Anonymous Posted June 19, 2016 Report Share Posted June 19, 2016 Preface: I wanted to pick a fight with a Warmaster. He wouldn't come out from behind his Titan, so I decided to kill the Titan. Probably not the smartest idea.. but he eventually came out to say hi. An overgrown path You are on a faint dirt path, which has been almost completely wiped out with time. Numerous types of vegetation grows upon and around the walking area. A faint fragrance from flowers nearby catches your attention. [Exits: south west] (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (White Aura) A wraith overlooks its surroundings while protecting its master. c prot You feel aligned with darkness. scan w You scan west. *** Range 1 (west) *** (Charmed) (White Aura) A mummy shambles around with its master. An impish looking halfling is here, running away. *** Range 2 (west) *** An enormous man stands here covered in blood. w A cove [Exits: north east west] A large wooden board hangs on the nail here. (Charmed) (White Aura) A mummy shambles around with its master. An impish looking halfling is here, running away. A stone golem flies in. A flesh golem flies in. A wraith flies in. scan n You scan north. *** Range 1 (north) *** Towering far above the treeline a Titan stands here. The Warmaster altar stands here. where The Ford is [WARMASTER] controlled. Players near you: <PK> Ruatihd A cove w The Battlefield Surgeon's Tent [Exits: east] An enormous man stands here covered in blood. A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. where [WARMASTER] is [WARMASTER] controlled. Players near you: <PK> Karishin The Forge <PK> Ruatihd The Battlefield Surgeon's Tent e A cove [Exits: north east west] A large wooden board hangs on the nail here. An impish looking halfling is here, running away. A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. where The Ford is [WARMASTER] controlled. Players near you: <PK> Ruatihd A cove scan n You scan north. *** Range 1 (north) *** Towering far above the treeline a Titan stands here. The Warmaster altar stands here. aff Affects: 23 27 24 23 - - 5 - - dei dem pro arm ivi mvi prs pas tap Spell: sanctuary : for 2 hours Spell: fly : for 22 hours Spell: animate minion : for 13 hours Spell: stone golem : for 9 hours Spell: flesh golem : for 6 hours c pass You phase out of existence. aff Affects: 23 27 24 23 - - 5 13 - dei dem pro arm ivi mvi prs pas tap Spell: sanctuary : for 2 hours Spell: fly : for 22 hours Spell: animate minion : for 13 hours Spell: stone golem : for 9 hours Spell: flesh golem : for 6 hours e An overgrown path [Exits: south west] A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. who [ Dwarf ] <PK> [TRIBUNAL] Belderon the Master Bard [ Feral ] <PK> [WARMASTER] Karishin Jores the Master of War [ Golem ] <PK> [NEXUS] Pas Nebra the Grand Master of Seasons [50 Drow Nec] <PK> [H] Ruatihd the Maven of Sheol [ Avian ] <PK> Savakan the Unholy Knight [ Illit ] <PK> (WANTED) Kralag the Devourer of Eidolons [ Avian ] <PK> Alytion saluvio the Imperator of the Ossein [ Dwarf ] <PK> [KNIGHT] Sir Kimril Goddi the Will of Gods Players matched: 8 There are 8 characters on, the most on since startup was 25. The title of Master Questor of Aabahran is currently held by Belderon. There are 2 contracts available to you. s An overgrown path [Exits: north east south] Bjorn lumbers about searching for something. A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. where sleep The Ford is [WARMASTER] controlled. Players near you: <PK> Ruatihd An overgrown path You go to sleep. aff Affects: 23 27 24 23 - - 5 13 - dei dem pro arm ivi mvi prs pas tap Spell: sanctuary : for 2 hours Spell: fly : for 22 hours Spell: animate minion : for 13 hours Spell: stone golem : for 9 hours Spell: flesh golem : for 6 hours who [ Dwarf ] <PK> [TRIBUNAL] Belderon the Master Bard [ Feral ] <PK> [WARMASTER] Karishin Jores the Master of War [ Golem ] <PK> [NEXUS] Pas Nebra the Grand Master of Seasons [50 Drow Nec] <PK> [H] Ruatihd the Maven of Sheol [ Avian ] <PK> Savakan the Unholy Knight [ Illit ] <PK> (WANTED) Kralag the Devourer of Eidolons [ Avian ] <PK> Alytion saluvio the Imperator of the Ossein [ Dwarf ] <PK> [KNIGHT] Sir Kimril Goddi the Will of Gods Players matched: 8 There are 8 characters on, the most on since startup was 25. The title of Master Questor of Aabahran is currently held by Belderon. There are 2 contracts available to you. st You wake and stand up. l An overgrown path You are on a faint dirt path, which has been almost completely wiped out with time. Numerous types of vegetation grows upon and around the walking area. A faint fragrance from flowers nearby catches your attention. [Exits: north east south] (Charmed) (White Aura) A wraith overlooks its surroundings while protecting its master. (Charmed) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A mummy shambles around with its master. Bjorn lumbers about searching for something. where The Ford is [WARMASTER] controlled. Players near you: <PK> Ruatihd An overgrown path aff Affects: 22 26 23 22 - - 4 12 - dei dem pro arm ivi mvi prs pas tap Spell: sanctuary : for 1 hours Spell: fly : for 21 hours Spell: animate minion : for 12 hours Spell: stone golem : for 8 hours Spell: flesh golem : for 5 hours who [ Dwarf ] <PK> [TRIBUNAL] Belderon the Master Bard [ Feral ] <PK> [WARMASTER] Karishin Jores the Master of War [ Golem ] <PK> [NEXUS] Pas Nebra the Grand Master of Seasons [50 Drow Nec] <PK> [H] Ruatihd the Maven of Sheol [ Avian ] <PK> Savakan the Unholy Knight [ Illit ] <PK> (WANTED) Kralag the Devourer of Eidolons [ Avian ] <PK> Alytion saluvio