the_nightmare Posted July 29, 2016 Report Share Posted July 29, 2016 Hello guys I want to share my opinion with you: I rolled a character and i got to 50 fully trained in 9 hours ... so far so good. Everything is very nice - new items , new area , new quests. I see that the immortals have invested a lot of time in keeping the mud up which is amazing. However, what I dislike is the fact that there aren't most of the items in the game which is absurd for a playerbase with 5-10 people at avarage. I am tired of seeing people that log 1 time a month just to keep their items like they are owner-only. This mud should be much more dynamic in this section. I would love to see dynamic mud where people RP and PK all the time. Now we see some characters that log 1 time a month to play 1 hour and their items just rot in them like forever. I think that if you dont have the time to play that much you should leave the items to other players that play often so they can really benefit them. I think rare purge should be done after you dont log in for 15 days, or something else must be figured out but now the situation is just absurd. When someone logs in so rarely I dont even get the chance to kill them so I can obtain the things that i need. This is like a fuckin heavy-weight boxing champion that never boxes to keep his tittles forever without giving you any chance of obtaining them. Link to comment Share on other sites More sharing options...
Implementor Erelei Posted July 29, 2016 Implementor Report Share Posted July 29, 2016 Or they have a different time zone than you... Post on prayer exactly what items you're talking about. Link to comment Share on other sites More sharing options...
Ambroas Posted July 29, 2016 Report Share Posted July 29, 2016 I've never understood why we have a limit honestly. I get that it makes those items feel more special, gives players a tingly feeling being shiny, makes a mini game loot hunt in FL, and gives more reason to PK. However it also: discourages new players or players who get on rarely, makes people afraid to PK in some situations, and stops some players from gaining what they need to pk which is one reason I've almost given up on PK. I made a Warrior and Ranger and made friends in the game. Would challenge them and be destroyed and told well it's because your gear isn't good, come on let's get some. So we go to places a, b, c, and d and everything they're seeking for me is gone so I end up with them saying something like well you can get this here but it's no where near as good so go get items "blah and blah" because they're sooooo much better. So I keep an eye out for months and never see those items so I give up on finding them because I didn't make a character to wait months for an item so that I can die one time which I will out of stupid mistakes then loose the item and start the process over. The top items are always going to be gone, if someone who has it dies either the killer will take it, they'll get it from the corpse or the looser will go back and get it quickly. So why not try removing the limit on the server for uniques/rares and instead place them on the players or just have no limit? Make all items available but a player can only have 2 uniques in their possession or rot on logout. Or just have no limit and let players get the items they want so they can go pk against others on more even footing? I'm not saying the system now is wrong I'm just saying I don't understand the reasons behind it, I'd much more prefer a system similar to WOW where the boss is super hard to kill sometimes impossible solo and you always get the drop from it. Having bosses that would require 3-5 players working together would also increase interaction and RP as well. Link to comment Share on other sites More sharing options...
Implementor Erelei Posted July 29, 2016 Implementor Report Share Posted July 29, 2016 I've played around with the idea of limiting uniques further - like allowing a character to only have 1 or 2 or 3 per set, and the rest zap you and/or leave you on logoff.. Didn't get much anywhere with that idea though. Lots of people don't want rares touched. Link to comment Share on other sites More sharing options...
Trick Posted July 29, 2016 Report Share Posted July 29, 2016 Didn't we try this in the past? Removing rare limits or making all the rares available all the time? Link to comment Share on other sites More sharing options...
the_nightmare Posted July 29, 2016 Author Report Share Posted July 29, 2016 I dont like the idea of removing limits. Rare item and unique item says its all. Rare has to be rare and unique has to be unique. But with this small playerbase its just absurd to not have at least double plated leggings in Kesrick. Link to comment Share on other sites More sharing options...
Lloth Posted July 29, 2016 Report Share Posted July 29, 2016 How is anyone going to tell another player what that player has time for? That's how I see this. If they're meeting the hours, they are meeting the commitment requirement. If you're not seeing them, they're probably not playing during your window of playtime. So what it is, effectively, is that some players are telling other players "Don't play more characters that I feel you should. Your other characters should be at a disadvantage so that mine can get an advantage." Link to comment Share on other sites More sharing options...
