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Nurrog vs. Viruthx 1.0


Anonymous

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***********************************************************
Long battle. In the end, I learned how to die to a necro.
The log is two months old. Viruthx has grown in power since.
***********************************************************

Edge of the valley

[Exits: east south west]
You may now FIGHT!
<1671/1671hp 521/521m 578/578mv> M 13 6408 <33135 GOLD> 
whe
Edge of the valley

[Exits: east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<1671/1671hp 521/521m 577/578mv> M 13 6408 <33135 GOLD> 
e
The Ford is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Edge of the valley

<1671/1671hp 521/521m 577/578mv> M 13 6408 <33135 GOLD> 
Edge of the valley

[Exits: east south west]

<1671/1671hp 521/521m 576/578mv> M 13 6408 <33135 GOLD> 
e
Edge of the valley

[Exits: south west]

<1671/1671hp 521/521m 575/578mv> M 13 6408 <33135 GOLD> 
e
Alas, you cannot go that way.

<1671/1671hp 521/521m 575/578mv> M 13 6408 <33135 GOLD> 
s
A lush valley

[Exits: north east south west]

<1671/1671hp 521/521m 574/578mv> M 13 6408 <33135 GOLD> 
e
e
A beaten trail

[Exits: east west]

<1671/1671hp 521/521m 573/578mv> M 13 6408 <33135 GOLD> 
e
A beaten trail

[Exits: east west]

<1671/1671hp 521/521m 572/578mv> M 13 6408 <33135 GOLD> 
whe
The base of the mountain

[Exits: north west]

<1671/1671hp 521/521m 571/578mv> M 13 6408 <33135 GOLD> 
n
The Ford is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           The base of the mountain

<1671/1671hp 521/521m 571/578mv> M 13 6408 <33135 GOLD> 
n
The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.

<1671/1671hp 521/521m 570/578mv> M 13 6408 <33135 GOLD> 
The base of the mountain

[Exits: east south]

<1671/1671hp 521/521m 569/578mv> M 13 6408 <33135 GOLD> 
e
A rocky mountain path

[Exits: east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1671/1671hp 521/521m 568/578mv> M 13 6408 <33135 GOLD> 
e
e
A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<1671/1671hp 521/521m 567/578mv> M 13 6408 <33135 GOLD> 
A rocky mountain path

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
A white mountain goat jumps from cliff to cliff here.

<1671/1671hp 521/521m 566/578mv> M 13 6408 <33135 GOLD> 
remove fib
hold glimmering
use glimmering
remove glimmering
dual fib
You stop using a Discordant Fiber adorned with a glowing ember.

<1671/1671hp 521/521m 566/578mv> M 13 6408 <33135 GOLD> 
You hold a glimmering white staff in your hand.

<1671/1671hp 521/521m 566/578mv> M 13 6408 <33135 GOLD> 
You brandish a glimmering white staff.
You are surrounded by a white aura.

<1671/1671hp 521/521m 566/578mv> M 13 6408 <33135 GOLD> 
e
You stop using a glimmering white staff.

<1671/1671hp 521/521m 566/578mv> M 13 6408 <33135 GOLD> 
You wield a Discordant Fiber adorned with a glowing ember in your off-hand.

<1671/1671hp 521/521m 566/578mv> M 13 6408 <33135 GOLD> 
A rocky mountain path

[Exits: north west]
[SAVANT]    [||||||]    The mana sphere being overrun by Warmaster.
[WARMASTER] [||||||](3) A group of warlords attacking Savant.

<1671/1671hp 521/521m 565/578mv> M 13 6408 <33135 GOLD> 
e
Alas, you cannot go that way.

<1671/1671hp 521/521m 565/578mv> M 13 6408 <33135 GOLD> 
whe
n
The Ford is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           A rocky mountain path

<1671/1671hp 521/521m 565/578mv> M 13 6408 <33135 GOLD> 
A small branch from the main path

[Exits: north south]

<1671/1671hp 521/521m 563/578mv> M 13 6408 <33135 GOLD> 
n
A Crossroads in the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1671/1671hp 521/521m 561/578mv> M 13 6408 <33135 GOLD> 
e
e
Within the Dragon's Teeth Mountains

[Exits: east west]

<1671/1671hp 521/521m 559/578mv> M 13 6408 <33135 GOLD> 
whe
Within the Dragon's Teeth Mountains

[Exits: west down]

<1671/1671hp 521/521m 557/578mv> M 13 6408 <33135 GOLD> 
d
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Within the Dragon's Teeth Mountains

<1671/1671hp 521/521m 557/578mv> M 13 6408 <33135 GOLD> 
e
Within the Dragon's Teeth Mountains

[Exits: east up]
     (Glowing) A pile of shiny stones are lying here in the dirt.

<1671/1671hp 521/521m 555/578mv> M 13 6408 <33135 GOLD> 
A Small Path into the Dragon's Teeth

[Exits: south west]

<1671/1671hp 521/521m 553/578mv> M 13 6408 <33135 GOLD> 
s
A Small Path into the Dragon's Teeth

[Exits: north east]

<1671/1671hp 521/521m 551/578mv> M 13 6408 <33135 GOLD> 
e
At the Foot of Dragon's Teeth

[Exits: east south west]

<1671/1671hp 521/521m 549/578mv> M 13 6408 <33135 GOLD> 
e
Nearing the Dragon's Teeth

[Exits: north east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.

<1671/1671hp 521/521m 548/578mv> M 13 6408 <33135 GOLD> 
e
Nearing the Dragon's Teeth

[Exits: north east south west]
     The ground and the surrounding area is stained in blood and covered in gore.

<1671/1671hp 521/521m 547/578mv> M 13 6408 <33135 GOLD> 
e
Wandering the Forsaken Lands

[Exits: north east south west]

<1671/1671hp 521/521m 545/578mv> M 13 6408 <33135 GOLD> 
n
A desolate road

[Exits: north east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     You notice a few spots of blood on the ground.

<1671/1671hp 521/521m 543/578mv> M 13 6408 <33135 GOLD> 
e
A desolate road

[Exits: north east south west]

<1671/1671hp 521/521m 542/578mv> M 13 6408 <33135 GOLD> 
e
whe
A desolate road

[Exits: north south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A fresh corpse lies in the sand few meters away from the road.

<1671/1671hp 521/521m 541/578mv> M 13 6408 <33135 GOLD> 
e
Forsaken Lands is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A desolate road

<1671/1671hp 521/521m 541/578mv> M 13 6408 <33135 GOLD> 
Alas, you cannot go that way.

<1671/1671hp 521/521m 541/578mv> M 13 6408 <33135 GOLD> 
s
A desolate road

[Exits: north east south west]

<1671/1671hp 521/521m 540/578mv> M 13 6408 <33135 GOLD> 
e
Nearing a Vast Desert

[Exits: north west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
A giggling crazy human rolls in the dirt cackling.
Mik the Mad giggles at himself.  he must be nervous or something.
Mik the Mad says 'I got sand repelant, it repels dunes it does! Only 2'000 gold!'
Mik the Mad goes back to rolling in the dirt.

<1671/1671hp 521/521m 539/578mv> M 13 6408 <33135 GOLD> 
n
Along the Western Road

[Exits: east south]

<1671/1671hp 521/521m 538/578mv> M 13 6408 <33135 GOLD> 
af
You are affected by the following:
Spell: sanctuary      : for 7 hours
Spell: challenge-effect: for 23 hours
Spell: life-insurance : for 71 hours
Spell: mounted        : for 141 hours
Spell: flesh armor    : modifies ac by -20 for 5 hours
Spell: armor          : modifies ac by -20 for 19 hours
Spell: fly            : for 43 hours
Spell: barrier        : modifies ac by -60 for 9 hours
Spell: warcry         : modifies savingspell by -9 for 16 hours
                      : modifies damroll by 5 for 16 hours
                      : modifies hitroll by 8 for 16 hours
Spell: vomit          : for 6 hours
Spell: detect invis   : for 2 hours

<1671/1671hp 521/521m 538/578mv> M 13 6408 <33135 GOLD> 
e
***** 5 SECONDS TO TICK *****
Along the Western Road

[Exits: east west]

<1671/1671hp 521/521m 537/578mv> M 13 6408 <33135 GOLD> 
e
Along the Western Road

[Exits: east west]

<1671/1671hp 521/521m 536/578mv> M 13 6408 <33135 GOLD> 
e
Along the Western Road

[Exits: east west]

<1671/1671hp 521/521m 535/578mv> M 13 6408 <33135 GOLD> 
whe
e
Forsaken Lands is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Along the Western Road

<1671/1671hp 521/521m 535/578mv> M 13 6408 <33135 GOLD> 
Along the Western Road

[Exits: south west]

<1671/1671hp 521/521m 534/578mv> M 13 6408 <33135 GOLD> 
s
Along the Western Road

[Exits: north east]
A lost soul is here, trying to find its way.

<1671/1671hp 521/521m 533/578mv> M 13 6408 <33135 GOLD> 
e
The Western Drawbridge of Miruvhor

[Exits: east west down]
A wealthy noble proudly strolls along the streets here.

<1671/1671hp 521/521m 532/578mv> M 13 6408 <33135 GOLD> 
d
whe
The Western Miruvhor Moat

[Exits: north south up]
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
Garrison now at: <0.1>

<1671/1671hp 521/521m 578/578mv> M 14 6409 <33135 GOLD> 
s
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Viruthx                              Southern Drawbridge of Miruvhor
<PK>   Nurrog                               The Western Miruvhor Moat

<1671/1671hp 521/521m 578/578mv> M 14 6409 <33135 GOLD> 
The Western Miruvhor Moat

[Exits: north south]

<1671/1671hp 521/521m 577/578mv> M 14 6409 <33135 GOLD> 
n
The Western Miruvhor Moat

[Exits: north south up]
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1671/1671hp 521/521m 576/578mv> M 14 6409 <33135 GOLD> 
s
The Western Miruvhor Moat

[Exits: north south]

<1671/1671hp 521/521m 575/578mv> M 14 6409 <33135 GOLD> 
s
The Western Miruvhor Moat

[Exits: north south]
A seagull wheels overhead here.
A seagull wheels overhead here.
A seagull wheels overhead here.

<1671/1671hp 521/521m 574/578mv> M 14 6409 <33135 GOLD> 
s
The Western Miruvhor Moat

[Exits: north south]
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1671/1671hp 521/521m 573/578mv> M 14 6409 <33135 GOLD> 
cabal
You gather your stuff.

<1671/1671hp 471/521m 573/578mv> M 14 6384 <33135 GOLD> 
s
s
whe
The Western Miruvhor Moat

[Exits: north south]
A seagull wheels overhead here.

<1671/1671hp 471/521m 572/578mv> M 14 6384 <33135 GOLD> 
The Western Miruvhor Moat

[Exits: north east]
A seagull wheels overhead here.

<1671/1671hp 471/521m 571/578mv> M 14 6384 <33135 GOLD> 
s
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               The Western Miruvhor Moat

<1671/1671hp 471/521m 571/578mv> M 14 6384 <33135 GOLD> 
Alas, you cannot go that way.

<1671/1671hp 471/521m 571/578mv> M 14 6384 <33135 GOLD> 
e
The Southern Miruvhor Moat

[Exits: east west]

<1671/1671hp 471/521m 570/578mv> M 14 6384 <33135 GOLD> 
e
e
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A seagull flies east.

<1671/1671hp 471/521m 569/578mv> M 14 6384 <33135 GOLD> 
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.

<1671/1671hp 471/521m 568/578mv> M 14 6384 <33135 GOLD> 
e
The Southern Miruvhor Moat

[Exits: east west]

<1671/1671hp 471/521m 567/578mv> M 14 6384 <33135 GOLD> 
e
whe
The Southern Miruvhor Moat

[Exits: west up]

<1671/1671hp 471/521m 566/578mv> M 14 6384 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               The Southern Miruvhor Moat

<1671/1671hp 471/521m 566/578mv> M 14 6384 <33135 GOLD> 
u
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1671/1671hp 471/521m 565/578mv> M 14 6384 <33135 GOLD> 
s
You fire from a warforged shortbow and hit Viruthx with a couple shots.
Viruthx fades into existence.
A warforged shortbow's arrows MUTILATE Viruthx!
Your life drain LACERATES Viruthx!
Viruthx parries your attack.
Viruthx parries your attack.
Your acidic bite devastates Viruthx!
Your life drain MUTILATES Viruthx!
You do the best you can!
Shadowy Woods

[Exits: north east south west]
(Invisible) (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Invisible) (Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Invisible) (Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Invisible) (Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Invisible) (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding.
(Red Aura) (White Aura) Viruthx is here, fighting YOU!
Viruthx has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 471/521m 564/578mv> M 14 6384 <33135 GOLD> 
s

You parry Viruthx's attack.
You parry a light sword's slice.
A stone golem fades into existence.
You parry a stone golem's attack.
A wraith fades into existence.
You parry a wraith's attack.
A wight fades into existence.
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You dual parry a wight's attack.
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
A ghoul fades into existence.
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
A flesh golem fades into existence.
A flesh golem's slash injures you.
A stone golem's pierce wounds you.
A wraith's flame MUTILATES you!
You parry a wight's attack.
You parry a wight's attack.
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You dodge A ghoul's attack.
You parry A ghoul's attack.
You block a flesh golem's attack and attempt to strike at the brief opening.
Your riposte decimates a flesh golem!
Your life drain LACERATES Viruthx!
Your acidic bite devastates Viruthx!
Your life drain LACERATES Viruthx!
Your life drain MUTILATES Viruthx!
You feel a rush of endorphins, numbing your pain.
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1600/1671hp 473/521m 564/578mv> M 14 6384 <33135 GOLD> 
dirt
No way!  You are still fighting!
You block Viruthx's attack and attempt to strike at the brief opening.
Your riposte mauls Viruthx.
You dual parry Viruthx's attack.
You dodge a light sword's slice.
You dodge a stone golem's attack.
You parry a wraith's attack.
You parry a wight's attack.
A wight's touch misses you.
You dual parry a wight's attack.
You dodge A ghoul's attack.
You dodge A ghoul's attack.
You dodge A ghoul's attack.
You parry A ghoul's attack.
You dual parry a flesh golem's attack.
You fire from a warforged shortbow and hit Viruthx with a few shots.
A warforged shortbow's arrows LACERATE Viruthx!
Your life drain LACERATES Viruthx!
Your acidic bite devastates Viruthx!
Your life drain MUTILATES Viruthx!
Your acidic bite devastates Viruthx!
Your acidic bite decimates Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain grazes Viruthx.
Viruthx's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes Viruthx.
A Discordant Fiber adorned with a glowing ember burns Viruthx with corrosive acid.
Your acidic bite scratches Viruthx.
You feel a rush of endorphins, numbing your pain.
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1608/1671hp 476/521m 564/578mv> M 14 6384 <33135 GOLD> 
Viruthx is blinded by the dirt in its eyes!
Your kicked dirt scratches Viruthx.
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1608/1671hp 476/521m 564/578mv> M 14 6384 <33135 GOLD> 
kill vir

Viruthx has fled!
Viruthx rides west.

<1608/1671hp 476/521m 564/578mv> M 14 6384 <33135 GOLD> 

You turn a stone golem's attack against it.
Your counter wounds a stone golem.
A stone golem has fled!
A stone golem walks west.
You turn a wraith's attack against it.
A wraith is unaffected by your counter!
You dodge a wight's attack.
You parry a wight's attack.
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
Luckily your feet aren't on the ground.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
A ghoul's life drain LACERATES you!
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You block a flesh golem's attack and attempt to strike at the brief opening.
Your riposte mauls a flesh golem.
A flesh golem has fled!
A flesh golem walks east.
You fire from a warforged shortbow and hit a wraith with one shot.
A warforged shortbow's arrows maim a wraith!
A wraith has fled!
A wraith flies north.

<1562/1671hp 466/521m 564/578mv> M 14 6384 <33135 GOLD> 
w
murder Viruthx
They aren't here.

<1562/1671hp 466/521m 564/578mv> M 14 6384 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
Shadowy Woods

[Exits: east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1562/1671hp 466/521m 563/578mv> M 14 6384 <33135 GOLD> 
They aren't here.

<1562/1671hp 466/521m 563/578mv> M 14 6384 <33135 GOLD> 
scan
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
*** Range 2 (east) ***
(Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding.
*** Range 4 (east) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan south.
*** Range 3 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
*** Range 5 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan west.
You scan up.
You scan down.

<1562/1671hp 466/521m 563/578mv> M 14 6384 <33135 GOLD> 
shoot Viruthx
They are not in your line of sight, or range (1 rooms).

<1562/1671hp 466/521m 563/578mv> M 14 6384 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           Shadowy Woods

<1562/1671hp 466/521m 563/578mv> M 14 6384 <33135 GOLD> 
e
Shadowy Woods

[Exits: north east south west]
(Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.

<1562/1671hp 466/521m 562/578mv> M 14 6384 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1562/1671hp 466/521m 561/578mv> M 14 6384 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1562/1671hp 466/521m 560/578mv> M 14 6384 <33135 GOLD> 
when
Huh?

<1562/1671hp 466/521m 560/578mv> M 14 6384 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
(Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
*** Range 3 (north) ***
(Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
*** Range 4 (north) ***
(Golden Aura) A homeless beggar rests in the corner.
*** Range 5 (north) ***
A black robed cultist guards the Despair Clan Hall.
You scan east.
*** Range 1 (east) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan south.
*** Range 1 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan west.
You scan up.
You scan down.

<1562/1671hp 466/521m 560/578mv> M 14 6384 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east south]

<1562/1671hp 466/521m 559/578mv> M 14 6384 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
(Red Aura) A pale adventurer creeps about, risen from the dead.
You scan east.
*** Range 2 (east) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan south.
*** Range 1 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
*** Range 3 (south) ***
(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Red Aura) (White Aura) Viruthx is here, sitting astride an elephant.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan west.
You scan up.
You scan down.

<1562/1671hp 466/521m 559/578mv> M 14 6384 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1562/1671hp 466/521m 558/578mv> M 14 6384 <33135 GOLD> 
s

Viruthx rides in.
A stone golem walks in.
Shadowy Woods

[Exits: north east south]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
The corrosive film covering you slowly flakes off.

<1600/1671hp 475/521m 578/578mv> M 15 6385 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east]

<1600/1671hp 475/521m 577/578mv> M 15 6385 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1600/1671hp 475/521m 576/578mv> M 15 6385 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1600/1671hp 475/521m 575/578mv> M 15 6385 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south]

<1600/1671hp 475/521m 574/578mv> M 15 6385 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
(Red Aura) A pale adventurer creeps about, risen from the dead.
You scan east.
*** Range 2 (east) ***
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
*** Range 3 (east) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan south.
*** Range 1 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
*** Range 2 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan west.
You scan up.
You scan down.

<1600/1671hp 475/521m 574/578mv> M 15 6385 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south]

<1600/1671hp 475/521m 573/578mv> M 15 6385 <33135 GOLD> 
n
Shadowy Woods

[Exits: east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1600/1671hp 475/521m 572/578mv> M 15 6385 <33135 GOLD> 
scan
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding.
*** Range 4 (east) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan south.
*** Range 3 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
*** Range 4 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan west.
You scan up.
You scan down.

<1600/1671hp 475/521m 572/578mv> M 15 6385 <33135 GOLD> 
e
Shadowy Woods

[Exits: north east south west]

<1600/1671hp 475/521m 571/578mv> M 15 6385 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1600/1671hp 475/521m 571/578mv> M 15 6385 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
*** Range 2 (north) ***
(Golden Aura) A homeless beggar rests in the corner.
*** Range 3 (north) ***
A black robed cultist guards the Despair Clan Hall.
You scan east.
*** Range 1 (east) ***
(Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding.
*** Range 3 (east) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan south.
*** Range 3 (south) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan west.
*** Range 1 (west) ***
(Red Aura) A pale adventurer creeps about, risen from the dead.
You scan up.
You scan down.

<1600/1671hp 475/521m 571/578mv> M 15 6385 <33135 GOLD> 
n
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1600/1671hp 475/521m 570/578mv> M 15 6385 <33135 GOLD> 
n
whe
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1600/1671hp 475/521m 569/578mv> M 15 6385 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Viruthx                              Southern Tetsunai Road
<PK>   Nurrog                               The Southern Common

<1600/1671hp 475/521m 569/578mv> M 15 6385 <33135 GOLD> 
n
Before the Despair Clan Hall

[Exits: south down]
A black robed cultist guards the Despair Clan Hall.
A Cultist tells you 'If you seek to join Despair the cost is 30000 gold.'

<1600/1671hp 475/521m 568/578mv> M 15 6385 <33135 GOLD> 
s
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1600/1671hp 475/521m 567/578mv> M 15 6385 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1600/1671hp 475/521m 566/578mv> M 15 6385 <33135 GOLD> 
w
Western Resuvan Street

[Exits: north east (south) west]

<1600/1671hp 475/521m 565/578mv> M 15 6385 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1600/1671hp 475/521m 564/578mv> M 15 6385 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Western Resuvan Street

<1600/1671hp 475/521m 564/578mv> M 15 6385 <33135 GOLD> 
e
Western Resuvan Street

[Exits: north east (south) west]

<1600/1671hp 475/521m 563/578mv> M 15 6385 <33135 GOLD> 
n
Southern Arath Lane

[Exits: north south]

<1600/1671hp 475/521m 562/578mv> M 15 6385 <33135 GOLD> 
n
Southern Arath Lane

[Exits: north east south west]
     A large wooden sign creaks in the breeze.

<1600/1671hp 475/521m 561/578mv> M 15 6385 <33135 GOLD> 
n
Southern Arath Lane

[Exits: north south]
(Red Aura) An undead Fire Giant soldier patrols here, grunting to himself.

<1600/1671hp 475/521m 560/578mv> M 15 6385 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Southern Arath Lane

<1600/1671hp 475/521m 560/578mv> M 15 6385 <33135 GOLD> 
n
Western Seium Way

[Exits: north east south west]

<1600/1671hp 475/521m 559/578mv> M 15 6385 <33135 GOLD> 
w
Western Seium Way

[Exits: east west]
(Red Aura) An undead Fire Giant soldier patrols here, grunting to himself.

<1600/1671hp 475/521m 558/578mv> M 15 6385 <33135 GOLD> 
w
Beneath the Western Ramparts

[Exits: north east south west up]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1600/1671hp 475/521m 557/578mv> M 15 6385 <33135 GOLD> 
w
The Western Drawbridge of Miruvhor

[Exits: east west down]
A seagull wheels overhead here.
A wealthy noble proudly strolls along the streets here.

<1600/1671hp 475/521m 556/578mv> M 15 6385 <33135 GOLD> 
w
Along the Western Road

[Exits: north east]
A lost soul is here, trying to find its way.

<1600/1671hp 475/521m 555/578mv> M 15 6385 <33135 GOLD> 
w
Alas, you cannot go that way.

<1600/1671hp 475/521m 555/578mv> M 15 6385 <33135 GOLD> 
whe
Forsaken Lands is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Nearing the Dragon's Teeth
<PK>   Nurrog                           Along the Western Road

<1600/1671hp 475/521m 555/578mv> M 15 6385 <33135 GOLD> 
n
w
Along the Western Road

[Exits: south west]

<1600/1671hp 475/521m 554/578mv> M 15 6385 <33135 GOLD> 
w
Along the Western Road

[Exits: east west]

<1600/1671hp 475/521m 553/578mv> M 15 6385 <33135 GOLD> 
w
Along the Western Road

[Exits: east west]

<1600/1671hp 475/521m 552/578mv> M 15 6385 <33135 GOLD> 
w
Along the Western Road

[Exits: east west]

<1600/1671hp 475/521m 551/578mv> M 15 6385 <33135 GOLD> 
w
Along the Western Road

[Exits: east south]

<1600/1671hp 475/521m 550/578mv> M 15 6385 <33135 GOLD> 
s
Alas, you cannot go that way.

<1600/1671hp 475/521m 550/578mv> M 15 6385 <33135 GOLD> 
w
Nearing a Vast Desert

[Exits: north west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
A giggling crazy human rolls in the dirt cackling.