the Imperator of the Ossein [ Dwarf ] <PK> [KNIGHT] Sir Kimril Goddi the Will of Gods Players matched: 8 There are 8 characters on, the most on since startup was 25. The title of Master Questor of Aabahran is currently held by Belderon. There are 2 contracts available to you. where Karishin flies in. The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin An overgrown path <PK> Ruatihd An overgrown path s e Fresh, Green, Grass [Exits: north east south] A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. Fresh, Green, Grass [Exits: north east south west] A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. s Fresh, Green, Grass [Exits: north east south west] A fire giant soldier is here in training. A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. s Fresh, Green Grass [Exits: north east west] A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. w Fresh, Green Grass [Exits: north east south] A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. s s The secret [Exits: north east] A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. Alas, you cannot go that way. e The secret [Exits: south west] A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. s An old path [Exits: north east south] A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. where The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin Fresh, Green Grass <PK> Ruatihd An old path s A wall of vegetation [Exits: north east] A mineral vein has broken the surface. A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. e Among the thickets [Exits: north east west] A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. where The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin The secret <PK> Ruatihd Among the thickets e Among the thickets [Exits: north east west] A wraith flies in. A flesh golem flies in. A stone golem flies in. A mummy flies in. where The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin Among the thickets <PK> Ruatihd Among the thickets s Alas, you cannot go that way. e Karishin flies in. An overlook [Exits: north east south west] A mineral vein has broken the surface. A mummy flies in. A stone golem flies in. A flesh golem flies in. A wraith flies in. gg They aren't here. g Karishin flies in. e e You yell 'Help! Karishin just charged into me!' Karishin's charge attack MASSACRES you! A warforged shortbow's arrows MUTILATE you! You parry Karishin's attack. Karishin's hunger misses you. Karishin's wrath devastates you! Karishin's hunger devastates you! You parry Karishin's attack. A necklace with a lion charm glimmers with a divine intensity. Karishin blocks your attack and attempts to strike at the brief opening. Karishin's riposte wounds you. A mummy's disease wounds Karishin. Karishin has a few scratches. Ruatihd @ 72% flee Get what? You parry Karishin's attack. Karishin's hunger devastates you! Karishin's wrath devastates you! You parry Karishin's attack. A wraith's flamestrike devastates Karishin! Karishin's riposte MUTILATES a mummy! A mummy's disease wounds Karishin. Karishin dual parries your attack. Karishin dual parries your attack. Karishin has a few scratches. Ruatihd @ 66% No way! You are still fighting! Karishin has a few scratches. Ruatihd @ 66% No way! You are still fighting! Karishin has a few scratches. Ruatihd @ 66% You flee from combat! Among the thickets [Exits: north east west] w Among the thickets [Exits: north east west] w A wall of vegetation [Exits: north east] A mineral vein has broken the surface. e Among the thickets [Exits: north east west] n An old path [Exits: east south west] e An old path [Exits: east south west] e An old path [Exits: east south west] (Charmed) (White Aura) A stone golem stands here to do his master's bidding. s An overlook [Exits: north east south west] A mineral vein has broken the surface. (White Aura) Karishin is here. A stone golem flies in. e A steep cliff [Exits: north east south west] A giant footman is here, ready for battle. A stone golem flies in. s An overlook [Exits: north south west] A stone golem flies in. w An overlook [Exits: north east south] (Charmed) (White Aura) A mummy shambles around with its master. (Charmed) (White Aura) A flesh golem stands here to do his master's bidding. A pikeman stands steady at his position. A stone golem flies in. s An overlook [Exits: north east] A stone golem flies in. A mummy flies in. A flesh golem flies in. e An overlook [Exits: north east west] A flesh golem flies in. A mummy flies in. A stone golem flies in. s Alas, you cannot go that way. e An overlook [Exits: north south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. e Alas, you cannot go that way. s A lush valley [Exits: north east] Leslo the scout runs to deliver an important message. A flesh golem flies in. A mummy flies in. A stone golem flies in. e A lush valley [Exits: north east south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. s A mummy rubs the dirt out of its eyes. ## The white aura around a mummy fades. A stone golem rubs the dirt out of its eyes. ## The white aura around a stone golem fades. Along a small stream [Exits: north east south west] A water snake slithers on by. A flesh golem flies in. A mummy flies in. A stone golem flies in. e Along a small stream [Exits: north east west] A pikeman stands steady at his position. A stone golem flies in. A mummy flies in. A flesh golem flies in. aff Affects: 21 25 22 21 - - 3 11 - dei dem pro arm ivi mvi prs pas tap Spell: charge : for 1 hours Spell: sanctuary : for 0 hours Spell: fly : for 20 hours Spell: animate minion : for 11 hours Spell: stone golem : for 7 hours