Trick Posted July 29, 2016 Report Share Posted July 29, 2016 The only thing I have been against is a player having more than one character that is decked completely OR a player using a character as a way to horde specific items that may cause them grief in the future. If I have ever suspected the latter to be the case, I have brought it to the attention of the Staff and it is handled from there. The first part though, to agree with Lloth, we can't say who gets to have how many characters, but it is my personal opinion that having more than one character leads to a few different things that can be bad. You will run out of people willing to PK with as you've effectively dominated both ends of the spectrum, if you're that caliber of PKer. Divided attention between characters can lead to poorer quality RP across all your characters. One character is your "fuck around" character that is USUALLY dedicated to just PKing out of sheer boredom which leads to players getting frustrated and quitting because they aren't receiving RP from the bored PKers. I will RARELY have more than one character. I have plenty of time to manage 2 or even 3 characters, but I feel that everything suffers because of it. Just my 2 cents. Link to comment Share on other sites More sharing options...
the_nightmare Posted July 29, 2016 Author Report Share Posted July 29, 2016 They meet the limits because the limits are very low. This is why. Make the limits higher and you will see more players to log in, at least the people that want to keep their items. Link to comment Share on other sites More sharing options...
egreir Posted July 29, 2016 Report Share Posted July 29, 2016 This sounds eerily familiar with a thread I posted a while ago that got big...it will always be an issue. Link to comment Share on other sites More sharing options...
egreir Posted July 29, 2016 Report Share Posted July 29, 2016 Link to comment Share on other sites More sharing options...
sarcon Posted July 29, 2016 Report Share Posted July 29, 2016 I would have to agree that, perhaps tripling the amount of rares would be good. Is it just me, or would everyone want to see decked player vs decked player? Isn't that where the actual skill comes into play? Instead of having players who are incredibly decked, owning the Pbase, while others are clawing trying to find gear? Now, I have noticed though, when it comes to AC, you can get pretty stacked without said rares. I've got it up to almost -500 with basic stuff. Sure a lot of other protections and hit/dam is sacrificed, but your somewhat defensive against melees. What if we just beefed up the mobs that have all the goodies, and allowed more in circulation to help even things out. I've been clocking in crazy hours lately, literally been playing 15 hours+ a day, and I do see a lot of people that are decked, log in, then log back out 10 minutes later. Sitting around waiting and hoping for rares to return is kinda discouraging. Then trying to take down some of the beef cakes when your underdressed for the task, not the greatest idea. Everyone wants to have fun, get armor, do some awesome RP and have epic PK battles. Instead of waiting for the armament you need to actually be able to pk. I've been back for about 2 months now from a long break (4 years), and I would have to say things are really good overall. Amazing to see how much more quality RP is happening, new areas, new equipment and as usual great IMM's. However, I've noticed that the damage output for melees is pretty nuts now. I don't ever recall getting hit this hard through sanc before, like never. I'm also sad to see how badly blademasters got nurfed, that was my favorit class to play, now they are garbage. (tear) Maybe rare items should start to diminish after a while, making it so you always have to obtain them. This might help with the circulation. Link to comment Share on other sites More sharing options...
Implementor Anume Posted July 29, 2016 Implementor Report Share Posted July 29, 2016 Let's see how it turns out in a few days as we are at the end of the month now. If there's still nothing in then yet, we'll take a look. Link to comment Share on other sites More sharing options...
the_nightmare Posted July 29, 2016 Author Report Share Posted July 29, 2016 Dont get me wrong, I dont want to see all players to be decked running around. I want to see players who actually deserve to keep the gear. If they are not active I dont see why they should cripple the people that want to play and use the stuff. Do not triple the rares, just increase the hours that someone needs to play a month, or make them even 1-2-3 days. This way everyone will have stimulation to play more and more - the people that want to keep their shinies, and the other people that want their shinies too. Link to comment Share on other sites More sharing options...
