyes.
Leodinak has quite a few wounds.

Myrtaal: [===|===|===|---]
<566hp 416m 425mv> 0
You dodge Leodinak's attack.
You dodge Leodinak's attack.
You block Leodinak's attack with your weapon.
You parry Leodinak's Knight Avatar's attack.
Luckily your feet aren't on the ground.
Leodinak dodges your attack.
Your faith LACERATES Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
With unnatural speed you strike at Leodinak's torso.
Your strike wounds Leodinak.
Your faith DISMEMBERS Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
'Spyweev' the Heretic's Bane emits a loud hum.
You failed to outline Leodinak in pink.
The runes on 'Spyweev' the Heretic's Bane squirm and glow.
Your vampiric touch hits Leodinak.
A Warlock's slash wounds Leodinak.
A Warlock's slash mauls Leodinak.
A Warlock sends Leodinak sprawling with a powerful bash.
A Warlock's bash maims Leodinak!
Leodinak has quite a few wounds.

Myrtaal: [===|===|===|---]
<608hp 416m 425mv> 0
c pl
Leodinak seems to be unaffected.
Leodinak has quite a few wounds.

Myrtaal: [===|===|===|---]
<608hp 386m 425mv> 0
l

The Bone Bow of Anduin's rays miss you.
Leodinak's punch injures you.
You block Leodinak's Knight Avatar's attack with your weapon.
You dodge Leodinak's Knight Avatar's attack.
Luckily your feet aren't on the ground.
Your faith LACERATES Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
With unnatural speed you strike at Leodinak's eyes.
Leodinak appears to be blinded.
Your strike grazes Leodinak.
A Warlock's slash mauls Leodinak.
A Warlock's slash wounds Leodinak.
Leodinak has quite a few wounds.

Myrtaal: [===|===|===|---]
<594hp 386m 425mv> 0 Northwestern Plaza
  The northern and western edges of the plaza here are lined with houses
of red brick, standing tall and proud above the renewed streets of Miruvhor.
The blue and black tiles of this place have been remade, no doubt a
testament to the large amounts of profit made by the nobles. Shouts and the
hubbub of daily life echo in from the east and south.

[Exits: east south]
(Golden Aura) (White Aura) (Bright Aura)Leodinak is here, fighting YOU!
(Charmed) (White Aura) a Warlock is here, fighting Leodinak.
(Charmed) (Golden Aura) (White Aura) Leodinak's Knight Avatar is here, fighting YOU!
A seagull wheels overhead here.
Leodinak has quite a few wounds.

Myrtaal: [===|===|===|---]
<594hp 386m 425mv> 0
c ic

You dodge Leodinak's attack.
You block Leodinak's attack with your weapon.
Leodinak's Knight Avatar's bladed onslaught grazes you.
Your faith DISMEMBERS Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
'Spyweev' the Heretic's Bane emits a loud hum.
You failed to outline Leodinak in pink.
'Spyweev' the Heretic's Bane burns Leodinak with corrosive acid.
Your acidic bite grazes Leodinak.
A Warlock's slash mauls Leodinak.
A Warlock falls flat on his face.
A Warlock's bash misses Leodinak.
Leodinak has some big nasty wounds and scratches.

Myrtaal: [===|===|===|---]
<586hp 386m 425mv> 0 Your iceball MANGLES Leodinak!
Your iceball LACERATES Leodinak's Knight Avatar!
A seagull yells 'Die! Myrtaal, you sorcerous dog!'
Your iceball MASSACRES a seagull!
Leodinak has some big nasty wounds and scratches.

Myrtaal: [===|===|===|---]
<586hp 361m 425mv> 0
The Bone Bow of Anduin's rays miss you.
You block Leodinak's attack with your weapon.
You block Leodinak's attack with your weapon.
You block Leodinak's attack with your weapon.
You block Leodinak's Knight Avatar's attack with your weapon.
Your faith MASSACRES Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
Leodinak dodges your attack.
Your strike misses Leodinak.
Leodinak dodges your attack.
The runes on 'Spyweev' the Heretic's Bane squirm and glow.
Your vampiric touch hits Leodinak.
You parry a seagull's attack.
A Warlock's slash mauls Leodinak.
Leodinak has some big nasty wounds and scratches.

