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Hoping for some examples


Argo

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I was hoping if at all possible if people wouldn't mind me taking a gander at their character histories. I've never written one before so I was curious if you write it in the 1st person or not, length, format etc.

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Your history is:

Laelanis Zareerae assumed her position as Matron Mother of House Zareerae
at the age of 176, when she dispatched her mother with venom from a spider's
fangs.  After coming into power, Laelanis quickly furthered her associations
with the Great House Ghourden, offering servitude for protection from other
lesser Houses.  Over the next two centuries, relations with House Ghourden
had improved tremendously, with Laelanis ever playing the role of the
dutiful thrall to House Ghourden's Matron Mother.  Over this course of time,
however, Laelanis had begun work to fulfill the millenia-long plot laid out
by her ancestors to seize the power of a Great House.  Through the use of
House Ghourden's own slaves, she toppled the Great House in the dead of
night, reducing it to ash in but a few hours.  Immediately after, Laelanis
aligned herself with the Cartel of the surface world, strengthening her
newfound strangle hold on Xymerria's slave trade. 

 

Your purpose is:

Laelanis is a paragon of ambition and subtlety.  Her plots are many and
span ages.  Her rise to power, albeit swift in the eyes of the surface
races, was founded upon centuries of planning, even predating her birth.
Despite whispers that she has grown soft in her position, dealing with the
surface races in ways unfitting a drowess of her stature, there lies a dark
ambition in her whispers.  Some speak of a war she has yet to visit upon the
lesser races, of her desired dominion over all that walk the world.  She
pays these whispers little mind, for they serve their purpose.  Detracting
from her true aims, they blind her fiercest competitors to her schemes.
While they chases shadows left in the truths she presents as lies, she sets
her eyes on a different prize.  The ultimate Vassal of Lloth, she has taken
the preachings of Might, Ambition, Chaos, and Betrayal to heart.  Such is
the core of her being and her own singular purpose.  She seeks nothing else
than to slay her own Dark Queen, and take her place among the Demonweb Pits.

 

Your personality is:

Laelanis is the definition of drow ambition.  Everything she does is
centered on one of two things: The advancement of her place in drow society,
and above that pleasing Lloth.  Always, she fears the shadows.  Even within
Xymerria, especially within Xymerria, she sees her demise in every shadow.
As she knows better than most, pleasing the Spider Queen and failing her
have but a thin line between them.  If the jealousy and ambitions of her
fellow drow do not bring her death, surely it will come as Lloth becomes
bored with her pet.  And thus, she ever watches over her shoulder.  Trust,
in her eyes, is the weakness which brings death.  As such, she will never
tell a full truth.  This is not to say that all she speaks are lies.  She
knows that the best lies are always sprinkled with pieces of the truth. 

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The history editor has its own formatting tool, so I use that. I have also had histories written in the first person, so I doubt the perspective matters. For example:

 

Your history is:
I am designated Kasrilanivilandurmaz.  My kind do not have names, as
yours do.  Our designations indicate which portion of this universe we
observe, as Watchers of the Words. 
-
My kind, the Narysvalkexi, were created first among It's works.  Before
the universe itself took shape, It spoke us into existence, to serve as
Observers to propagate It's words throughout the Endless All.  Our duty has
always been this, and so it will remain until the ends of our days.  It was
in fulfilling this duty that the relevance of my story begins. 
-
As my designation implies, I observe the galaxy annotated
Kasridretijamunila, and all things that exist within this galaxy were my
duty to observe.  Every star is a star which I alone saw form.  Each life a
life which I alone laid eyes upon within its womb, its egg, or its seed.  In
fulfilling this duty, I caught my first glimpse of the great betrayal that
would befall my people.
-
To understand why this betrayal is such a monumental act, one must know
that It is revered among my people, not unlike your own, as a benevolent
God.  It is said to love unconditionally, and that the works of evil in this
universe are the acts of It That Destroys.  However, I observed the truth.
The Narysvalkexi, though unaging, were never intended to live forever.  We
are to be destroyed by what your races know as Demons.  But that is not the
full betrayal.  My kind believe Demons to be agents of It That Destroys.  In
a way, I suppose they are not incorrect. 
-
It That Destroys, however, is not what they believe.  It is not some
separate entity, nor anti-thesis to It That Creates.  No, they are one and
the same.  It That Creates put those creatures in this universe to bring
about the end.  When they destroy the Narysvalkexi, no new words will be
read.  Nothing new will come into existence, and the universe will drown in
silence until the last star fades into darkness.  That is the great
betrayal.  Our God has deemed us expendable.  All of us. 
-
This revelation was not enjoyed by the Seven, the first-spoken of the
Narysvalkexi which serve as our cultural leaders.  When I brought news of
this treachery to them, they deemed it heresy.  My wings were torn
unceremoniously from my back, and burned within the core-forge of
Jaraxinlaj, the First Star.  To prevent my death, so too was my flesh seared
and the wound cauterized.  I was then banished to this backwater world,where
I will spend the remainder of my life, until the end comes for me.  Without
my wings, I can no longer escape this world's atmosphere, nor fly among the
cosmos.  I died that day.  Only a husk remains, empty and wandering.

