Implementor Erelei Posted May 24, 2016 Implementor Report Share Posted May 24, 2016 A change log has been posted at http://theforsakenlands.com/community/index.php?/changes/ Discuss below. Link to comment Share on other sites More sharing options...
FatMike Posted May 24, 2016 Report Share Posted May 24, 2016 Haven't been back long enough to know what impact these will have but it is damn nice to know the place is still up and running and being improved! Link to comment Share on other sites More sharing options...
f0xx Posted May 24, 2016 Report Share Posted May 24, 2016 Gladiators cant smoke herbs now? That seems like a big nerf. Link to comment Share on other sites More sharing options...
Trick Posted May 24, 2016 Report Share Posted May 24, 2016 Only for the aspect of flight, I feel. Now they can't get flight outside of the winged sandals or those new mitts, but you also can't get trip locked anymore either SO... We'll see how big it is. Link to comment Share on other sites More sharing options...
f0xx Posted May 24, 2016 Report Share Posted May 24, 2016 The trip avoidance used to work only for the small size/high dex races. I guess that got changed? Also, we know flight is needed for stuff other than just trip avoidance. And that's not all herbs are used for. There's armor, bless (mind you, out of all cabal healers, WM's doesn't give the nice bless), stone skin, frenzy, slow, detect invis (because that cabal skill is absurdly expensive). I feel that nerf is not needed. Link to comment Share on other sites More sharing options...
tassinvegeta Posted May 25, 2016 Report Share Posted May 25, 2016 Love the bug fixes. Some of them were a thorn in my side for awhile. + 1 to both Glad changes + 2 for Watcher changes Link to comment Share on other sites More sharing options...
Trick Posted May 25, 2016 Report Share Posted May 25, 2016 13 hours ago, f0xx said: The trip avoidance used to work only for the small size/high dex races. I guess that got changed? Also, we know flight is needed for stuff other than just trip avoidance. And that's not all herbs are used for. There's armor, bless (mind you, out of all cabal healers, WM's doesn't give the nice bless), stone skin, frenzy, slow, detect invis (because that cabal skill is absurdly expensive). I feel that nerf is not needed. My opinion - I don't think its that big of a deal right NOW, but as the PBase starts making use of the spell forged items, then I can foresee this nerf really hurting them. Herbs, after all, are a NATURAL source of these magical affects. I can see both points. Link to comment Share on other sites More sharing options...
Chesta6384 Posted May 25, 2016 Report Share Posted May 25, 2016 Glads don't need flight to travel on air nor do they need detect invisible. A gladiator has plenty of skills that make the rest not needed. I never had herbs as Rompkei. Link to comment Share on other sites More sharing options...
Implementor Anume Posted May 25, 2016 Implementor Report Share Posted May 25, 2016 So, to get something productive out of Foxx post: 1) please look at cp cost for glad detect invis skill 2) please look at why cabal healer of WM does not give usual cabal bless Thanks, Foxx, we'll check into it. :-P 2 Link to comment Share on other sites More sharing options...
kamikazi Posted May 25, 2016 Report Share Posted May 25, 2016 2 hours ago, Anume said: So, to get something productive out of Foxx post: 1) please look at cp cost for glad detect invis skill 2) please look at why cabal healer of WM does not give usual cabal bless Thanks, Foxx, we'll check into it. :-P Liar! Link to comment Share on other sites More sharing options...
mya Posted May 25, 2016 Report Share Posted May 25, 2016 5 hours ago, Chesta6384 said: Glads don't need flight to travel on air nor do they need detect invisible. A gladiator has plenty of skills that make the rest not needed. I never had herbs as Rompkei. My dreams of summon to air massacres crushed... Anyone ever considered giving Paladins shield bash? Might be interesting. "Mobs with ACT flags (warrior, no_wander, undead, etc) have been made a little bit smarter. Class specific spells will only be cast versus classes where it matters. " Can they be made to check for Silence, blasphemy, Headbutt, Uppercut? If not full silence for balance reason, perhaps at least a % fail on casting. Like I silence/whatever the mistress of magic, and she fails 50% of the spells with an informative emote for consistence. "So and so struggles with her spell and fails." Can gladiators use pills? Link to comment Share on other sites More sharing options...
Atticus Posted May 26, 2016 Report Share Posted May 26, 2016 Shield lore needed another nerf? whats the upside now of the lore? Link to comment Share on other sites More sharing options...
f0xx Posted May 26, 2016 Report Share Posted May 26, 2016 18 hours ago, Chesta6384 said: Glads don't need flight to travel on air nor do they need detect invisible. A gladiator has plenty of skills that make the rest not needed. I never had herbs as Rompkei. Lets be realistic mate, if you move on terrain you need flight for (without flight), you are going to: 1) move very slowly because it fails often even when mastered (which might be changed now); 2) run out of mana very fast, because it takes A LOT of mana every single time you move a room The whole idea that WM's cabal skills cost mana is quite silly IMO. I've said these before a few times. A fire giant has like what, 400 mana at pinnacle? He regens like 20. Making a cabal whose members are going to be low mana pool/low mana regen races depend on mana for their skills is bad design really. That being said, playing a Gladiator you are already preventing yourself from using 2 very important consumables - nymph hearts and protection. And now they can't use herbs too. If you are going to take away so many consumables from them, it's only fair to give them something back. 18 hours ago, Anume said: So, to get something productive out of Foxx post: 1) please look at cp cost for glad detect invis skill 2) please look at why cabal healer of WM does not give usual cabal bless Thanks, Foxx, we'll check into it. :-P I like that format too. I will add some more: A post on prayer from two years go. Link to comment Share on other sites More sharing options...
kamikazi Posted May 26, 2016 Report Share Posted May 26, 2016 12 hours ago, Atticus said: Shield lore needed another nerf? whats the upside now of the lore? They just saw me doing pretty good with it and decided to mess it all up, ahahaha Word Link to comment Share on other sites More sharing options...