Myrtaal: [===|===|===|=--]
<628hp 361m 425mv> 0
c ic
Your iceball MASSACRES Leodinak!
Your iceball MUTILATES Leodinak's Knight Avatar!
Your iceball MANGLES a seagull!
Leodinak looks pretty hurt.

Myrtaal: [===|===|===|=--]
<628hp 336m 425mv> 0
You parry Leodinak's attack.
Some poison barbed gauntlets gleam with lethal poison.
You feel momentarily ill, but it passes.
You block Leodinak's Knight Avatar's attack with your weapon.
Your faith DISMEMBERS Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
With unnatural speed you strike at Leodinak's eyes.
Your strike grazes Leodinak.
You dodge a seagull's attack.
A Warlock's slash mauls Leodinak.
Leodinak looks pretty hurt.

Myrtaal: [===|===|===|=--]
<628hp 336m 425mv> 0
c ic
Your iceball DISMEMBERS Leodinak!
Your iceball decimates Leodinak's Knight Avatar!
Your iceball DISMEMBERS a seagull!
Leodinak looks pretty hurt.

Myrtaal: [===|===|===|=--]
<628hp 311m 425mv> 0
The Bone Bow of Anduin's rays miss you.
You parry Leodinak's attack.
You dodge Leodinak's attack.
You dodge Leodinak's Knight Avatar's attack.
Leodinak's Knight Avatar tries to disarm you, but fails.
Your faith LACERATES Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
Leodinak has fled!
Leodinak flies south.
You block a seagull's attack with your weapon.
A seagull has quite a few wounds.

Myrtaal: [===|===|===|=--]
<628hp 311m 425mv> 0
fle
You flee from combat!
Western Plaza

[Exits: north east south west]
(White Aura) Darden, the trainer, is here showing his swordplay.
Darden says 'Welcome, a Warlock.  Do you wish my help in training you?'

<628hp 311m 424mv> 0
w
h
Western Seium Way

[Exits: north east south west]

<628hp 311m 423mv> 0
whe
They aren't here.

<628hp 311m 423mv> 0 [TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Southern Plaza
<PK>   Myrtaal       (WANTED)               Western Seium Way

<628hp 311m 423mv> 0
w
h
Western Seium Way

[Exits: east west]

<628hp 311m 422mv> 0
whe
They aren't here.

<628hp 311m 422mv> 0
w
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Southeastern Plaza
<PK>   Myrtaal       (WANTED)               Western Seium Way

<628hp 311m 422mv> 0 Beneath the Western Ramparts

[Exits: north east south (west) up]
(White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<628hp 311m 421mv> 0
whe
e
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Southeastern Plaza
<PK>   Myrtaal       (WANTED)               Beneath the Western Ramparts

<628hp 311m 421mv> 0
e
Western Seium Way

[Exits: east west]

<628hp 311m 420mv> 0
whe
Western Seium Way

[Exits: north east south west]

<628hp 311m 419mv> 0
e
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Southwestern Plaza
<PK>   Myrtaal       (WANTED)               Western Seium Way

<628hp 311m 419mv> 0
e
Western Plaza

[Exits: north east south west]
A seagull wheels overhead here.
(White Aura) Darden, the trainer, is here showing his swordplay.
Darden says 'Welcome, Myrtaal.  Do you wish my help in training you?'

<628hp 311m 418mv> 0 Leodinak flies in.
Cabal skill happens
Darden says 'I offer my services to you in training you.'
A seagull yells 'Myrtaal!  Now you die!'
You block a seagull's attack with your weapon.
A seagull has quite a few wounds.

Myrtaal: [===|===|===|=--]
<628hp 311m 418mv> 0
e
No way!  You are still fighting!
A seagull has quite a few wounds.

Myrtaal: [===|===|===|=--]
<628hp 311m 418mv> 0 No way!  You are still fighting!
A seagull has quite a few wounds.

Myrtaal: [===|===|===|=--]
<628hp 311m 418mv> 0 Leodinak flies north.
A seagull has quite a few wounds.

