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My first impression after come-back


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We could limit each IP address to a set number of characters. 2 characters per IP address, that way no one can pull shelved characters back and there aren't a bunch of characters that can hoard anything. Also, 2 purges a month is a great idea. 5 hours per 15 days, that is manageable.

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Or you could move the power away from gear towards skills...make equipment less important and people will care about it less. Also, remember that gear tends to recycle up, not trickle down. It is one of those things that makes good pkers even stronger.

I think that anything that is quite rare or unique should not be able to be made unlootable/owner-only which ties it to a character's effective life. I'm looking at Gear stuff here especially. Even without owner-only, a good pker can tie up equipment for real life years if they so wish. That really shouldn't happen.

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7 minutes ago, Celerity said:

Or you could move the power away from gear towards skills...make equipment less important and people will care about it less. Also, remember that gear tends to recycle up, not trickle down. It is one of those things that makes good pkers even stronger.

I think that anything that is quite rare or unique should not be able to be made unlootable/owner-only which ties it to a character's effective life. I'm looking at Gear stuff here especially. Even without owner-only, a good pker can tie up equipment for real life years if they so wish. That really shouldn't happen.

I agree.   The same top pkers know how to get the gear they need to reach that peak.  Most of the time it is taken from players not mobs.  The owner only part I highly disagree with.  I've seen players with end game gear made owner only...multiple pieces.   If they were to die they would at least be left with 7 or more critical pieces.  Newer or....less experienced players are forced to settle with the second hand gear and from time to time get one of the elite pieces only to lose it to the expert.  

Unfortunately I see no way to alleviate this issue.  One way, however, would be to NOT reward the high profile players with such powerful items/abilities and give better perks to the newer players.   The imms can easily distinguish the difference.

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F0xx, the only reason you meet the requirements to not get rare purged is because they are extremely low for such a tiny playerbase. The requirements should be doubled or even tripled this will make the people more active for sure and also everyone will have the chance to get that piece of armor he/she wants.

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Do we even know the requirements?  Not trying to beat a dead horse but please can someone explain the benefits of the current system vs limit on the character itself so people have to match eq to their need, no limit and stronger NPC characters holding elite items that require a team or just no limit and current NPC?  Saying it's unique because it's always been unique isn't a valid reason.  Why shouldn't all players be able to deck their characters and fight on even terms with skill and consumables being the deciding factor in who wins?  If you have a fear of the enemy returning destroy all of the gear, they won't get too mad because it an be earned back slowly.  

One other option: why not scale the requirement to the quality of gear?  If you have a bunch of elite gear you have to play a lot or loose it one piece at a time starting with the best (or all at once) while lower rares would require less time.  Then elite gear circulates more unless top players stay on a lot and lower players would have the current or a slightly buffed requirement.

I'd understand our system with a large player base, more rares then and more chances to pk for rares.  But take me for instance my usual time being on I'm sometimes the only person.  What if I hoarded the uniques/rares?  I'd easily hit any requirement with no fear of pk.

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2 hours ago, the_nightmare said:

F0xx, the only reason you meet the requirements to not get rare purged is because they are extremely low for such a tiny playerbase. The requirements should be doubled or even tripled this will make the people more active for sure and also everyone will have the chance to get that piece of armor he/she wants.

I can promise you I will meet the requirements whatever they are. Those that will be hurt are the more casual people who will be rare purged constantly even though their rares can hardly count as rares.

By the way, right know I don't even play a character that can be considered "decked". I am in the same boat as you, struggling to get rares. The difference between us is, that while I struggle quietly on my own, wondering why the hell kesrick doesn't have his crystal spike, you come here and make a thread, blaming everyone for being inactive and asking the IMMs to dramatically raise the activity requirements so you can easier study people with your drow falcon eye ninja.

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Remember the times when Martineius was on ALL the time? Poor watchers didn't even have time to log in and eq lol.

Be glad if the powerhouses or just your personal enemies are NOT around all the time.

We have strict restrictions as to rares which have NOT been changed or extended since 2.0 and I thinik the current situation will be resolved in 2 days with the change of the month. If you still got problems after the purge though, post agian.