<1600/1671hp 475/521m 549/578mv> M 15 6385 <33135 GOLD> 
n
A desolate road

[Exits: north east south west]

<1600/1671hp 475/521m 548/578mv> M 15 6385 <33135 GOLD> 
w
A desolate road

[Exits: north south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A fresh corpse lies in the sand few meters away from the road.

<1600/1671hp 475/521m 547/578mv> M 15 6385 <33135 GOLD> 
w
A desolate road

[Exits: north east south west]

<1600/1671hp 475/521m 546/578mv> M 15 6385 <33135 GOLD> 
w
***** 5 SECONDS TO TICK *****
A desolate road

[Exits: north east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     You notice a few spots of blood on the ground.

<1600/1671hp 475/521m 545/578mv> M 15 6385 <33135 GOLD> 
s
A desolate road

[Exits: north east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     You notice a few spots of blood on the ground.

<1600/1671hp 475/521m 544/578mv> M 15 6385 <33135 GOLD> 
w
w
Nearing the Dragon's Teeth

[Exits: north east south west]
     The ground and the surrounding area is stained in blood and covered in gore.
You no longer see invisible objects.

<1628/1671hp 483/521m 578/578mv> M 16 6385 <33135 GOLD> 
whe
Nearing the Dragon's Teeth

[Exits: north east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.

<1628/1671hp 483/521m 577/578mv> M 16 6385 <33135 GOLD> 
w
At the Foot of Dragon's Teeth

[Exits: east south west]

<1628/1671hp 483/521m 576/578mv> M 16 6385 <33135 GOLD> 
n
Forsaken Lands is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           At the Foot of Dragon's Teeth

<1628/1671hp 483/521m 576/578mv> M 16 6385 <33135 GOLD> 
A Small Path into the Dragon's Teeth

[Exits: north east]

<1628/1671hp 483/521m 574/578mv> M 16 6385 <33135 GOLD> 
w
A Small Path into the Dragon's Teeth

[Exits: south west]

<1628/1671hp 483/521m 572/578mv> M 16 6385 <33135 GOLD> 
det
Within the Dragon's Teeth Mountains

[Exits: east up]
     (Glowing) A pile of shiny stones are lying here in the dirt.

<1628/1671hp 483/521m 570/578mv> M 16 6385 <33135 GOLD> 
You get a Multicolored Pill from a sturdy backpack.

<1628/1671hp 483/521m 570/578mv> M 16 6385 <33135 GOLD> 
You eat a Multicolored Pill.
Your eyes tingle.
Your spell grazes you.

<1621/1671hp 483/521m 570/578mv> M 16 6385 <33135 GOLD> 
u
w
Within the Dragon's Teeth Mountains

[Exits: west down]

<1621/1671hp 483/521m 568/578mv> M 16 6385 <33135 GOLD> 
whe
Within the Dragon's Teeth Mountains

[Exits: east west]

<1621/1671hp 483/521m 566/578mv> M 16 6385 <33135 GOLD> 
w
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Within the Dragon's Teeth Mountains

<1621/1671hp 483/521m 566/578mv> M 16 6385 <33135 GOLD> 
A Crossroads in the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1621/1671hp 483/521m 564/578mv> M 16 6385 <33135 GOLD> 
whe
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           A Crossroads in the Dragon's Teeth

<1621/1671hp 483/521m 564/578mv> M 16 6385 <33135 GOLD> 
s
s
A small branch from the main path

[Exits: north south]

<1621/1671hp 483/521m 562/578mv> M 16 6385 <33135 GOLD> 
whe
A rocky mountain path

[Exits: north west]
[SAVANT]    [||||--]    The mana sphere being overrun by Warmaster.
[WARMASTER] [||||||](3) A group of warlords attacking Savant.

<1621/1671hp 483/521m 560/578mv> M 16 6385 <33135 GOLD> 
The Ford is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           A rocky mountain path

<1621/1671hp 483/521m 560/578mv> M 16 6385 <33135 GOLD> 
n
A small branch from the main path

[Exits: north south]

<1621/1671hp 483/521m 558/578mv> M 16 6385 <33135 GOLD> 
n
n
A Crossroads in the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1621/1671hp 483/521m 556/578mv> M 16 6385 <33135 GOLD> 
n
A rocky mountain path

[Exits: north south]

<1621/1671hp 483/521m 554/578mv> M 16 6385 <33135 GOLD> 
Path to the Mountains

[Exits: north south]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

<1621/1671hp 483/521m 552/578mv> M 16 6385 <33135 GOLD> 
whe
mountain trail is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Path to the Mountains

<1621/1671hp 483/521m 552/578mv> M 16 6385 <33135 GOLD> 
u
Alas, you cannot go that way.

<1621/1671hp 483/521m 552/578mv> M 16 6385 <33135 GOLD> 
u
Alas, you cannot go that way.

<1621/1671hp 483/521m 552/578mv> M 16 6385 <33135 GOLD> 
n
Base of the Mountains

[Exits: south up]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Golden Aura) A traveler is here, adventuring through the woods.

<1621/1671hp 483/521m 551/578mv> M 16 6385 <33135 GOLD> 
u
Beginning of the Rocky Slope

[Exits: west up down]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

<1621/1671hp 483/521m 550/578mv> M 16 6385 <33135 GOLD> 
u
A Split in the Path

[Exits: north east down]
(Red Aura) An orcish warrior is here hunting the weak.
An annoying mosquito buzzes in your ear.

<1621/1671hp 483/521m 549/578mv> M 16 6385 <33135 GOLD> 
e
Path Around the Mountain

[Exits: north east west]
A grey wolf stares blankly at you.
(Red Aura) An orcish scout looks for intruders into the mountains.
A hulking bear stumble slowly through the woods.
(Golden Aura) A forest elf hides behind the trees, watching your every move.

<1621/1671hp 483/521m 548/578mv> M 16 6385 <33135 GOLD> 
whe
n
mountain trail is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Path Around the Mountain

<1621/1671hp 483/521m 548/578mv> M 16 6385 <33135 GOLD> 
A Mountain Path

[Exits: south up]
(Red Aura) A little imp runs along being annoying.
(Golden Aura) A mountain climber is making the same trek that you are.

<1621/1671hp 483/521m 546/578mv> M 16 6385 <33135 GOLD> 
u
u
A Mountain Path

[Exits: up down]
[SAVANT]    [||||||](1) The Time Vortex plays with the reality far above you.
(Golden Aura) A mountain climber is making the same trek that you are.

<1621/1671hp 483/521m 544/578mv> M 16 6385 <33135 GOLD> 
whe
Mountainside Tombs

[Exits: up down]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Golden Aura) A vendor is willing to sell you elixirs.
(Golden Aura) A mountain climber is making the same trek that you are.

<1621/1671hp 483/521m 542/578mv> M 16 6385 <33135 GOLD> 
Elemental Canyon is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Elemental Gateway
<PK>   Nurrog                           Mountainside Tombs

<1621/1671hp 483/521m 542/578mv> M 16 6385 <33135 GOLD> 
u
A Blind Curve on the Mountain Path.

[Exits: up down]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1621/1671hp 483/521m 540/578mv> M 16 6385 <33135 GOLD> 
u
Vista

[Exits: north down]

<1621/1671hp 483/521m 538/578mv> M 16 6385 <33135 GOLD> 
u
n
Alas, you cannot go that way.

<1621/1671hp 483/521m 538/578mv> M 16 6385 <33135 GOLD> 
You fire from a warforged shortbow and hit Viruthx with a few shots.
Viruthx fades into existence.
A warforged shortbow's arrows LACERATE Viruthx!
Your life drain maims Viruthx!
Viruthx parries your attack.
Your life drain misses Viruthx.
The Soul Forge draws life from Viruthx.
Your life drain scratches Viruthx.
You do the best you can!
The Overlook

[Exits: south down]
(Invisible) (Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Invisible) (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Invisible) (Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Invisible) (Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Red Aura) (White Aura) Viruthx is here, fighting YOU!
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1625/1671hp 483/521m 536/578mv> M 16 6385 <33135 GOLD> 
d

Viruthx utters the words, 'noselacri'.
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1625/1671hp 483/521m 536/578mv> M 16 6385 <33135 GOLD> 

You parry Viruthx's attack.
You parry Viruthx's attack.
You parry a light sword's slice.
A wraith fades into existence.
You parry a wraith's attack.
A stone golem fades into existence.
You dodge a stone golem's attack.
Luckily your feet aren't on the ground.
A wight fades into existence.
You parry a wight's attack.
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You parry a wight's attack.
A ghoul fades into existence.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You dodge A ghoul's attack.
You dodge A ghoul's attack.
You parry a stone golem's attack.
You dual parry a wraith's attack.
A wight's touch LACERATES you!
You parry a wight's attack.
A wight's touch LACERATES you!
You parry A ghoul's attack.
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
A ghoul kicks dirt in your eyes!
A ghoul's kicked dirt scratches you.
You can't see a thing!
Your life drain LACERATES someone!
Your acidic bite decimates someone!
Your acidic bite decimates someone!
Your acidic bite maims someone!
Someone's flesh is seared by the flaming something.
Your flaming bite hits someone.
Something burns someone with corrosive acid.
Your acidic bite grazes someone.
You feel a rush of endorphins, numbing your pain.

Nurrog: [===|===|===|==-]
<1530/1671hp 487/521m 536/578mv> M 16 6385 <33135 GOLD> 
No way!  You are still fighting!

Nurrog: [===|===|===|==-]
<1530/1671hp 487/521m 536/578mv> M 16 6385 <33135 GOLD> 

Someone has fled!
Someone rides down.
You block someone's attack and attempt to strike at the brief opening.
Your riposte LACERATES someone!
Someone has fled!
Someone climbs south.
You parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.
Luckily your feet aren't on the ground.
Someone's life drain LACERATES you!
You parry someone's attack.
Someone's life drain LACERATES you!
You fire from something and hit someone with one shot.
Something's arrows decimate someone!
Someone has fled!
Someone flies down.

<1436/1671hp 487/521m 536/578mv> M 16 6385 <33135 GOLD> 
***** 5 SECONDS TO TICK *****

You have lost 5 blades in service of BARBARIAN.
Garrison now at: <0.1>
You rub the dirt out of your eyes.
The corrosive film covering you slowly flakes off.

<1495/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 
fl
You aren't fighting anyone.

<1495/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 

Viruthx rides in.
A wraith flies in.

<1495/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 
murder Viruthx
You fire from a warforged shortbow and hit Viruthx with a few shots.
A warforged shortbow's arrows LACERATE Viruthx!
Your life drain maims Viruthx!
Your acidic bite decimates Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain grazes Viruthx.
Viruthx has fled!
Viruthx rides south.
A wraith flies south.
A wight flies south.
A ghoul climbs south.

<1501/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 
s
murder Viruthx
Vista

[Exits: north down]

<1501/1671hp 496/521m 576/578mv> M 17 6381 <33135 GOLD> 
They aren't here.

<1501/1671hp 496/521m 576/578mv> M 17 6381 <33135 GOLD> 
d
You fire from a warforged shortbow and hit Viruthx with a few shots.
A warforged shortbow's arrows LACERATE Viruthx!
Viruthx has fled!
Viruthx rides up.
A stone golem climbs up.
A wraith flies up.
A wight flies up.
A ghoul climbs up.
A Blind Curve on the Mountain Path.

[Exits: up down]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1501/1671hp 496/521m 574/578mv> M 17 6381 <33135 GOLD> 
d
u
Mountainside Tombs

[Exits: up down]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Golden Aura) A vendor is willing to sell you elixirs.
(Golden Aura) A mountain climber is making the same trek that you are.

<1501/1671hp 496/521m 572/578mv> M 17 6381 <33135 GOLD> 
A Blind Curve on the Mountain Path.

[Exits: up down]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1501/1671hp 496/521m 570/578mv> M 17 6381 <33135 GOLD> 
u
Vista

[Exits: north down]

<1501/1671hp 496/521m 568/578mv> M 17 6381 <33135 GOLD> 
n
The Overlook

[Exits: south down]

<1501/1671hp 496/521m 566/578mv> M 17 6381 <33135 GOLD> 
d
Entrance to Elemental Canyon

[Exits: north up]
A small, rather non-descript elemental.
A small, rather non-descript elemental.

<1501/1671hp 496/521m 564/578mv> M 17 6381 <33135 GOLD> 
n
Elemental Gateway

[Exits: north east south west]
A warrior of the Rainbow Cult swears his loyalty.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A large elemental.
A small, rather non-descript elemental.
A large elemental.
A small, rather non-descript elemental.
The elemental guardian of the canyon.

<1501/1671hp 496/521m 563/578mv> M 17 6381 <33135 GOLD> 
whe
Elemental Canyon is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          The Floor of the Canyon
<PK>   Nurrog                           Elemental Gateway

<1501/1671hp 496/521m 563/578mv> M 17 6381 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Red Aura) (White Aura) Viruthx is here, sitting astride an elephant.
A tiny elemental form wanders about.
A medium-sized elemental.
A medium-sized elemental.
A medium-sized elemental.
*** Range 2 (north) ***
A frozen snowflake water elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 3 (north) ***
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A large elemental.
A large elemental.
A small, rather non-descript elemental.
You scan east.
*** Range 1 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 2 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A lava beast spews from place to place.
*** Range 3 (east) ***
A lava beast spews from place to place.
A lava beast spews from place to place.
A dust cloud blowing by makes you sneeze.
A mud monster slops around.
A mud monster slops around.
A sub-atomic particle is too small for you to see.
A small rock.
A small rock.
*** Range 4 (east) ***
A dust cloud blowing by makes you sneeze.
A dust cloud blowing by makes you sneeze.
A small rock.
A small, rather non-descript elemental.
A mud monster slops around.
A mud monster slops around.
A small rock.
A small, rather non-descript elemental.
You scan south.
*** Range 1 (south) ***
A small, rather non-descript elemental.
A small, rather non-descript elemental.
You scan west.
*** Range 1 (west) ***
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
You scan up.
You scan down.

<1501/1671hp 496/521m 563/578mv> M 17 6381 <33135 GOLD> 
n
The Floor of the Canyon

[Exits: north east south west]
A tiny elemental form wanders about.
A medium-sized elemental.
A medium-sized elemental.
A medium-sized elemental.

<1501/1671hp 496/521m 562/578mv> M 17 6381 <33135 GOLD> 
n
The Floor of the Canyon

[Exits: north east south west]
A frozen snowflake water elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.

<1501/1671hp 496/521m 561/578mv> M 17 6381 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A large elemental.
A large elemental.
A small, rather non-descript elemental.
You scan east.
*** Range 1 (east) ***
A tiny elemental form wanders about.
An elemental magician seeks magical stones for a spell.
(Invisible) An elemental magician seeks magical stones for a spell.
You scan south.
*** Range 1 (south) ***
A tiny elemental form wanders about.
A medium-sized elemental.
A medium-sized elemental.
A medium-sized elemental.
*** Range 2 (south) ***
A warrior of the Rainbow Cult swears his loyalty.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A large elemental.
A small, rather non-descript elemental.
A large elemental.
A small, rather non-descript elemental.
The elemental guardian of the canyon.
*** Range 3 (south) ***
A small, rather non-descript elemental.
A small, rather non-descript elemental.
You scan west.
*** Range 1 (west) ***
A tiny elemental form wanders about.
You scan up.
You scan down.

<1501/1671hp 496/521m 561/578mv> M 17 6381 <33135 GOLD> 
s
The Floor of the Canyon

[Exits: north east south west]
A tiny elemental form wanders about.
A medium-sized elemental.
A medium-sized elemental.
A medium-sized elemental.

<1501/1671hp 496/521m 560/578mv> M 17 6381 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A frozen snowflake water elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 2 (north) ***
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A large elemental.
A large elemental.
A small, rather non-descript elemental.
You scan east.
*** Range 1 (east) ***
The air is magically misty here.
The air is magically misty here.
The air is magically misty here.
*** Range 2 (east) ***
A small blob of acid aimlessly eats away at the stone.
A small blob of acid aimlessly eats away at the stone.
You scan south.
*** Range 1 (south) ***
A warrior of the Rainbow Cult swears his loyalty.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A large elemental.
A small, rather non-descript elemental.
A large elemental.
A small, rather non-descript elemental.
The elemental guardian of the canyon.
*** Range 2 (south) ***
A small, rather non-descript elemental.
A small, rather non-descript elemental.
You scan west.
*** Range 1 (west) ***
A frozen snowflake water elemental.
(Invisible) An elemental magician seeks magical stones for a spell.
A warrior of the Rainbow Cult swears his loyalty.
(Invisible) An elemental magician seeks magical stones for a spell.
(Invisible) An elemental magician seeks magical stones for a spell.
You scan up.
You scan down.

<1501/1671hp 496/521m 560/578mv> M 17 6381 <33135 GOLD> 
s
Elemental Gateway

[Exits: north east south west]
A warrior of the Rainbow Cult swears his loyalty.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A large elemental.
A small, rather non-descript elemental.
A large elemental.
A small, rather non-descript elemental.
The elemental guardian of the canyon.

<1501/1671hp 496/521m 559/578mv> M 17 6381 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny elemental form wanders about.
A medium-sized elemental.
A medium-sized elemental.
A medium-sized elemental.
*** Range 2 (north) ***
A frozen snowflake water elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 3 (north) ***
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A large elemental.
A large elemental.
A small, rather non-descript elemental.
You scan east.
*** Range 1 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 2 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A lava beast spews from place to place.
*** Range 3 (east) ***
A lava beast spews from place to place.
A lava beast spews from place to place.
A dust cloud blowing by makes you sneeze.
A mud monster slops around.
A mud monster slops around.
A sub-atomic particle is too small for you to see.
A small rock.
A small rock.
*** Range 4 (east) ***
A dust cloud blowing by makes you sneeze.
A dust cloud blowing by makes you sneeze.
A small rock.
A small, rather non-descript elemental.
A mud monster slops around.
A mud monster slops around.
A small rock.
A small, rather non-descript elemental.
You scan south.
*** Range 1 (south) ***
A small, rather non-descript elemental.
A small, rather non-descript elemental.
You scan west.
*** Range 1 (west) ***
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
You scan up.
You scan down.

<1501/1671hp 496/521m 559/578mv> M 17 6381 <33135 GOLD> 
s
Entrance to Elemental Canyon

[Exits: north up]
A small, rather non-descript elemental.
A small, rather non-descript elemental.

<1501/1671hp 496/521m 558/578mv> M 17 6381 <33135 GOLD> 
s
Alas, you cannot go that way.

<1501/1671hp 496/521m 558/578mv> M 17 6381 <33135 GOLD> 
whe
Elemental Canyon is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Elemental Gateway
<PK>   Nurrog                           Entrance to Elemental Canyon

<1501/1671hp 496/521m 558/578mv> M 17 6381 <33135 GOLD> 
n

Viruthx rides in.
A stone golem walks in.
A wraith flies in.
A wight flies in.
A ghoul walks in.

<1501/1671hp 496/521m 558/578mv> M 17 6381 <33135 GOLD> 
Elemental Gateway

[Exits: north east south west]
A warrior of the Rainbow Cult swears his loyalty.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A large elemental.
A small, rather non-descript elemental.
A large elemental.
A small, rather non-descript elemental.
The elemental guardian of the canyon.

<1501/1671hp 496/521m 557/578mv> M 17 6381 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny elemental form wanders about.
A medium-sized elemental.
A medium-sized elemental.
A medium-sized elemental.
*** Range 2 (north) ***
A frozen snowflake water elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 3 (north) ***
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A large elemental.
A large elemental.
A small, rather non-descript elemental.
You scan east.
*** Range 1 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 2 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A lava beast spews from place to place.
*** Range 3 (east) ***
A lava beast spews from place to place.
A lava beast spews from place to place.
A dust cloud blowing by makes you sneeze.
A mud monster slops around.
A mud monster slops around.
A sub-atomic particle is too small for you to see.
A small rock.
A small rock.
*** Range 4 (east) ***
A dust cloud blowing by makes you sneeze.
A dust cloud blowing by makes you sneeze.
A small rock.
A small, rather non-descript elemental.
A mud monster slops around.
A mud monster slops around.
A small rock.
A small, rather non-descript elemental.
You scan south.
*** Range 1 (south) ***
A small, rather non-descript elemental.
A small, rather non-descript elemental.
You scan west.
*** Range 1 (west) ***
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
You scan up.
You scan down.

<1501/1671hp 496/521m 557/578mv> M 17 6381 <33135 GOLD> 
s
murder Viruthx
Entrance to Elemental Canyon

[Exits: north up]
A small, rather non-descript elemental.
A small, rather non-descript elemental.

<1501/1671hp 496/521m 556/578mv> M 17 6381 <33135 GOLD> 
They aren't here.

<1501/1671hp 496/521m 556/578mv> M 17 6381 <33135 GOLD> 
n
murder Viruthx
***** 5 SECONDS TO TICK *****
Elemental Gateway

[Exits: north east south west]
A warrior of the Rainbow Cult swears his loyalty.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A large elemental.
A small, rather non-descript elemental.
A large elemental.
A small, rather non-descript elemental.
The elemental guardian of the canyon.

<1501/1671hp 496/521m 555/578mv> M 17 6381 <33135 GOLD> 
They aren't here.

<1501/1671hp 496/521m 555/578mv> M 17 6381 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny elemental form wanders about.
A medium-sized elemental.
A medium-sized elemental.
A medium-sized elemental.
*** Range 2 (north) ***
A frozen snowflake water elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 3 (north) ***
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A small, rather non-descript elemental.
A tiny elemental form wanders about.
The illusionist seeks the aid of the elemental forces.
A large elemental.
A large elemental.
A small, rather non-descript elemental.
You scan east.
*** Range 1 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A tiny elemental form wanders about.
A tiny elemental form wanders about.
*** Range 2 (east) ***
A lava beast spews from place to place.
A sub-atomic particle is too small for you to see.
A lava beast spews from place to place.
*** Range 3 (east) ***
A lava beast spews from place to place.
A lava beast spews from place to place.
A dust cloud blowing by makes you sneeze.
A mud monster slops around.
A mud monster slops around.
A sub-atomic particle is too small for you to see.
A small rock.
A small rock.
*** Range 4 (east) ***
A dust cloud blowing by makes you sneeze.
A dust cloud blowing by makes you sneeze.
A small rock.
A small, rather non-descript elemental.
A mud monster slops around.
A mud monster slops around.
A small rock.
A small, rather non-descript elemental.
You scan south.
*** Range 1 (south) ***
A small, rather non-descript elemental.
A small, rather non-descript elemental.
You scan west.
*** Range 1 (west) ***
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
A warrior of the Rainbow Cult swears his loyalty.
A tiny elemental form wanders about.
You scan up.
You scan down.

<1501/1671hp 496/521m 555/578mv> M 17 6381 <33135 GOLD> 
shoot Viruthx
They are not in your line of sight, or range (1 rooms).

<1501/1671hp 496/521m 555/578mv> M 17 6381 <33135 GOLD> 
s
Entrance to Elemental Canyon

[Exits: north up]
A small, rather non-descript elemental.
A small, rather non-descript elemental.

<1501/1671hp 496/521m 554/578mv> M 17 6381 <33135 GOLD> 
whe
Elemental Canyon is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Entrance to Elemental Canyon

<1501/1671hp 496/521m 554/578mv> M 17 6381 <33135 GOLD> 
u
The Overlook

[Exits: south down]

<1501/1671hp 496/521m 552/578mv> M 17 6381 <33135 GOLD> 
s
Vista

[Exits: north down]

<1501/1671hp 496/521m 550/578mv> M 17 6381 <33135 GOLD> 
d
A Blind Curve on the Mountain Path.

[Exits: up down]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1501/1671hp 496/521m 548/578mv> M 17 6381 <33135 GOLD> 
d
d
Mountainside Tombs

[Exits: up down]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Golden Aura) A vendor is willing to sell you elixirs.
(Golden Aura) A mountain climber is making the same trek that you are.

