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death timer


KRins

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I know there is the whole ghost period after you die, but I think it would be interesting to not allow a person to kill a person multiple times over a certain period...cause my god it will kill the confidence. Especially when the reason they come back is not your fault at all.

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yeah I guess you're right, but its pretty busted that stuff like people getting killed cause they were weak from fighting you or cause they got wanted for killing you, things completely outside of your control, gets you repimp slapped by someone who is widely held as a dominant player.

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Guest emp_newb

Yea, I can remember my first few times romping with the big boys. Would bounce from Narnokles, to Ithamar, to Xequilant, to that Knight ogre around the same time period, as well as Grunge. Not to mention the ones that beat me, but no so horribly I just went omfg that was alot of damage. Just learn to run, learn to hide, learn to equip. Those are three of the best skills you could ever hope to learn while playing fl.

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Heh. Multikilling doesn't teach you how to reequip because most of the time they kill you before you have more than 2 or 3 pieces of eq. :-p

I don't like multikilling. You should kill someone over and over in HALO 2 or Hack n' slash but in an RP enviroment I think death should be more serious than that.

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There are always perfectly acceptable viewpoints for multikilling, for anyone, unless they choose to RP that it's wrong. If I get killed, and I don't want to get killed again, I log off. If I choose to stay around and gather EQ, I fully expect to be attacked by my attacker as soon as my ghost status falls. Because I know once I'm suitably equipped, I'm going to go back for another shot, and if somehow I should grab an advantage (catching my previous killer engaged with a mob) or something similar, I'm going to use that advantage. From the attackers PoV, it's quite obvious; if he's killed me, and I stay online, why wouldn't he expect me to seek revenge?

Of course, it all depends on the circumstances. I will never multikill someone who is obviously quite new, even if they start mouthing off, because it's not enjoyable for newer players who are struggling to get to grips with things. They'll just get frustrated and quit. However, if there is a plausible RP reason (Cabal warfare, or those characters that are often among your arch nemesis') I will multikill within reason. Or, try to at least. Cabal warfare speaks for itself. But you always have those non-cabal fights with people on a regular basis. Not just random killing, but one of you has annoyed each other in some way, and you fight a lot. You know he's going to re-equip and come back for another shot - do you want to risk dieing after you've killed him?

Again, there are sometimes you might not, and you certaintly can't ignore the RP for not multikilling, because sometimes it's definately more rewarding if you can roleplay with them. But sometimes, multikilling is like getting full-looted; it's part of the MUD, and often if you show mercy to someone, they won't always return the favour.

And by multikilling, I mean maybe killing them another one time after they've died once, maybe another time in really extreme cases. I don't mean incessant life-taking. Although people should really log if they are dieing a lot, a problem I have. I just don't know when to quit when I've been killed two, three times or something.

Dey

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