Myrtaal: [===|===|===|=--]
<628hp 311m 418mv> 0
fle

Your faith MASSACRES a seagull!
A seagull yells 'Help! I'm being attacked by a Warlock!'
A Warlock's slash LACERATES a seagull!
A Warlock's slash DISMEMBERS a seagull!
You parry a seagull's attack.
A Warlock's slash DISMEMBERS a seagull!
A Warlock's slash DISMEMBERS a seagull!
A seagull is DEAD!!
A seagull's head is shattered, and its brains splash all over you.

<628hp 311m 418mv> 0 You aren't fighting anyone.

<646hp 312m 425mv> 1
s
h
Southwestern Plaza

[Exits: north east]

<646hp 312m 424mv> 1
whe
They aren't here.

<646hp 312m 424mv> 1
n
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Northwestern Plaza
<PK>   Myrtaal       (WANTED)               Southwestern Plaza

<646hp 312m 424mv> 1
h
Western Plaza

[Exits: north east south west]
     The corpse of a seagull is lying here.
     The splattered brains of a seagull are lying here.
(White Aura) Darden, the trainer, is here showing his swordplay.
Darden says 'I offer my services to you in training you.'
Darden says 'I offer my services to you in training you.'

<646hp 312m 423mv> 1
whe
They aren't here.

<646hp 312m 423mv> 1 [TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Northern Plaza
<PK>   Myrtaal       (WANTED)               Western Plaza

<646hp 312m 423mv> 1
h
They aren't here.

<646hp 312m 423mv> 1
h
h
They aren't here.

<646hp 312m 423mv> 1 They aren't here.

<646hp 312m 423mv> 1
h
h
They aren't here.

<646hp 312m 423mv> 1
h
They aren't here.

<646hp 312m 423mv> 1
whe
They aren't here.
Darden says 'I can convert ten practice sessions into one training session.'

<646hp 312m 423mv> 1
h
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             Eastern Seium Way
<PK>   Myrtaal       (WANTED)               Western Plaza

<646hp 312m 423mv> 1
h
They aren't here.

<646hp 312m 423mv> 1
h
They aren't here.

<646hp 312m 423mv> 1
h
They aren't here.

<646hp 312m 423mv> 1
whe
They aren't here.

<646hp 312m 423mv> 1 [TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             The Miruvhor Wharf
<PK>   Myrtaal       (WANTED)               Western Plaza

<646hp 312m 423mv> 1
h

Cabal skill happens

Cabal skill happens

Cabal skill happens
They aren't here.

<646hp 312m 423mv> 1
whe
[TRIBUNAL] controlled.  Players near you:
<PK>  $Leodinak                             A Row of Boat Slips
<PK>   Myrtaal       (WANTED)               Western Plaza

<646hp 312m 423mv> 1
e
Central Common

[Exits: north east south west (down)]
     The official Tribunal Roll Call has been posted here.
     The Crimson Banner of the city of Miruvhor is here, enshrouded by fog.
     A fountain bearing the mark of a white triangle is here, trickling water.

<646hp 312m 422mv> 1
e
Eastern Plaza

[Exits: north east south west]

<646hp 312m 421mv> 1
whe
e
[TRIBUNAL] controlled.  Players near you:
<PK>   Myrtaal       (WANTED)               Eastern Plaza

<646hp 312m 421mv> 1
e
Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street here, sheets flapping in the breeze.

<646hp 312m 420mv> 1
e
Eastern Seium Way

[Exits: east west]

<646hp 312m 419mv> 1 Entrance to the Miruvhor Wharf

[Exits: north east south west up]
(White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<646hp 312m 418mv> 1
e
e
The Miruvhor Wharf

[Exits: north east west]
A stevedore is here, carting fish from the docks.
A stevedore is here, carting fish from the docks.

<646hp 312m 417mv> 1
e
e
e
The Miruvhor Wharf

[Exits: east south west]
A dockworker is here, loading ships for travel.
(White Aura) Xavier is here overseeing the loading and unloading of his smuggling ships.