<1501/1671hp 496/521m 546/578mv> M 17 6381 <33135 GOLD> 
whe
A Mountain Path

[Exits: up down]
[SAVANT]    [||||||](1) The Time Vortex plays with the reality far above you.
(Golden Aura) A mountain climber is making the same trek that you are.

<1501/1671hp 496/521m 544/578mv> M 17 6381 <33135 GOLD> 
Elemental Canyon is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Mountain Path

<1501/1671hp 496/521m 544/578mv> M 17 6381 <33135 GOLD> 
d
A Mountain Path

[Exits: south up]
(Red Aura) A little imp runs along being annoying.
(Golden Aura) A mountain climber is making the same trek that you are.

<1501/1671hp 496/521m 542/578mv> M 17 6381 <33135 GOLD> 
s
whe
Path Around the Mountain

[Exits: north east west]
A grey wolf stares blankly at you.
(Red Aura) An orcish scout looks for intruders into the mountains.
A hulking bear stumble slowly through the woods.
(Golden Aura) A forest elf hides behind the trees, watching your every move.

<1501/1671hp 496/521m 540/578mv> M 17 6381 <33135 GOLD> 
mountain trail is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Path Around the Mountain

<1501/1671hp 496/521m 540/578mv> M 17 6381 <33135 GOLD> 
w
A Split in the Path

[Exits: north east down]
(Red Aura) An orcish warrior is here hunting the weak.
An annoying mosquito buzzes in your ear.

<1501/1671hp 496/521m 539/578mv> M 17 6381 <33135 GOLD> 
w
d
Alas, you cannot go that way.

<1501/1671hp 496/521m 539/578mv> M 17 6381 <33135 GOLD> 
Beginning of the Rocky Slope

[Exits: west up down]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

<1501/1671hp 496/521m 538/578mv> M 17 6381 <33135 GOLD> 
d
whe
Base of the Mountains

[Exits: south up]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Golden Aura) A traveler is here, adventuring through the woods.

<1501/1671hp 496/521m 537/578mv> M 17 6381 <33135 GOLD> 
s
mountain trail is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Base of the Mountains

<1501/1671hp 496/521m 537/578mv> M 17 6381 <33135 GOLD> 
s
Path to the Mountains

[Exits: north south]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

<1501/1671hp 496/521m 536/578mv> M 17 6381 <33135 GOLD> 

The sun slowly disappears in the west.
You no longer have the energy to sustain your stuff.

<1538/1671hp 504/521m 578/578mv> M 18 6382 <33135 GOLD> 
A rocky mountain path

[Exits: north south]

<1538/1671hp 504/521m 576/578mv> M 18 6382 <33135 GOLD> 
whe
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Viruthx                          Within the Dragon's Teeth Mountains
<PK>   Nurrog                           A rocky mountain path

<1538/1671hp 504/521m 576/578mv> M 18 6382 <33135 GOLD> 
s
A Crossroads in the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1538/1671hp 504/521m 574/578mv> M 18 6382 <33135 GOLD> 
whe
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Viruthx                          Within the Dragon's Teeth Mountains
<PK>   Nurrog                           A Crossroads in the Dragon's Teeth

<1538/1671hp 504/521m 574/578mv> M 18 6382 <33135 GOLD> 
cabal
You have become better at stuff! [76%]
You gather your stuff.

<1538/1671hp 454/521m 574/578mv> M 18 6370 <33135 GOLD> 
w
whe
af
Within the Dragon's Teeth Mountains

[Exits: east up]

<1538/1671hp 454/521m 572/578mv> M 18 6370 <33135 GOLD> 
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Within the Dragon's Teeth Mountains

<1538/1671hp 454/521m 572/578mv> M 18 6370 <33135 GOLD> 
u
You are affected by the following:
Spell: cabal          : modifies hitroll by 2 for 4 hours
                      : modifies damroll by 2 for 4 hours
Spell: detect invis   : for 18 hours
Spell: sanctuary      : for 2 hours
Spell: challenge-effect: for 18 hours
Spell: life-insurance : for 66 hours
Spell: mounted        : for 136 hours
Spell: flesh armor    : modifies ac by -20 for 0 hours
Spell: armor          : modifies ac by -20 for 14 hours
Spell: fly            : for 38 hours
Spell: barrier        : modifies ac by -60 for 4 hours
Spell: warcry         : modifies savingspell by -9 for 11 hours
                      : modifies damroll by 5 for 11 hours
                      : modifies hitroll by 8 for 11 hours
Spell: vomit          : for 1 hours

<1538/1671hp 454/521m 572/578mv> M 18 6370 <33135 GOLD> 
Within the Dragon's Teeth Mountains

[Exits: west down]

<1538/1671hp 454/521m 570/578mv> M 18 6370 <33135 GOLD> 
w
Before the Great Wall of Aabahran

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
(Golden Aura) (White Aura) Kesrick, the Captain of the Guard stands here.

<1538/1671hp 454/521m 569/578mv> M 18 6370 <33135 GOLD> 
w
w
Before the Great Wall of Aabahran

[Exits: east west]
(White Aura) A heavily armored guard stands watch here.
(White Aura) A heavily armored guard stands watch here.
(White Aura) A heavily armored guard stands watch here.
(White Aura) A heavily armored guard stands watch here.
A Guard of the Aabahran Wall says 'These mountains hold some secrets, Nurrog. Best be watchful.'

<1538/1671hp 454/521m 568/578mv> M 18 6370 <33135 GOLD> 
whe
Within the Dragon's Teeth Mountains

[Exits: north east]

<1538/1671hp 454/521m 567/578mv> M 18 6370 <33135 GOLD> 
n
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Within the Dragon's Teeth Mountains

<1538/1671hp 454/521m 567/578mv> M 18 6370 <33135 GOLD> 
w
Within the Dragon's Teeth Mountains

[Exits: south west]

<1538/1671hp 454/521m 565/578mv> M 18 6370 <33135 GOLD> 
w
Within the Dragon's Teeth Mountains

[Exits: north east west]

<1538/1671hp 454/521m 563/578mv> M 18 6370 <33135 GOLD> 
w
Within the Dragon's Teeth Mountains

[Exits: east down]

<1538/1671hp 454/521m 561/578mv> M 18 6370 <33135 GOLD> 
d
Alas, you cannot go that way.

<1538/1671hp 454/521m 561/578mv> M 18 6370 <33135 GOLD> 
w
Within the Dragon's Teeth Mountains

[Exits: west up]

<1538/1671hp 454/521m 559/578mv> M 18 6370 <33135 GOLD> 
d
Within the Dragon's Teeth Mountains

[Exits: east down]

<1538/1671hp 454/521m 557/578mv> M 18 6370 <33135 GOLD> 
n
Within the Dragon's Teeth Mountains

[Exits: north up]

<1538/1671hp 454/521m 555/578mv> M 18 6370 <33135 GOLD> 
w
Within the Dragon's Teeth Mountains

[Exits: south west]

<1538/1671hp 454/521m 553/578mv> M 18 6370 <33135 GOLD> 
d
Within the Dragon's Teeth Mountains

[Exits: east down]
[SAVANT]    [||||||](2) The Mana Sphere floats far above, humming with weird energies.

<1538/1671hp 454/521m 551/578mv> M 18 6370 <33135 GOLD> 
w
Further into the Dragon's Teeth

[Exits: west up]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1538/1671hp 454/521m 549/578mv> M 18 6370 <33135 GOLD> 
w
w
A wide path

[Exits: east west]

<1538/1671hp 454/521m 547/578mv> M 18 6370 <33135 GOLD> 
The Eastern Checkpoint

[Exits: east west]

<1538/1671hp 454/521m 546/578mv> M 18 6370 <33135 GOLD> 
whe
w
Before the Dragon Gate

[Exits: north east south west]
[KNIGHT]    [||||||]    A mighty Fortress looms over the area.

<1538/1671hp 454/521m 545/578mv> M 18 6370 <33135 GOLD> 
w
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Before the Dragon Gate

<1538/1671hp 454/521m 545/578mv> M 18 6370 <33135 GOLD> 
The Outer Dragon Gate

[Exits: east west]
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 

<1538/1671hp 454/521m 544/578mv> M 18 6370 <33135 GOLD> 
whe
Between the Dragon Gates

[Exits: north east west]

<1538/1671hp 454/521m 543/578mv> M 18 6370 <33135 GOLD> 
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Between the Dragon Gates

<1538/1671hp 454/521m 543/578mv> M 18 6370 <33135 GOLD> 
e
e
The Outer Dragon Gate

[Exits: east west]
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 

<1538/1671hp 454/521m 542/578mv> M 18 6370 <33135 GOLD> 
Before the Dragon Gate

[Exits: north east south west]
[KNIGHT]    [||||||]    A mighty Fortress looms over the area.

<1538/1671hp 454/521m 541/578mv> M 18 6370 <33135 GOLD> 
whe
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Before the Dragon Gate

<1538/1671hp 454/521m 541/578mv> M 18 6370 <33135 GOLD> 
n
North of the Gates

[Exits: north south]

<1538/1671hp 454/521m 540/578mv> M 18 6370 <33135 GOLD> 
n
North of the Gates

[Exits: north south]

<1538/1671hp 454/521m 539/578mv> M 18 6370 <33135 GOLD> 
n
n
Below Northeastern Wall

[Exits: north south]

<1538/1671hp 454/521m 538/578mv> M 18 6370 <33135 GOLD> 
n
Below Northeastern Wall

[Exits: north south]

<1538/1671hp 454/521m 537/578mv> M 18 6370 <33135 GOLD> 
n
Northeastern Wall Corner

[Exits: north south]

<1538/1671hp 454/521m 536/578mv> M 18 6370 <33135 GOLD> 
whe
Northeastern Wall Corner

[Exits: north south]

<1538/1671hp 454/521m 535/578mv> M 18 6370 <33135 GOLD> 
n
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Northeastern Wall Corner

<1538/1671hp 454/521m 535/578mv> M 18 6370 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
Northeastern Wall Corner

[Exits: south west]

<1538/1671hp 454/521m 534/578mv> M 18 6370 <33135 GOLD> 
w
Northeastern Wall Corner

[Exits: east west]

<1538/1671hp 454/521m 533/578mv> M 18 6370 <33135 GOLD> 
w
Northeastern Wall Corner

[Exits: east west]

<1538/1671hp 454/521m 532/578mv> M 18 6370 <33135 GOLD> 
w
whe
Below Northeastern Wall

[Exits: east west]

<1538/1671hp 454/521m 531/578mv> M 18 6370 <33135 GOLD> 
The North Road is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           Below Northeastern Wall

<1538/1671hp 454/521m 531/578mv> M 18 6370 <33135 GOLD> 
w
Below Northeastern Wall

[Exits: east west]

<1538/1671hp 454/521m 530/578mv> M 18 6370 <33135 GOLD> 
w
w
Below Northeastern Wall

[Exits: east west]

<1538/1671hp 454/521m 529/578mv> M 18 6370 <33135 GOLD> 
East of the Gates

[Exits: east west]

<1538/1671hp 454/521m 528/578mv> M 18 6370 <33135 GOLD> 
whe
w
The North Road is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           East of the Gates

<1538/1671hp 454/521m 528/578mv> M 18 6370 <33135 GOLD> 
w
East of the Gates

[Exits: east west]

<1538/1671hp 454/521m 527/578mv> M 18 6370 <33135 GOLD> 
East of the Gates

[Exits: east west]

<1538/1671hp 454/521m 526/578mv> M 18 6370 <33135 GOLD> 
whe
The North Road is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           East of the Gates

<1538/1671hp 454/521m 526/578mv> M 18 6370 <33135 GOLD> 
w
Before the Aabahran Gate

[Exits: north east south west]

<1538/1671hp 454/521m 525/578mv> M 18 6370 <33135 GOLD> 
whe
The North Road is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           Before the Aabahran Gate

<1538/1671hp 454/521m 525/578mv> M 18 6370 <33135 GOLD> 
n
The Northern Road

[Exits: north south west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

<1538/1671hp 454/521m 524/578mv> M 18 6370 <33135 GOLD> 
w
The mouth of the cave

[Exits: north east]

<1538/1671hp 454/521m 522/578mv> M 18 6370 <33135 GOLD> 
whe
The Caves of Kamir is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           The mouth of the cave

<1538/1671hp 454/521m 522/578mv> M 18 6370 <33135 GOLD> 
e
The Northern Road

[Exits: north south west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

<1538/1671hp 454/521m 520/578mv> M 18 6370 <33135 GOLD> 
n
The Northern Road

[Exits: north east south]

<1538/1671hp 454/521m 519/578mv> M 18 6370 <33135 GOLD> 
e
The entrance to the valley

[Exits: north west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
(Golden Aura) A valley elf light scout walks a silent patrol here.
The night has begun.
Garrison now at: <0.2>
Your flesh returns to normal.

<1591/1671hp 466/521m 570/578mv> M 19 6371 <33135 GOLD> 
whe
The Great Elf Valley is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           The entrance to the valley

<1591/1671hp 466/521m 570/578mv> M 19 6371 <33135 GOLD> 
w
The Northern Road

[Exits: north east south]

<1591/1671hp 466/521m 569/578mv> M 19 6371 <33135 GOLD> 
n
A Fork in the Road

[Exits: east south west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

<1591/1671hp 466/521m 568/578mv> M 19 6371 <33135 GOLD> 
e
Fortress Gate

[Exits: (east) west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A gate guard stands here guarding the gates.

<1591/1671hp 466/521m 567/578mv> M 19 6371 <33135 GOLD> 
whe
Gasteride's Fortress is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           Fortress Gate

<1591/1671hp 466/521m 567/578mv> M 19 6371 <33135 GOLD> 
w
A Fork in the Road

[Exits: east south west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

<1591/1671hp 466/521m 566/578mv> M 19 6371 <33135 GOLD> 
s
The Northern Road

[Exits: north east south]

<1591/1671hp 466/521m 565/578mv> M 19 6371 <33135 GOLD> 
s
s
The Northern Road

[Exits: north south west]
[NEXUS]     [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.

<1591/1671hp 466/521m 564/578mv> M 19 6371 <33135 GOLD> 
Before the Aabahran Gate

[Exits: north east south west]

<1591/1671hp 466/521m 563/578mv> M 19 6371 <33135 GOLD> 
whe
The North Road is [NEXUS] controlled.  Players near you:
<PK>   Nurrog                           Before the Aabahran Gate

<1591/1671hp 466/521m 563/578mv> M 19 6371 <33135 GOLD> 
s
The Outer Aabahran Gate

[Exits: north south]
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 

<1591/1671hp 466/521m 562/578mv> M 19 6371 <33135 GOLD> 
s
Between the Aabahran Gates

[Exits: north east south]
(Red Aura) Mad Maddox the Merchant of Miscellany is here selling garbage.

<1591/1671hp 466/521m 561/578mv> M 19 6371 <33135 GOLD> 
whe
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Between the Aabahran Gates

<1591/1671hp 466/521m 561/578mv> M 19 6371 <33135 GOLD> 
s
The Inner Aabahran Gate

[Exits: north south]
A citizen of Maelbrim is here, hands calloused, shoulders squared.

<1591/1671hp 466/521m 560/578mv> M 19 6371 <33135 GOLD> 
s
The Northern Commons

[Exits: north east south west]
     An effigy of Zoichan hangs from it's neck in the square.
     A large marble fountain carved into the shape of dolphins shoots water into the air.

<1591/1671hp 466/521m 559/578mv> M 19 6371 <33135 GOLD> 
s
Crater Way

[Exits: north south]
A gnomish farmer is wandering around here.

<1591/1671hp 466/521m 558/578mv> M 19 6371 <33135 GOLD> 
s
Crater Way

[Exits: north east south west]

<1591/1671hp 466/521m 557/578mv> M 19 6371 <33135 GOLD> 
s
The Forum

[Exits: north east south west]
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
(Golden Aura) (White Aura) A Marshall of Maelbrim stands here, enforcing the Law.

<1591/1671hp 466/521m 556/578mv> M 19 6371 <33135 GOLD> 
s
Vigilance Way

[Exits: north south]

<1591/1671hp 466/521m 555/578mv> M 19 6371 <33135 GOLD> 
s
s
Vigilance Way

[Exits: north south]
Mulao the Gambler is here trying to panhandle.

<1591/1671hp 466/521m 554/578mv> M 19 6371 <33135 GOLD> 
s
The Southern Commons

[Exits: north east south west]
     A large marble fountain carved into the shape of dolphins shoots water into the air.

<1591/1671hp 466/521m 553/578mv> M 19 6371 <33135 GOLD> 
s
Vigilance Way

[Exits: north south]
A gnomish farmer is wandering around here.

<1591/1671hp 466/521m 552/578mv> M 19 6371 <33135 GOLD> 
s
Vigilance Way

[Exits: north east south west]

<1591/1671hp 466/521m 551/578mv> M 19 6371 <33135 GOLD> 
s
Seer Point

[Exits: north south]
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 
(Golden Aura) (White Aura) An Aberrant Guard scans the entrance to the city. 

<1591/1671hp 466/521m 550/578mv> M 19 6371 <33135 GOLD> 
s
Nearing Seer Point

[Exits: north east south west]

<1591/1671hp 466/521m 549/578mv> M 19 6371 <33135 GOLD> 
whe
Nearing Maelbrim's Southern Checkpoint

[Exits: north south west]
     A small sign is nailed to a tree here in the road.

<1591/1671hp 466/521m 547/578mv> M 19 6371 <33135 GOLD> 
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing Maelbrim's Southern Checkpoint

<1591/1671hp 466/521m 547/578mv> M 19 6371 <33135 GOLD> 
w
A grassy valley

[Exits: east west]

<1591/1671hp 466/521m 545/578mv> M 19 6371 <33135 GOLD> 
w
A Widening Trail

[Exits: east west]

<1591/1671hp 466/521m 543/578mv> M 19 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           A Widening Trail

<1591/1671hp 466/521m 543/578mv> M 19 6371 <33135 GOLD> 
e
A grassy valley

[Exits: east west]

<1591/1671hp 466/521m 541/578mv> M 19 6371 <33135 GOLD> 
e
Nearing Maelbrim's Southern Checkpoint

[Exits: north south west]
     A small sign is nailed to a tree here in the road.

<1591/1671hp 466/521m 539/578mv> M 19 6371 <33135 GOLD> 
s
Nearing Maelbrim's Southern Checkpoint

[Exits: north south]

<1591/1671hp 466/521m 537/578mv> M 19 6371 <33135 GOLD> 
s
Nearing the Crossroads

[Exits: north west]

<1591/1671hp 466/521m 535/578mv> M 19 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing the Crossroads

<1591/1671hp 466/521m 535/578mv> M 19 6371 <33135 GOLD> 
w
Nearing the Crossroads

[Exits: east south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

<1591/1671hp 466/521m 533/578mv> M 19 6371 <33135 GOLD> 
s
Small Crossroads

[Exits: north south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1591/1671hp 466/521m 532/578mv> M 19 6371 <33135 GOLD> 
w
Nearing the Crossroads

[Exits: east west]

<1591/1671hp 466/521m 531/578mv> M 19 6371 <33135 GOLD> 
w
Nearing the Crossroads

[Exits: east west]

<1591/1671hp 466/521m 530/578mv> M 19 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing the Crossroads

<1591/1671hp 466/521m 530/578mv> M 19 6371 <33135 GOLD> 
w
Path to Tarandue

[Exits: east south]

<1591/1671hp 466/521m 529/578mv> M 19 6371 <33135 GOLD> 
w
s
Alas, you cannot go that way.

<1591/1671hp 466/521m 529/578mv> M 19 6371 <33135 GOLD> 
Path to Tarandue

[Exits: north west]

<1591/1671hp 466/521m 528/578mv> M 19 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Path to Tarandue

<1591/1671hp 466/521m 528/578mv> M 19 6371 <33135 GOLD> 
w
Nearing Tarandue

[Exits: east west]

<1591/1671hp 466/521m 527/578mv> M 19 6371 <33135 GOLD> 
w
Nearing Tarandue

[Exits: east south]

<1591/1671hp 466/521m 526/578mv> M 19 6371 <33135 GOLD> 
whe
***** 5 SECONDS TO TICK *****
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing Tarandue

<1591/1671hp 466/521m 526/578mv> M 19 6371 <33135 GOLD> 
s
A small, dusty path

[Exits: north south]

<1591/1671hp 466/521m 525/578mv> M 19 6371 <33135 GOLD> 
s
By a guardshack

[Exits: north (east) west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

<1591/1671hp 466/521m 524/578mv> M 19 6371 <33135 GOLD> 
whe
Tarandue is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           By a guardshack

<1591/1671hp 466/521m 524/578mv> M 19 6371 <33135 GOLD> 
n
A small, dusty path

[Exits: north south]

<1591/1671hp 466/521m 523/578mv> M 19 6371 <33135 GOLD> 
n
Nearing Tarandue

[Exits: east south]

<1591/1671hp 466/521m 522/578mv> M 19 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing Tarandue

<1591/1671hp 466/521m 522/578mv> M 19 6371 <33135 GOLD> 
e
Nearing Tarandue

[Exits: east west]

<1591/1671hp 466/521m 521/578mv> M 19 6371 <33135 GOLD> 
e
Path to Tarandue

[Exits: north west]

<1591/1671hp 466/521m 520/578mv> M 19 6371 <33135 GOLD> 
af
You are affected by the following:
Spell: cabal          : modifies hitroll by 2 for 3 hours
                      : modifies damroll by 2 for 3 hours
Spell: detect invis   : for 17 hours
Spell: sanctuary      : for 1 hours
Spell: challenge-effect: for 17 hours
Spell: life-insurance : for 65 hours
Spell: mounted        : for 135 hours
Spell: armor          : modifies ac by -20 for 13 hours
Spell: fly            : for 37 hours
Spell: barrier        : modifies ac by -60 for 3 hours
Spell: warcry         : modifies savingspell by -9 for 10 hours
                      : modifies damroll by 5 for 10 hours
                      : modifies hitroll by 8 for 10 hours
Spell: vomit          : for 0 hours

<1591/1671hp 466/521m 520/578mv> M 19 6371 <33135 GOLD> 
n
Path to Tarandue

[Exits: east south]

<1591/1671hp 466/521m 519/578mv> M 19 6371 <33135 GOLD> 
n
e
Alas, you cannot go that way.

<1625/1671hp 475/521m 571/578mv> M 20 6371 <33135 GOLD> 
Nearing the Crossroads

[Exits: east west]

<1625/1671hp 475/521m 570/578mv> M 20 6371 <33135 GOLD> 
e
Nearing the Crossroads

[Exits: east west]

<1625/1671hp 475/521m 569/578mv> M 20 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing the Crossroads

<1625/1671hp 475/521m 569/578mv> M 20 6371 <33135 GOLD> 
e
Small Crossroads

[Exits: north south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1625/1671hp 475/521m 568/578mv> M 20 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Small Crossroads

<1625/1671hp 475/521m 568/578mv> M 20 6371 <33135 GOLD> 
n
Nearing the Crossroads

[Exits: east south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

<1625/1671hp 475/521m 567/578mv> M 20 6371 <33135 GOLD> 
n
Alas, you cannot go that way.

<1625/1671hp 475/521m 567/578mv> M 20 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing the Crossroads

<1625/1671hp 475/521m 567/578mv> M 20 6371 <33135 GOLD> 
e
Nearing the Crossroads

[Exits: north west]

<1625/1671hp 475/521m 565/578mv> M 20 6371 <33135 GOLD> 
n
Nearing Maelbrim's Southern Checkpoint

[Exits: north south]

<1625/1671hp 475/521m 563/578mv> M 20 6371 <33135 GOLD> 
n
Nearing Maelbrim's Southern Checkpoint

[Exits: north south west]
     A small sign is nailed to a tree here in the road.

<1625/1671hp 475/521m 561/578mv> M 20 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Nearing Maelbrim's Southern Checkpoint

<1625/1671hp 475/521m 561/578mv> M 20 6371 <33135 GOLD> 
n
Nearing Seer Point

[Exits: north east south west]

<1625/1671hp 475/521m 559/578mv> M 20 6371 <33135 GOLD> 
who
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 8
There are 8 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.