Spell: flesh golem : for 4 hours s w Alas, you cannot go that way. s Along a small stream [Exits: north east south west] A water snake slithers on by. A flesh golem flies in. A mummy flies in. A stone golem flies in. w s A winding stream [Exits: north west] A stone golem flies in. A mummy flies in. A flesh golem flies in. w s w A winding stream [Exits: north east south west] A pikeman stands steady at his position. A flesh golem flies in. A mummy flies in. A stone golem flies in. s w A winding stream [Exits: north west] A stone golem flies in. A mummy flies in. A flesh golem flies in. s A wraith yells 'Help! I'm being attacked by Karishin!' A winding stream [Exits: north east south west] A flesh golem flies in. A mummy flies in. A stone golem flies in. A small pool [Exits: north west] (Invisible) A water sprite is here, splashing about. A stone golem flies in. A mummy flies in. A flesh golem flies in. hold white A small forest [Exits: north east west] A flesh golem flies in. A mummy flies in. A stone golem flies in. sh Alas, you cannot go that way. A small forest [Exits: north east west] A small female dances lightly among the trees. A stone golem flies in. A mummy flies in. A flesh golem flies in. hold white Alas, you cannot go that way. Your hands are tied up! You sheath your weapon. brand You hold the white radiance in your hand. You brandish the white radiance. A flesh golem is already in sanctuary. A mummy is surrounded by a white aura. A stone golem is surrounded by a white aura. You are already in sanctuary. remove white draw e n where You stop using the white radiance. You draw your weapon. You wield a fire poker. gr A small forest [Exits: north east west] A flesh golem flies in. A mummy flies in. A stone golem flies in. A lighter area [Exits: north east south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin An old path <PK> Ruatihd A lighter area A wraith yells 'Help! I'm being attacked by Karishin!' Ruatihd's group: [50 Mob] A wraith 59% hp 100% mana 100% mv 0 tnl [50 Mob] A mummy 97% hp 100% mana 100% mv 0 tnl [50 Mob] A stone golem 100% hp 100% mana 100% mv 0 tnl [52 Mob] A flesh golem 100% hp 100% mana 100% mv 0 tnl [50 Nec] Ruatihd 67% hp 100% mana 90% mv 46980 tnl unholy You failed to call your minions. You have become better at unholy call! [78%] unholy A wraith yells 'Help! I'm being attacked by Karishin!' You failed to call your minions. n n n sh hold white A high grassland [Exits: north east south west] A giant bombardier is here. A flesh golem flies in. A mummy flies in. A stone golem flies in. A wraith yells 'Help! I'm being attacked by Karishin!' A high grassland [Exits: east south west] A tree spreads its branches through the canopy. A giant mercenary peeks out from behind the bushes. A stone golem flies in. A mummy flies in. A flesh golem flies in. Alas, you cannot go that way. You sheath your weapon. You hold the white radiance in your hand. e n A high grassland [Exits: east south west] The giant lieutenant is here guarding the borders. A flesh golem flies in. A mummy flies in. A stone golem flies in. A wraith stops following you. n Alas, you cannot go that way. Alas, you cannot go that way. The day has begun. ## The white aura around a flesh golem fades. ## The white aura around your body fades. brandish You brandish the white radiance. A stone golem is already in sanctuary. You have become better at staves! [98%] A mummy is already in sanctuary. A flesh golem is surrounded by a white aura. You are surrounded by a white aura. remove white draw You stop using the white radiance. You draw your weapon. You wield a fire poker. e A dried up riverbed [Exits: east south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. n Alas, you cannot go that way. w A high grassland [Exits: east south west] The giant lieutenant is here guarding the borders. A flesh golem flies in. A mummy flies in. A stone golem flies in. w n A high grassland [Exits: east south west] A tree spreads its branches through the canopy. A giant mercenary peeks out from behind the bushes. A stone golem flies in. A mummy flies in. A flesh golem flies in. where Alas, you cannot go that way. w The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin A lush valley <PK> Ruatihd A high grassland n A high grassland [Exits: east south west] A flesh golem flies in. A mummy flies in. A stone golem flies in. w n Alas, you cannot go that way. Along the foothills [Exits: east south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. w Alas, you cannot go that way. gg Along the foothills [Exits: east south west] A flesh golem flies in. A mummy flies in. A stone golem flies in. They aren't here. where The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin A dried up riverbed <PK> Ruatihd Along the foothills e Along the foothills [Exits: east south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. e A high grassland [Exits: east south west] A flesh golem flies in. A mummy flies in. A stone golem flies in. gg s They aren't here. A high grassland [Exits: north east south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. gg They aren't here. where e The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin A high grassland <PK> Ruatihd A high grassland A high grassland [Exits: north east south west] A giant bombardier is here. A flesh golem flies in. A mummy flies in. A stone golem flies in. gg They aren't here. e A high grassland [Exits: north east south west] A stone golem flies in. A mummy flies in. A flesh golem flies in. gg They aren't here. e A winding stream [Exits: north east south west] A pikeman stands steady