 

Your purpose is:
My purpose has been taken from me.  All that I am left with is hatred and
envy.  Somehow, I will find a way off of this world.  A way to return to the
cosmos.  And I will have my vengeance on the Seven for what they have
wrought. 

 

Your personality is:
The Narysvalkexi frown on individualism.  Our duties have no room for
such frivolence.  In exile, however, I have found one that resonates with
me.  I am envious.  I am loathing.  I am prone to fits of rage, and yet I
retain my wits through it all. 

Your achievements are:

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Rangoku Broggen (Neutral Warmaster Ogre restrung into Ettin)

History:

Many years ago a great plague struck the lands of Aabahran. Its

name unknown, the people later called it the Nameless. When the

creature struck, a great horde of wizards and necromancers followed

him. His army was great, but the mages worked hard to increase it

even further - the necromancers were raising all the creatures of

light that fell in the many battles and summoning many others from

different planes of existence to join them. In their attempts to

draw mindless creatures to aid the cause of the Nameless, they

initiated many experiments in mixing the bloodlines of different

strong, but not very intelligent and easily manipulated races, in

attempt to create the perfect soldier - ruthless, mindless,fearless

and capable. This is how it is said the lines of many of the evil

races began - orcs, goblins and even trolls were all successful

fruits of such experiments.

Not all experiments were a success though. Inexperienced, the mages'

first attempt was a bite too big for them - mixing the lines of the

strongest of races in the lands of Aabahran - ogres and giants, they

created a truly unruly abomination - a two headed giant with the

mind of a spoiled child and the strength of hundred men - the Ettins

quickly became the reason for most of the losses the forces of the

Nameless suffered - they fought more among their own ranks than

against the enemy. The mages tried to control them, but the split

mind of the creatures posed a challenge even for the most skilled

puppeteer. Eventually, the Nameless grew tired of them and slaughtered

most of the two-headed beasts. Those that escaped, hid in the deepest

of forests and caves, hoping their master would forget about them.

The Nameless cared little of his slaves anyway, and had matters more

important at his hands.

So the Ettins survived, with the largest group of them settling in a

forest south of the city of light - Val Miran. Still holding deep

grudges towards the other races they shared territories with, during

the time they served the Nameless, the years spent in the forest of

Drkshtyre has somewhat managed to calm their senses. Nowadays they

spend most of their time trying to figure out the nature of fire and

because it seems so difficult, they often prefer to eat their goblin

and orc meat raw.

Purpose:

Spending many years hunting different beasts, trying to light a fire,

and generally surviving, the two-headed giant Rangoku, knew there was

more to life than smashing orcs and goblins. Often he would see groups

of adventurers from the city of Val Miran, wiping the forest clean out

of oozes and then raiding their own settlements and hovels. He would

often wonder, how such much smaller creatures, like elves, faeries

and halflings are able to defeat the mighty Ettins. He knew he was a

strong fighter himself, one who has killed countless orcs, but still,

every time he would see such a party come crushing into his village,

he would hide and watch. He knew it has something to do with magic,

the thing he despises most, but that was not the whole story. Eventually

it became clear to him - Ettins lacked discipline and organization.

They lacked any real training and because of that, no matter their

size, they fell like fodder every time such a raiding party would

pay them a visit. He tried a few times to organise a proper defense

plan, but every time an elder male would come and beat him up, just

for the sake of it. Then some time later, heroes will come and kill

that same elder male. The same story would repeat itself every couple

of years and he felt extremely frustrating that there was nothing he

could do to protect his village, to fight back the aggressors. Being

as proud as he is, it wasn't an easy task to admit to himself that he

was weak and he needed to train. In order to defend his homeland, he

had to leave it and hope that it wouldn't perish by the time he would

come back strong enough to make a difference.

Personality:

Two heads are better than one - not in this case though. The two

headed giant, while a bit more intelligent than the average Ettin,

is still nothing more than an idiot, compared to an average human.