<1625/1671hp 475/521m 559/578mv> M 20 6371 <33135 GOLD> 
e
East of Seer Point

[Exits: east west]

<1625/1671hp 475/521m 558/578mv> M 20 6371 <33135 GOLD> 
e
East of Seer Point

[Exits: east west]

<1625/1671hp 475/521m 557/578mv> M 20 6371 <33135 GOLD> 
e
Below the Southeastern Wall

[Exits: east west]

<1625/1671hp 475/521m 556/578mv> M 20 6371 <33135 GOLD> 
e
Below the Southeastern Wall

[Exits: east west]

<1625/1671hp 475/521m 555/578mv> M 20 6371 <33135 GOLD> 
e
e
Below the Southeastern Wall

[Exits: east west]

<1625/1671hp 475/521m 554/578mv> M 20 6371 <33135 GOLD> 
Southeastern Wall Corner

[Exits: east west]

<1625/1671hp 475/521m 553/578mv> M 20 6371 <33135 GOLD> 
whe
e
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Southeastern Wall Corner

<1625/1671hp 475/521m 553/578mv> M 20 6371 <33135 GOLD> 
Southeastern Wall Corner

[Exits: east west]

<1625/1671hp 475/521m 552/578mv> M 20 6371 <33135 GOLD> 
e
Southeastern Wall Corner

[Exits: east west]

<1625/1671hp 475/521m 551/578mv> M 20 6371 <33135 GOLD> 
e
Southeastern Wall Corner

[Exits: north west]

<1625/1671hp 475/521m 550/578mv> M 20 6371 <33135 GOLD> 
whe
Southern Road is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Southeastern Wall Corner

<1625/1671hp 475/521m 550/578mv> M 20 6371 <33135 GOLD> 
n
Southeastern Wall Corner

[Exits: north south]

<1625/1671hp 475/521m 549/578mv> M 20 6371 <33135 GOLD> 
n
n
Southeastern Wall Corner

[Exits: north south]

<1625/1671hp 475/521m 548/578mv> M 20 6371 <33135 GOLD> 
Below the Southeastern Wall

[Exits: north south]

<1625/1671hp 475/521m 547/578mv> M 20 6371 <33135 GOLD> 
n
Below the Southeastern Wall

[Exits: north south]

<1625/1671hp 475/521m 546/578mv> M 20 6371 <33135 GOLD> 
n
South of the Gates

[Exits: north south]

<1625/1671hp 475/521m 545/578mv> M 20 6371 <33135 GOLD> 
n
South of the Gates

[Exits: north south]

<1625/1671hp 475/521m 544/578mv> M 20 6371 <33135 GOLD> 
whe
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           South of the Gates

<1625/1671hp 475/521m 544/578mv> M 20 6371 <33135 GOLD> 
n
Before the Dragon Gate

[Exits: north east south west]
[KNIGHT]    [||||||]    A mighty Fortress looms over the area.

<1625/1671hp 475/521m 543/578mv> M 20 6371 <33135 GOLD> 
e
e
The Eastern Checkpoint

[Exits: east west]

<1625/1671hp 475/521m 542/578mv> M 20 6371 <33135 GOLD> 
A wide path

[Exits: east west]

<1625/1671hp 475/521m 541/578mv> M 20 6371 <33135 GOLD> 
whe
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           A wide path

<1625/1671hp 475/521m 541/578mv> M 20 6371 <33135 GOLD> 
e
Further into the Dragon's Teeth

[Exits: west up]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1625/1671hp 475/521m 539/578mv> M 20 6371 <33135 GOLD> 
u
Within the Dragon's Teeth Mountains

[Exits: east down]
[SAVANT]    [||||||](2) The Mana Sphere floats far above, humming with weird energies.

<1625/1671hp 475/521m 537/578mv> M 20 6371 <33135 GOLD> 
e
e
Within the Dragon's Teeth Mountains

[Exits: south west]

<1625/1671hp 475/521m 535/578mv> M 20 6371 <33135 GOLD> 
Alas, you cannot go that way.

<1625/1671hp 475/521m 535/578mv> M 20 6371 <33135 GOLD> 
s
Within the Dragon's Teeth Mountains

[Exits: north up]

<1625/1671hp 475/521m 533/578mv> M 20 6371 <33135 GOLD> 
u
e
Within the Dragon's Teeth Mountains

[Exits: east down]

<1625/1671hp 475/521m 531/578mv> M 20 6371 <33135 GOLD> 
Within the Dragon's Teeth Mountains

[Exits: west up]

<1625/1671hp 475/521m 529/578mv> M 20 6371 <33135 GOLD> 
whe
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Within the Dragon's Teeth Mountains

<1625/1671hp 475/521m 529/578mv> M 20 6371 <33135 GOLD> 
u
Within the Dragon's Teeth Mountains

[Exits: east down]

<1625/1671hp 475/521m 527/578mv> M 20 6371 <33135 GOLD> 
e
Within the Dragon's Teeth Mountains

[Exits: north east west]

<1625/1671hp 475/521m 525/578mv> M 20 6371 <33135 GOLD> 
n
Before a Church Fortress

[Exits: north south]

<1625/1671hp 475/521m 523/578mv> M 20 6371 <33135 GOLD> 
whe
Order of Crusades is [KNIGHT] controlled.  Players near you:
<PK>   Nurrog                           Before a Church Fortress

<1625/1671hp 475/521m 523/578mv> M 20 6371 <33135 GOLD> 
s
Within the Dragon's Teeth Mountains

[Exits: north east west]

<1625/1671hp 475/521m 521/578mv> M 20 6371 <33135 GOLD> 
e
e
Within the Dragon's Teeth Mountains

[Exits: south west]

<1625/1671hp 475/521m 519/578mv> M 20 6371 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
whe
Alas, you cannot go that way.

<1625/1671hp 475/521m 519/578mv> M 20 6371 <33135 GOLD> 
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Within the Dragon's Teeth Mountains

<1625/1671hp 475/521m 519/578mv> M 20 6371 <33135 GOLD> 
s
Within the Dragon's Teeth Mountains

[Exits: north east]

<1625/1671hp 475/521m 517/578mv> M 20 6371 <33135 GOLD> 
e
Before the Great Wall of Aabahran

[Exits: east west]
(White Aura) A heavily armored guard stands watch here.
(White Aura) A heavily armored guard stands watch here.
(White Aura) A heavily armored guard stands watch here.
(White Aura) A heavily armored guard stands watch here.
A Guard of the Aabahran Wall says 'These mountains hold some secrets, Nurrog. Best be watchful.'
A Guard of the Aabahran Wall says 'Travel well, Nurrog. Many dangers live in these Dragon's Teeth.'
A Guard of the Aabahran Wall says 'These mountains hold some secrets, Nurrog. Best be watchful.'

<1625/1671hp 475/521m 516/578mv> M 20 6371 <33135 GOLD> 
e
e
Before the Great Wall of Aabahran

[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
(Golden Aura) (White Aura) Kesrick, the Captain of the Guard stands here.

<1625/1671hp 475/521m 515/578mv> M 20 6371 <33135 GOLD> 
e
Within the Dragon's Teeth Mountains

[Exits: west down]

<1625/1671hp 475/521m 514/578mv> M 20 6371 <33135 GOLD> 
af
Alas, you cannot go that way.
The clouds disappear.
The white aura around your body fades.
-*-*-*-THEIR AURA FELL-*-*-*-*-

<1670/1671hp 487/521m 566/578mv> M 21 6372 <33135 GOLD> 
You are affected by the following:
Spell: cabal          : modifies hitroll by 2 for 1 hours
                      : modifies damroll by 2 for 1 hours
Spell: detect invis   : for 15 hours
Spell: challenge-effect: for 15 hours
Spell: life-insurance : for 63 hours
Spell: mounted        : for 133 hours
Spell: armor          : modifies ac by -20 for 11 hours
Spell: fly            : for 35 hours
Spell: barrier        : modifies ac by -60 for 1 hours
Spell: warcry         : modifies savingspell by -9 for 8 hours
                      : modifies damroll by 5 for 8 hours
                      : modifies hitroll by 8 for 8 hours

<1670/1671hp 487/521m 566/578mv> M 21 6372 <33135 GOLD> 
d
Within the Dragon's Teeth Mountains

[Exits: east up]

<1670/1671hp 487/521m 564/578mv> M 21 6372 <33135 GOLD> 
remove fib
hold glimmering
use glimmering
remove glimmering
dual fib
You stop using a Discordant Fiber adorned with a glowing ember.

<1670/1671hp 487/521m 564/578mv> M 21 6372 <33135 GOLD> 
You hold a glimmering white staff in your hand.

<1670/1671hp 487/521m 564/578mv> M 21 6372 <33135 GOLD> 
You brandish a glimmering white staff.
You are surrounded by a white aura.

<1670/1671hp 487/521m 564/578mv> M 21 6372 <33135 GOLD> 
e
whe
You stop using a glimmering white staff.

<1670/1671hp 487/521m 564/578mv> M 21 6372 <33135 GOLD> 
e
You wield a Discordant Fiber adorned with a glowing ember in your off-hand.

<1670/1671hp 487/521m 564/578mv> M 21 6372 <33135 GOLD> 
A Crossroads in the Dragon's Teeth

[Exits: north east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1670/1671hp 487/521m 562/578mv> M 21 6372 <33135 GOLD> 
e
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           A Crossroads in the Dragon's Teeth

<1670/1671hp 487/521m 562/578mv> M 21 6372 <33135 GOLD> 
whe
Within the Dragon's Teeth Mountains

[Exits: east west]

<1670/1671hp 487/521m 560/578mv> M 21 6372 <33135 GOLD> 
e
Within the Dragon's Teeth Mountains

[Exits: west down]

<1670/1671hp 487/521m 558/578mv> M 21 6372 <33135 GOLD> 
d
Dragon Road is [WARMASTER] controlled.  Players near you:
<PK>   Nurrog                           Within the Dragon's Teeth Mountains

<1670/1671hp 487/521m 558/578mv> M 21 6372 <33135 GOLD> 
e
Alas, you cannot go that way.

<1670/1671hp 487/521m 558/578mv> M 21 6372 <33135 GOLD> 
Within the Dragon's Teeth Mountains

[Exits: east up]
     (Glowing) A pile of shiny stones are lying here in the dirt.

<1670/1671hp 487/521m 556/578mv> M 21 6372 <33135 GOLD> 
s
A Small Path into the Dragon's Teeth

[Exits: south west]

<1670/1671hp 487/521m 554/578mv> M 21 6372 <33135 GOLD> 
e
A Small Path into the Dragon's Teeth

[Exits: north east]

<1670/1671hp 487/521m 552/578mv> M 21 6372 <33135 GOLD> 
e
At the Foot of Dragon's Teeth

[Exits: east south west]

<1670/1671hp 487/521m 550/578mv> M 21 6372 <33135 GOLD> 
e
Nearing the Dragon's Teeth

[Exits: north east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
Spooked by your passage a disfigured gremlin darts into the sands!
A disfigured gremlin steps out from its cover.
A disfigured gremlin walks north.
A disfigured gremlin yells 'Help! a sand golem is trying to bash me!'
You hear something's death cry.

<1670/1671hp 487/521m 549/578mv> M 21 6372 <33135 GOLD> 
e
Nearing the Dragon's Teeth

[Exits: north east south west]
     The ground and the surrounding area is stained in blood and covered in gore.

<1670/1671hp 487/521m 548/578mv> M 21 6372 <33135 GOLD> 
n
Wandering the Forsaken Lands

[Exits: north east south west]

<1670/1671hp 487/521m 546/578mv> M 21 6372 <33135 GOLD> 
e
A desolate road

[Exits: north east south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     You notice a few spots of blood on the ground.

<1670/1671hp 487/521m 544/578mv> M 21 6372 <33135 GOLD> 
e
A desolate road

[Exits: north east south west]

<1670/1671hp 487/521m 543/578mv> M 21 6372 <33135 GOLD> 
e
e
A desolate road

[Exits: north south west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A fresh corpse lies in the sand few meters away from the road.

<1670/1671hp 487/521m 542/578mv> M 21 6372 <33135 GOLD> 
whe
Alas, you cannot go that way.

<1670/1671hp 487/521m 542/578mv> M 21 6372 <33135 GOLD> 
s
Alas, you cannot go that way.

<1670/1671hp 487/521m 542/578mv> M 21 6372 <33135 GOLD> 
Forsaken Lands is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A desolate road

<1670/1671hp 487/521m 542/578mv> M 21 6372 <33135 GOLD> 
e
A desolate road

[Exits: north east south west]

<1670/1671hp 487/521m 541/578mv> M 21 6372 <33135 GOLD> 
e
Nearing a Vast Desert

[Exits: north west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
A giggling crazy human rolls in the dirt cackling.
Mik the Mad giggles at himself.  he must be nervous or something.
Mik the Mad says 'I got sand repelant, it repels dunes it does! Only 2'000 gold!'
Mik the Mad goes back to rolling in the dirt.

<1670/1671hp 487/521m 540/578mv> M 21 6372 <33135 GOLD> 
e
Alas, you cannot go that way.

<1670/1671hp 487/521m 540/578mv> M 21 6372 <33135 GOLD> 
Alas, you cannot go that way.

<1670/1671hp 487/521m 540/578mv> M 21 6372 <33135 GOLD> 
n
Along the Western Road

[Exits: east south]

<1670/1671hp 487/521m 539/578mv> M 21 6372 <33135 GOLD> 
e
e
Along the Western Road

[Exits: east west]

<1670/1671hp 487/521m 538/578mv> M 21 6372 <33135 GOLD> 
e
Along the Western Road

[Exits: east west]

<1670/1671hp 487/521m 537/578mv> M 21 6372 <33135 GOLD> 
whe
Along the Western Road

[Exits: east west]

<1670/1671hp 487/521m 536/578mv> M 21 6372 <33135 GOLD> 
e
Forsaken Lands is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Along the Western Road

<1670/1671hp 487/521m 536/578mv> M 21 6372 <33135 GOLD> 
Along the Western Road

[Exits: south west]

<1670/1671hp 487/521m 535/578mv> M 21 6372 <33135 GOLD> 
s
Along the Western Road

[Exits: north east]
A lost soul is here, trying to find its way.

<1670/1671hp 487/521m 534/578mv> M 21 6372 <33135 GOLD> 
e
The Western Drawbridge of Miruvhor

[Exits: (east) west down]
A seagull wheels overhead here.

<1670/1671hp 487/521m 533/578mv> M 21 6372 <33135 GOLD> 
d
The Western Miruvhor Moat

[Exits: north south up]
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1670/1671hp 487/521m 532/578mv> M 21 6372 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               The Western Miruvhor Moat

<1670/1671hp 487/521m 532/578mv> M 21 6372 <33135 GOLD> 
s
The Western Miruvhor Moat

[Exits: north south]

<1670/1671hp 487/521m 531/578mv> M 21 6372 <33135 GOLD> 
s
The Western Miruvhor Moat

[Exits: north south]
A seagull wheels overhead here.
A seagull wheels overhead here.

<1670/1671hp 487/521m 530/578mv> M 21 6372 <33135 GOLD> 
s
s
The Western Miruvhor Moat

[Exits: north south]
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1670/1671hp 487/521m 529/578mv> M 21 6372 <33135 GOLD> 
s
The Western Miruvhor Moat

[Exits: north south]

<1670/1671hp 487/521m 528/578mv> M 21 6372 <33135 GOLD> 
who
The Western Miruvhor Moat

[Exits: north east]
A seagull wheels overhead here.
A seagull wheels overhead here.

<1670/1671hp 487/521m 527/578mv> M 21 6372 <33135 GOLD> 
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 8
There are 8 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.

<1670/1671hp 487/521m 527/578mv> M 21 6372 <33135 GOLD> 
e
The Southern Miruvhor Moat

[Exits: east west]

<1670/1671hp 487/521m 526/578mv> M 21 6372 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
e
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1670/1671hp 487/521m 525/578mv> M 21 6372 <33135 GOLD> 
e

You hear the distant cries of wheeling seagulls accompanied by the sound of breakers.

<1670/1671hp 487/521m 525/578mv> M 21 6372 <33135 GOLD> 
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.

<1670/1671hp 487/521m 524/578mv> M 21 6372 <33135 GOLD> 
e

You have lost 5 blades in service of BARBARIAN.
Garrison now at: <0.2>

<1671/1671hp 496/521m 576/578mv> M 22 6368 <33135 GOLD> 
e
The Southern Miruvhor Moat

[Exits: east west]

<1671/1671hp 496/521m 575/578mv> M 22 6368 <33135 GOLD> 
e
The Southern Miruvhor Moat

[Exits: west up]

<1671/1671hp 496/521m 574/578mv> M 22 6368 <33135 GOLD> 
whe
Alas, you cannot go that way.

<1671/1671hp 496/521m 574/578mv> M 22 6368 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               The Southern Miruvhor Moat

<1671/1671hp 496/521m 574/578mv> M 22 6368 <33135 GOLD> 
u
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1671/1671hp 496/521m 573/578mv> M 22 6368 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1671/1671hp 496/521m 572/578mv> M 22 6368 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1671/1671hp 496/521m 571/578mv> M 22 6368 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1671/1671hp 496/521m 571/578mv> M 22 6368 <33135 GOLD> 
e
s
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1671/1671hp 496/521m 570/578mv> M 22 6368 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1671/1671hp 496/521m 569/578mv> M 22 6368 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1671/1671hp 496/521m 568/578mv> M 22 6368 <33135 GOLD> 
s
Shadowy Woods

[Exits: north south west]

<1671/1671hp 496/521m 567/578mv> M 22 6368 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1671/1671hp 496/521m 566/578mv> M 22 6368 <33135 GOLD> 
Alas, you cannot go that way.

<1671/1671hp 496/521m 566/578mv> M 22 6368 <33135 GOLD> 
e
e
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1671/1671hp 496/521m 565/578mv> M 22 6368 <33135 GOLD> 
A Dim Cave

[Exits: south west]

<1671/1671hp 496/521m 564/578mv> M 22 6368 <33135 GOLD> 
s
s
A Dim Cave

[Exits: north south]

<1671/1671hp 496/521m 563/578mv> M 22 6368 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1671/1671hp 496/521m 562/578mv> M 22 6368 <33135 GOLD> 
whe
A Dim Cave

[Exits: north south]
You have gained 31 blades in service of BARBARIAN.
[#815 ]Warlords    : Captured enemy bastion.[#272 ].
[#815 ]Warlords    : Victorious in A rocky mountain path.
[#416 ]Warlords    : Victorious in A rocky mountain path.
[#977 ]Warlords    : Victorious in A rocky mountain path.

<1671/1671hp 496/521m 561/578mv> M 22 6399 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1671/1671hp 496/521m 561/578mv> M 22 6399 <33135 GOLD> 
s
A Dim Cave

[Exits: north east up]

<1671/1671hp 496/521m 560/578mv> M 22 6399 <33135 GOLD> 
u
A Dim Cave

[Exits: south down]

<1671/1671hp 496/521m 559/578mv> M 22 6399 <33135 GOLD> 
army
You spread open a tactical map of The Ford.
The Ford             3/3R
A rocky mountain path

  ID     Defense    Arm     Commander     Name        Status
[272 ]  121[|-----] 50      Warmaster    Fort         idle
[815 ] 1184[|||||-] 0       Nurrog       Warlords     attack
[416 ] 1585[||||||] 0       Nurrog       Warlords     attack
[977 ] 1552[||||||] 0       Nurrog       Warlords     attack

<9: 0.2 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#48 : The Ford            
<1671/1671hp 496/521m 559/578mv> M 22 6399 <33135 GOLD> 
ff 815
gg 416
gg 977
[#815 ]Warlords    : Fortifying in A rocky mountain path.
[#815 ]Warlords    : Fortify A rocky mountain path confirmed.

<9: 0.2 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#48 : The Ford            
<1671/1671hp 496/521m 559/578mv> M 22 6399 <33135 GOLD> 
[#416 ]Warlords    : Circling. Can't garrison due to battle.
[#416 ]Warlords    : Garrison A rocky mountain path confirmed.

<9: 0.2 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#48 : The Ford            
<1671/1671hp 496/521m 559/578mv> M 22 6399 <33135 GOLD> 
[#977 ]Warlords    : Circling. Can't garrison due to battle.
[#977 ]Warlords    : Garrison A rocky mountain path confirmed.

<9: 0.2 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#48 : The Ford            
<1671/1671hp 496/521m 559/578mv> M 22 6399 <33135 GOLD> 
army
You roll up your maps.

<1671/1671hp 496/521m 559/578mv> M 22 6399 <33135 GOLD> 
s
Before a Large Meadow

[Exits: north south]

<1671/1671hp 496/521m 558/578mv> M 22 6399 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before a Large Meadow

<1671/1671hp 496/521m 558/578mv> M 22 6399 <33135 GOLD> 
s
s
Strange Steps in the Meadow

[Exits: north south]

<1671/1671hp 496/521m 557/578mv> M 22 6399 <33135 GOLD> 
Steps in the Meadow

[Exits: north east south]

<1671/1671hp 496/521m 556/578mv> M 22 6399 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Invisible) (Translucent) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
An Air Elemental fades into existence.
You parry an Air Elemental's attack.
[#815 ]Warlords    : Circling.  Fortification interrupted by battle.
An Air Elemental is in excellent condition. 100%
Nurrog: [===|===|===|===]
<1671/1671hp 496/521m 555/578mv> M 22 6399 <33135 GOLD> 
whe
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental is in excellent condition. 100%
Nurrog: [===|===|===|===]
<1671/1671hp 496/521m 555/578mv> M 22 6399 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone mauls an Air Elemental.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 484/521m 555/578mv> M 22 6397 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite wounds an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic misses you.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 487/521m 555/578mv> M 22 6397 <33135 GOLD> 
***** 5 SECONDS TO TICK *****

Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental tries to disarm you, but fails.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 492/521m 555/578mv> M 22 6397 <33135 GOLD> 
mael

You are hungry.
You no longer have the energy to sustain your stuff.
Your physical barrier dissipates.
An Air Elemental rubs the dirt out of its eyes.
A darkstone carcass softens to its original durability.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 492/521m 565/578mv> M 23 6398 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 477/521m 565/578mv> M 23 6396 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
You've delivered a Deathblow'!
Your deathblow MANGLES an Air Elemental!
An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain misses an Air Elemental.
Your acidic bite misses an Air Elemental.
A darkstone carcass hardens as it deflects more blows!
You dodge an Air Elemental's attack.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 477/521m 565/578mv> M 23 6396 <33135 GOLD> 
mlk

Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
An Air Elemental dodges your attack.
Your life drain wounds an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic misses you.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 481/521m 565/578mv> M 23 6396 <33135 GOLD> 
You get a barrel of milk from a sturdy backpack.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 481/521m 565/578mv> M 23 6396 <33135 GOLD> 
You drink milk from a barrel of milk.
Your thirst is quenched.
An Air Elemental has a few scratches. 90-100%
Nurrog: [===|===|===|===]
<1671/1671hp 481/521m 565/578mv> M 23 6396 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain mauls an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
An Air Elemental starts glowing strangely.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 484/521m 565/578mv> M 23 6396 <33135 GOLD> 
cycl
You drink milk from a barrel of milk.
You are full.
Your thirst is quenched.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 484/521m 565/578mv> M 23 6396 <33135 GOLD> 
You put a barrel of milk in a sturdy backpack.
[#416 ]Warlords    : Garrisoned bastion at A rocky mountain p.
[#977 ]Warlords    : Garrisoned bastion at A rocky mountain p.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 484/521m 565/578mv> M 23 6396 <33135 GOLD> 
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone decimates an Air Elemental!
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 472/521m 565/578mv> M 23 6394 <33135 GOLD> 

Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain wounds an Air Elemental.
An Air Elemental dodges your attack.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 565/578mv> M 23 6394 <33135 GOLD> 
mael

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental tries to disarm you, but fails.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 479/521m 565/578mv> M 23 6394 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom scratches an Air Elemental.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 464/521m 565/578mv> M 23 6392 <33135 GOLD> 

You've delivered a Deathblow'!
Your deathblow DISMEMBERS an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 467/521m 565/578mv> M 23 6392 <33135 GOLD> 
whe

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain wounds an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 471/521m 565/578mv> M 23 6392 <33135 GOLD> 
scan n
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dual parry an Air Elemental's attack.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 565/578mv> M 23 6392 <33135 GOLD> 
You scan north.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 565/578mv> M 23 6392 <33135 GOLD> 
fl n
You couldn't escape!
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 565/578mv> M 23 6392 <33135 GOLD> 
whe
***** 5 SECONDS TO TICK *****
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 565/578mv> M 23 6392 <33135 GOLD> 
fl n

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
An Air Elemental dodges your attack.
Your acidic bite wounds an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain wounds an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 565/578mv> M 23 6392 <33135 GOLD> 
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1671/1671hp 480/521m 564/578mv> M 23 6392 <33135 GOLD> 
whe

[#815 ]Warlords    : Fortified bastion[#272 ] at A rocky mountain path.