at his position. A flesh golem flies in. A mummy flies in. A stone golem flies in. gg They aren't here. gg They aren't here. gg They aren't here. gg They aren't here. where The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin A high grassland <PK> Ruatihd A winding stream gg They aren't here. gg gg scan Karishin flies in. Karishin yells 'Die! Ruatihd, you sorcerous dog!' Karishin goes to sleep. gg Karishin is already asleep. l karishin c blind karishin You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 2 (west) *** A giant bombardier is here. *** Range 4 (west) *** A tough looking guard is here. *** Range 5 (west) *** A vicious warrior is here, brandishing his sword. A giant footman is here, ready for battle. *** Range 6 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. Karishin is already asleep. The sun rises in the east. You are once again vulnerable to being charged. A tall, male humanoid stands before you. He appears to be mostly human, though some distinctions can be made. In place of fingers, claws can be seen, clearly sharp. In addition his ears are atop his head, more similar to that of a wolf than a humans. Grey, hawk-like eyes take note of the surroundings. A dark brown curly mane falls from his head to his shoulders, with a matching goatee encircling his mouth. Thin lips give no hint of emotion to his plain, tan face. Few items are worn for armor, seemingly prefering speed over bulky defense. A metal breastplate covers his chest, and similar metal elbow and knee pads, as well as bracers are worn in the appropriate places. Around his neck a dark black, hooded cloak is tied. Under the armor he wears a light cloth shirt and a dark pair of cloth pants. Keeping up his trousers is a leather belt with several daggers and a well made sword sheathed in it. Tied to his feet is a pair of dark black leather boots. He is an experienced explorer. Karishin is in excellent condition. Karishin is using: <used as light> the Inner Fire <worn on finger> (Magical) an ornate copper ring <worn on finger> (Glowing) (Humming) the Lord Commander's Signet Ring <worn around neck> (Glowing) (Humming) a necklace with a lion charm <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn on head> (Magical) the dead star circlet <worn on ear> the eyes of Pew <worn on torso> (Magical) (Glowing) (Humming) the Fullplate of the Twin Sabres <worn on arms> (Humming) Adeptus's Upper Arms <worn on hands> the Titanium Powerfists adorned with an emblem of Gear <worn on legs> Tiamat's Skin <worn on feet> the Boots of Stomping <worn about body> (Glowing) (Humming) an ash covered cloak <worn about waist> the spine of Volturik <worn around wrist> (Humming) a titanium bracer <worn around wrist> (Humming) a titanium bracer <wielded> (Glowing) (Humming) Karishin's Archrend adorned with a demon ear <dual wielded> (Glowing) (Humming) the Meat Kleefer adorned with a starshard <worn on face> a combat visor <strung on back> a warforged shortbow <in the quiver> (91) acid coated arrows You sense following auras: Spell: sleep : for 3 hours : for 4 hours Spell: armor : modifies ac by -20 for 21 hours Spell: berserk : modifies hp by 50 for 2 hours : modifies ac by 40 for 2 hours : modifies hitroll by 3 for 2 hours : modifies damroll by 6 for 2 hours Spell: warcry : modifies savingspell by -6 for 20 hours : modifies damroll by 3 for 20 hours : modifies hitroll by 6 for 20 hours Spell: fly : for 42 hours Spell: sanctuary : for 3 hours Spell: mounted : for 95 hours You fail to blind Karishin. c curse karishin You fail to curse Karishin. c curse karishin You fail to curse Karishin. c curse karishin You fail to curse Karishin. c curse karishin You fail to curse Karishin. c curse karishin You fail to curse Karishin. c curse karishin You fail to curse Karishin. c curse karishin You fail to curse Karishin. c curse karishin l karishin You fail to curse Karishin. c curse c curse karishin A tall, male humanoid stands before you. He appears to be mostly human, though some distinctions can be made. In place of fingers, claws can be seen, clearly sharp. In addition his ears are atop his head, more similar to that of a wolf than a humans. Grey, hawk-like eyes take note of the surroundings. A dark brown curly mane falls from his head to his shoulders, with a matching goatee encircling his mouth. Thin lips give no hint of emotion to his plain, tan face. Few items are worn for armor, seemingly prefering speed over bulky defense. A metal breastplate covers his chest, and similar metal elbow and knee pads, as well as bracers are worn in the appropriate places. Around his neck a dark black, hooded cloak is tied. Under the armor he wears a light cloth shirt and a dark pair of cloth pants. Keeping up his trousers is a leather belt with several daggers and a well made sword sheathed in it. Tied to his feet is a pair of dark black leather boots. He is an experienced explorer. Karishin is in excellent condition. Karishin is using: <used as light> the Inner Fire <worn on finger> (Magical) an ornate copper ring <worn on finger> (Glowing) (Humming) the Lord Commander's Signet Ring <worn around neck> (Glowing) (Humming) a necklace with a lion charm <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn on head> (Magical) the dead star circlet <worn on ear> the eyes of Pew <worn on torso> (Magical) (Glowing) (Humming) the Fullplate of the Twin Sabres <worn on arms> (Humming) Adeptus's Upper Arms <worn on hands> the Titanium Powerfists adorned with an emblem of Gear <worn on legs> Tiamat's Skin <worn on feet> the Boots of Stomping <worn about body> (Glowing) (Humming) an ash