the_nightmare Posted July 29, 2016 Author Report Share Posted July 29, 2016 Just to add something... I dont see why after you dont have time to play you should keep your items. If you dont have the time to play then you shouldnt have any rares at all. When you find some time to play this month then you can get your items back from trips, kills etc. I even know a friend that plays and if he cannot play this month he sacrafices his things so others can have them and use them. I beg you please dont triple the rares or anything like that. You have to just increase the time that you have to be active in a month to evade the rare purge. I maybe sound bad but when I talk about this it reminds me of the player f0xx. I bet that he has 2-3 characters fully decked that log in 3 times a month just to type ""scan"" , "where"", ""who"" several times and log out. Link to comment Share on other sites More sharing options...
f0xx Posted July 29, 2016 Report Share Posted July 29, 2016 I've argued with zrothum about that before. If I am keeping my rares this means I am fulfilling the requirement for activity and who are you to call me innactive? I am tired of people who pin and full train in 9 hours and expect to be fully decked too. That's not how it works. Link to comment Share on other sites More sharing options...
Lloth Posted July 29, 2016 Report Share Posted July 29, 2016 We allow a character to keep rates and cabal status ONCE in their lifetime. And there needs to be a reason. It's not a "...so I don't wanna play to keep rares, so please skip me on purge day..." rather it is a "Hey I just got hospitalized..." It seems that a lot of people are really in the dark about what the staff allows, or just make their minds up first before asking. I am going to see what we can do to mitigate that. Link to comment Share on other sites More sharing options...
Ithric Posted July 29, 2016 Report Share Posted July 29, 2016 I've always thought the rare limit should be a ratio that auto adjust +/- based on current pbase size. Link to comment Share on other sites More sharing options...
f0xx Posted July 29, 2016 Report Share Posted July 29, 2016 Define "current pbase" Link to comment Share on other sites More sharing options...
Ithric Posted July 29, 2016 Report Share Posted July 29, 2016 It could vary from current max pinns to current players with x hours. The variables are infinite but essentially the rare #s would rise or fall each monthly purge based on that value. Link to comment Share on other sites More sharing options...
KRins Posted July 29, 2016 Report Share Posted July 29, 2016 Or as has literally ALWAYS been suggested... just add more rares. It is inane that it is impossible to find certain weapon classes with x damage noun. It is a sheer lack of diversity that creates this issue. There are rares with literally no comparable alternative, so its have that 1 spelllvl ring or get romped. Instead of a formula to determine the number of haves versus have nots and using that as a "balance" crutch, just create items that make me want something except the same ring every single evil/good caster in the game wants or making me settle for x polearm because it is what everyone else wants instead of seeking perhaps a weapon with 3 less avg damage but a holy damage noun or some such. Viable alternatives are the essence of both diversity and interest. If you have exactly 1 piece of cheese that is edible and 4 billion pieces of plastic to look like cheese, where do you think you will find the rats? Any answer except fighting until there are none left over the 1 real piece of cheese is both wrong and adorable. But if the 3s and 4s on the who list the past week are what we want, status quo's the way to go. Link to comment Share on other sites More sharing options...
Chesta6384 Posted July 29, 2016 Report Share Posted July 29, 2016 I never had any problems finding and taking rares. Everyone no matter how decked they are is likeable Link to comment Share on other sites More sharing options...
Trick Posted July 29, 2016 Report Share Posted July 29, 2016 3 minutes ago, Chesta6384 said: I never had any problems finding and taking rares. Everyone no matter how decked they are is likeable Probably the most positive thing you've ever said.. Link to comment Share on other sites More sharing options...
Kyzarius Posted July 29, 2016 Report Share Posted July 29, 2016 Yeah im with chesta. I actually run my chars in semi rare sets. But get by in what I call my common gear setup. If i want something from someone i kill them and take it. There are so many variations of different high level items nowadays. Saves and ac fall from the sky. Link to comment Share on other sites More sharing options...
Chesta6384 Posted July 29, 2016 Report Share Posted July 29, 2016 Lol....likeable .....and killable Link to comment Share on other sites More sharing options...
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