<646hp 312m 416mv> 1 A Row of Boat Slips

[Exits: east west]
     A freighter bearing the moniker 'Castillans' is moored here.
     A few crates are here waiting to be loaded.
A dockworker is here, loading ships for travel.
A sneaky-looking swabbie looks around himself nervously.
A sneaky swabbie says 'Pst...hey, you!'
A sneaky swabbie looks around for any guards and inches closer to you.
A sneaky swabbie says 'Yeah, Myrtaal! I'm talking to you.'
A sneaky swabbie says 'Would you be interested in purchasing some top of the line goods?'
A sneaky swabbie awaits a yes or no answer.

<646hp 312m 415mv> 1 A Row of Boat Slips

[Exits: east west]
     A sloop marked with the name 'Glacier Bay' is tied to the pier here.
A dockworker is here, loading ships for travel.
A dockworker is here, loading ships for travel.

<646hp 312m 414mv> 1
e
Near Miruvhor's Piers

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<646hp 312m 413mv> 1
e
The Dragon Sea

[Exits: north east south west]

<646hp 312m 411mv> 1
whe
The Dragon Sea

[Exits: north east south west]

<646hp 312m 409mv> 1
n
n
[WARMASTER] controlled.  Players near you:
<PK>  $Leodinak                         The Dragon Sea
<PK>   Myrtaal       (WANTED)           The Dragon Sea

<646hp 312m 409mv> 1
n
Near Miruvhor's Piers

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<646hp 312m 407mv> 1
n
Alas, you cannot go that way.

<646hp 312m 407mv> 1
e
Alas, you cannot go that way.

<646hp 312m 407mv> 1
whe
Alas, you cannot go that way.

<646hp 312m 407mv> 1
j
The Dragon Sea

[Exits: north east south west]

<646hp 312m 405mv> 1 [WARMASTER] controlled.  Players near you:
<PK>   Myrtaal       (WANTED)           The Dragon Sea

<646hp 312m 405mv> 1
j
They aren't here.

<646hp 312m 405mv> 1 They aren't here.

<646hp 312m 405mv> 1
whe
[WARMASTER] controlled.  Players near you:
<PK>   Myrtaal       (WANTED)           The Dragon Sea

<646hp 312m 405mv> 1
y
They aren't here.

<646hp 312m 405mv> 1
n
n
The Dragon Sea

[Exits: north east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<646hp 312m 403mv> 1
n
The Dragon Sea

[Exits: north east south west]

<646hp 312m 401mv> 1
n
n
The Dragon Sea

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<646hp 312m 399mv> 1
n
n
The Dragon Sea

[Exits: north east south west]

<646hp 312m 397mv> 1 The Dragon Sea

[Exits: north east south west]

<646hp 312m 395mv> 1 The Dragon Sea

[Exits: north south]

<646hp 312m 393mv> 1 On a Broken Dock

[Exits: south west]

<646hp 312m 392mv> 1
whe
w
[WARMASTER] controlled.  Players near you:
<PK>  $Leodinak                         Outside a Barrier Wall
<PK>   Myrtaal       (WANTED)           On a Broken Dock

<646hp 312m 392mv> 1 On a Broken Dock

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
A weak looking dockhand stands here looking out for boats.

<646hp 312m 391mv> 1
n
Alas, you cannot go that way.

<646hp 312m 391mv> 1
w
On Choppy Waters

[Exits: north east west]
A Guardian of Exile stands tall.

<646hp 312m 390mv> 1
n
e
On Choppy Waters

[Exits: east south west]

<646hp 312m 388mv> 1
n
A Small Boat Ramp

[Exits: north west]
A Guardian of Exile stands tall.

<646hp 312m 387mv> 1
e
Outside a Barrier Wall

[Exits: east south west]
A Guardian of Exile stands tall.

<646hp 312m 386mv> 1
e
y
Outside a Barrier Wall

[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile walks in.

<646hp 312m 385mv> 1 At a Huge Iron Gate

[Exits: (north) west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
(Golden Aura) (White Aura) (Bright Aura)Leodinak is here, fighting a Gate Guard.
(Charmed) (Golden Aura) (White Aura) Leodinak's Knight Avatar is here, fighting a Gate Guard.
A Gate Guard is here, fighting Leodinak.