covered cloak <worn about waist> the spine of Volturik <worn around wrist> (Humming) a titanium bracer <worn around wrist> (Humming) a titanium bracer <wielded> (Glowing) (Humming) Karishin's Archrend adorned with a demon ear <dual wielded> (Glowing) (Humming) the Meat Kleefer adorned with a starshard <worn on face> a combat visor <strung on back> a warforged shortbow <in the quiver> (91) acid coated arrows You sense following auras: Spell: sleep : for 3 hours : for 4 hours Spell: armor : modifies ac by -20 for 21 hours Spell: berserk : modifies hp by 50 for 2 hours : modifies ac by 40 for 2 hours : modifies hitroll by 3 for 2 hours : modifies damroll by 6 for 2 hours Spell: warcry : modifies savingspell by -6 for 20 hours : modifies damroll by 3 for 20 hours : modifies hitroll by 6 for 20 hours Spell: fly : for 42 hours Spell: sanctuary : for 3 hours Spell: mounted : for 95 hours Cast the spell on whom? You fail to curse Karishin. c curse karishin Karishin looks very uncomfortable. c blind karishin You fail to blind Karishin. c blind karishin You fail to blind Karishin. c blind karishin Karishin appears to be blinded. sp Level 1: chill touch 100 (15 mana) Level 2: detect magic 90 (5 mana) Level 3: detect invis 84 (5 mana) Level 4: invisibility 90 (5 mana) Level 5: armor 85 (5 mana) detect good 75 (5 mana) comprehend langua 75 (125 mana) Level 6: faerie fire 101 (5 mana) Level 9: infravision 100 (5 mana) Level 10: curse 100 (20 mana) protection 99 (35 mana) sleep 100 (15 mana) Level 11: weaken 100 (20 mana) Level 12: blindness 100 (25 mana) know alignment 75 (9 mana) poison 100 (15 mana) Level 13: teleport 100 (35 mana) Level 14: dispel magic 100 (15 mana) Level 15: identify 94 (12 mana) locate object 90 (20 mana) Level 16: protective shield 100 (70 mana) Level 17: faerie fog 80 (5 mana) Level 18: cancellation 85 (20 mana) Level 19: energy drain 100 (35 mana) curse weapon 84 (100 mana) Level 20: plague 100 (20 mana) flesh golem 79 (80 mana) Level 22: mass invis 87 (20 mana) Level 23: soul capture 76 (30 mana) Level 24: pass door 89 (20 mana) Level 25: vampiric touch 88 (35 mana) hold undead 75 (25 mana) Level 27: summon 100 (50 mana) Level 28: acid blast 100 (20 mana) animate minion 96 (125 mana) Level 30: shatter 100 (35 mana) Level 31: word of recall 100 (35 mana) chorus of anguish 93 (25 mana) Level 33: stone golem 77 (100 mana) Level 40: death grasp 100 (8 mana) powerword kill 93 (100 mana) Level 45: ghoul touch 100 (15 mana) infernal link 75 (14 mana) summon mummy 100 (80 mana) Level 50: soul tap 78 (180 mana) c ghoul karishin A green glow envelops your hands. Karishin looks very sluggish. c fae karishin You failed to outline Karishin in pink. c fae karishin You failed to outline Karishin in pink. ## Your protective shield dissipates. l karishin A tall, male humanoid stands before you. He appears to be mostly human, though some distinctions can be made. In place of fingers, claws can be seen, clearly sharp. In addition his ears are atop his head, more similar to that of a wolf than a humans. Grey, hawk-like eyes take note of the surroundings. A dark brown curly mane falls from his head to his shoulders, with a matching goatee encircling his mouth. Thin lips give no hint of emotion to his plain, tan face. Few items are worn for armor, seemingly prefering speed over bulky defense. A metal breastplate covers his chest, and similar metal elbow and knee pads, as well as bracers are worn in the appropriate places. Around his neck a dark black, hooded cloak is tied. Under the armor he wears a light cloth shirt and a dark pair of cloth pants. Keeping up his trousers is a leather belt with several daggers and a well made sword sheathed in it. Tied to his feet is a pair of dark black leather boots. He is an experienced explorer. Karishin is in excellent condition. Karishin is using: <used as light> the Inner Fire <worn on finger> (Magical) an ornate copper ring <worn on finger> (Glowing) (Humming) the Lord Commander's Signet Ring <worn around neck> (Glowing) (Humming) a necklace with a lion charm <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn on head> (Magical) the dead star circlet <worn on ear> the eyes of Pew <worn on torso> (Magical) (Glowing) (Humming) the Fullplate of the Twin Sabres <worn on arms> (Humming) Adeptus's Upper Arms <worn on hands> the Titanium Powerfists adorned with an emblem of Gear <worn on legs> Tiamat's Skin <worn on feet> the Boots of Stomping <worn about body> (Glowing) (Humming) an ash covered cloak <worn about waist> the spine of Volturik <worn around wrist> (Humming) a titanium bracer <worn around wrist> (Humming) a titanium bracer <wielded> (Glowing) (Humming) Karishin's Archrend adorned with a demon ear <dual wielded> (Glowing) (Humming) the Meat Kleefer adorned with a starshard <worn on face> a combat visor <strung on back> a warforged shortbow <in the quiver> (91) acid coated arrows You sense following auras: Spell: ghoul touch : for 9 hours Spell: blindness : modifies ac by 15 for 8 hours : modifies hitroll by -5 for 8 hours Spell: curse : modifies savingspell by 6 for 29 hours : modifies hitroll by -6 for 29 hours Spell: sleep : for 1 hours : for 2 hours Spell: armor : modifies ac by -20 for 19 hours Spell: berserk : modifies hp by 50 for 0 hours : modifies ac by 40 for 0 hours : modifies hitroll by 3 for 0 hours : modifies damroll by 6 for 0 hours Spell: warcry : modifies savingspell by -6 for 18 hours : modifies damroll by 3 for 18 hours : modifies hitroll by 6 for 18 hours Spell: fly : for 40 hours Spell: sanctuary : for 1 hours Spell: mounted : for 93 hours prs You