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Ambroas

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Do these vary much depending on the guild of a race?  I mean would a Dwarf Berserker have a lot more hp less mana than a Dwarf Cleric?  I'm also curious about how much the stats even matter then at the end of the day for these classes.  I've seen logs with faeries with huge amounts of hp, more so than some of my humans.  I would also figure a faerie would have a lot more mana than any other race but not sure if that's true.  So my question is: should I even really worry about the con/int of a race stat wise when I choose if my hp is affected by my guild?  Right now I base it more on how many practices I get at 50 to convert.

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HP maters more than Mana, unless you are an invoker. Faries get extra mana at level up, like ogres get extra HP at level UP.
HP comes from CON and the class you are playing, Mana from INT and WIS and the class you play.
So, yes. A dwarf Berserker will get a lot more HP than a Cleric. For example, a Dwarf warrior can get close to 1400 HP, while my Dwarf Cleric got about 1000-1100 HP and a lot more Mana. But this are old numbers, stuff changed.

It all depends on what you want to do. If it's a mage, pick high int races like Elves/Drow, Faeries. If it's a Warrior, pick a giant race. Not everything is about HP/Mana, elves get Auto-sneak which is great for attriction. Giants get increased size, which is great for bashing players.
 

Check the classes essays, they normally give you information about the pros and cons of a race. You can also ask here for advice in a particular class.

 

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An invoker gets 8-10 health per level.  A necro gets 6-8.  A berserker gets 10-16.  Con is added to that number from a table.  14 CON gets an additional 0 health per level, 15 & 16 gets 1 extra per, 25 CON gets 8.  Yes, you should worry about your CON stat.  Ogres get a boost for being ogres.  Which means your Faerie Invoker is getting 407-505 health at 50 while a Dwarf Berserker will have a HP range of 942-1236.

Keep in mind, these are BASE numbers.  Doesn't include trains, of which you'll get 10, less what you put into stats and more converting practices.  Let's assume 15, just because.  +150 hp.

The main reason you see these Faeries (like Sylf) have more health than some humans is primarily down to equipment.  For example: 30 health on your chest.  15 each from rings.  20 each from necks.  15 from wrists.  20 from your light.  10 from face.  That's +160 right there.  Using 9 slots out of 17-19.

From the trains and EQ alone (+310), you're now ~175% base health as a Faerie Inovker.

Mana works in the same way (but with INT instead of CON) with the only race (to my knowledge) that gets a bonus are Faeries.

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