Implementor Anume Posted May 26, 2016 Implementor Report Share Posted May 26, 2016 The change to shield lore is small and mainly in effect when you are blind. Reason for the change: logs that were submitted of blinded and disarmed shield warriors who did not get hit by melee attacks anyway. Link to comment Share on other sites More sharing options...
kamikazi Posted May 26, 2016 Report Share Posted May 26, 2016 What about logs of my feral shield warrior with 105 parry 110 shield block and 105 dodge, wearing a weapon and a shield, not hitting once a certain dwarf bard and the bard kicking the crap out of me? I am confused, but I am GOING to start logging one of these days and then we'll see if you guys would believe me at least once. Link to comment Share on other sites More sharing options...
Implementor Anume Posted May 26, 2016 Implementor Report Share Posted May 26, 2016 dwarves have already been disallowed as a bard selection... (so no new ones. Existing ones won't be influenced) 1 Link to comment Share on other sites More sharing options...
Atticus Posted May 26, 2016 Report Share Posted May 26, 2016 So auto shield bash, cancels third and fourth attack, autonshield bash doesn't proc debuffs. Manual now has been made harder to land. Before other debuffs were taken away from manual shield bash. Now while blinded you might as well not have a shield. Shield lore has been tweaked: Better off taking power grip. Kthx bai Link to comment Share on other sites More sharing options...
Trick Posted May 26, 2016 Report Share Posted May 26, 2016 (edited) I don't understand the blind change.. Can someone explain why that was changed? Edited May 26, 2016 by Trick Link to comment Share on other sites More sharing options...
Implementor Anume Posted May 26, 2016 Implementor Report Share Posted May 26, 2016 A shield warrior will still defend better than another warrior when blinded. They just will also get hit now from time to time while before they would not. If you are disarmed and blinded you should get hit. Link to comment Share on other sites More sharing options...
Atticus Posted May 26, 2016 Report Share Posted May 26, 2016 And making manual shield bash harder to hit? Auto shield bash less chance to proc? Cool I can defend but no real damage output, so yeah I'd why it keeps getting nerfed in that respect Link to comment Share on other sites More sharing options...
Implementor Erelei Posted May 26, 2016 Author Implementor Report Share Posted May 26, 2016 No where does it say manual_shield bash is harder to land. It just said some effects were reduced in duration. Link to comment Share on other sites More sharing options...
Zhurong Posted May 26, 2016 Report Share Posted May 26, 2016 If any of the logs were in reference to fighting Pew, he had at least -400 to -450 ac as well. Quite a bit for a warrior. Also helped the defenses. I will also say this, using low weight shields gives you "grazes" and "hits" to enemies with sanctuary, all the while taking third and fourth attack away. With no debuffs, I might add. A heavier shield does ok damage with auto shield bash, no debuffs, takes away third and fourth attack, but does not nearly equal the damage of the potential third or fourth attacks (maybe more). You lose a bow slot. So you lose 2 attacks and a bow. The bows, even with the low weight shield dont get deflected too often. Shield warriors were cool, but have seem useless in all regards anymore. Absolutely none of the small raced warriors would benefit from shield bash lore at all. Two attacks plus a graze isnt going to win any fights. You may survive long enough to escape, but you are never viable in fighting. Link to comment Share on other sites More sharing options...
mya Posted May 26, 2016 Report Share Posted May 26, 2016 6 hours ago, Atticus said: So auto shield bash, cancels third and fourth attack, autonshield bash doesn't proc debuffs. Manual now has been made harder to land. Before other debuffs were taken away from manual shield bash. Now while blinded you might as well not have a shield. Shield lore has been tweaked: Better off taking power grip. Kthx bai I never understood the advantage of being a shield master with a shield vs dual wielding as a warrior, since dual wield literally doubles your damage output. Not that it isn't a great implementation. I loved my shield master warrior, but a halfling shield warrior will have a bit of a difficulty to come on top of a giant one. But I digress, I wish to speak of power grip. I'm under the assumption that it's yet to be changed, and I got an idea for the suckiest of lores. Why don't we have Warrior power grip also deflect arrows and also give swing. While not discussing what it does now, it would become a hard counter to rangers (Polearm) and be a small aid vs some classes while not being op. Speaking of Link to comment Share on other sites More sharing options...
Atticus Posted May 27, 2016 Report Share Posted May 27, 2016 Reduced modifiers of affects caused by manual shield bash. Sorry, modifiers. It was the last tweaking that made shield bash hit less. I just don't see how it's still getting nerfed, while whip and weapon seize remain untouched. I'm not reading all those logs of shield warriors destroying the pbase though. Link to comment Share on other sites More sharing options...
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