sarduarkar Posted August 26, 2015 Report Share Posted August 26, 2015 Quick question: I'm guessing you do not keep trains/practices when you remort from adventurer class? Wondering if I should spend them all before I do so... Link to comment Share on other sites More sharing options...
Implementor Anume Posted August 26, 2015 Implementor Report Share Posted August 26, 2015 Spend all practices that you have as adventurer, if you spend trains, they get deducted later on. Practices won't be deducted, you'll get new ones with your new guild ranks. Link to comment Share on other sites More sharing options...
sarduarkar Posted August 26, 2015 Author Report Share Posted August 26, 2015 thank you, that answers my question. Link to comment Share on other sites More sharing options...
Enethier Posted August 26, 2015 Report Share Posted August 26, 2015 I don't normally do adventurers, because I hate leveling, but from what I remember... You lose everything except for the practices put into skills. So whatever skills you use practices on will keep that proficiency, but whatever practices and trains you had leftover reset back to their normal level 1 values. Whatever skills you practiced/trained as an adventurer will retain those values (so if you practiced/trained a skill to 80 as an adventurer, once you unlock that skill later it will automatically be at 80 again, without having to be practiced). Somebody correct me please, if I am wrong. Link to comment Share on other sites More sharing options...
kamikazi Posted August 27, 2015 Report Share Posted August 27, 2015 If that's the case, I will start going adventurer with all my chars. It means that you will get a lot of practices that you won't need to practice the things you have already practiced as an adventurer and it will allow you to buff on HP and Mana for example. Link to comment Share on other sites More sharing options...
Implementor Anume Posted August 27, 2015 Implementor Report Share Posted August 27, 2015 Will get you a total of maybe 20 hp more, yes. Link to comment Share on other sites More sharing options...
sarduarkar Posted August 27, 2015 Author Report Share Posted August 27, 2015 Well its a hit or miss. For example, as max roll for a drow is 25 normally, but only 23 as an adventurer. So the 20 extra hp is totally negated in that case.Plus its rare to actually save on 20 practices i believe. It's more likely 1.5 or 1 extra train you may save in the end. Link to comment Share on other sites More sharing options...
Evangelion Posted August 28, 2015 Report Share Posted August 28, 2015 True for drow, but in some cases the max roll for adventurer is higher than the class specific max roll for a race.That said, Anume nailed it - if you want to rank to 30 twice for an extra 20hp... Well, you go Glen Coco. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted August 28, 2015 Report Share Posted August 28, 2015 Adventurer allows you more time to lay the foundation for your RP. Its 20 hp advantage can be much higher depending on other factors such as wisdom and intelligence. As for max rolls, as Evangelion said some races roll higher for adventurer than certain classes, so you have to be prudent in your decision making. For instance; If your rolling a half elf monk(max 25) do not roll adventurer (max 23), likewise if rolling half drow bard(max 26) do not roll adventurer. And the second trip to level thirty passes in a blink at any rate because your character has skill levels and armor that should destroy most of the pre thirty ranking mobs. Good luck and have fun. Link to comment Share on other sites More sharing options...
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