On top of that, the two heads are capable of independant thought

and each controls one side of the body. While that makes him extremely

alert and versed in fighting with two weapons, it also creates many

situations of conflict, where the two heads will argue and even punch

each other, despite them both sharing the sense of pain. Unlike the

typical ettin, Rangoku has no evil tendencies, though his savage

behavior can easily be mistaken for cruelty. The dominant head -

the right one called Rangoku - is aggressive and always looking for

trouble, often making fun of the other one. The left one on the other

hand, which bears the name Broggen, is somewhat more sensible and

diplomatic. They always strive for the same goals, but the purpose

behind those is always different - while Broggen wants to get stronger

so he can establish leadership over his tribe and teach them how to

organise their defences, Rangoku wants the same, but in order to

force himself as their leader and establish Tyranny and himself as

undesputed ruler of the Ettin, then destroy the city of Val Miran

which has been raiding their hovels for centuries.

The result of this split in their personality often leads to

unexpected results, which if favourable, are claimed as success

to Rangoku, but if negative are blamed on Broggen. The two sides

of the Ettin are constantly locked in a battle of wits, which

eventually degrades into a quarrel which then degrades into an

insult fest. More often than not though, Broggen manages to trick

Rangoku into doing things the way he wants them to be done, which

on the other hand makes the dominant side of the Ettin even more

furious.

The only thing that the two sides share a common opinion of is

magic - both Rangoku and Broggen despise it, ironically to the fact

that the whole Ettin race was created with its help. The crude

Ettin strives to destroy every source of it and everyone who wields

it, but he doesn't fail to recognise its power and often finds

himself in awe and even fear because of it.

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Caerka Vishwau knows little about what it means to be an avian.

She knows not who her parents were nor does she care.  As a baby

she was placed on the monastery steps in Val Miran and left in 

the care of the Brothers and Sisters there.  There was no note.

No clue as to where she had come from.  The monks attempted on

several occasions to ascertain the lineage of the young lady

in their care as the years went on.  All ventures to the tops of

all nearby mountain towns known to inhabit avians was fruitless.

 

Caerka had a deep desire to learn the ways of the monastery and

become a monk.  The request was an odd one, for the monastery

didn't have and had never permitted an avian amongst its ranks.

The Grand Mistress herself eventually handed down the decree that

Caerka was not to learn the art of advanced hand to hand combat.

Her reasoning was not to be trifled with and the decree was 

simply accepted.

 

As luck (or the ill fate of star crossed individuals) would have

it, there was a half elf trainee who was struck with Caerka's

beauty.  He often called her his Angel.  Late at night, he began

to train Caerka in the beginnings of hand to hand combat and

would often tease her, remarking his hands unworthy of touching

her lest his unworthy hands desecrate her.  For her part, Caerka

would often kiss his cheek and swear he dishonored his hands

too much.  

 

As luck is wont to do, it ran out.  The half elf did not show 

one night for a training session.  Rather than return to her

sleeping quarters with the rest of the Sisters, Caerka chose

to walk the grounds.  In the stables was where she found him,

passionately kissing a human female, both nearly naked.  She

spread her wings silently, her hands feeling like stone and ice,

tears brimming.  Quietly, so quietly, she glided over both of

them.  The humans eyes widened with fear and she made a muffled

noise into the mouth of her lover, attempting to push him off.

As the half-elf rolled to the side, Caerka's right hand, 

encased in a bright blue glow, plunged into her chest.  With

a great sucking sound, she ripped the human's heart out and

admired the work.  For his part, the half-elf fainted.

 

Caerka flew away from the monastery with the heart in her hand.

The rest, is well, as they say, history.

 

 

PURPOSE:

 

To create a friend who will always love her

and never disappoint her.

 

Since fleeing the monastic life style, Caerka has dedicated

herself to studies of epistemology and examing various

philosophies to understand the workings of the soul.

Her studies led her to the Dark Knight guild where she 

learned that the soul is not an object of reason, but of

faith and belief, a domain adhered to most strictly by

the mysterious powers of death.  

 

Ever since, Caerka has prayed over weapons in the Shrine

of Necropsy, hoping to please Lord of Necropsy, Morlhach,

to simply be one of his chosen in Aabahran.

 

PERSONALITY:  

 

Caerka has become slightly deranged from the betrayal of what

she saw as her pure and divinely inspired chaste love.  For

her, the half elf was the one.  That he was not true has 

caused Caerka to have an intense hatred towards half elves,

and by extension, elves and humans.  Oddly enough, Caerka

has a weak spot for drow and considers the females to be

sisters to herself and the males are possible love interests.

 

Her outlook on life in general is still a happy one because

she believes herself free of all outside interference.  Her

favorite past time when travelling is to play word games and

tease the way her group mates look at the world by forcing

them to question themselves.

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