surround yourself in a protective shell of magic. fol karishin You now follow Karishin. A pikeman swims east. tar2 gg acid #OK. {gg is now acid}. alias acid c 'acid blast' Alias added: acid = 'c 'acid blast'' where The Ford is [WARMASTER] controlled. Players near you: <PK> Karishin A winding stream <PK> Ruatihd A winding stream xx Karishin looks heavily burdened. l karishin aff A tall, male humanoid stands before you. He appears to be mostly human, though some distinctions can be made. In place of fingers, claws can be seen, clearly sharp. In addition his ears are atop his head, more similar to that of a wolf than a humans. Grey, hawk-like eyes take note of the surroundings. A dark brown curly mane falls from his head to his shoulders, with a matching goatee encircling his mouth. Thin lips give no hint of emotion to his plain, tan face. Few items are worn for armor, seemingly prefering speed over bulky defense. A metal breastplate covers his chest, and similar metal elbow and knee pads, as well as bracers are worn in the appropriate places. Around his neck a dark black, hooded cloak is tied. Under the armor he wears a light cloth shirt and a dark pair of cloth pants. Keeping up his trousers is a leather belt with several daggers and a well made sword sheathed in it. Tied to his feet is a pair of dark black leather boots. He is an experienced explorer. Karishin is in excellent condition. Karishin is using: <used as light> the Inner Fire <worn on finger> (Magical) an ornate copper ring <worn on finger> (Glowing) (Humming) the Lord Commander's Signet Ring <worn around neck> (Glowing) (Humming) a necklace with a lion charm <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn on head> (Magical) the dead star circlet <worn on ear> the eyes of Pew <worn on torso> (Magical) (Glowing) (Humming) the Fullplate of the Twin Sabres <worn on arms> (Humming) Adeptus's Upper Arms <worn on hands> the Titanium Powerfists adorned with an emblem of Gear <worn on legs> Tiamat's Skin <worn on feet> the Boots of Stomping <worn about body> (Glowing) (Humming) an ash covered cloak <worn about waist> the spine of Volturik <worn around wrist> (Humming) a titanium bracer <worn around wrist> (Humming) a titanium bracer <wielded> (Glowing) (Humming) Karishin's Archrend adorned with a demon ear <dual wielded> (Glowing) (Humming) the Meat Kleefer adorned with a starshard <worn on face> a combat visor <strung on back> a warforged shortbow <in the quiver> (91) acid coated arrows You sense following auras: Spell: infernal link : for 9 hours Spell: ghoul touch : for 9 hours Spell: blindness : modifies ac by 15 for 8 hours : modifies hitroll by -5 for 8 hours Spell: curse : modifies savingspell by 6 for 29 hours : modifies hitroll by -6 for 29 hours Spell: sleep : for 1 hours : for 2 hours Spell: armor : modifies ac by -20 for 19 hours Spell: berserk : modifies hp by 50 for 0 hours : modifies ac by 40 for 0 hours : modifies hitroll by 3 for 0 hours : modifies damroll by 6 for 0 hours Spell: warcry : modifies savingspell by -6 for 18 hours : modifies damroll by 3 for 18 hours : modifies hitroll by 6 for 18 hours Spell: fly : for 40 hours Spell: sanctuary : for 1 hours Spell: mounted : for 93 hours Affects: 17 21 18 17 - - 7 7 - dei dem pro arm ivi mvi prs pas tap Spell: infernal link : for 9 hours Spell: sanctuary : for 5 hours Spell: fly : for 16 hours Spell: animate minion : for 7 hours Spell: stone golem : for 3 hours Spell: flesh golem : for 0 hours l karishin You are thirsty. You are hungry. The power to fashion another flesh golem returns. A tall, male humanoid stands before you. He appears to be mostly human, though some distinctions can be made. In place of fingers, claws can be seen, clearly sharp. In addition his ears are atop his head, more similar to that of a wolf than a humans. Grey, hawk-like eyes take note of the surroundings. A dark brown curly mane falls from his head to his shoulders, with a matching goatee encircling his mouth. Thin lips give no hint of emotion to his plain, tan face. Few items are worn for armor, seemingly prefering speed over bulky defense. A metal breastplate covers his chest, and similar metal elbow and knee pads, as well as bracers are worn in the appropriate places. Around his neck a dark black, hooded cloak is tied. Under the armor he wears a light cloth shirt and a dark pair of cloth pants. Keeping up his trousers is a leather belt with several daggers and a well made sword sheathed in it. Tied to his feet is a pair of dark black leather boots. He is an experienced explorer. Karishin is in excellent condition. Karishin is using: <used as light> the Inner Fire <worn on finger> (Magical) an ornate copper ring <worn on finger> (Glowing) (Humming) the Lord Commander's Signet Ring <worn around neck> (Glowing) (Humming) a necklace with a lion charm <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn on head> (Magical) the dead star circlet <worn on ear> the eyes of Pew <worn on torso> (Magical) (Glowing) (Humming) the Fullplate of the Twin Sabres <worn on arms> (Humming) Adeptus's Upper Arms <worn on hands> the Titanium Powerfists adorned with an emblem of Gear <worn on legs> Tiamat's Skin <worn on feet> the Boots of Stomping <worn about body> (Glowing) (Humming) an ash covered cloak <worn about waist> the spine of Volturik <worn around wrist> (Humming) a titanium bracer <worn around wrist> (Humming) a titanium bracer <wielded> (Glowing) (Humming) Karishin's Archrend adorned with a demon ear <dual wielded> (Glowing) (Humming) the Meat Kleefer adorned with a starshard <worn on face> a combat visor <strung on back> a warforged shortbow <in the quiver> (91) acid coated arrows drink milk You can't find it. drink milk You can't find it. get milk back You get a barrel of milk from a sturdy backpack. drink milk You drink milk from a barrel of milk. drink milk drink milk drink milk It is already empty. It is already empty. It is already empty. l karishin A tall, male humanoid stands before you. He appears to be mostly human, though some distinctions can be made. In place of fingers, claws can be seen, clearly sharp. In addition his ears are atop his head, more similar to that of a wolf than a humans. Grey, hawk-like eyes take note of the surroundings. A dark brown curly mane falls from his head to his shoulders, with a matching goatee encircling his mouth. Thin lips give no hint of emotion to his plain, tan face. Few items are worn for armor, seemingly prefering speed over bulky defense. A metal breastplate covers his chest, and similar metal elbow and knee pads, as well as bracers are worn in the appropriate places. Around his neck a dark black, hooded cloak is tied. Under the armor he wears a light cloth shirt and a dark pair of cloth pants. Keeping up his trousers is a leather belt with several daggers and a well made sword sheathed in it. Tied to his feet is a pair of dark black leather boots. He is an experienced explorer. Karishin is in excellent condition. Karishin is using: <used as light> the Inner Fire <worn on finger> (Magical) an ornate copper ring <worn on finger> (Glowing) (Humming) the Lord Commander's Signet Ring <worn around neck> (Glowing) (Humming) a necklace with a lion charm <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn on head> (Magical) the dead star circlet <worn on ear> the eyes of Pew <worn on torso> (Magical) (Glowing) (Humming) the Fullplate of the Twin Sabres <worn on arms> (Humming) Adeptus's Upper Arms <worn on hands> the Titanium Powerfists adorned with an emblem of Gear <worn on legs> Tiamat's Skin <worn on feet> the Boots of Stomping <worn about body> (Glowing) (Humming) an ash covered cloak <worn about waist> the spine of Volturik <worn around wrist> (Humming) a titanium bracer <worn around wrist> (Humming) a titanium bracer <wielded> (Glowing) (Humming) Karishin's Archrend adorned with a demon ear <dual wielded> (Glowing) (Humming) the Meat Kleefer adorned with a starshard <worn on face> a combat visor <strung on back> a warforged shortbow <in the quiver> (91) acid coated arrows You sense following auras: Spell: infernal link : for 8 hours Spell: ghoul touch : for 8 hours Spell: blindness : modifies ac by 15 for 7 hours : modifies hitroll by -5 for 7 hours Spell: curse : modifies savingspell by 6 for 28 hours : modifies hitroll by -6 for 28 hours Spell: sleep : for 0 hours : for 1 hours Spell: armor : modifies ac by -20 for 18 hours Spell: warcry : modifies savingspell by -6 for 17 hours : modifies damroll by 3 for 17 hours : modifies hitroll by 6 for 17 hours Spell: fly : for 39 hours Spell: sanctuary : for 0 hours Spell: mounted : for 92 hours drop milk You drop a barrel of milk. sac milk Anume gives you one gold coin for your sacrifice. l A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] (White Aura) Karishin is sleeping here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A mummy shambles around with its master. (Charmed) (White Aura) A flesh golem stands here to do his master's bidding. l A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] (White Aura) Karishin is sleeping here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A mummy shambles around with its master. (Charmed) (White Aura) A flesh golem stands here to do his master's bidding. ## The white aura around Karishin fades. gg Karishin wakes and stands up. Karishin yells 'Help someone is attacking me!' Your acid blast MANGLES Karishin! Your blast of acid corrodes away at Karishin's armor and skin. Karishin has a few scratches. Ruatihd @ 76% A mummy jumps in front of you! Karishin blocks your attack and attempts to strike at the brief opening. Karishin's riposte wounds you. Your infernal link scratches Karishin. A mummy tries to disarm Karishin, but fails. Karishin has a few scratches. Ruatihd @ 74% gg Karishin has fled! Karishin flies west. They aren't here. w gg A high grassland [Exits: north east south west] Karishin is here. A stone golem flies in. A mummy flies in. A flesh golem flies in. Karishin yells 'Help someone is attacking me!' Your acid blast MANGLES Karishin! Your blast of acid corrodes away at Karishin's armor and skin. Karishin has some small wounds and bruises. Ruatihd @ 74% Karishin has retreated! Karishin flies west. w gg A high grassland [Exits: north east south west] Karishin is here. A giant bombardier is here. A flesh golem flies in. A mummy flies in. A stone golem flies in. Karishin yells 'Help someone is attacking me!' Your acid blast MANGLES Karishin! Your blast of acid corrodes away at Karishin's armor and skin. Karishin has quite a few wounds. Ruatihd @ 74% A warforged shortbow's arrows miss you. Karishin's wrath devastates you! Your infernal link grazes Karishin. Karishin's hunger maims you! Your infernal link grazes Karishin. You parry Karishin's attack. Karishin's hunger maims you! Your infernal link grazes Karishin. You parry Karishin's attack. Karishin parries your attack. Karishin parries your attack. Your hands become coated in blood. Karishin has quite a few wounds. Ruatihd @ 63% Karishin doesn't look as sluggish. Karishin executes the 'Cyclone'. Karishin kicks dirt in your eyes! You can't see a thing! Someone's cyclone devastates you! Your infernal link grazes