<646hp 312m 384mv> 1 Leodinak yells 'Die! mYRtaoaal, youh ssorcjeRouhhsSs Dogh!'
Leodinak looks very uncomfortable.
The Bone Bow of Anduin's rays miss you.
You block Leodinak's attack with your weapon.
Leodinak's rays hit you.
Leodinak looks pretty hurt.

Myrtaal: [===|===|===|=--]
<634hp 292m 384mv> 1
You parry Leodinak's attack.
You dodge Leodinak's attack.
You block Leodinak's attack with your weapon.
Leodinak's Knight Avatar's bladed onslaught decimates a Gate Guard!
Leodinak's Knight Avatar's bladed onslaught devastates a Gate Guard!
Leodinak's Knight Avatar's bladed onslaught devastates a Gate Guard!
Leodinak parries your attack.
Leodinak blocks your attack with his weapon.
A Warlock's slash mauls Leodinak.
A Warlock sends Leodinak sprawling with a powerful bash.
A Warlock's bash wounds Leodinak.
Leodinak's riposte decimates a Gate Guard!
Leodinak looks pretty hurt.

Myrtaal: [===|===|===|=--]
<634hp 292m 384mv> 1
c ic
Your iceball MANGLES Leodinak!
Your iceball LACERATES Leodinak's Knight Avatar!
Your iceball *** DEMOLISHES *** a Gate Guard!
Spies report Leodinak indoors near The Dragon Sea.
Your missile shield collapses.
You feel more self-confident.
A Warlock spills some items on the ground.
A Warlock stops following you.
Leodinak is in awful condition.

Myrtaal: [===|===|===|=--]
<645hp 257m 425mv> 2
Some Godforged Steel arrows digs into your flesh.
A projectile's pain scratches you.
The Bone Bow of Anduin's rays maul you.
You dodge Leodinak's attack.
You block Leodinak's attack with your weapon.
Leodinak's Knight Avatar's bladed onslaught devastates a Gate Guard!
Leodinak's Knight Avatar's bladed onslaught decimates a Gate Guard!
Leodinak's Knight Avatar trips a Gate Guard, sending him to the ground.
Leodinak's Knight Avatar's trip hits a Gate Guard.
Leodinak blocks your attack with his weapon.
Your strike misses Leodinak.
'Spyweev' the Heretic's Bane burns Leodinak with corrosive acid.
Your acidic bite scratches Leodinak.
Leodinak's riposte devastates a Gate Guard!
A Gate Guard is DEAD!!
A Gate Guard's heart is torn from his chest.
Leodinak gets 15 gold coins from the corpse of a Gate Guard.
Leodinak is in awful condition.

Myrtaal: [===|===|===|=--]
<621hp 257m 425mv> 2
c ic
Your iceball MANGLES Leodinak!
Your iceball MANGLES a Warlock!
Your iceball MASSACRES Leodinak's Knight Avatar!
Leodinak is in awful condition.

Myrtaal: [===|===|===|=--]
<621hp 232m 425mv> 2
You parry Leodinak's attack.
You block Leodinak's attack with your weapon.
Leodinak's rays wound you.
You block Leodinak's Knight Avatar's attack with your weapon.
You dodge Leodinak's Knight Avatar's attack.
Leodinak parries your attack.
Leodinak blocks your attack and attempts to strike at the brief opening.
Leodinak's riposte hits you.
Your faith DISMEMBERS Leodinak!
'Spyweev' the Heretic's Bane sears at Leodinak's soul as it cuts the flesh.
A Warlock sends Leodinak sprawling with a powerful bash.
A Warlock's bash MUTILATES Leodinak!
Leodinak is in awful condition.

Myrtaal: [===|===|===|---]
<595hp 232m 425mv> 2
c ic
Your iceball MANGLES Leodinak!
Leodinak is mortally wounded!!
Leodinak's Knight Avatar wanders off.
Your iceball DISMEMBERS a Warlock!
A Warlock has some small wounds and bruises.

