Kyzarius Posted August 2, 2016 Report Share Posted August 2, 2016 2 minutes ago, Trick said: That's ridiculous. Why not just have the client PK for you? I do like Kamikazi does: Direction, enter, direction, enter, direction, enter. really? thats just silly. This is a function of wintin, I mean you would have to be using straight telnet to not have this capability.. to go north west I would have to type Nw and Sw because nw would move me north then west and sw would move me South then west. Link to comment
Immortal Zoichan Posted August 2, 2016 Immortal Report Share Posted August 2, 2016 10 minutes ago, Kyzarius said: its funny because i have to turn it off to read the "news" because it makes me go north east west south instead lol. I have to do NEWS instead of news, for the same reason. Link to comment
Kyzarius Posted August 2, 2016 Report Share Posted August 2, 2016 Just now, Zoichan said: I have to do NEWS instead of news, for the same reason. well holy cow, 16 years of hitting # to turn off ASIS and having all my echoes crash my client are at an end. I feel dumb lol Link to comment
Trick Posted August 2, 2016 Report Share Posted August 2, 2016 You guys and your fancy clients. Pfft. Link to comment
Immortal Zoichan Posted August 2, 2016 Immortal Report Share Posted August 2, 2016 Wintin 95 is fancy? Never heard that before. Link to comment
Kyzarius Posted August 2, 2016 Report Share Posted August 2, 2016 Just now, Zoichan said: Wintin 95 is fancy? Never heard that before. no joke, it is like the dos prompt of clients. Link to comment
Celerity Posted August 2, 2016 Report Share Posted August 2, 2016 Automation is useful if it actually makes you faster and more reactive. It isn't useful if it is clumsy to use or makes you predictable. Poorly designed automation will even get you killed. I seem to remember killing someone by making a ton of springs in the area to take advantage of a drink trigger they had. A tool-assisted player can have huge advantages over a manual player. In my case, I had a large set of macros and buttons but few triggers to execute commands. For me, visually representing what spells effects I had going was really important, so my triggers took the output and colored a row of buttons so I wouldn't need to scan lines for a spell effect being on or off. I used the numpad (directions + 12 command macros, such as word, flee, chase opener, dispel, whatever) + mouse gave me almost the same speed as a trigger system. I used buttons (if I wanted the mouse) and an alias system (for keyboard, depending if was playing left or right handed) for non-specific targeting, for example ray --> commune 'ray of truth', etc. So even if my @target wasn't set, I could always manually ray or ray name for a quick reaction. I think that some very safe and useful automation would include: 1. @target alias so that you can accurate target your enemy without relying on in-game autoaim (which can be wonky with convoluted names) 2. Triggered spell-effects, translating mud output to your client's periphery. This allows you to know at a literal glance what you have up and down without needing to issue an in-game affect command. Essentially just a status HUD. 3. An alias or macro system for executing very common commands (bash, flee, quaff recall, com 'cure critical', whatever your class needs). Most important is probably a chasing alias (in connection with your @target) so you can spam directions and hit the key when you are in room, rather than spamming the command and directions congruently (which really slows you down) 4. A tell/say/communication log to another window (this might be implemented in game now, but it still better to avoid executing commands if you can in-game). You can also do one that saves equipment lists when you look at people (most importantly your @target), but is still very useful to log everyone's EQ that you see. These are easy things that most clients can do quickly and none of them will present any risk to you. If you want to get fancy, you can do things like take their equipment list and output their saves for your reference, a watcher that picks up on your exits while running and does some logic: i.e. running into a two-way room, if you output a non-valid direction, it automatically outputs the one that you didn't come from that is valid (this one will mess you up if you spam run though). Timers come in handy a lot and being able to quickly start and stop a timer will give you a good idea how long it takes for your enemy to run to you, or do a loop around Val Miran, helping you cut them off for instance. There are a lot of things you can do, but be careful, if you do too much or do it badly, you'll lag yourself to death. Like me. Haha... Link to comment
Chesta6384 Posted August 2, 2016 Report Share Posted August 2, 2016 3 hours ago, Kyzarius said: -450 ac on a cleric is not a lot. if you are sub 800 hp you should be running -600 to -700 ac +1 Link to comment
Chesta6384 Posted August 2, 2016 Report Share Posted August 2, 2016 Learn to cure dance. You should have never been captured in that area with cure critical. Cure. Move some rooms. Cure. Also it is apparent he has high saves. Your AC is low for your HP. Way low. Don't try spamming one skill so much. You spam lagged yourself to death. I would have been spamming aura. He can't out attrition you. Link to comment
FatMike Posted August 2, 2016 Report Share Posted August 2, 2016 Mudlet doesn't let you stack directions, at least not by default.... wwwwww - input Huh? - returned Link to comment