<1671/1671hp 480/521m 564/578mv> M 23 6392 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steps in the Meadow

<1671/1671hp 480/521m 564/578mv> M 23 6392 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You turn an Air Elemental's attack against it.
Your counter mauls an Air Elemental.
An Air Elemental gets a wild look in its eyes.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 563/578mv> M 23 6392 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
An Air Elemental dodges your attack.
Your acidic bite wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 479/521m 563/578mv> M 23 6392 <33135 GOLD> 
whe
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 479/521m 563/578mv> M 23 6392 <33135 GOLD> 
who
eq
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You dodge an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1679/1671hp 479/521m 563/578mv> M 23 6392 <33135 GOLD> 


Garrison now at: <0.3>
An Air Elemental rubs the dirt out of its eyes.
An Air Elemental has some small wounds and bruises. 75-90%
Nurrog: [===|===|===|===]
<1671/1671hp 479/521m 573/578mv> M 0 6393 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain decimates an Air Elemental!
An Air Elemental dodges your attack.
An Air Elemental dodges your attack.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
An Air Elemental is blinded by smoke!
********* TWO TICK BLIND **************
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 481/521m 573/578mv> M 0 6393 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
It's already been blinded.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 469/521m 573/578mv> M 0 6391 <33135 GOLD> 
whe
who

Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 472/521m 573/578mv> M 0 6391 <33135 GOLD> 
scan n

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte misses an Air Elemental.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 573/578mv> M 0 6391 <33135 GOLD> 
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 573/578mv> M 0 6391 <33135 GOLD> 
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 573/578mv> M 0 6391 <33135 GOLD> 
You scan north.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 573/578mv> M 0 6391 <33135 GOLD> 

An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
Your life drain decimates an Air Elemental!
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You dual parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1677/1671hp 475/521m 573/578mv> M 0 6391 <33135 GOLD> 
fl n
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1677/1671hp 475/521m 572/578mv> M 0 6391 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steps in the Meadow

<1677/1671hp 475/521m 572/578mv> M 0 6391 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You dodge an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1677/1671hp 475/521m 571/578mv> M 0 6391 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite hits an Air Elemental.
Your acidic bite wounds an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 571/578mv> M 0 6391 <33135 GOLD> 
whe
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 571/578mv> M 0 6391 <33135 GOLD> 
who
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 571/578mv> M 0 6391 <33135 GOLD> 

Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You dual parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1672/1671hp 480/521m 571/578mv> M 0 6391 <33135 GOLD> 
death
You execute 'Power Strike'!
Your power strike DISMEMBERS an Air Elemental!
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1672/1671hp 470/521m 571/578mv> M 0 6388 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a couple shots.
A warforged shortbow's arrows devastate an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain mauls an Air Elemental.
Your acidic bite hits an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1672/1671hp 470/521m 571/578mv> M 0 6388 <33135 GOLD> 
whe
who

Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 472/521m 571/578mv> M 0 6388 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 472/521m 571/578mv> M 0 6388 <33135 GOLD> 
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 472/521m 571/578mv> M 0 6388 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with one shot.
A warforged shortbow's arrows maul an Air Elemental.
You've run out ammunition for a warforged shortbow.
Your life drain mauls an Air Elemental.
Your acidic bite hits an Air Elemental.
Your life drain wounds an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dual parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 474/521m 571/578mv> M 0 6388 <33135 GOLD> 
scan n
You scan north.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 474/521m 571/578mv> M 0 6388 <33135 GOLD> 
rld
You get acid coated arrows from Ephemeral Scabbard.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 474/521m 571/578mv> M 0 6388 <33135 GOLD> 
You put acid coated arrows in your quiver.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 474/521m 571/578mv> M 0 6388 <33135 GOLD> 
fl n
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1671/1671hp 474/521m 570/578mv> M 0 6388 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steps in the Meadow

<1671/1671hp 474/521m 570/578mv> M 0 6388 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You turn an Air Elemental's attack against it.
Your counter decimates an Air Elemental!
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 477/521m 577/578mv> M 1 6388 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain mauls an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental tries to disarm you, but fails.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 481/521m 577/578mv> M 1 6388 <33135 GOLD> 
who
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 481/521m 577/578mv> M 1 6388 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
It's already been blinded.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 469/521m 577/578mv> M 1 6386 <33135 GOLD> 

Your life drain decimates an Air Elemental!
Your acidic bite injures an Air Elemental.
Your acidic bite misses an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 471/521m 577/578mv> M 1 6386 <33135 GOLD> 
whe
who

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain decimates an Air Elemental!
Your acidic bite hits an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic misses you.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 577/578mv> M 1 6386 <33135 GOLD> 
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 577/578mv> M 1 6386 <33135 GOLD> 
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 475/521m 577/578mv> M 1 6386 <33135 GOLD> 

Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain mauls an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 478/521m 577/578mv> M 1 6386 <33135 GOLD> 
whe
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 478/521m 577/578mv> M 1 6386 <33135 GOLD> 
who
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 478/521m 577/578mv> M 1 6386 <33135 GOLD> 
fl n
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1671/1671hp 478/521m 576/578mv> M 1 6386 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steps in the Meadow

<1671/1671hp 478/521m 576/578mv> M 1 6386 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You parry an Air Elemental's attack.
An Air Elemental tries to disarm you, but fails.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 478/521m 575/578mv> M 1 6386 <33135 GOLD> 
af
You are affected by the following:
Spell: barrier        : modifies ac by -60 for 13 hours
Spell: sanctuary      : for 5 hours
Spell: detect invis   : for 11 hours
Spell: challenge-effect: for 11 hours
Spell: life-insurance : for 59 hours
Spell: mounted        : for 129 hours
Spell: armor          : modifies ac by -20 for 7 hours
Spell: fly            : for 31 hours
Spell: warcry         : modifies savingspell by -9 for 4 hours
                      : modifies damroll by 5 for 4 hours
                      : modifies hitroll by 8 for 4 hours
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 478/521m 575/578mv> M 1 6386 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite mauls an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 575/578mv> M 1 6386 <33135 GOLD> 
Cabal
No way!  You are still fighting!
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 575/578mv> M 1 6386 <33135 GOLD> 

Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain decimates an Air Elemental!
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You parry an Air Elemental's attack.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 575/578mv> M 1 6386 <33135 GOLD> 
whe
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 575/578mv> M 1 6386 <33135 GOLD> 
who
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Beast    ] Crix Aftor the Sword of the Forest
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 9
There are 9 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1671/1671hp 480/521m 575/578mv> M 1 6386 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
Your acidic bite wounds an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 482/521m 575/578mv> M 1 6386 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
dirt

Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain wounds an Air Elemental.
Your life drain wounds an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 486/521m 575/578mv> M 1 6386 <33135 GOLD> 
It's already been blinded.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 486/521m 575/578mv> M 1 6386 <33135 GOLD> 
whe

An Air Elemental is no longer blinded.
The pink aura around an Air Elemental fades away.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 486/521m 578/578mv> M 2 6387 <33135 GOLD> 
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 486/521m 578/578mv> M 2 6387 <33135 GOLD> 
fl n
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1671/1671hp 486/521m 577/578mv> M 2 6387 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steps in the Meadow

<1671/1671hp 486/521m 577/578mv> M 2 6387 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You parry an Air Elemental's attack.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 486/521m 576/578mv> M 2 6387 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone mauls an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 474/521m 576/578mv> M 2 6385 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
An Air Elemental starts glowing strangely.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain decimates an Air Elemental!
Your acidic bite wounds an Air Elemental.
Your life drain decimates an Air Elemental!
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 476/521m 576/578mv> M 2 6385 <33135 GOLD> 
mael

Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain mauls an Air Elemental.
You parry an Air Elemental's attack.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 476/521m 576/578mv> M 2 6385 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
You've delivered a Deathblow'!
Your deathblow MASSACRES an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain mauls an Air Elemental.
Your acidic bite misses an Air Elemental.
An Air Elemental dodges your attack.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 465/521m 576/578mv> M 2 6383 <33135 GOLD> 

Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 465/521m 576/578mv> M 2 6383 <33135 GOLD> 
fl n
whe

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain decimates an Air Elemental!
Your acidic bite wounds an Air Elemental.
Your life drain decimates an Air Elemental!
Your life drain mauls an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1671/1671hp 467/521m 576/578mv> M 2 6383 <33135 GOLD> 
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1671/1671hp 467/521m 575/578mv> M 2 6383 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           Steps in the Meadow

<1671/1671hp 467/521m 575/578mv> M 2 6383 <33135 GOLD> 
anger
You gather your stuffy.

<1671/1671hp 417/521m 575/578mv> M 2 6358 <33135 GOLD> 
n

Viruthx flies in.
A ghoul walks in.
A wight flies in.
A wraith flies in.
A stone golem walks in.

<1671/1671hp 417/521m 575/578mv> M 2 6358 <33135 GOLD> 
n

Viruthx utters the words, 'eugszr waouq'.
You yell 'diie! vIirUhthx, youh sorzjEroUs Dog!'
You feel a brief tingling sensation.
You fire from a warforged shortbow and hit Viruthx with a couple shots.
Viruthx fades into existence.
A warforged shortbow's arrows miss Viruthx.
Your life drain maims Viruthx!
Your acidic bite decimates Viruthx!
Your life drain MUTILATES Viruthx!
Your acidic bite devastates Viruthx!
Your life drain MUTILATES Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain grazes Viruthx.
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1679/1671hp 417/521m 575/578mv> M 2 6358 <33135 GOLD> 

You parry Viruthx's attack.
You block Viruthx's attack and attempt to strike at the brief opening.
Your riposte wounds Viruthx.
A light sword's slice misses you.
A stone golem fades into existence.
You parry a stone golem's attack.
A wraith fades into existence.
You block a wraith's attack and attempt to strike at the brief opening.
A wraith is unaffected by your riposte!
A wight fades into existence.
You parry a wight's attack.
You parry a wight's attack.
A wight's touch LACERATES you!
A ghoul fades into existence.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You dodge A ghoul's attack.
You parry a stone golem's attack.
You block a wraith's attack and attempt to strike at the brief opening.
A wraith is unaffected by your riposte!
You parry a wight's attack.
You parry a wight's attack.
You dodge a wight's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
Your life drain MUTILATES Viruthx!
Your acidic bite devastates Viruthx!
Your acidic bite devastates Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain scratches Viruthx.
You feel a rush of endorphins, numbing your pain.
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1635/1671hp 420/521m 575/578mv> M 2 6358 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
kill vir

Viruthx has fled!
Viruthx flies east.
You parry a stone golem's attack.
You parry a wraith's attack.
You dodge a wight's attack.
You parry a wight's attack.
A wight's touch LACERATES you!
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You fire from a warforged shortbow and hit a stone golem with a few shots.
A warforged shortbow's arrows MUTILATE a stone golem!
A stone golem has fled!
A stone golem walks north.

<1583/1671hp 420/521m 575/578mv> M 2 6358 <33135 GOLD> 

The sky is getting cloudy.
You have lost 5 blades in service of BARBARIAN.
Garrison now at: <0.3>
The corrosive film covering you slowly flakes off.

<1636/1671hp 432/521m 578/578mv> M 3 6354 <33135 GOLD> 
Strange Steps in the Meadow

[Exits: north south]
(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

<1636/1671hp 432/521m 577/578mv> M 3 6354 <33135 GOLD> 
n
Before a Large Meadow

[Exits: north south]

<1636/1671hp 432/521m 576/578mv> M 3 6354 <33135 GOLD> 
murder Viruthx
They aren't here.

<1636/1671hp 432/521m 576/578mv> M 3 6354 <33135 GOLD> 
A Dim Cave

[Exits: south down]

<1636/1671hp 432/521m 575/578mv> M 3 6354 <33135 GOLD> 
s
murder Viruthx
They aren't here.

<1636/1671hp 432/521m 575/578mv> M 3 6354 <33135 GOLD> 
Before a Large Meadow

[Exits: north south]

<1636/1671hp 432/521m 574/578mv> M 3 6354 <33135 GOLD> 
s
They aren't here.

<1636/1671hp 432/521m 574/578mv> M 3 6354 <33135 GOLD> 
Strange Steps in the Meadow

[Exits: north south]
(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

<1636/1671hp 432/521m 573/578mv> M 3 6354 <33135 GOLD> 
s
Viruthx flies in.
A wraith flies in.
A wight flies in.
A ghoul walks in.

<1636/1671hp 432/521m 573/578mv> M 3 6354 <33135 GOLD> 
Steps in the Meadow

[Exits: north east south]

<1636/1671hp 432/521m 572/578mv> M 3 6354 <33135 GOLD> 
murder Viruthx
They aren't here.

<1636/1671hp 432/521m 572/578mv> M 3 6354 <33135 GOLD> 
n
murder Viruthx
Strange Steps in the Meadow

[Exits: north south]

<1636/1671hp 432/521m 571/578mv> M 3 6354 <33135 GOLD> 
n
They aren't here.

<1636/1671hp 432/521m 571/578mv> M 3 6354 <33135 GOLD> 
Before a Large Meadow

[Exits: north south]

<1636/1671hp 432/521m 570/578mv> M 3 6354 <33135 GOLD> 
n
You fire from a warforged shortbow and hit Viruthx with one shot.
A warforged shortbow's arrows miss Viruthx.
Viruthx parries your attack.
Viruthx parries your attack.
Your life drain LACERATES Viruthx!
Your acidic bite devastates Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain grazes Viruthx.
Viruthx's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes Viruthx.
A Discordant Fiber adorned with a glowing ember burns Viruthx with corrosive acid.
Your acidic bite grazes Viruthx.
You do the best you can!
A Dim Cave

[Exits: south down]
(Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Red Aura) (White Aura) Viruthx is here, fighting YOU!
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1641/1671hp 432/521m 569/578mv> M 3 6354 <33135 GOLD> 
d

Viruthx utters the words, 'eugszr waouq'.
You no longer have the energy to sustain your stuff.
Your physical barrier dissipates.
The white aura around your body fades.
-*-*-*-THEIR AURA FELL-*-*-*-*-
You no longer see invisible objects.
You feel less armored.
You slowly float to the ground.
--------------- YER NOT FLYING -------------------
You parry Viruthx's attack.
You block Viruthx's attack and attempt to strike at the brief opening.
Your riposte mauls Viruthx.
A light sword's slice misses you.
You parry A ghoul's attack.
A ghoul's life drain MANGLES you!
A ghoul's life drain DISMEMBERS you!
You dual parry A ghoul's attack.
You dodge a wight's attack.
You parry a wight's attack.
A wight's touch *** OBLITERATES *** you!
A wight's kick MUTILATES you!
You block a wraith's attack and attempt to strike at the brief opening.
A wraith is unaffected by your riposte!
You dual parry a stone golem's attack.
You block a stone golem's attack and attempt to strike at the brief opening.
Your riposte MUTILATES a stone golem!
You parry a wraith's attack.
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You parry a wight's attack.
You dodge a wight's attack.
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You dodge A ghoul's attack.
A wraith is unaffected by your life drain!
Your acidic bite maims a wraith!
A wraith dodges your attack.
A wraith dodges your attack.
Your acidic bite devastates a wraith!
A wraith's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
A wraith is unaffected by your flaming bite!
A Discordant Fiber adorned with a glowing ember burns a wraith with corrosive acid.
A wraith is unaffected by your acidic bite!
A wraith's fire shield MASSACRES you!
A wraith has a few scratches. 90-100%
Nurrog: [===|===|===|---]
<1244/1671hp 432/521m 569/578mv> M 3 6354 <33135 GOLD> 
No way!  You are still fighting!
A wraith has a few scratches. 90-100%
Nurrog: [===|===|===|---]
<1244/1671hp 432/521m 569/578mv> M 3 6354 <33135 GOLD> 
fl
You flee south from combat!
Before a Large Meadow

[Exits: north south]

<1244/1671hp 432/521m 568/578mv> M 3 6354 <33135 GOLD> 
roc

Viruthx flies in.
A ghoul walks in.
A wight flies in.
A wraith flies in.
A stone golem walks in.

<1244/1671hp 432/521m 568/578mv> M 3 6354 <33135 GOLD> 
You yell 'frOom Theh Depthss Of theh zjhahhZszmZSs, I sjahhll thehEh, giAhnnt RoOozj!'
You mount on the back of a giant roc.
Altar of Sirens

[Exits: down]
     A sacrificial pit lies here in waiting.
A Militia Relief Officer stands here offering water and lights to citizens
(Red Aura) (Translucent) (White Aura) A ghastly looking healer is here offering his services.
You dismount from a Giant Roc as you reach your home temple.

<1244/1671hp 382/521m 284/578mv> M 3 6329 <33135 GOLD> 
remove fib
hold glimmering
use glimmering
remove glimmering
dual fib
You stop using a Discordant Fiber adorned with a glowing ember.

<1244/1671hp 382/521m 284/578mv> M 3 6329 <33135 GOLD> 
You hold a glimmering white staff in your hand.

<1244/1671hp 382/521m 284/578mv> M 3 6329 <33135 GOLD> 
You brandish a glimmering white staff.
You are surrounded by a white aura.

<1244/1671hp 382/521m 284/578mv> M 3 6329 <33135 GOLD> 
af
d
whe
You stop using a glimmering white staff.

<1244/1671hp 382/521m 284/578mv> M 3 6329 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
You wield a Discordant Fiber adorned with a glowing ember in your off-hand.

<1244/1671hp 382/521m 284/578mv> M 3 6329 <33135 GOLD> 
You are affected by the following:
Spell: sanctuary      : for 8 hours
Spell: roc call       : for 8 hours
Spell: corrosion      : modifies ac by 6 for 8 hours
Spell: challenge-effect: for 9 hours
Spell: life-insurance : for 57 hours
Spell: mounted        : for 127 hours
Spell: warcry         : modifies savingspell by -9 for 2 hours
                      : modifies damroll by 5 for 2 hours
                      : modifies hitroll by 8 for 2 hours

<1244/1671hp 382/521m 284/578mv> M 3 6329 <33135 GOLD> 
Temple Entrance

[Exits: south up]
(Golden Aura) (White Aura) An Acolyte of the Dark Temple stands here in meditation.

<1244/1671hp 382/521m 283/578mv> M 3 6329 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Temple Entrance

<1244/1671hp 382/521m 283/578mv> M 3 6329 <33135 GOLD> 
s
Northern Plaza

[Exits: north east south west]

<1244/1671hp 382/521m 282/578mv> M 3 6329 <33135 GOLD> 
fly
You get a dried purple seaweed from Ephemeral Scabbard.

<1244/1671hp 382/521m 282/578mv> M 3 6329 <33135 GOLD> 
You light a dried purple seaweed and begin to smoke it.
Your feet rise off the ground.

<1244/1671hp 382/521m 282/578mv> M 3 6329 <33135 GOLD> 
s
whe
Central Common

[Exits: north east south west (down)]
     The official Tribunal Roll Call has been posted here.
     The Crimson Banner of the city of Miruvhor is here, enshrouded by fog.
     A fountain bearing the mark of a white triangle is here, trickling water.

<1244/1671hp 382/521m 281/578mv> M 3 6329 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Central Common

<1244/1671hp 382/521m 281/578mv> M 3 6329 <33135 GOLD> 
e
Eastern Plaza

[Exits: north east south west]

<1244/1671hp 382/521m 280/578mv> M 3 6329 <33135 GOLD> 
e
s
Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street here, sheets flapping in the breeze.

<1244/1671hp 382/521m 279/578mv> M 3 6329 <33135 GOLD> 
s
Southern Lunicant Lane

[Exits: north east south]
     A pile of greasy fish bones is lying here.
A small pack of cats stands before the store here, yowling.

<1244/1671hp 382/521m 278/578mv> M 3 6329 <33135 GOLD> 
Southern Lunicant Lane

[Exits: north east south]

<1244/1671hp 382/521m 277/578mv> M 3 6329 <33135 GOLD> 
sea

The night is about to end.
***** NIGHT IS DARKEST BEFORE THE DAWN ******
It starts to rain.
The corrosive film covering you slowly flakes off.

<1306/1671hp 390/521m 329/578mv> M 4 6330 <33135 GOLD> 
You do not have that item.

<1306/1671hp 390/521m 329/578mv> M 4 6330 <33135 GOLD> 
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!

<1370/1671hp 390/521m 329/578mv> M 4 6330 <33135 GOLD> 
bert
You do not have that item.

<1370/1671hp 390/521m 329/578mv> M 4 6330 <33135 GOLD> 
Huh?

<1370/1671hp 390/521m 329/578mv> M 4 6330 <33135 GOLD> 
ber
Your pulse races as you are consumed by rage!

<1470/1721hp 340/521m 279/578mv> M 4 6330 <33135 GOLD> 
s
whe
Southern Lunicant Lane

[Exits: north south]

<1470/1721hp 340/521m 278/578mv> M 4 6330 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Southern Lunicant Lane

<1470/1721hp 340/521m 278/578mv> M 4 6330 <33135 GOLD> 
s
Eastern Resuvan Street

[Exits: north east west]
(Golden Aura) A homeless beggar rests in the corner.

<1470/1721hp 340/521m 277/578mv> M 4 6330 <33135 GOLD> 
w
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1470/1721hp 340/521m 276/578mv> M 4 6330 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1470/1721hp 340/521m 275/578mv> M 4 6330 <33135 GOLD> 
e
s
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1470/1721hp 340/521m 274/578mv> M 4 6330 <33135 GOLD> 
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1470/1721hp 340/521m 273/578mv> M 4 6330 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1470/1721hp 340/521m 272/578mv> M 4 6330 <33135 GOLD> 
whe
e
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1470/1721hp 340/521m 272/578mv> M 4 6330 <33135 GOLD> 
Shadowy Woods

[Exits: east south west]
(Charmed) (Red Aura) A flesh golem stands here to do his master's bidding.

<1470/1721hp 340/521m 271/578mv> M 4 6330 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
     A tree spreads its branches through the canopy.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1470/1721hp 340/521m 270/578mv> M 4 6330 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1470/1721hp 340/521m 269/578mv> M 4 6330 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1470/1721hp 340/521m 268/578mv> M 4 6330 <33135 GOLD> 
s
s
Shadowy Woods

[Exits: north south west]

<1470/1721hp 340/521m 267/578mv> M 4 6330 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1470/1721hp 340/521m 266/578mv> M 4 6330 <33135 GOLD> 
whe
Alas, you cannot go that way.

<1470/1721hp 340/521m 266/578mv> M 4 6330 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1470/1721hp 340/521m 266/578mv> M 4 6330 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1470/1721hp 340/521m 265/578mv> M 4 6330 <33135 GOLD> 
det
You get a Multicolored Pill from a sturdy backpack.

<1470/1721hp 340/521m 265/578mv> M 4 6330 <33135 GOLD> 
You eat a Multicolored Pill.
Your eyes tingle.
Your spell grazes you.

