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Pinned Rare Counts

We've had it this way before. We stepped away from it.

I don't mind 2-3 Nexus member/veterans trying to take down someone like Ashuga (which already happens, and there is even a log of it), but in reality, it will be more like, 2-3 high ranked Tribunals ganging that watcher inductee thief.

Edited

1 minute ago, Ambroas said:

I asked this question multiple times on the other thread but never got a response so I'm still curious, why even have a rare count?

  • To preserve rarity in FL.
  • To have rares actually MEAN something when you have them.
  • To reward players who spend time in the game.
  • To give options and encourage difference between the EQ of several characters.

I would like to see rares easier for a single person to attain. I understand some unique or really rare items being difficult and taking a party to get but there are a bunch of rare items I could never get alone. Since Mindflayer isn't playing I don't have a single friend to play with and there isn't enough folks interested to go find them at any given time.

As far as 1v1... I think in cabal warfare it should be fine to do 2v1. However, folks will cry.

@Morlhach  Thank you so much for answering, that's been bothering me.

1 minute ago, f0xx said:

We've had it this way before. We stepped away from it.

When did we have it? I remember vaguely when Watcher was given the OK to gang the shit out of Tribunal, but that wasn't MUD wide.

Having PK restrictions because players might leave or whine (in a PK enforced MUD) is really daunting. Of course, this is specifically MY very own opinion (it does not reflect the staff) and I've always been a heavy PKer.

Just now, Zavero said:

I would like to see rares easier for a single person to attain. I understand some unique or really rare items being difficult and taking a party to get but there are a bunch of rare items I could never get alone. Since Mindflayer isn't playing I don't have a single friend to play with and there isn't enough folks interested to go find them at any given time.

As far as 1v1... I think in cabal warfare it should be fine to do 2v1. However, folks will cry.

wait, what area cant you get to? 

Ive had groups lately from gear to desolation..

'I agree completely with the ganging thing. If you can't bring someone down get numbers. I'm not ashamed to say we did that to Martineus (sp? sorry) more then once with our Watchers. 

That being said - I think my idea was less about circulation as about power spikes. When someone is DEEEEECCKKKED it can be very hard to bring them down. I can remember killing Masokant ONCE in all of our fights..

I think we've just gotten a bit soft, but I also think the spike between what was normal back when ganging was fun and what is normal now is much bigger. 

A difference person in 'normal' armor against somone with 2+ spell level and 30,000 consumables is much larger now.

1 minute ago, Morlhach said:

When did we have it? I remember vaguely when Watcher was given the OK to gang the shit out of Tribunal, but that wasn't MUD wide.

Having PK restrictions because players might leave or whine (in a PK enforced MUD) is really daunting. Of course, this is specifically MY very own opinion (it does not reflect the staff) and I've always been a heavy PKer.

Ganging creates an extremely negative and unfriendly environment in which it is hard to guarantee some sort of fairness.

"The old times" are one of those things where people feel nostalgic about, but in reality, noone would want to play in such an environment (unless of course  you have a nice OOC circle and can outnumber the opposition most of the time). It creates a lot of incentive for OOC.

Also, when was ganging forbidden? I know it is forbidden only for qthings, and frowned upon if you are playing a strong character yourself. And that's how it should stay IMO.

Are you a neutral or good? Only interaction I've had with folks is death. That isn't really the issue. I don't have the time to go to gear or desolation. I have time to play an hour or two realistically. I play more but it isn't time I can devote, I could have to log off at any time.

That's my problem though. I know I'm not the only one...?

Couple things regarding the "gang rule":

  1. We have a way to protect against losing everything from a gang. Log in to seeing 3+ of your enemies? Get Life Insurance.

  2. The are VERY few characters that are that strong. I can count three characters that are at the point where 1v1 doesn't really cut it. 

  3. The players that are strong enough to warrant a gang are dedicated, veteran players that aren't going to quit FL over that one death. 

 

I'm not saying Tribunal should gang a Watcher inductee. That is still very much uncool, but Raynald? Gang'em. Ashuga? Gang'em. Belderon? Gang'em. These players are not going to go down to 1v1 unless they make a mistake or get too arrogant. Which happens, it does, but not before they have killed someone 10+ times. Ganging should be allowed. 100% allowed.

Just now, Trick said:

Ganging should be allowed. 100% allowed.

It is allowed.

No it isn't. There might not be a hard rule saying "Don't do it.", but IMMs punish people who do it. I can't tell you how many times I've lost CPs for someone unintentionally "tagging/ganging" someone when they were running from me. Across MULTIPLE cabals.

I think limiting PK hurts RP more than it does PK.  The OOC forces are strong when someone has tried to kill you multiple times, your character hates them and you have to sit back and watch them fight someone else without being able to lay a finger on them even if it goes against your RP. 

Our playerbase is (mostly) made up of mature adults right?  So why not have a soft rule in place that more than 1v1 in an organized fashion can be allowed only if:

You are at war

Your character has a reason to want them dead on a personal level (they killed them, a friend, robbed them etc...)

Your character needs the help to kill them

I realize OOC chat can play a part but that always will and a good thing for the game shouldn't be restricted due to something that can't be controlled.  The only issue I see is if you end up with a team of people who all don't need help to kill someone and they're chasing them down together.  In that situation while it is OOC and does restrict RP/PK I'd say IMMs would be right to step in.  Also the playerbase can handle this somewhat as well, if you see someone being ganged you can help or if someone else jumps your target you can both end up driving them away or killing them for different reasons then continue your battle.

Yes, because you shouldn't be ganging. It's less skilled players that should be allowed to gang. Not players like, you, Zrothum, Chesta, Khaede and so on.

I mean, does a player of your calibre even enjoy the game when he is ganging? I know I wouldn't gang even if it is not frowned upon. I want this game to be as fair as possible. Even if the other character is much stronger than me, I will try to improve myself. Not bring more homies to fight him.

Zrothum is still around?

Then don't gang? I know I won't do it, but I can understand if others need to. You're worried about the top PKers ganging ones that aren't that good and I appreciate that concern, but just like you said, we wont.

2 minutes ago, Trick said:

Then don't gang? I know I won't do it, but I can understand if others need to. You're worried about the top PKers ganging ones that aren't that good and I appreciate that concern, but just like you said, we wont.

Just curious, what about unorganized ganging? If you were in a cabal war with someone who fled the area and was attacked by another person would you ask them to leave, back off, assist the first target to drive off the attacker, continue trying to kill them or do something else entirely?

Edited

Just now, Trick said:

You're worried about the top PKers ganging ones that aren't that good and I appreciate that concern, but just like you said, we wont.

You might not do it, but knowing our history and players, that's a very naive thing to say.

I don't want this game to turn into "whoever has the bigger OOC ring wins".

Edited

I would back off if I knew it was happening. The only time, currently, that I would "gang", is if I was fighting someone for a while and my opponent tried to attack someone else in order to change targets. 

I have helped my cabal enemies fight off a third party before, though.

Edited

So rare counts? :search: