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Ninja changes.


mya

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    "Ninja Changes"
    Tue Aug 23 23:15:42 2016
    The following changes are rolling - more to come to the ninja class.
    This is a public beta of the re-work, please submit any issues or problems
    you may have to the prayer forum or to Immortal with the 'bug' command.  
     
    nerve -> slightly changed to allow drop of secondary weapon/shield
    with the shadow arts path.
     
    endure -> warcry like bonus, more saves. this is also affected by
    certain edge.
     
    caltraps -> will now hit flying users, but won't enfeeble them. instead,
    move regen is nullified.
     
    grapple -> 1 round lag (2 on fail), 50% chance to lag 2 rounds.
     
    new skill->
      - strike:
        unblockable attack that is learned at level 50, all paths.
        damage scales depending on how much study you have on an opponent.
        damage fluctuates depending on skill% learned.
        damage against mobs is static, but fluctuates as well depending on
        skill% learned.

-------------------------------------------------------------

But did they lose Assassinate?

 

 

 

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Yeah... That would... Kinda be a point I think would be mentioned. 

I have a lvl 50 ninja. Assassinating people is a MASSIVE PAIN IN THE ASS. 

I always thought it was way too easy and that people who played ninja's were pussies. Screw that.. Its really hard to get a study on a clever playerbase. 

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They were always viable. With my undead ninja I was able to 1v1 everyone in straight melee fight except Thulgan. The ninja changes were so needed espcially the grapple caltraps change. I want to see what the immortals will change about the lotus scourge and death kiss. I dont have patience to see!

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Honestly, this is the best news ever. Back in the 1.0 days, my very first character was a Ninja and I loved playing them. I think I actually only pinnacled ninjas once but played like three of them. I feel like the bulk of the warfare was between rank 25 - 40. Just to make it to your pinnacle was another matter all together. 

Anyways, the reason I stopped playing them is because you couldn't really go toe to toe with a melee, sometimes you could but for the most part you pretty much got bashed locked or out meleed. It would seem like your best bet was to stay in the shadows and just assassinate, which is really boring to play for me personally. 

So it's exciting to see some new elements being put into the mix and could open up some doors. Great job with the changes thus far! 

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10 hours ago, the_nightmare said:

You never lost your study if you have it memorized before you engage .

But why would you engage if you have a study on him?
It's like someone handed you a musket and told you it was a great club. Sure you will use it as a club, but only after you fire it.
That said, I know little of ninjas.

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7 minutes ago, mya said:

But why would you engage if you have a study on him?
It's like someone handed you a musket and told you it was a great club. Sure you will use it as a club, but only after you fire it.
That said, I know little of ninjas.

Kamikadzi asked me the same...why should i go melee to someone when I can just asssinate him? Because if you have a study on him it doesnt mean 100% kill. Assasinate depends on enemy dex, AC , your DEX and hitrroll and so many other things....you can just kill him if you fail assassinate with your awesome new skill for example. Trust me, you wont notice so much the new ninja changes unless lotus scourge and death kiss are changed,

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A fully study on someone is definitely more viable than engage in melee. You have a GOOD chance of landing that assassinate vs something going wrong in combat or them managing to get away. I've seen more than one ninja capable of escaping a failed assassinate as well, its not as likely, but it is more than possible. 

What do people think about assassinate being a death kiss/falcon eye specific skill? What this does is make it so that not every ninja can just fall back on the study/assassinate if things don't go right, also it makes death kiss unique in that its the only path that CAN assassinate. Do you want to be that one shot one kill sniper or do you want to be in the action? 

As for lotus scourge, a potential course could be to apply this poison directly to their weapon, instead of just their shurikens. It has the chance to land the strong poison, like it does now, but every landed attack has a chance to proc a poison damage attack. 

The Nightmare's slash DISMEMBERS you!

The toxin from Nightmare's weapon burns your body!

The Nightmare's toxin wounds you!

 

I dunno.. 

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The easiest of fixes, IMO, is to just make it land 100% of the time if the target is already poisoned AND apply the new, stronger (lotus scourge) poison, kinda like that vampire skill when you are asleep.

Calling it differently will mean it can't be cured by temple healers and I'm not sure we want that.

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I'd been toying around with some ideas for lotus scourge. One of them was making it an envenom enhancement, applied to shurikens and weapons, that causes struck body parts to decay rapidly. Consider it like a shatter effect, except that it doesnt break bones, rather disintegrates flesh. The areas are random (cannot be chosen at any proficiency), and it doesnt always work, but it deals moderate damage (less than shatter, obviously) and has a chance to do one of the following (these numbers are at max proficiency):

Arms: -50 third attack, -50 fourth attack
Hands: -50 twohanded, -25 parry/firstparry
Legs: -25 dodge, -50 kick, -50 doublekick
Chest: Level 45 Plague
Feet: Moves drain, -25 kickboxing a, -25 kickboxing b
Head: Braindeath, Isolate

There is always a chance that applying the venom causes the user to inadvertantly come into contact with the toxin, which does one of the following:

Instant death to the user (1%)
-50 Third Attack (14%)
Acid Blast x2 (25%)
Plague, Poison, Blindness(15%)
Kick/Doublekick -50 (20%)
High Damage, about 600-800 (25%)

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That's not a bad idea, but do we want to give them so much? If we give a class too many things then what's the point of rolling any other class? I feel like if lotus scourge did the above, then what'd be the point of doing a blade master, for instance? Sometimes simplicity is a better option. 

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