<1463/1721hp 340/521m 265/578mv> M 4 6330 <33135 GOLD> 
e
whe
A Dim Cave

[Exits: south west]

<1463/1721hp 340/521m 264/578mv> M 4 6330 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1463/1721hp 340/521m 264/578mv> M 4 6330 <33135 GOLD> 
s
s
A Dim Cave

[Exits: north south]

<1463/1721hp 340/521m 263/578mv> M 4 6330 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1463/1721hp 340/521m 262/578mv> M 4 6330 <33135 GOLD> 
A Dim Cave

[Exits: north south]

<1463/1721hp 340/521m 261/578mv> M 4 6330 <33135 GOLD> 
u
s
Alas, you cannot go that way.

<1463/1721hp 340/521m 261/578mv> M 4 6330 <33135 GOLD> 
A Dim Cave

[Exits: north east up]

<1463/1721hp 340/521m 260/578mv> M 4 6330 <33135 GOLD> 
u
A Dim Cave

[Exits: south down]

<1463/1721hp 340/521m 259/578mv> M 4 6330 <33135 GOLD> 
s
Before a Large Meadow

[Exits: north south]

<1463/1721hp 340/521m 258/578mv> M 4 6330 <33135 GOLD> 
s
s
Strange Steps in the Meadow

[Exits: north south]

<1463/1721hp 340/521m 257/578mv> M 4 6330 <33135 GOLD> 
Steps in the Meadow

[Exits: north east south]

<1463/1721hp 340/521m 256/578mv> M 4 6330 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You parry an Air Elemental's attack.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1463/1721hp 340/521m 255/578mv> M 4 6330 <33135 GOLD> 
whe
***** 5 SECONDS TO TICK *****
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1463/1721hp 340/521m 255/578mv> M 4 6330 <33135 GOLD> 
who

You fire from a warforged shortbow and hit an Air Elemental with a couple shots.
A warforged shortbow's arrows devastate an Air Elemental!
Your life drain decimates an Air Elemental!
Your acidic bite mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You parry an Air Elemental's attack.
An Air Elemental gets a wild look in its eyes.
Garrison now at: <0.4>
The effects of the drugs wear off.
The pink aura around an Air Elemental fades away.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1463/1721hp 340/521m 265/578mv> M 5 6330 <33135 GOLD> 
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 8
There are 8 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1463/1721hp 340/521m 265/578mv> M 5 6330 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone decimates an Air Elemental!
Your life drain mauls an Air Elemental.
An Air Elemental dodges your attack.
Your life drain mauls an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1475/1721hp 334/521m 265/578mv> M 5 6328 <33135 GOLD> 
mael

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
An Air Elemental starts glowing strangely.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain decimates an Air Elemental!
Your acidic bite injures an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1478/1721hp 337/521m 265/578mv> M 5 6328 <33135 GOLD> 

Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain decimates an Air Elemental!
Your acidic bite injures an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1481/1721hp 340/521m 265/578mv> M 5 6328 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom hits an Air Elemental.
An Air Elemental has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|==-]
<1481/1721hp 325/521m 265/578mv> M 5 6326 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a couple shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic LACERATES you!
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1435/1721hp 328/521m 265/578mv> M 5 6326 <33135 GOLD> 
fl n

Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic LACERATES you!
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1388/1721hp 333/521m 265/578mv> M 5 6326 <33135 GOLD> 
You flee north from combat!
Steps in the Meadow

[Exits: north east south]

<1388/1721hp 333/521m 264/578mv> M 5 6326 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           Steps in the Meadow

<1388/1721hp 333/521m 264/578mv> M 5 6326 <33135 GOLD> 
n
Strange Steps in the Meadow

[Exits: north south]

<1388/1721hp 333/521m 263/578mv> M 5 6326 <33135 GOLD> 
n
Before a Large Meadow

[Exits: north south]

<1388/1721hp 333/521m 262/578mv> M 5 6326 <33135 GOLD> 
n
A Dim Cave

[Exits: south down]

<1388/1721hp 333/521m 261/578mv> M 5 6326 <33135 GOLD> 
n
Alas, you cannot go that way.

<1388/1721hp 333/521m 261/578mv> M 5 6326 <33135 GOLD> 
d
A Dim Cave

[Exits: north east up]
(Invisible) (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Invisible) (Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Invisible) (Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Invisible) (Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Invisible) (Red Aura) (White Aura) Viruthx is here.

<1388/1721hp 333/521m 260/578mv> M 5 6326 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1388/1721hp 333/521m 259/578mv> M 5 6326 <33135 GOLD> 
w
A Dim Cave

[Exits: north east up]
(Invisible) (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Invisible) (Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Invisible) (Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Invisible) (Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Invisible) (Red Aura) (White Aura) Viruthx is here.

<1388/1721hp 333/521m 258/578mv> M 5 6326 <33135 GOLD> 
murder Viruthx

Viruthx utters the words, 'eugszr waouq'.
You yell 'die! ViRuThx, yoOouhH ssorcerouhss doOog!'
You feel a brief tingling sensation.
You fire from a warforged shortbow and hit Viruthx with one shot.
Viruthx fades into existence.
A warforged shortbow's arrows miss Viruthx.
Your life drain MUTILATES Viruthx!
Your acidic bite devastates Viruthx!
Your life drain MUTILATES Viruthx!
Viruthx's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes Viruthx.
A Discordant Fiber adorned with a glowing ember burns Viruthx with corrosive acid.
Your acidic bite scratches Viruthx.
You do the best you can!
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|=--]
<1388/1721hp 333/521m 258/578mv> M 5 6326 <33135 GOLD> 

You parry Viruthx's attack.
You dodge Viruthx's attack.
You parry a light sword's slice.
A stone golem fades into existence.
You dodge a stone golem's attack.
A wraith fades into existence.
You parry a wraith's attack.
A wight fades into existence.
You dodge a wight's attack.
You parry a wight's attack.
You dodge a wight's attack.
A ghoul fades into existence.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You parry A ghoul's attack.
You parry A ghoul's attack.
A stone golem's pierce wounds you.
You dual parry a wraith's attack.
You parry a wight's attack.
You parry a wight's attack.
You dual parry a wight's attack.
A wight's kick devastates you!
You parry A ghoul's attack.
You parry A ghoul's attack.
You parry A ghoul's attack.
Viruthx parries your attack.
Your acidic bite maims Viruthx!
Your life drain MUTILATES Viruthx!
Your life drain misses Viruthx.
You feel a rush of endorphins, numbing your pain.
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|=--]
<1341/1721hp 336/521m 258/578mv> M 5 6326 <33135 GOLD> 

Viruthx utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|=--]
<1341/1721hp 336/521m 258/578mv> M 5 6326 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
dirt
Viruthx is blinded by the dirt in its eyes!
Your kicked dirt scratches Viruthx.
Viruthx rubs the dirt out of its eyes.
Your warcry wears off.
The corrosive film covering you slowly flakes off.
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|=--]
<1369/1721hp 340/521m 310/578mv> M 6 6327 <33135 GOLD> 

You block Viruthx's attack and attempt to strike at the brief opening.
Your riposte wounds Viruthx.
You blocka  light sword's slice and attempts to strike at Viruthx through the brief opening
Your riposte mauls Viruthx.
You dodge a stone golem's attack.
Luckily your feet aren't on the ground.
A wraith's flame MUTILATES you!
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You dual parry a wight's attack.
You parry a wight's attack.
You dodge A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You fire from a warforged shortbow and hit Viruthx with a couple shots.
A warforged shortbow's arrows miss Viruthx.
Your life drain LACERATES Viruthx!
Your acidic bite decimates Viruthx!
Your life drain maims Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain scratches Viruthx.
You feel a rush of endorphins, numbing your pain.
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|=--]
<1333/1721hp 343/521m 310/578mv> M 6 6327 <33135 GOLD> 

Viruthx utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|=--]
<1333/1721hp 343/521m 310/578mv> M 6 6327 <33135 GOLD> 
death

You parry Viruthx's attack.
You parry Viruthx's attack.
You dodge a light sword's slice.
You dodge a stone golem's attack.
You parry a wraith's attack.
You parry a wight's attack.
A wight's touch LACERATES you!
You dodge a wight's attack.
A wight's kick decimates you!
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You dodge A ghoul's attack.
Viruthx parries your attack.
Your acidic bite decimates Viruthx!
Your life drain maims Viruthx!
Your acidic bite MUTILATES Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain scratches Viruthx.
Viruthx's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes Viruthx.
A Discordant Fiber adorned with a glowing ember burns Viruthx with corrosive acid.
Your acidic bite scratches Viruthx.
You feel a rush of endorphins, numbing your pain.
Viruthx looks pretty hurt. 15-30%
Nurrog: [===|===|===|---]
<1259/1721hp 346/521m 310/578mv> M 6 6327 <33135 GOLD> 

Viruthx has fled!
Viruthx flies east.

<1259/1721hp 346/521m 310/578mv> M 6 6327 <33135 GOLD> 
But you aren't in combat!

<1259/1721hp 346/521m 310/578mv> M 6 6327 <33135 GOLD> 
e

You turn a stone golem's attack against it.
Your counter decimates a stone golem!
A stone golem has fled!
A stone golem walks north.
You turn a wraith's attack against it.
A wraith is unaffected by your counter!
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You dual parry a wight's attack.
You parry A ghoul's attack.
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
A ghoul's kicked dirt misses you.
You fire from a warforged shortbow and hit a wraith with a couple shots.
A warforged shortbow's arrows MUTILATE a wraith!
A wraith has fled!
A wraith flies north.

<1259/1721hp 336/521m 310/578mv> M 6 6327 <33135 GOLD> 

Viruthx flies in.
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1259/1721hp 336/521m 309/578mv> M 6 6327 <33135 GOLD> 
w
A Dim Cave

[Exits: north east up]

<1259/1721hp 336/521m 308/578mv> M 6 6327 <33135 GOLD> 
murder Viruthx
They aren't here.

<1259/1721hp 336/521m 308/578mv> M 6 6327 <33135 GOLD> 
u
A Dim Cave

[Exits: south down]

<1259/1721hp 336/521m 307/578mv> M 6 6327 <33135 GOLD> 
murder Viruthx
They aren't here.

<1259/1721hp 336/521m 307/578mv> M 6 6327 <33135 GOLD> 
s
Before a Large Meadow

[Exits: north south]

<1259/1721hp 336/521m 306/578mv> M 6 6327 <33135 GOLD> 
s
Strange Steps in the Meadow

[Exits: north south]

<1259/1721hp 336/521m 305/578mv> M 6 6327 <33135 GOLD> 
s
Steps in the Meadow

[Exits: north east south]

<1259/1721hp 336/521m 304/578mv> M 6 6327 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You dodge an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|---]
<1259/1721hp 336/521m 303/578mv> M 6 6327 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain wounds an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dual parry an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|---]
<1269/1721hp 339/521m 303/578mv> M 6 6327 <33135 GOLD> 
fl n
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1269/1721hp 339/521m 302/578mv> M 6 6327 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           Steps in the Meadow

<1269/1721hp 339/521m 302/578mv> M 6 6327 <33135 GOLD> 
n
Strange Steps in the Meadow

[Exits: north south]

<1269/1721hp 339/521m 301/578mv> M 6 6327 <33135 GOLD> 
n
Before a Large Meadow

[Exits: north south]

<1269/1721hp 339/521m 300/578mv> M 6 6327 <33135 GOLD> 
n
n
A Dim Cave

[Exits: south down]

<1269/1721hp 339/521m 299/578mv> M 6 6327 <33135 GOLD> 
whe
Alas, you cannot go that way.

<1269/1721hp 339/521m 299/578mv> M 6 6327 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           A Dim Cave

<1269/1721hp 339/521m 299/578mv> M 6 6327 <33135 GOLD> 
d
A Dim Cave

[Exits: north east up]

<1269/1721hp 339/521m 298/578mv> M 6 6327 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1269/1721hp 339/521m 297/578mv> M 6 6327 <33135 GOLD> 
n
n
A Dim Cave

[Exits: north south]

<1269/1721hp 339/521m 296/578mv> M 6 6327 <33135 GOLD> 
w
A Dim Cave

[Exits: north south]

<1269/1721hp 339/521m 295/578mv> M 6 6327 <33135 GOLD> 
Alas, you cannot go that way.

<1269/1721hp 339/521m 295/578mv> M 6 6327 <33135 GOLD> 
n
A Dim Cave

[Exits: south west]

<1269/1721hp 339/521m 294/578mv> M 6 6327 <33135 GOLD> 
w
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1269/1721hp 339/521m 293/578mv> M 6 6327 <33135 GOLD> 
w
w
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1269/1721hp 339/521m 292/578mv> M 6 6327 <33135 GOLD> 
whe
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1269/1721hp 339/521m 291/578mv> M 6 6327 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1269/1721hp 339/521m 291/578mv> M 6 6327 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 6 (north) ***
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
You scan east.
*** Range 1 (east) ***
(Red Aura) A pale adventurer creeps about, risen from the dead.
*** Range 2 (east) ***
(Red Aura) A pale adventurer creeps about, risen from the dead.
You scan south.
You scan west.
You scan up.
You scan down.

<1269/1721hp 339/521m 291/578mv> M 6 6327 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1269/1721hp 339/521m 290/578mv> M 6 6327 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1269/1721hp 339/521m 289/578mv> M 6 6327 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1269/1721hp 339/521m 288/578mv> M 6 6327 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1269/1721hp 339/521m 287/578mv> M 6 6327 <33135 GOLD> 
s
***** 5 SECONDS TO TICK *****
A Darkened Trail

[Exits: north south]

<1269/1721hp 339/521m 286/578mv> M 6 6327 <33135 GOLD> 
s
A Darkened Trail

[Exits: north south west]

<1269/1721hp 339/521m 285/578mv> M 6 6327 <33135 GOLD> 
w
Steep Hill

[Exits: east up]

<1269/1721hp 339/521m 284/578mv> M 6 6327 <33135 GOLD> 
whe
Everwild is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steep Hill
       Sabrae                           Sparse Forest

<1269/1721hp 339/521m 284/578mv> M 6 6327 <33135 GOLD> 
e
A Darkened Trail

[Exits: north south west]

<1269/1721hp 339/521m 283/578mv> M 6 6327 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Darkened Trail

<1269/1721hp 339/521m 283/578mv> M 6 6327 <33135 GOLD> 
who

The corrosive film covering you slowly flakes off.

<1336/1721hp 347/521m 335/578mv> M 7 6328 <33135 GOLD> 
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Animator
Players matched: 8
There are 8 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.

<1336/1721hp 347/521m 335/578mv> M 7 6328 <33135 GOLD> 
n
A Darkened Trail

[Exits: north south]

<1336/1721hp 347/521m 334/578mv> M 7 6328 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1336/1721hp 347/521m 333/578mv> M 7 6328 <33135 GOLD> 
n
e
Shadowy Woods

[Exits: north east south west]

<1336/1721hp 347/521m 332/578mv> M 7 6328 <33135 GOLD> 
Shadowy Woods

[Exits: north south west]

<1336/1721hp 347/521m 331/578mv> M 7 6328 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1336/1721hp 347/521m 331/578mv> M 7 6328 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1336/1721hp 347/521m 330/578mv> M 7 6328 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1336/1721hp 347/521m 329/578mv> M 7 6328 <33135 GOLD> 
e
Shadowy Woods

[Exits: north east south west]

<1336/1721hp 347/521m 328/578mv> M 7 6328 <33135 GOLD> 
e
Shadowy Woods

[Exits: north south west]

<1336/1721hp 347/521m 327/578mv> M 7 6328 <33135 GOLD> 
e
Alas, you cannot go that way.

<1336/1721hp 347/521m 327/578mv> M 7 6328 <33135 GOLD> 
n
Shadowy Woods

[Exits: north south west]

<1336/1721hp 347/521m 326/578mv> M 7 6328 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1336/1721hp 347/521m 326/578mv> M 7 6328 <33135 GOLD> 
n
Shadowy Woods

[Exits: south west]
     A tree spreads its branches through the canopy.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1336/1721hp 347/521m 325/578mv> M 7 6328 <33135 GOLD> 
e
Alas, you cannot go that way.

<1336/1721hp 347/521m 325/578mv> M 7 6328 <33135 GOLD> 
whe
s
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1336/1721hp 347/521m 325/578mv> M 7 6328 <33135 GOLD> 
Shadowy Woods

[Exits: north south west]

<1336/1721hp 347/521m 324/578mv> M 7 6328 <33135 GOLD> 
s
Shadowy Woods

[Exits: north south west]

<1336/1721hp 347/521m 323/578mv> M 7 6328 <33135 GOLD> 
e
Alas, you cannot go that way.

<1336/1721hp 347/521m 323/578mv> M 7 6328 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east west]
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1336/1721hp 347/521m 322/578mv> M 7 6328 <33135 GOLD> 
e
A Burned Clearing

[Exits: east west]

<1336/1721hp 347/521m 321/578mv> M 7 6328 <33135 GOLD> 
whe
Kashangal is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Burned Clearing

<1336/1721hp 347/521m 321/578mv> M 7 6328 <33135 GOLD> 
e
A Burned Clearing

[Exits: east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.

<1336/1721hp 347/521m 320/578mv> M 7 6328 <33135 GOLD> 
w
w
A Burned Clearing

[Exits: east west]

<1336/1721hp 347/521m 319/578mv> M 7 6328 <33135 GOLD> 
whe
Shadowy Woods

[Exits: north east west]
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1336/1721hp 347/521m 318/578mv> M 7 6328 <33135 GOLD> 
s
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1336/1721hp 347/521m 318/578mv> M 7 6328 <33135 GOLD> 
Alas, you cannot go that way.

<1336/1721hp 347/521m 318/578mv> M 7 6328 <33135 GOLD> 
w
s
Shadowy Woods

[Exits: north east west]

<1336/1721hp 347/521m 317/578mv> M 7 6328 <33135 GOLD> 
Alas, you cannot go that way.

<1336/1721hp 347/521m 317/578mv> M 7 6328 <33135 GOLD> 
s
Alas, you cannot go that way.

<1336/1721hp 347/521m 317/578mv> M 7 6328 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east south west]

<1336/1721hp 347/521m 316/578mv> M 7 6328 <33135 GOLD> 
s
Shadowy Woods

[Exits: north south west]

<1336/1721hp 347/521m 315/578mv> M 7 6328 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1336/1721hp 347/521m 314/578mv> M 7 6328 <33135 GOLD> 
s
Alas, you cannot go that way.

<1336/1721hp 347/521m 314/578mv> M 7 6328 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1336/1721hp 347/521m 314/578mv> M 7 6328 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1336/1721hp 347/521m 313/578mv> M 7 6328 <33135 GOLD> 
e
A Dim Cave

[Exits: south west]

<1336/1721hp 347/521m 312/578mv> M 7 6328 <33135 GOLD> 
e
Alas, you cannot go that way.

<1336/1721hp 347/521m 312/578mv> M 7 6328 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1336/1721hp 347/521m 311/578mv> M 7 6328 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1336/1721hp 347/521m 310/578mv> M 7 6328 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1336/1721hp 347/521m 309/578mv> M 7 6328 <33135 GOLD> 
sea
You do not have that item.

<1336/1721hp 347/521m 309/578mv> M 7 6328 <33135 GOLD> 
You attempt to use The Ring of the Sea-Elves.
The Ring of the Sea-Elves is temporarily devoid of power.

<1336/1721hp 347/521m 309/578mv> M 7 6328 <33135 GOLD> 
s
whe
who
You do not have that item.

<1336/1721hp 347/521m 309/578mv> M 7 6328 <33135 GOLD> 
use inn
A Dim Cave

[Exits: north east up]

<1336/1721hp 347/521m 308/578mv> M 7 6328 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1336/1721hp 347/521m 308/578mv> M 7 6328 <33135 GOLD> 
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Abomination
Players matched: 8
There are 8 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.

<1336/1721hp 347/521m 308/578mv> M 7 6328 <33135 GOLD> 
u
You attempt to use the Inner Fire.
You feel less tired.

<1336/1721hp 347/521m 350/578mv> M 7 6328 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
whe
who
A Dim Cave

[Exits: south down]

<1336/1721hp 347/521m 349/578mv> M 7 6328 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1336/1721hp 347/521m 349/578mv> M 7 6328 <33135 GOLD> 
s
[   Human    ] <PK> Xular Vouz the Angel of Arcana
[   Ogre     ] <PK> [NEXUS] Vandal Draug Vork'tar the Wooer of Archdemons, and Other Disreputable Sorts
[   Golem    ] <PK> [NEXUS] (WANTED) Pas Nebra the Grand Master of Seasons
[   Illit    ] <PK> [SAVANT] Viruthx the Maven of Sheol
[   Avian    ] <PK> [MERCHANT] Istas Yagaban the Maven of Sheol
[50 Ogre  War] <PK> [WARMASTER] (Battle [E]) Nurrog Gutbarger the Fist of a Slain God
[   H-Dro    ] <PK> Akash the Scourge of the Battlefield
[   H-Dro    ] Sabrae the Abomination
Players matched: 8
There are 8 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.

<1336/1721hp 347/521m 349/578mv> M 7 6328 <33135 GOLD> 
Before a Large Meadow

[Exits: north south]

<1336/1721hp 347/521m 348/578mv> M 7 6328 <33135 GOLD> 
s
Strange Steps in the Meadow

[Exits: north south]

<1336/1721hp 347/521m 347/578mv> M 7 6328 <33135 GOLD> 
s
Steps in the Meadow

[Exits: north east south]

<1336/1721hp 347/521m 346/578mv> M 7 6328 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You parry an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1336/1721hp 347/521m 345/578mv> M 7 6328 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone mauls an Air Elemental.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1336/1721hp 335/521m 345/578mv> M 7 6326 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a couple shots.
A warforged shortbow's arrows devastate an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite wounds an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1338/1721hp 337/521m 345/578mv> M 7 6326 <33135 GOLD> 
mael

You have lost 5 blades in service of BARBARIAN.
Garrison now at: <0.4>
An Air Elemental rubs the dirt out of its eyes.
The pink aura around an Air Elemental fades away.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1338/1721hp 337/521m 355/578mv> M 8 6322 <33135 GOLD> 

An Air Elemental dodges your attack.
An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
An Air Elemental is blinded by smoke!
********* TWO TICK BLIND **************
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1348/1721hp 341/521m 355/578mv> M 8 6322 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1348/1721hp 326/521m 355/578mv> M 8 6320 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
An Air Elemental starts glowing strangely.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain wounds an Air Elemental.
Your life drain decimates an Air Elemental!
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You dodge an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1355/1721hp 326/521m 355/578mv> M 8 6320 <33135 GOLD> 
death

Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain decimates an Air Elemental!
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic LACERATES you!
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1315/1721hp 330/521m 355/578mv> M 8 6320 <33135 GOLD> 
You execute the 'Flesh Stripper'!
Your life drain injures an Air Elemental.
Your life drain injures an Air Elemental.
Your life drain injures an Air Elemental.
Your life drain hits an Air Elemental.
You've hampered an Air Elemental's ability to concentrate on spells.
***** NO CASTING! HURT EM! ******
You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You parry an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1315/1721hp 320/521m 355/578mv> M 8 6317 <33135 GOLD> 

Your life drain wounds an Air Elemental.
Your acidic bite misses an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite wounds an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|=--]
<1320/1721hp 325/521m 355/578mv> M 8 6317 <33135 GOLD> 
fl n
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1320/1721hp 325/521m 354/578mv> M 8 6317 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           Steps in the Meadow

<1320/1721hp 325/521m 354/578mv> M 8 6317 <33135 GOLD> 
n
Strange Steps in the Meadow

[Exits: north south]

<1320/1721hp 325/521m 353/578mv> M 8 6317 <33135 GOLD> 
n
Before a Large Meadow

[Exits: north south]

<1320/1721hp 325/521m 352/578mv> M 8 6317 <33135 GOLD> 
n
A Dim Cave

[Exits: south down]

<1320/1721hp 325/521m 351/578mv> M 8 6317 <33135 GOLD> 
d
A Dim Cave

[Exits: north east up]

<1320/1721hp 325/521m 350/578mv> M 8 6317 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1320/1721hp 325/521m 349/578mv> M 8 6317 <33135 GOLD> 
n
Alas, you cannot go that way.