Kyzarius Posted August 2, 2016 Report Share Posted August 2, 2016 1 hour ago, Chesta6384 said: Learn to cure dance. You should have never been captured in that area with cure critical. Cure. Move some rooms. Cure. Also it is apparent he has high saves. Your AC is low for your HP. Way low. Don't try spamming one skill so much. You spam lagged yourself to death. I would have been spamming aura. He can't out attrition you. Right. When i saw what area he was in i was amazed he lost. That is autosneak cleric heaven. My goto for that region of the mud. He could run all day catching crit heals. Easily outlasting the cabal skill that locked hin down. Link to comment
Zavero Posted August 3, 2016 Report Share Posted August 3, 2016 Pretty sure nw and sw is an actual command on some muds because they have a nw,ne,sw, etc... rooms. I could be wrong. Link to comment
Magick Posted August 4, 2016 Report Share Posted August 4, 2016 You are not wrong. Some MUDs have eight directions unlike our cardinal four. Some clients command stack in such a way, many you can use a separator character, while other's only with a predefined character preceding it. In the case of both of Zugg's clients, speedwalking is as simple as .eeuesueues or .3e2n12w or s;s;w;w;w;w;w;w;s;s;s;s, depending on how you roll. Link to comment
mya Posted August 7, 2016 Report Share Posted August 7, 2016 .10w for the win. Cleric needs to work on not lagging himself with the cures. I'm the same, so much I type random stuff just to know how long ago I typed stuff. Just put a where after every 2 cure critical, so that you have a reference for when you expect to not be lagged. You want to avoid to maximum curing in combat. I was amazed at how fast the Crusader found you. Some people are fast chasers, for them, I move 10 rooms after fleeing to give some breathing time. And that area is amazing, like Kyz said. I have fought there many times, it's the best area if you absolutely have to be ensnared. 750 HP is low. I can live with 800, but I'm lucky. Regarding AC, they are right, this days you need and can have a lot more AC. Try to focus on Magic AC. Everyone favours magic weapons, so it's a good investment. Just keep an eye on Rangers/Necros pets. It's not like you are boostins hit/dam or saves to the roof from your score sheet. "Raynald's flesh is seared by the flaming an ornate censer adorned with Tub's eyeball." This here I do not advise. The proper weapons for a cleric are Maces or Holy hands not a flail. Not that I don't understand why you are using it. It's giving flamebreath every combat round, something I never seen and could be a bug or an statistical anomaly. Still Mace for defense, Holy hands for your faith holy hands effects and warriors without pets. Also Clerics 101 is open with curse, not minister. Curse, so that he doesn't saves the minister or the paths. Minister checks saves every tic, so that curse will go a long way. If you are going for minister because, giant with mental vuln, I would go with dispel magic. Even just one dispel will debuf him of things he might not have time/remember to put up. Of course if you already know that he has uber maledictive saves, then open with mental spells, but still I think dispel magic is better. Frankly looking at Ray, he looks decked to the teeth. It will be always a hard fight. I would have just fought to a stalemate and prepared specifically for him. With a cursed shield and other gear designed to fight him. Although he is well geared and extremely skilled in his class, ... w(nomore time) Link to comment
Aulian Posted August 8, 2016 Report Share Posted August 8, 2016 On 8/2/2016 at 8:48 PM, Kyzarius said: really? thats just silly. This is a function of wintin, I mean you would have to be using straight telnet to not have this capability.. to go north west I would have to type Nw and Sw because nw would move me north then west and sw would move me South then west. Or Gmud... And no one besmirches the good name of Gmud. Link to comment
Implementor Erelei Posted August 9, 2016 Implementor Report Share Posted August 9, 2016 Heh. Some might call me one of the (not the) fastest players when it comes to chasing and catching or running. I use <dir> <enter>. I've never used numpad. And I use tintin++. I've thought about making scripts specifically for FL and sourcing it to everyone who use it, but not everyone does. Link to comment
Trick Posted August 9, 2016 Report Share Posted August 9, 2016 No one would say that. You're probably one of the(the) slowest players when it comes to chasing and catching or running. Link to comment
f0xx Posted August 9, 2016 Report Share Posted August 9, 2016 No one would say that. You're probably one of the(the) slowest players when it comes to chasing and catching or running. Link to comment
Pali Posted August 9, 2016 Report Share Posted August 9, 2016 I've always used direction plus enter, and usually my command entry is faster than the actual movement in-game, so I have never seen a reason to change that. Link to comment
Implementor Erelei Posted August 9, 2016 Implementor Report Share Posted August 9, 2016 1 hour ago, Trick said: No one would say that. You're probably one of the(the) slowest players when it comes to chasing and catching or running. Keep on keeping on. I'll be phased out eventually and no one will know who I'm playing! Woot! Link to comment
Lloth Posted August 10, 2016 Report Share Posted August 10, 2016 On 8/2/2016 at 6:41 PM, FatMike said: Mudlet doesn't let you stack directions, at least not by default.... wwwwww - input Huh? - returned Mudlet uses a command separator. ; is treated as a line break. Link to comment
FatMike Posted August 10, 2016 Report Share Posted August 10, 2016 14 hours ago, Lloth said: Mudlet uses a command separator. ; is treated as a line break. Cool, just means I'll ease the pinky over and hit enter instead of changing from what I've done forever. I'd probably be worse off if I was able to stack direction commands Link to comment
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