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Baexyra and Desolus


Brofessor

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Desolus was deleted out of frustration due to my inability to link skill functionality together. Baexyra, while linear, is much easier to play. After reviewing logs I made a concession that I will worsen my matchup versus casters to pad my matchup vs melee. This is simply not how things worked out. Following the essay led me to many stalemated matchups, though I am sure a large portion of that is my inability to finish a fight. 

It wasn't a threat to delete, I removed my wares, and cabal left shortly after the fight. It wasn't an emotionally charged decision. Just a concession that I cannot approach this with a formula in my head because in the forsaken lands a2 + b2 does not = c2. That's all.

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  • Immortal

 

Something's rays MASSACRE you!
Someone's hunger MUTILATES you!
You dodge someone's attack.
Someone's life drain MUTILATES you!
You sure are BLEEDING!
Something sears your flesh with flames.
Someone's flaming bite hits you.
You sure are BLEEDING!
You can feel something dig into your body.
Someone's wrath injures you.
You sure are BLEEDING!
 
Someone's poison scratches you.
You fire from something and hit someone with no shots.
Something's pierce misses someone.
Your chill maims someone!
Your acidic bite devastates someone!
Your chill MUTILATES someone!
Someone's hunger MANGLES you!
You parry someone's attack.
You dodge someone's attack.
Someone's hunger MANGLES you!
Something sears your flesh with flames.
Someone's flaming bite grazes you.
You can feel something dig into your body.
Someone's wrath MUTILATES you!
 
 
Yes, very not viable.
 

 

 

Why did you edit out the other half of the first round?

 

The full round of combat you landed 100% of your blows while your opponent only landed 50%. That's a prettyy good showing if you ask me, and very viable.

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Any class with only 4 skills (i.e. dirt, up to third attack) and decked can do that to any unprepared opponent. It's difficult to deduce what actually happened during the battle just from one and a half rounds. 

 

Essays are only a guideline imho. They are quite vague and should be. I think we should all be learning how to go further based of our own experiences. I took many brutal deaths (and still do) only to learn and later roll a slightly stronger warrior.

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You are blind without sanc or protection (it looks like). He probably had both and may not have been blind. Get your protections up! In this round:

 

Someone's poison scratches you.
You fire from something and hit someone with no shots.
Something's pierce misses someone.
Your chill maims someone!
Your acidic bite devastates someone!
Your chill MUTILATES someone!
Someone's hunger MANGLES you!
You parry someone's attack.
You dodge someone's attack.
Someone's hunger MANGLES you!
Something sears your flesh with flames.
Someone's flaming bite grazes you.
You can feel something dig into your body.
Someone's wrath MUTILATES you!

If that happened every round, you'd have a good chance of winning, even being blind, no sanc, and no protection. ;p

 

 

Wow. Sounds pretty OP to me lol

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Alright, so I've faced you across multiple characters and here are some thoughts.

 

1) You were by no means weak on either character. Easily among the top half in terms of difficulty of people I've faced since I've been back (I don't believe for a second that you are new :P). I struggled quite a bit while facing you on MANY occassions.

 

2) Your CLERIC: by the end, you got extremely good with this class. Yes, it is true you should not be able to stand and win against a full melee class in straight combat. But with steel wall, path, haste, and other spells.... you were pretty damn lethal. Add in cure critical and you would easily come out ahead with simple heal dance. I've seen you take down top tier players and definitely possed a threat to all my characters as well.

 

3) Your WARRIOR: Yes, warrior melee prowess is definitely up there. You proved it to me many of times while we fought. I never even got close to being a danger to you on some of my melee oriented characters (to the point you had time to emote laughs and conversation while I was fully focused on trying to bring you down). Ogre regeneration was OP to the point you were literally immortal when we fought (luckily it comes with the weakness to poison/drain and magic vuln that seems to have lead to your loss there).

 

4) Your comment about loosing to bard/ninja/etc: I think what you're looking for is one class + eq set that will equal instant domination. Such will/should never be the case. Honestly, some of the biggest fears for the classes you listed is warrior. Straight up, warrior > bard/ninja if all things are even. Plus the fact that you can giant bash is a scary thing to said opponents. Under certain conditions, they can gain advantage over a warrior which is what you seem to have witnessed. A decked hasted doublesheath ninja can have insane damage output potential. In the scenario where they have you strangled/blinded/poisoned, the advantage shifts away from the ogre warrior to the ninja. If the ninja can chase well, it is a very scary situation.

 

Pretty sure you were NOT sanc'd. During holloween madness, I was decked with 100 hit/dam and never got above MASSACRES through sanc hitting peoples vuln. The ninja likely has half that so pretty sure your sanc dropped somewhere there.

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It isn't so much domination across the board, but a predictable pattern based on variables I can control.
 

Also they are not edited, they where just pulled out of my buffer for the sake of copy and paste. And my sanctuary did not drop, PK start to finish happened in maybe 4 ticks? Again I dont have the log, I would ask Demokles to put it up if they have it. 

Regardless im not going to be branching into other classes any time remotely soon. I have a firm grip as the cleric, but it seems what I have taken in by reading essays didn't come across how it was meant. So I am going to try to just test as much as possible, and apply the tactics that get the best results. 

 

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Different strokes for different folks. Essays IMO are blah. Tactics are forever always changing depending upon many variables. Because such and such fights this way and can win, doesnt mean that your slightly different approach will not work. There are a ton of ways to come out on top, unless you are battling your ultimate bane. Without a log of the fight, we cannot give any information on mistakes or future ideas on what should have been done in any given situation. No one answer is correct.

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OK I don't actively play any more - but I lurk.  I remember having a similar conversation to this with someone years ago - and dug out my response from back then.  I think its still accurate IMO.

 

"In FL a lot of Evils just hold the cards, because its more "fun" for most people to "win", then it is for them to "lose" due to their characters RP. I put all that in inverted commas because I really think the idea of "winning" and "losing" are things that shouldn't really exist in the MUD. From my POV a supreme evil character who has the chance to dominate, but who the Player allows to lose due to a character flaw, being betrayed from within, or other typical fantasy storylines has "won" more than someone who PKs the playerbase for a few months, then gets bored and deletes or moves on to another project"

 

FL is about the journey - ultimately nobody gets to win long term.  If you are trying to win FL then you are already approaching it from the wrong angle.  You'll win some fights, you'll lose others - Its all part of the journey, and a well RP'd character should be its own reward.

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