<1320/1721hp 325/521m 349/578mv> M 8 6317 <33135 GOLD> 
e
A Dim Cave

[Exits: north west]

<1320/1721hp 325/521m 348/578mv> M 8 6317 <33135 GOLD> 
w
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1320/1721hp 325/521m 347/578mv> M 8 6317 <33135 GOLD> 
w
A Dim Cave

[Exits: north east up]

<1320/1721hp 325/521m 346/578mv> M 8 6317 <33135 GOLD> 
whe
n
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           A Dim Cave

<1320/1721hp 325/521m 346/578mv> M 8 6317 <33135 GOLD> 
A Dim Cave

[Exits: north south]

<1320/1721hp 325/521m 345/578mv> M 8 6317 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1320/1721hp 325/521m 344/578mv> M 8 6317 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1320/1721hp 325/521m 343/578mv> M 8 6317 <33135 GOLD> 
w
Alas, you cannot go that way.

<1320/1721hp 325/521m 343/578mv> M 8 6317 <33135 GOLD> 
n
A Dim Cave

[Exits: south west]

<1320/1721hp 325/521m 342/578mv> M 8 6317 <33135 GOLD> 
w
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1320/1721hp 325/521m 341/578mv> M 8 6317 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1320/1721hp 325/521m 340/578mv> M 8 6317 <33135 GOLD> 
w
whe
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1320/1721hp 325/521m 339/578mv> M 8 6317 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
n
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1320/1721hp 325/521m 339/578mv> M 8 6317 <33135 GOLD> 
Shadowy Woods

[Exits: north east south west]

<1320/1721hp 325/521m 338/578mv> M 8 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1320/1721hp 325/521m 337/578mv> M 8 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1320/1721hp 325/521m 336/578mv> M 8 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1320/1721hp 325/521m 335/578mv> M 8 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1320/1721hp 325/521m 334/578mv> M 8 6317 <33135 GOLD> 
n
n
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1320/1721hp 325/521m 333/578mv> M 8 6317 <33135 GOLD> 
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1320/1721hp 325/521m 332/578mv> M 8 6317 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Viruthx                              Western Resuvan Street
<PK>   Nurrog                               The Southern Common

<1320/1721hp 325/521m 332/578mv> M 8 6317 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1320/1721hp 325/521m 331/578mv> M 8 6317 <33135 GOLD> 
w
w
Western Resuvan Street

[Exits: north east south west]

<1320/1721hp 325/521m 330/578mv> M 8 6317 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1320/1721hp 325/521m 329/578mv> M 8 6317 <33135 GOLD> 
w
Beneath the Southwestern Bastion

[Exits: north east up]
A wealthy noble proudly strolls along the streets here.

<1320/1721hp 325/521m 328/578mv> M 8 6317 <33135 GOLD> 
n
Alas, you cannot go that way.

<1320/1721hp 325/521m 328/578mv> M 8 6317 <33135 GOLD> 
Southern Tetsunai Road

[Exits: north south]

<1320/1721hp 325/521m 327/578mv> M 8 6317 <33135 GOLD> 
n
n
Southern Tetsunai Road

[Exits: north south]

<1320/1721hp 325/521m 326/578mv> M 8 6317 <33135 GOLD> 
n
Southern Tetsunai Road

[Exits: north east south]

<1320/1721hp 325/521m 325/578mv> M 8 6317 <33135 GOLD> 
whe
Beneath the Western Ramparts

[Exits: north east south (west) up]
A wealthy noble proudly strolls along the streets here.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1320/1721hp 325/521m 324/578mv> M 8 6317 <33135 GOLD> 
Viruthx flies in.
A ghoul walks in.
A wight flies in.
A wraith flies in.
A stone golem walks in.
The white aura around a wight fades.
-*-*-*-THEIR AURA FELL-*-*-*-*-
The Inner Fire blazes brightly again!

<1377/1721hp 334/521m 376/578mv> M 9 6317 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Viruthx                              Beneath the Western Ramparts
<PK>   Nurrog                               Beneath the Western Ramparts

<1377/1721hp 334/521m 376/578mv> M 9 6317 <33135 GOLD> 
w
The porticullis is closed.

<1377/1721hp 334/521m 376/578mv> M 9 6317 <33135 GOLD> 
e

Viruthx flies east.
A stone golem walks east.
A wraith flies east.
A wight flies east.
A ghoul walks east.
Western Seium Way

[Exits: east west]
(Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Charmed) (Red Aura) A forboding, gruesome wight protects its master.
(Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Red Aura) (White Aura) Viruthx is here.

<1377/1721hp 334/521m 375/578mv> M 9 6317 <33135 GOLD> 
murder Viruthx

Viruthx flies east.
A ghoul walks east.
A wight flies east.
A wraith flies east.
A stone golem walks east.
They aren't here.

<1377/1721hp 334/521m 375/578mv> M 9 6317 <33135 GOLD> 
e
Western Seium Way

[Exits: north east south west]

<1377/1721hp 334/521m 374/578mv> M 9 6317 <33135 GOLD> 
bash Viruthx
bash Viruthx
They aren't here.

<1377/1721hp 334/521m 374/578mv> M 9 6317 <33135 GOLD> 
e
They aren't here.

<1377/1721hp 334/521m 374/578mv> M 9 6317 <33135 GOLD> 
Western Plaza

[Exits: north east south west]
(White Aura) Darden, the trainer, is here showing his swordplay.
Darden says 'I offer my services to you in training you.'

<1377/1721hp 334/521m 373/578mv> M 9 6317 <33135 GOLD> 
e
e
Central Common

[Exits: north east south west (down)]
     The official Tribunal Roll Call has been posted here.
     The Crimson Banner of the city of Miruvhor is here, enshrouded by fog.
     A fountain bearing the mark of a white triangle is here, trickling water.
(Red Aura) (White Aura) A traveler wanders through the streets.

<1377/1721hp 334/521m 372/578mv> M 9 6317 <33135 GOLD> 
Eastern Plaza

[Exits: north east south west]

<1377/1721hp 334/521m 371/578mv> M 9 6317 <33135 GOLD> 
shoot Viruthx
They are not in your line of sight, or range (1 rooms).

<1377/1721hp 334/521m 371/578mv> M 9 6317 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Viruthx                              Southern Cariousus Road
<PK>   Nurrog                               Eastern Plaza

<1377/1721hp 334/521m 371/578mv> M 9 6317 <33135 GOLD> 
e
Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street here, sheets flapping in the breeze.
(Red Aura) An undead Fire Giant soldier patrols here, grunting to himself.

<1377/1721hp 334/521m 370/578mv> M 9 6317 <33135 GOLD> 
e
Eastern Seium Way

[Exits: east west]

<1377/1721hp 334/521m 369/578mv> M 9 6317 <33135 GOLD> 
w
Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street here, sheets flapping in the breeze.
(Red Aura) An undead Fire Giant soldier patrols here, grunting to himself.

<1377/1721hp 334/521m 368/578mv> M 9 6317 <33135 GOLD> 
w
Eastern Plaza

[Exits: north east south west]

<1377/1721hp 334/521m 367/578mv> M 9 6317 <33135 GOLD> 
e
Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street here, sheets flapping in the breeze.
(Red Aura) An undead Fire Giant soldier patrols here, grunting to himself.

<1377/1721hp 334/521m 366/578mv> M 9 6317 <33135 GOLD> 
s
Southern Lunicant Lane

[Exits: north east south]
     A pile of greasy fish bones is lying here.
A small pack of cats stands before the store here, yowling.

<1377/1721hp 334/521m 365/578mv> M 9 6317 <33135 GOLD> 
s
s
Southern Lunicant Lane

[Exits: north east south]

<1377/1721hp 334/521m 364/578mv> M 9 6317 <33135 GOLD> 
s
Southern Lunicant Lane

[Exits: north south]

<1377/1721hp 334/521m 363/578mv> M 9 6317 <33135 GOLD> 
Eastern Resuvan Street

[Exits: north east west]
(Golden Aura) A homeless beggar rests in the corner.

<1377/1721hp 334/521m 362/578mv> M 9 6317 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Eastern Resuvan Street

<1377/1721hp 334/521m 362/578mv> M 9 6317 <33135 GOLD> 
w
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1377/1721hp 334/521m 361/578mv> M 9 6317 <33135 GOLD> 
s
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1377/1721hp 334/521m 360/578mv> M 9 6317 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1377/1721hp 334/521m 359/578mv> M 9 6317 <33135 GOLD> 
whe
e
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           Shadowy Woods

<1377/1721hp 334/521m 359/578mv> M 9 6317 <33135 GOLD> 
Shadowy Woods

[Exits: east south west]
(Charmed) (Red Aura) A flesh golem stands here to do his master's bidding.

<1377/1721hp 334/521m 358/578mv> M 9 6317 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
     A tree spreads its branches through the canopy.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1377/1721hp 334/521m 357/578mv> M 9 6317 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1377/1721hp 334/521m 356/578mv> M 9 6317 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1377/1721hp 334/521m 355/578mv> M 9 6317 <33135 GOLD> 
s
Shadowy Woods

[Exits: north south west]

<1377/1721hp 334/521m 354/578mv> M 9 6317 <33135 GOLD> 
s
s
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1377/1721hp 334/521m 353/578mv> M 9 6317 <33135 GOLD> 
Alas, you cannot go that way.

<1377/1721hp 334/521m 353/578mv> M 9 6317 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1377/1721hp 334/521m 352/578mv> M 9 6317 <33135 GOLD> 
e
A Dim Cave

[Exits: south west]

<1377/1721hp 334/521m 351/578mv> M 9 6317 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           A Dim Cave

<1377/1721hp 334/521m 351/578mv> M 9 6317 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1377/1721hp 334/521m 350/578mv> M 9 6317 <33135 GOLD> 
n
A Dim Cave

[Exits: south west]

<1377/1721hp 334/521m 349/578mv> M 9 6317 <33135 GOLD> 
w
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1377/1721hp 334/521m 348/578mv> M 9 6317 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1377/1721hp 334/521m 347/578mv> M 9 6317 <33135 GOLD> 
af
You are affected by the following:
Spell: detect invis   : for 15 hours
Spell: berserk        : modifies hp by 50 for 0 hours
                      : modifies ac by 40 for 0 hours
                      : modifies hitroll by 3 for 0 hours
                      : modifies damroll by 6 for 0 hours
Spell: fly            : for 42 hours
Spell: sanctuary      : for 2 hours
Spell: roc call       : for 2 hours
Spell: challenge-effect: for 3 hours
Spell: life-insurance : for 51 hours
Spell: mounted        : for 121 hours

<1377/1721hp 334/521m 347/578mv> M 9 6317 <33135 GOLD> 
scan
You scan all around.
You scan north.
*** Range 3 (north) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.
*** Range 4 (north) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
*** Range 5 (north) ***
(Charmed) (Red Aura) A flesh golem stands here to do his master's bidding.
You scan east.
*** Range 1 (east) ***
(Red Aura) A pale adventurer creeps about, risen from the dead.
You scan south.
You scan west.
*** Range 1 (west) ***
(Red Aura) A warped creature is here, possessed by a demonic spirit.
You scan up.
You scan down.

<1377/1721hp 334/521m 347/578mv> M 9 6317 <33135 GOLD> 
sea
You do not have that item.

<1377/1721hp 334/521m 347/578mv> M 9 6317 <33135 GOLD> 
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!

<1433/1721hp 334/521m 347/578mv> M 9 6317 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
n
You do not have that item.

<1433/1721hp 334/521m 347/578mv> M 9 6317 <33135 GOLD> 
Shadowy Woods

[Exits: north south west]

<1433/1721hp 334/521m 346/578mv> M 9 6317 <33135 GOLD> 
af
You are affected by the following:
Spell: detect invis   : for 15 hours
Spell: berserk        : modifies hp by 50 for 0 hours
                      : modifies ac by 40 for 0 hours
                      : modifies hitroll by 3 for 0 hours
                      : modifies damroll by 6 for 0 hours
Spell: fly            : for 42 hours
Spell: sanctuary      : for 2 hours
Spell: roc call       : for 2 hours
Spell: challenge-effect: for 3 hours
Spell: life-insurance : for 51 hours
Spell: mounted        : for 121 hours

<1433/1721hp 334/521m 346/578mv> M 9 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1433/1721hp 334/521m 345/578mv> M 9 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1433/1721hp 334/521m 344/578mv> M 9 6317 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1433/1721hp 334/521m 344/578mv> M 9 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
     A tree spreads its branches through the canopy.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1433/1721hp 334/521m 343/578mv> M 9 6317 <33135 GOLD> 
n
Shadowy Woods

[Exits: east south west]
(Charmed) (Red Aura) A flesh golem stands here to do his master's bidding.

<1433/1721hp 334/521m 342/578mv> M 9 6317 <33135 GOLD> 
n
Alas, you cannot go that way.

<1433/1721hp 334/521m 342/578mv> M 9 6317 <33135 GOLD> 

Garrison now at: <0.5>
You feel your pulse slow down.

<1492/1671hp 342/521m 394/578mv> M 10 6318 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1492/1671hp 342/521m 394/578mv> M 10 6318 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east south west]

<1492/1671hp 342/521m 393/578mv> M 10 6318 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1492/1671hp 342/521m 393/578mv> M 10 6318 <33135 GOLD> 
n
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1492/1671hp 342/521m 392/578mv> M 10 6318 <33135 GOLD> 
n
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1492/1671hp 342/521m 391/578mv> M 10 6318 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               The Southern Common

<1492/1671hp 342/521m 391/578mv> M 10 6318 <33135 GOLD> 
s
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1492/1671hp 342/521m 390/578mv> M 10 6318 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1492/1671hp 342/521m 389/578mv> M 10 6318 <33135 GOLD> 
ber
Your pulse races as you are consumed by rage!

<1592/1721hp 292/521m 339/578mv> M 10 6318 <33135 GOLD> 
e
whe
Shadowy Woods

[Exits: east south west]
(Charmed) (Red Aura) A flesh golem stands here to do his master's bidding.

<1592/1721hp 292/521m 338/578mv> M 10 6318 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1592/1721hp 292/521m 338/578mv> M 10 6318 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
     A tree spreads its branches through the canopy.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1592/1721hp 292/521m 337/578mv> M 10 6318 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1592/1721hp 292/521m 336/578mv> M 10 6318 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]

<1592/1721hp 292/521m 335/578mv> M 10 6318 <33135 GOLD> 
s
s
Shadowy Woods

[Exits: north south west]

<1592/1721hp 292/521m 334/578mv> M 10 6318 <33135 GOLD> 
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1592/1721hp 292/521m 333/578mv> M 10 6318 <33135 GOLD> 
whe
e
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1592/1721hp 292/521m 333/578mv> M 10 6318 <33135 GOLD> 
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1592/1721hp 292/521m 332/578mv> M 10 6318 <33135 GOLD> 
e
A Dim Cave

[Exits: south west]

<1592/1721hp 292/521m 331/578mv> M 10 6318 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1592/1721hp 292/521m 330/578mv> M 10 6318 <33135 GOLD> 
s
s
A Dim Cave

[Exits: north south]

<1592/1721hp 292/521m 329/578mv> M 10 6318 <33135 GOLD> 
whe
A Dim Cave

[Exits: north south]

<1592/1721hp 292/521m 328/578mv> M 10 6318 <33135 GOLD> 
s
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1592/1721hp 292/521m 328/578mv> M 10 6318 <33135 GOLD> 
A Dim Cave

[Exits: north east up]

<1592/1721hp 292/521m 327/578mv> M 10 6318 <33135 GOLD> 
w
Alas, you cannot go that way.

<1592/1721hp 292/521m 327/578mv> M 10 6318 <33135 GOLD> 
u
A Dim Cave

[Exits: south down]

<1592/1721hp 292/521m 326/578mv> M 10 6318 <33135 GOLD> 
s
Before a Large Meadow

[Exits: north south]

<1592/1721hp 292/521m 325/578mv> M 10 6318 <33135 GOLD> 
s
s
Strange Steps in the Meadow

[Exits: north south]

<1592/1721hp 292/521m 324/578mv> M 10 6318 <33135 GOLD> 
s
Steps in the Meadow

[Exits: north east south]

<1592/1721hp 292/521m 323/578mv> M 10 6318 <33135 GOLD> 
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|===]
<1592/1721hp 292/521m 322/578mv> M 10 6318 <33135 GOLD> 
whe
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|===]
<1592/1721hp 292/521m 322/578mv> M 10 6318 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone decimates an Air Elemental!
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|===]
<1592/1721hp 280/521m 322/578mv> M 10 6316 <33135 GOLD> 
mael

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite wounds an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|===]
<1595/1721hp 283/521m 322/578mv> M 10 6316 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
af

Your life drain misses an Air Elemental.
Your acidic bite wounds an Air Elemental.
An Air Elemental dodges your attack.
Your acidic bite wounds an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|===]
<1601/1721hp 284/521m 322/578mv> M 10 6316 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom scratches an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|===]
<1601/1721hp 269/521m 322/578mv> M 10 6314 <33135 GOLD> 

An Air Elemental rubs the dirt out of its eyes.
The pink aura around an Air Elemental fades away.
An Air Elemental looks pretty hurt. 15-30%
Nurrog: [===|===|===|===]
<1601/1721hp 269/521m 332/578mv> M 11 6315 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
You've delivered a Deathblow'!
Your deathblow MANGLES an Air Elemental!
Your life drain mauls an Air Elemental.
An Air Elemental dodges your attack.
Your acidic bite wounds an Air Elemental.
An Air Elemental dodges your attack.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic LACERATES you!
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1555/1721hp 274/521m 332/578mv> M 11 6315 <33135 GOLD> 

Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain mauls an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1558/1721hp 277/521m 332/578mv> M 11 6315 <33135 GOLD> 
You are affected by the following:
Spell: berserk        : modifies hp by 50 for 6 hours
                      : modifies ac by 40 for 6 hours
                      : modifies hitroll by 3 for 6 hours
                      : modifies damroll by 6 for 6 hours
Spell: detect invis   : for 13 hours
Spell: fly            : for 40 hours
Spell: sanctuary      : for 0 hours
Spell: roc call       : for 0 hours
Spell: challenge-effect: for 1 hours
Spell: life-insurance : for 49 hours
Spell: mounted        : for 119 hours
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1558/1721hp 277/521m 332/578mv> M 11 6315 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite hits an Air Elemental.
Your acidic bite hits an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
An Air Elemental is blinded by smoke!
********* TWO TICK BLIND **************
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
An Air Elemental starts glowing strangely.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dual parry an Air Elemental's attack.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1561/1721hp 280/521m 332/578mv> M 11 6315 <33135 GOLD> 
fl n
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1561/1721hp 280/521m 331/578mv> M 11 6315 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           Steps in the Meadow

<1561/1721hp 280/521m 331/578mv> M 11 6315 <33135 GOLD> 
n
Strange Steps in the Meadow

[Exits: north south]

<1561/1721hp 280/521m 330/578mv> M 11 6315 <33135 GOLD> 
n
Before a Large Meadow

[Exits: north south]

<1561/1721hp 280/521m 329/578mv> M 11 6315 <33135 GOLD> 
n
A Dim Cave

[Exits: south down]

<1561/1721hp 280/521m 328/578mv> M 11 6315 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           A Dim Cave

<1561/1721hp 280/521m 328/578mv> M 11 6315 <33135 GOLD> 
d
A Dim Cave

[Exits: north east up]

<1561/1721hp 280/521m 327/578mv> M 11 6315 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1561/1721hp 280/521m 326/578mv> M 11 6315 <33135 GOLD> 
whe
n
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           A Dim Cave

<1561/1721hp 280/521m 326/578mv> M 11 6315 <33135 GOLD> 
Alas, you cannot go that way.

<1561/1721hp 280/521m 326/578mv> M 11 6315 <33135 GOLD> 
e
A Dim Cave

[Exits: north west]

<1561/1721hp 280/521m 325/578mv> M 11 6315 <33135 GOLD> 
n
n
An Underground Cavern

[Exits: north east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1561/1721hp 280/521m 324/578mv> M 11 6315 <33135 GOLD> 
An Underground Cavern

[Exits: north east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1561/1721hp 280/521m 323/578mv> M 11 6315 <33135 GOLD> 
n
An Underground Cavern

[Exits: east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1561/1721hp 280/521m 322/578mv> M 11 6315 <33135 GOLD> 
w
An Underground Cavern

[Exits: east south]

<1561/1721hp 280/521m 321/578mv> M 11 6315 <33135 GOLD> 
s
An Underground Cavern

[Exits: north east south]

<1561/1721hp 280/521m 320/578mv> M 11 6315 <33135 GOLD> 
s
s
An Underground Cavern

[Exits: north east]

<1561/1721hp 280/521m 319/578mv> M 11 6315 <33135 GOLD> 
whe
Alas, you cannot go that way.

<1561/1721hp 280/521m 319/578mv> M 11 6315 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Steps in the Meadow
<PK>   Nurrog                           An Underground Cavern

<1561/1721hp 280/521m 319/578mv> M 11 6315 <33135 GOLD> 
e
An Underground Cavern

[Exits: north east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1561/1721hp 280/521m 318/578mv> M 11 6315 <33135 GOLD> 
s
A Dim Cave

[Exits: north west]

<1561/1721hp 280/521m 317/578mv> M 11 6315 <33135 GOLD> 
s
Alas, you cannot go that way.

<1561/1721hp 280/521m 317/578mv> M 11 6315 <33135 GOLD> 
w
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1561/1721hp 280/521m 316/578mv> M 11 6315 <33135 GOLD> 
w
A Dim Cave

[Exits: north east up]

<1561/1721hp 280/521m 315/578mv> M 11 6315 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1561/1721hp 280/521m 315/578mv> M 11 6315 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1561/1721hp 280/521m 314/578mv> M 11 6315 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1561/1721hp 280/521m 313/578mv> M 11 6315 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1561/1721hp 280/521m 312/578mv> M 11 6315 <33135 GOLD> 
n
A Dim Cave

[Exits: south west]

<1561/1721hp 280/521m 311/578mv> M 11 6315 <33135 GOLD> 
w
w
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1561/1721hp 280/521m 310/578mv> M 11 6315 <33135 GOLD> 
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1561/1721hp 280/521m 309/578mv> M 11 6315 <33135 GOLD> 
w
***** 5 SECONDS TO TICK *****
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1561/1721hp 280/521m 308/578mv> M 11 6315 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1561/1721hp 280/521m 308/578mv> M 11 6315 <33135 GOLD> 
s
A Darkened Trail

[Exits: north south]

<1561/1721hp 280/521m 307/578mv> M 11 6315 <33135 GOLD> 
s
A Darkened Trail

[Exits: north south west]

<1561/1721hp 280/521m 306/578mv> M 11 6315 <33135 GOLD> 
w
Steep Hill

[Exits: east up]

<1561/1721hp 280/521m 305/578mv> M 11 6315 <33135 GOLD> 
whe
Everwild is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steep Hill
       Sabrae                           Sparse Forest

<1561/1721hp 280/521m 305/578mv> M 11 6315 <33135 GOLD> 
u
u
Steep Hill

[Exits: up down]

<1561/1721hp 280/521m 304/578mv> M 11 6315 <33135 GOLD> 
Steep Hill

[Exits: west down]

<1561/1721hp 280/521m 303/578mv> M 11 6315 <33135 GOLD> 
w
Treeline

[Exits: east south west]
     A four-leaf clover grows here.

<1561/1721hp 280/521m 302/578mv> M 11 6315 <33135 GOLD> 
whe
Everwild is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Treeline
       Sabrae                           Sparse Forest

<1561/1721hp 280/521m 302/578mv> M 11 6315 <33135 GOLD> 
af
You are affected by the following:
Spell: berserk        : modifies hp by 50 for 6 hours
                      : modifies ac by 40 for 6 hours
                      : modifies hitroll by 3 for 6 hours
                      : modifies damroll by 6 for 6 hours
Spell: detect invis   : for 13 hours
Spell: fly            : for 40 hours
Spell: sanctuary      : for 0 hours
Spell: roc call       : for 0 hours
Spell: challenge-effect: for 1 hours
Spell: life-insurance : for 49 hours
Spell: mounted        : for 119 hours

<1561/1721hp 280/521m 302/578mv> M 11 6315 <33135 GOLD> 
sle
You doze off on the back of a warhorse!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.