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Yes , they are inactive.  They just log in to keep their rares so they ARE NOT active players like me and you and some others. What I ask is to raise the requirements needed for someone to get rare purges and I don't see any downsides. If you dont have the time to play the mud, then give other people that have the time to enjoy it at its fullest. Also I know that you are offended because you recognize yourself in the players that I talk about, but please dont mention what I play. If I wanted everyone to know what I play - will tell it myself. Thank you.

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3 minutes ago, the_nightmare said:

Also I know that you are offended because you recognize yourself in the players that I talk about

The only thing I am offended by is your arrogance and the fact that you consider yourself knowledgable and active enough to judge others.

For me personally, you are inactive, for I rarely see your character on, and we are the same timezone.

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7 hours ago, Anume said:

Remember the times when Martineius was on ALL the time? Poor watchers didn't even have time to log in and eq lol.

This right here.

Especially regarding the comments of trying to, or suggesting that, we be limited in number of alts, or that alts are a bad thing.

If I am dominating with a character, you don't want me focused on just one front.  I don't want me focused on one front.  The game gets stale when you just beat someone into the dirt over and over.  So I roll an alt, always on a completely divergent path and focus on a Cabal that has no direct ties to the one I am in with my "main".  

The point being if you lock down rare eq so tight that players who can slide into a niche and dominate cant have alts, then you really just force a lose lose situation on everyone. 

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21 hours ago, Kyzarius said:

So what happens in the system you just proposed when the top player is on all the time and just keeps crushing all the tin cans.  

Giving the lower tiered pk'er no room to even breath?

Isn't that the system that we have now?  It was just a proposal of a different system that would create higher limits for elite players so that they couldn't log in rarely and keep gear.  This idea is made however with limited knowledge on what the current requirement per month is.  If it's 6 hours that's 12 minutes a day average.  I still believe that we should try a system of removing the limit on items in the land and allow people to go get the gear that they want.  If we are to have a limit to restrict us from becoming insanely strong with the best item in every slot it should be on the character not  the server.  A character can at any time hold 2 uniques and 8 rares for instance.  The character must then equip himself with a certain goal in mind, does he need saves, ac, hit, dam or find a balance of each.  The numbers were just a sugguestion though please don't attack me there.

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So what happens in the system you just proposed when the top player is on all the time and just keeps crushing all the tin cans.  

1 hour ago, Ambroas said:

Isn't that the system that we have now?  It was just a proposal of a different system that would create higher limits for elite players so that they couldn't log in rarely and keep gear.  This idea is made however with limited knowledge on what the current requirement per month is.  If it's 6 hours that's 12 minutes a day average.  I still believe that we should try a system of removing the limit on items in the land and allow people to go get the gear that they want.  If we are to have a limit to restrict us from becoming insanely strong with the best item in every slot it should be on the character not  the server.  A character can at any time hold 2 uniques and 8 rares for instance.  The character must then equip himself with a certain goal in mind, does he need saves, ac, hit, dam or find a balance of each.  The numbers were just a sugguestion though please don't attack me there.

You are contradicting yourself there, Ambroas.

If the hourly requirement per month was 6, could that system then be called one which forces people to be on all the time?

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I made a sugguestion in an earlier post that the time for you to be on would scale with the quality if your equipment.  So a player with a complete set of elite gear would have to be in a lot while his alt in lower rares could be in less.  It would enforce people to be on more while still allowing them to have alts.  That was the idea that would make someone be on all the time or most of it with their main.  

It was just an alternative idea that I don't fully support because I feel any system that limits by time restricts those who have jobs and children our other commitments.  You either make it too high for those or too low for the people who can play 10+ hours a day and meet the requirements in multiple characters.

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That is literally exactly what should happen.  When there are two dominant evil caster rings in all creation.  If you get one and can't devote time, you should lose it.  That's exactly how it should be.  If diversity can't be increased, as no one even bothered to respond to it, then there should be individual timers on the factually gamebreaking items like spelllvl rings, avg 31+ weapons, etc.  That or actually use the item condition mechanic and have rares and uniques degrade with no chance of repairs or something.  It eventually fails and the race for it is open to everyone again.  

For a lot of new ideas being thrown around there is a whole lot of responses consisting of "nope" and effectively nothing else.  We can't be calling for input then ignoring it, that's how people get resentful and you go from 3 players to 2.

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