someone. Someone is blinded by the dirt in its eyes! Someone's cyclone wounds someone. Someone is blinded by the dirt in its eyes! Someone's cyclone devastates someone! Someone is blinded by the dirt in its eyes! Someone's cyclone maims someone! Ruatihd @ 60% c acid Your acid blast MANGLES someone! Your blast of acid corrodes away at someone's armor and skin. Ruatihd @ 60% Someone's wrath decimates you! Your infernal link scratches someone. Someone's hunger devastates you! Your infernal link grazes someone. Someone's wrath decimates you! Your infernal link scratches someone. You parry someone's attack. Someone's riposte devastates someone! Someone parries your attack. Someone parries your attack. Ruatihd @ 51% c acid Your acid blast MANGLES someone! Your blast of acid corrodes away at someone's armor and skin. Ruatihd @ 51% Something's arrows miss you. Someone's wrath devastates you! Your infernal link grazes someone. You parry someone's attack. Someone's wrath decimates you! Your infernal link scratches someone. Someone's hunger decimates you! Your infernal link scratches someone. Someone's wrath mauls you. Your infernal link scratches someone. You are shocked by the lightning from something. Someone's shocking bite grazes you. Your infernal link scratches someone. You can feel something dig into your body. Someone's wrath wounds you. Your infernal link scratches someone. Someone's riposte maims someone! Someone's riposte devastates someone! Someone's riposte MUTILATES someone! Someone parries your attack. Someone parries your attack. Ruatihd @ 37% c acid Your acid blast MANGLES someone! Your blast of acid corrodes away at someone's armor and skin. Someone's wrath decimates you! Your infernal link scratches someone. Someone's hunger devastates you! Your infernal link grazes someone. Someone's wrath mauls you. Your infernal link scratches someone. Someone's hunger decimates you! Your infernal link grazes someone. Someone's riposte devastates someone! Someone parries your attack. Ruatihd @ 25% Someone executes the 'Maelstrom'. Someone's maelstrom injures you. Your infernal link scratches someone. You sure are BLEEDING! Someone's maelstrom injures you. Your infernal link scratches someone. You sure are BLEEDING! Someone's maelstrom hits you. Your infernal link scratches someone. You sure are BLEEDING! Someone's maelstrom injures you. Your infernal link scratches someone. You sure are BLEEDING! Ruatihd @ 19% c acid Something's arrows maul you. Something's infernal link scratches someone. You sure are BLEEDING! Someone's wrath devastates you! Your infernal link grazes someone. You sure are BLEEDING! Someone's hunger devastates you! Your infernal link grazes someone. You sure are BLEEDING! Someone's wrath devastates you! Your infernal link grazes someone. You sure are BLEEDING! You parry someone's attack. Someone's wrath decimates you! Your infernal link scratches someone. You sure are BLEEDING! You are shocked by the lightning from something. Someone's shocking bite grazes you. Your infernal link scratches someone. You sure are BLEEDING! You can feel something dig into your body. Someone's wrath hits you. Your infernal link scratches someone. You sure are BLEEDING! Someone's riposte misses someone. Someone's riposte MUTILATES someone! Someone's riposte wounds someone. Someone dodges your attack. Ruatihd @ 2% Someone starts glowing strangely. Your acid blast === DISINTEGRATES === someone! Your blast of acid corrodes away at someone's armor and skin. Ruatihd @ 2% flee Someone's wrath maims you! Your infernal link grazes someone. You are mortally wounded, and will die soon, if not aided. Someone slowly disappears. Someone slowly disappears. Someone slowly disappears. You are too hurt to do anything for a while. You are too hurt to do anything. Someone flies west. Someone flies in. Someone quaffs a dark red potion. Someone quaffs a dark red potion. Someone quaffs a dark red potion. You feel a little better. You rub the dirt out of your eyes. The blood on your hands focuses and invigorates you. You feel fully refreshed! Karishin quaffs a dark red potion. Karishin gets a wild look in his eyes. e You are too hurt to do anything. Karishin quaffs a dark red potion. Karishin can see once again. aff You are too hurt to do anything. Karishin quaffs a dark red potion. Karishin gets a dark red potion from a sturdy backpack. Karishin gets a dark red potion from a sturdy backpack. Karishin gets a dark red potion from a sturdy backpack. Karishin looks at you. Karishin says 'Mm.' You yell 'AAAAAIIIIIIIEEEEE!!!!' Karishin scalps your head and holds the hair triumphantly! You have been KILLED!! As the cold chill of death descends upon you Anume grants you yet another chance. You have been granted a temporary sanctuary as an invincible ghost. As long as you don't attack anything. Anonymous poster hash: 3523d...16f Link to comment
f0xx Posted June 20, 2016 Report Share Posted June 20, 2016 Wait, did Karishin won while fully spelled and without sanc? Link to comment
egreir Posted June 20, 2016 Report Share Posted June 20, 2016 He wasnt fully spelled. Link to comment
Kyzarius Posted July 2, 2016 Report Share Posted July 2, 2016 A lot was missed there. Why blast to wake him and not shatter? Use the last hour of sleep to stack poi, plague, and did I see weaken? Poison, plague and weaken vs a feral...good chance for a weapon drop. You were missing pets? Use unholy call the moment you are separated they will return. Honestly I think you were missing the best pet vs a feral. Link to comment
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