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3D FL


Cephirus

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Bad first:

My cable modem is still awol, it should be up this Sat at which point I'll devote as much time as I can to the mud.

Good news:
1) After 3 weeks of arguments with local admin our ip troubles are cleared, our domain name troubles are cleared, and our webpage troubles are also cleared. So expect some updates to get this place up to shape in next weeks and put us back on a good track.

2) Since I've had nothing to do programming wise without internet access, I've started work on a side project that being a fully 3d driven version of FL which will run on Win 98 and up OS, support 3d acceleration etc. The ETA on that is next summer I belive, so far the skeleton is done, so is the input system, resource file handler, memory handler, custom font system and a visual command console (aka. quake console). 

When there is something to show (right now the render is in its infancy) I'll post some screen shots of interface as it gets developed.

Other then that, since I've been away for so long, post any problems you would like to fix (preferably in order of what you think is their importance) in this thread.

Viri.

 

 

I remember when Viri posted this, I was unbelievably excited, a shame it never happend :(

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Actually, him and Crypt did have a working roguelike game, what I believe this referenced. I forget what it was called. Don't think it was ever totally finished though.

 

Someone else may have more information, it was posted in one of the older forums.

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