Myrtaal: [===|===|===|---]
<595hp 207m 425mv> 2
Your faith LACERATES a Warlock!
A Warlock parries your attack.
You dodge a Warlock's attack.
You dodge a Warlock's attack.
A Warlock has some small wounds and bruises.

Myrtaal: [===|===|===|---]
<595hp 207m 425mv> 2
fle
You couldn't escape!
Your faith LACERATES a Warlock!
With unnatural speed you strike at a Warlock's torso.
Your strike mauls a Warlock.
A Warlock parries your attack.
The runes on 'Spyweev' the Heretic's Bane squirm and glow.
Your vampiric touch injures a Warlock.
'Spyweev' the Heretic's Bane burns a Warlock with corrosive acid.
Your acidic bite scratches a Warlock.
You parry a Warlock's attack.
You parry a Warlock's attack.
A Warlock has some small wounds and bruises.

Myrtaal: [===|===|===|=--]
<635hp 207m 425mv> 2
fle
You flee from combat!
Outside a Barrier Wall

[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.

<635hp 207m 424mv> 2
c inv
You fade out of existence.

<635hp 202m 424mv> 2
e
At a Huge Iron Gate

[Exits: (north) west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     The corpse of a Gate Guard is lying here.
     The torn-out heart of a Gate Guard is lying here.
     A pile of brown cloth lies crumpled on the floor.
     (Humming) A dagger forged with the souls of fallen friends lies here.
(Golden Aura) (White Aura) (Bright Aura)Leodinak is kneeling on the ground.
(White Aura) A Warlock stands here, practicing black magic.

<635hp 202m 423mv> 2
l leo
Before you stands a massive Ogre.  He stands a hovering nine feet tall
and is amassed by pure muscle from head to toe.  His upper arms are a
swollen bulk of muscle that appear as two bolders attached to his shoulders.
His forearms are a mirror image of his upper arms only a portion smaller.
His shoulders, which span a good six feet wide are covered by massive
pauldrons that only enhance the muscular features of this Ogre.  His torso
is covered by a battle worn Fullplate.  In the crevices of his armor you
notice the fine tone definition of his muscles as he moves about.  Firmly
attached around his waist is a belt laced in Mithril.  Shining flawlessly
upon his leggings are leg plates made from the finest Adamantium.  Etched in
these leg plates are a symbol that is unknown to your eyes.  His feet are
covered by a thick pair of Steel Boots.  As you give this Ogre a once more,
you notice a glowing tattoo upon his right forearm.  This tattoo is the
complete resemblance of Irumeru himself, a clear indicator of the nature of
this Ogre.  
He has travelled quite a lot.
Leodinak is in awful condition.

Leodinak is using:
<used as light>      (Glowing) an elven globe of light
<worn on finger>     (Invis) (Humming) a sapphire ring
<worn on finger>     the Ring of Abyss
<worn around neck>   (Glowing) (Humming) the Cloak of Moving Shadows
<worn around neck>   (Glowing) (Humming) the Amulet of Sanctity
<worn on head>       (Glowing) (Humming) the Crown of the Lunar Trinity
<worn on ear>        (Glowing) (Humming) a cobalt earring adorned with a tiamat's scale
<worn on torso>      (Glowing) (Humming) a set of titanium fullplate
<worn on arms>       (Glowing) (Humming) some poison barbed gauntlets
<worn on hands>      (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs>       Tiamat's Skin
<worn on feet>       (Glowing) (Humming) the void leggings
<worn about body>    the cloak of Righteousness
<worn about waist>   (Golden Aura) (Humming) a belt of white dragonhide
<worn around wrist>  (Humming) a broken terminator
<worn around wrist>  (Glowing) (Humming) a steel, cuffed bracer
<wielded>            (Humming) the Power Staff
<worn on face>       (Golden Aura) (Glowing) the Vanguard's Visor
<strung on back>     (Glowing) (Humming) the Bone Bow of Anduin
<in the quiver>      (12) some Godforged Steel arrows

<635hp 202m 423mv> 2
, Finally.
Myrtaal speaks in a low, mysterious voice, 'Finally.'

<635hp 202m 423mv> 2
grin
You grin evilly.

<635hp 202m 423mv> 2
who
[   Human    ] <PK> [MERCHANT] (Cartel [T]) Phorshula the Exalted Defender of Nature
[   Human    ] Otiorin the Savant
[   Ogre     ] <PK> [KNIGHT] ($) Sir Leodinak Krawleg the Holy Vengeance of Amaruil
[    Elf     ] Eli Meldro the Walking Scythe
[   H-Elf    ] Zun the Master of Snow
[50 Drow  Dkn] <PK> [sYNDICATE] (Cartel [E]) (WANTED) Myrtaal the Unholy Knight
[   Human    ] Virel the Overlord
[   Human    ] Gaelo Haisri the Healer
[   Avian    ] <PK> Jaiden Falsiir the Master of Invokation
Players matched: 9
There are 9 characters on, the most on since startup was 23.
The title of Master Questor of Aabahran is currently held by Myrtaal.
There are 1 contracts available to you.

<635hp 202m 423mv> 2
l
At a Huge Iron Gate
  Before you is a huge, rusted, iron gate preventing you from entering the
city.  It is solid so you can't see what is beyond.  You look for a way to
get in to get glimpse of such a chaotic place.  This iron gate seems quite
resistant. To try and push it open would be futile.

[Exits: (north) west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     The corpse of a Gate Guard is lying here.
     The torn-out heart of a Gate Guard is lying here.
     A pile of brown cloth lies crumpled on the floor.
     (Humming) A dagger forged with the souls of fallen friends lies here.
(Golden Aura) (White Aura) (Bright Aura)Leodinak is kneeling on the ground.
(White Aura) A Warlock stands here, practicing black magic.

<635hp 202m 423mv> 2
g talis back
wi talis
wi moon
wi sharpclaw
dual widow
put talis back
You get a demon-faced talisman from a sturdy backpack.

<635hp 202m 423mv> 2 You stop using a dark moonstone pendant.
You wear a demon-faced talisman around your neck.
'Spyweev' the Heretic's Bane is too heavy for you to wield.
You suddenly feel possessed by great evil.
A Guardian of Exile walks in.

<635hp 202m 423mv> 2 You stop using a demon-faced talisman.
You feel much better.
You wear a dark moonstone pendant around your neck.

<635hp 202m 423mv> 2 You wield sharpclaw.

<635hp 202m 423mv> 2 You wield 'Widow' the Hand of Faith in your off-hand.
You are hungry.

<649hp 201m 425mv> 3 You put a demon-faced talisman in a sturdy backpack.

<649hp 201m 425mv> 3
l
At a Huge Iron Gate
  Before you is a huge, rusted, iron gate preventing you from entering the
city.  It is solid so you can't see what is beyond.  You look for a way to
get in to get glimpse of such a chaotic place.  This iron gate seems quite
resistant. To try and push it open would be futile.

[Exits: (north) west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
     The corpse of a Gate Guard is lying here.
     The torn-out heart of a Gate Guard is lying here.
     A pile of brown cloth lies crumpled on the floor.
     (Humming) A dagger forged with the souls of fallen friends lies here.
A Guardian of Exile stands tall.
(Golden Aura) (White Aura) (Bright Aura)Leodinak is kneeling on the ground.
(White Aura) A Warlock stands here, practicing black magic.

<649hp 201m 425mv> 3
collect leod
Leodinak yells 'aAaaawaAhghghghgghHhhhhHhh!!!!'
You slice off Leodinak's head and place it in a bag.
Leodinak's headless body twitches violently.
Leodinak is DEAD!!
[sYNDICATE]: 'Myrtaal has claimed a bounty!'
You have gained 127 skulls in service of SYNDICATE.
[sYNDICATE]: '20 skulls have been directed to our coffers from Leodinak's bounty.'
You have gained 80 skulls in service of SYNDICATE.
You've received 0 gold, 0 items from the bounty and 3 items from the corpse.
As last signs of life fade from Leodinak's body you bury 'Widow' the Hand of Faith deep in the corpse and watch it feed.
Stuff happens



Anonymous poster hash: 413ef...4f6
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