<1561/1721hp 280/521m 302/578mv> M 11 6315 <33135 GOLD> 


<1561/1721hp 280/521m 302/578mv> M 11 6315 <33135 GOLD> 

The white aura around your body fades.
-*-*-*-THEIR AURA FELL-*-*-*-*-
You feel up to calling another roc.

<1654/1721hp 317/521m 392/578mv> M 12 6316 <33135 GOLD> 
sta
You wake and stand up.

<1654/1721hp 317/521m 392/578mv> M 12 6316 <33135 GOLD> 
remove fib
hold glimmering
use glimmering
remove glimmering
dual fib
You stop using a Discordant Fiber adorned with a glowing ember.

<1654/1721hp 317/521m 392/578mv> M 12 6316 <33135 GOLD> 
You hold a glimmering white staff in your hand.

<1654/1721hp 317/521m 392/578mv> M 12 6316 <33135 GOLD> 
You brandish a glimmering white staff.
You are surrounded by a white aura.

<1654/1721hp 317/521m 392/578mv> M 12 6316 <33135 GOLD> 
e
You stop using a glimmering white staff.

<1654/1721hp 317/521m 392/578mv> M 12 6316 <33135 GOLD> 
You wield a Discordant Fiber adorned with a glowing ember in your off-hand.

<1654/1721hp 317/521m 392/578mv> M 12 6316 <33135 GOLD> 
Steep Hill

[Exits: west down]

<1654/1721hp 317/521m 391/578mv> M 12 6316 <33135 GOLD> 
d
Steep Hill

[Exits: up down]

<1654/1721hp 317/521m 390/578mv> M 12 6316 <33135 GOLD> 
d
Steep Hill

[Exits: east up]

<1654/1721hp 317/521m 389/578mv> M 12 6316 <33135 GOLD> 
e
whe
A Darkened Trail

[Exits: north south west]

<1654/1721hp 317/521m 388/578mv> M 12 6316 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           A Darkened Trail

<1654/1721hp 317/521m 388/578mv> M 12 6316 <33135 GOLD> 
stuff
You cannot seem to gather your stuff.

<1654/1721hp 317/521m 388/578mv> M 12 6316 <33135 GOLD> 
n
A Darkened Trail

[Exits: north south]

<1654/1721hp 317/521m 387/578mv> M 12 6316 <33135 GOLD> 
s
A Darkened Trail

[Exits: north south west]

<1654/1721hp 317/521m 386/578mv> M 12 6316 <33135 GOLD> 
stuff
You have become better at stuff! [77%]
You gather your stuff.

<1654/1721hp 267/521m 386/578mv> M 12 6291 <33135 GOLD> 
n
A Darkened Trail

[Exits: north south]

<1654/1721hp 267/521m 385/578mv> M 12 6291 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1654/1721hp 267/521m 384/578mv> M 12 6291 <33135 GOLD> 
e
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1654/1721hp 267/521m 383/578mv> M 12 6291 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1654/1721hp 267/521m 382/578mv> M 12 6291 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1654/1721hp 267/521m 382/578mv> M 12 6291 <33135 GOLD> 
e
A Dim Cave

[Exits: south west]

<1654/1721hp 267/521m 381/578mv> M 12 6291 <33135 GOLD> 
e
Alas, you cannot go that way.

<1654/1721hp 267/521m 381/578mv> M 12 6291 <33135 GOLD> 
e
Alas, you cannot go that way.

<1654/1721hp 267/521m 381/578mv> M 12 6291 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1654/1721hp 267/521m 380/578mv> M 12 6291 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1654/1721hp 267/521m 379/578mv> M 12 6291 <33135 GOLD> 
s
s
A Dim Cave

[Exits: north south]

<1654/1721hp 267/521m 378/578mv> M 12 6291 <33135 GOLD> 
whe
A Dim Cave

[Exits: north east up]

<1654/1721hp 267/521m 377/578mv> M 12 6291 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1654/1721hp 267/521m 377/578mv> M 12 6291 <33135 GOLD> 
u
A Dim Cave

[Exits: south down]

<1654/1721hp 267/521m 376/578mv> M 12 6291 <33135 GOLD> 
s
Before a Large Meadow

[Exits: north south]

<1654/1721hp 267/521m 375/578mv> M 12 6291 <33135 GOLD> 
s

A challenge has ended.
You have lost 5 blades in service of BARBARIAN.
Garrison now at: <0.5>

<1682/1721hp 275/521m 427/578mv> M 13 6286 <33135 GOLD> 
Strange Steps in the Meadow

[Exits: north south]

<1682/1721hp 275/521m 426/578mv> M 13 6286 <33135 GOLD> 
s
Steps in the Meadow

[Exits: north east south]

<1682/1721hp 275/521m 425/578mv> M 13 6286 <33135 GOLD> 
shoot Viruthx
They are not in your line of sight, or range (1 rooms).

<1682/1721hp 275/521m 425/578mv> M 13 6286 <33135 GOLD> 
s
Before the Savant Cabal

[Exits: north south]
(Translucent) (Pink Aura) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
An Air Elemental's magic LACERATES you!
An Air Elemental gets a wild look in its eyes.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1630/1721hp 275/521m 424/578mv> M 13 6286 <33135 GOLD> 
cycl
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone decimates an Air Elemental!
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1630/1721hp 263/521m 424/578mv> M 13 6284 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a couple shots.
A warforged shortbow's arrows devastate an Air Elemental!
An Air Elemental dodges your attack.
Your acidic bite wounds an Air Elemental.
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You dodge an Air Elemental's attack.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1634/1721hp 266/521m 424/578mv> M 13 6284 <33135 GOLD> 
whe

Your life drain mauls an Air Elemental.
Your acidic bite injures an Air Elemental.
Your life drain decimates an Air Elemental!
Your life drain mauls an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1636/1721hp 268/521m 424/578mv> M 13 6284 <33135 GOLD> 
mael
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1636/1721hp 268/521m 424/578mv> M 13 6284 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1636/1721hp 253/521m 424/578mv> M 13 6282 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
You've delivered a Deathblow'!
Your deathblow MASSACRES an Air Elemental!
Your life drain decimates an Air Elemental!
Your acidic bite wounds an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental tries to disarm you, but fails.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1640/1721hp 257/521m 424/578mv> M 13 6282 <33135 GOLD> 
fl n

Your life drain mauls an Air Elemental.
Your acidic bite wounds an Air Elemental.
Your life drain mauls an Air Elemental.
Your acidic bite misses an Air Elemental.
An Air Elemental dodges your attack.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic LACERATES you!
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|===]
<1593/1721hp 262/521m 424/578mv> M 13 6282 <33135 GOLD> 
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1593/1721hp 262/521m 423/578mv> M 13 6282 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           Steps in the Meadow

<1593/1721hp 262/521m 423/578mv> M 13 6282 <33135 GOLD> 
n
Strange Steps in the Meadow

[Exits: north south]

<1593/1721hp 262/521m 422/578mv> M 13 6282 <33135 GOLD> 
n
Before a Large Meadow

[Exits: north south]

<1593/1721hp 262/521m 421/578mv> M 13 6282 <33135 GOLD> 
n
n
A Dim Cave

[Exits: south down]

<1593/1721hp 262/521m 420/578mv> M 13 6282 <33135 GOLD> 
Viruthx flies in.
A flesh golem walks in.
A stone golem walks in.
A wraith flies in.
A wight flies in.
A ghoul walks in.

<1593/1721hp 262/521m 420/578mv> M 13 6282 <33135 GOLD> 
d
Alas, you cannot go that way.

<1593/1721hp 262/521m 420/578mv> M 13 6282 <33135 GOLD> 
Viruthx scans all around.
A Dim Cave

[Exits: north east up]

<1593/1721hp 262/521m 419/578mv> M 13 6282 <33135 GOLD> 
u
You fire from a warforged shortbow and hit Viruthx with a few shots.
Viruthx fades into existence.
A warforged shortbow's arrows miss Viruthx.
Your life drain LACERATES Viruthx!
Your acidic bite maims Viruthx!
Your acidic bite MUTILATES Viruthx!
Your life drain LACERATES Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain grazes Viruthx.
Viruthx's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite grazes Viruthx.
A Discordant Fiber adorned with a glowing ember burns Viruthx with corrosive acid.
Viruthx starts glowing strangely.
Your acidic bite scratches Viruthx.
You do the best you can!
A Dim Cave

[Exits: south down]
(Invisible) (Charmed) (Red Aura) An evil phantom floats ominously, feeding on the dead.
(Invisible) (Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Invisible) (Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Invisible) (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (Red Aura) A flesh golem stands here to do his master's bidding.
(Red Aura) (Pink Aura) (White Aura) Viruthx is here, fighting YOU!
Viruthx has some big nasty wounds and scratches. 30-50%
Nurrog: [===|===|===|===]
<1598/1721hp 262/521m 418/578mv> M 13 6282 <33135 GOLD> 
murder Viruthx

You block Viruthx's attack and attempt to strike at the brief opening.
Your riposte mauls Viruthx.
You dual parry a light sword's slice.
A ghoul fades into existence.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You parry A ghoul's attack.
A wight fades into existence.
You dodge a wight's attack.
A wight's touch DISMEMBERS you!
You dodge a wight's attack.
A wraith fades into existence.
You block a wraith's attack and attempt to strike at the brief opening.
A wraith is unaffected by your riposte!
A stone golem fades into existence.
You dual parry a stone golem's attack.
You block a flesh golem's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS a flesh golem!
You dual parry a stone golem's attack.
You parry a wraith's attack.
You parry a wight's attack.
A wight's touch DISMEMBERS you!
You dodge a wight's attack.
You dodge A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You parry A ghoul's attack.
A ghoul reaches for you with its ethereal hand!
You feel a momentary weakness.
You dual parry a flesh golem's attack.
Your life drain maims Viruthx!
Your acidic bite maims Viruthx!
Your acidic bite devastates Viruthx!
Viruthx has fled!
Viruthx flies south.

<1482/1721hp 262/521m 418/578mv> M 13 6282 <33135 GOLD> 
They aren't here.

<1482/1721hp 262/521m 418/578mv> M 13 6282 <33135 GOLD> 
s
Viruthx flies in.
Before a Large Meadow

[Exits: north south]

<1482/1721hp 262/521m 417/578mv> M 13 6282 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
s
n
Strange Steps in the Meadow

[Exits: north south]

<1482/1721hp 262/521m 416/578mv> M 13 6282 <33135 GOLD> 
n
Before a Large Meadow

[Exits: north south]

<1482/1721hp 262/521m 415/578mv> M 13 6282 <33135 GOLD> 
murder Viruthx
A Dim Cave

[Exits: south down]

<1482/1721hp 262/521m 414/578mv> M 13 6282 <33135 GOLD> 
They aren't here.

<1482/1721hp 262/521m 414/578mv> M 13 6282 <33135 GOLD> 
d
A Dim Cave

[Exits: north east up]

<1482/1721hp 262/521m 413/578mv> M 13 6282 <33135 GOLD> 
murder Viruthx
whe
They aren't here.

<1482/1721hp 262/521m 413/578mv> M 13 6282 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          A Dim Cave
<PK>   Nurrog                           A Dim Cave

<1482/1721hp 262/521m 413/578mv> M 13 6282 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1482/1721hp 262/521m 412/578mv> M 13 6282 <33135 GOLD> 
e
A Dim Cave

[Exits: north west]

<1482/1721hp 262/521m 411/578mv> M 13 6282 <33135 GOLD> 
n
n
An Underground Cavern

[Exits: north east south west]

<1482/1721hp 262/521m 410/578mv> M 13 6282 <33135 GOLD> 
n
An Underground Cavern

[Exits: north east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1482/1721hp 262/521m 409/578mv> M 13 6282 <33135 GOLD> 
An Underground Cavern

[Exits: east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1482/1721hp 262/521m 408/578mv> M 13 6282 <33135 GOLD> 
s
s
An Underground Cavern

[Exits: north east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.
The corrosive film covering you slowly flakes off.

<1527/1721hp 268/521m 459/578mv> M 14 6283 <33135 GOLD> 
s
An Underground Cavern

[Exits: north east south west]

<1527/1721hp 268/521m 458/578mv> M 14 6283 <33135 GOLD> 
s
A Dim Cave

[Exits: north west]

<1527/1721hp 268/521m 457/578mv> M 14 6283 <33135 GOLD> 
whe
Alas, you cannot go that way.

<1527/1721hp 268/521m 457/578mv> M 14 6283 <33135 GOLD> 
w
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Viruthx                          Shadowy Woods
<PK>   Nurrog                           A Dim Cave

<1527/1721hp 268/521m 457/578mv> M 14 6283 <33135 GOLD> 
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1527/1721hp 268/521m 456/578mv> M 14 6283 <33135 GOLD> 
w
A Dim Cave

[Exits: north east up]

<1527/1721hp 268/521m 455/578mv> M 14 6283 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1527/1721hp 268/521m 454/578mv> M 14 6283 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1527/1721hp 268/521m 453/578mv> M 14 6283 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1527/1721hp 268/521m 453/578mv> M 14 6283 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]

<1527/1721hp 268/521m 452/578mv> M 14 6283 <33135 GOLD> 
w
Alas, you cannot go that way.

<1527/1721hp 268/521m 452/578mv> M 14 6283 <33135 GOLD> 
n
A Dim Cave

[Exits: south west]

<1527/1721hp 268/521m 451/578mv> M 14 6283 <33135 GOLD> 
w
w
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1527/1721hp 268/521m 450/578mv> M 14 6283 <33135 GOLD> 
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1527/1721hp 268/521m 449/578mv> M 14 6283 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east south west]

<1527/1721hp 268/521m 448/578mv> M 14 6283 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1527/1721hp 268/521m 448/578mv> M 14 6283 <33135 GOLD> 
s
A Darkened Trail

[Exits: north south]

<1527/1721hp 268/521m 447/578mv> M 14 6283 <33135 GOLD> 
w
Alas, you cannot go that way.

<1527/1721hp 268/521m 447/578mv> M 14 6283 <33135 GOLD> 
whe
s
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Darkened Trail

<1527/1721hp 268/521m 447/578mv> M 14 6283 <33135 GOLD> 
w
A Darkened Trail

[Exits: north south west]

<1527/1721hp 268/521m 446/578mv> M 14 6283 <33135 GOLD> 
whe
Steep Hill

[Exits: east up]

<1527/1721hp 268/521m 445/578mv> M 14 6283 <33135 GOLD> 
Everwild is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Steep Hill
       Sabrae                           Dense Forest

<1527/1721hp 268/521m 445/578mv> M 14 6283 <33135 GOLD> 
e
A Darkened Trail

[Exits: north south west]

<1527/1721hp 268/521m 444/578mv> M 14 6283 <33135 GOLD> 
n
A Darkened Trail

[Exits: north south]

<1527/1721hp 268/521m 443/578mv> M 14 6283 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1527/1721hp 268/521m 442/578mv> M 14 6283 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1527/1721hp 268/521m 442/578mv> M 14 6283 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1527/1721hp 268/521m 441/578mv> M 14 6283 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1527/1721hp 268/521m 440/578mv> M 14 6283 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1527/1721hp 268/521m 439/578mv> M 14 6283 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1527/1721hp 268/521m 438/578mv> M 14 6283 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]

<1527/1721hp 268/521m 437/578mv> M 14 6283 <33135 GOLD> 
n
n
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1527/1721hp 268/521m 436/578mv> M 14 6283 <33135 GOLD> 
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1527/1721hp 268/521m 435/578mv> M 14 6283 <33135 GOLD> 
n
whe
Before the Despair Clan Hall

[Exits: south down]
A black robed cultist guards the Despair Clan Hall.
A Cultist tells you 'If you seek to join Despair the cost is 30000 gold.'

<1527/1721hp 268/521m 434/578mv> M 14 6283 <33135 GOLD> 
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Before the Despair Clan Hall

<1527/1721hp 268/521m 434/578mv> M 14 6283 <33135 GOLD> 
s
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1527/1721hp 268/521m 433/578mv> M 14 6283 <33135 GOLD> 
whe
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               The Southern Common

<1527/1721hp 268/521m 433/578mv> M 14 6283 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1527/1721hp 268/521m 432/578mv> M 14 6283 <33135 GOLD> 
w
Western Resuvan Street

[Exits: north east (south) west]

<1527/1721hp 268/521m 431/578mv> M 14 6283 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1527/1721hp 268/521m 430/578mv> M 14 6283 <33135 GOLD> 
s
The Tannery

[Exits: north]
     A small carving  resembling a pillar rests on the ground.
     A stretched skin hangs from a rack here, drying.
(Red Aura) (White Aura) Elysus the Master Tanner works silently with some leather.

<1527/1721hp 268/521m 429/578mv> M 14 6283 <33135 GOLD> 
n
Western Resuvan Street

[Exits: east south west]

<1527/1721hp 268/521m 428/578mv> M 14 6283 <33135 GOLD> 
e
Western Resuvan Street

[Exits: north east (south) west]

<1527/1721hp 268/521m 427/578mv> M 14 6283 <33135 GOLD> 
w
Western Resuvan Street

[Exits: east south west]

<1527/1721hp 268/521m 426/578mv> M 14 6283 <33135 GOLD> 
w
Beneath the Southwestern Bastion

[Exits: north east up]

<1527/1721hp 268/521m 425/578mv> M 14 6283 <33135 GOLD> 
whe
n
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Beneath the Southwestern Bastion

<1527/1721hp 268/521m 425/578mv> M 14 6283 <33135 GOLD> 
Southern Tetsunai Road

[Exits: north south]
A wealthy noble proudly strolls along the streets here.

<1527/1721hp 268/521m 424/578mv> M 14 6283 <33135 GOLD> 
n
Southern Tetsunai Road

[Exits: north south]

<1527/1721hp 268/521m 423/578mv> M 14 6283 <33135 GOLD> 
n
n
Southern Tetsunai Road

[Exits: north east south]

<1527/1721hp 268/521m 422/578mv> M 14 6283 <33135 GOLD> 
Beneath the Western Ramparts

[Exits: north east south (west) up]
A wealthy noble proudly strolls along the streets here.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1527/1721hp 268/521m 421/578mv> M 14 6283 <33135 GOLD> 
w
The porticullis is closed.

<1527/1721hp 268/521m 421/578mv> M 14 6283 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
op w
You open the porticullis west of you.

<1527/1721hp 268/521m 421/578mv> M 14 6283 <33135 GOLD> 
w
whe
The Western Drawbridge of Miruvhor

[Exits: east west down]
A seagull wheels overhead here.

<1527/1721hp 268/521m 420/578mv> M 14 6283 <33135 GOLD> 
w
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               The Western Drawbridge of Miruvhor

<1527/1721hp 268/521m 420/578mv> M 14 6283 <33135 GOLD> 
Along the Western Road

[Exits: north east]
A lost soul is here, trying to find its way.
Garrison now at: <0.6>
A darkstone carcass softens to its original durability.

<1585/1721hp 277/521m 471/578mv> M 15 6284 <33135 GOLD> 
whe
Forsaken Lands is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Along the Western Road

<1585/1721hp 277/521m 471/578mv> M 15 6284 <33135 GOLD> 
e
The Western Drawbridge of Miruvhor

[Exits: east west down]
A seagull wheels overhead here.

<1585/1721hp 277/521m 470/578mv> M 15 6284 <33135 GOLD> 
e
Beneath the Western Ramparts

[Exits: north east south west up]
A wealthy noble proudly strolls along the streets here.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1585/1721hp 277/521m 469/578mv> M 15 6284 <33135 GOLD> 
s
Southern Tetsunai Road

[Exits: north east south]

<1585/1721hp 277/521m 468/578mv> M 15 6284 <33135 GOLD> 
s
s
Southern Tetsunai Road

[Exits: north south]

<1585/1721hp 277/521m 467/578mv> M 15 6284 <33135 GOLD> 
s
Southern Tetsunai Road

[Exits: north south]
A wealthy noble proudly strolls along the streets here.

<1585/1721hp 277/521m 466/578mv> M 15 6284 <33135 GOLD> 
whe
Beneath the Southwestern Bastion

[Exits: north east up]

<1585/1721hp 277/521m 465/578mv> M 15 6284 <33135 GOLD> 
e
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Nurrog                               Beneath the Southwestern Bastion

<1585/1721hp 277/521m 465/578mv> M 15 6284 <33135 GOLD> 
Western Resuvan Street

[Exits: east south west]

<1585/1721hp 277/521m 464/578mv> M 15 6284 <33135 GOLD> 
e
Western Resuvan Street

[Exits: north east (south) west]

<1585/1721hp 277/521m 463/578mv> M 15 6284 <33135 GOLD> 
e
Western Resuvan Street

[Exits: east south west]

<1585/1721hp 277/521m 462/578mv> M 15 6284 <33135 GOLD> 
e
The Southern Common

[Exits: north east south west up]
(Golden Aura) A homeless beggar rests in the corner.

<1585/1721hp 277/521m 461/578mv> M 15 6284 <33135 GOLD> 
s
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1585/1721hp 277/521m 460/578mv> M 15 6284 <33135 GOLD> 
s
s
Shadowy Woods

[Exits: north east south west]

<1585/1721hp 277/521m 459/578mv> M 15 6284 <33135 GOLD> 
whe
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1585/1721hp 277/521m 458/578mv> M 15 6284 <33135 GOLD> 
e
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1585/1721hp 277/521m 458/578mv> M 15 6284 <33135 GOLD> 
Shadowy Woods

[Exits: north east south west]
     A tree spreads its branches through the canopy.

<1585/1721hp 277/521m 457/578mv> M 15 6284 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1585/1721hp 277/521m 456/578mv> M 15 6284 <33135 GOLD> 
e
Shadowy Woods

[Exits: north east south west]

<1585/1721hp 277/521m 455/578mv> M 15 6284 <33135 GOLD> 
e
Shadowy Woods

[Exits: north south west]

<1585/1721hp 277/521m 454/578mv> M 15 6284 <33135 GOLD> 
s
e
Shadowy Woods

[Exits: north east west]
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1585/1721hp 277/521m 453/578mv> M 15 6284 <33135 GOLD> 
whe
A Burned Clearing

[Exits: east west]

<1585/1721hp 277/521m 452/578mv> M 15 6284 <33135 GOLD> 
Kashangal is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Burned Clearing

<1585/1721hp 277/521m 452/578mv> M 15 6284 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east west]
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1585/1721hp 277/521m 451/578mv> M 15 6284 <33135 GOLD> 
s
s
Alas, you cannot go that way.

<1585/1721hp 277/521m 451/578mv> M 15 6284 <33135 GOLD> 
Alas, you cannot go that way.

<1585/1721hp 277/521m 451/578mv> M 15 6284 <33135 GOLD> 
w
s
Shadowy Woods

[Exits: north east west]

<1585/1721hp 277/521m 450/578mv> M 15 6284 <33135 GOLD> 
s
Alas, you cannot go that way.

<1585/1721hp 277/521m 450/578mv> M 15 6284 <33135 GOLD> 
Alas, you cannot go that way.

<1585/1721hp 277/521m 450/578mv> M 15 6284 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east south west]

<1585/1721hp 277/521m 449/578mv> M 15 6284 <33135 GOLD> 
s
s
Shadowy Woods

[Exits: north south west]

<1585/1721hp 277/521m 448/578mv> M 15 6284 <33135 GOLD> 
s
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1585/1721hp 277/521m 447/578mv> M 15 6284 <33135 GOLD> 
whe
Alas, you cannot go that way.

<1585/1721hp 277/521m 447/578mv> M 15 6284 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1585/1721hp 277/521m 447/578mv> M 15 6284 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1585/1721hp 277/521m 446/578mv> M 15 6284 <33135 GOLD> 
e
A Dim Cave

[Exits: south west]

<1585/1721hp 277/521m 445/578mv> M 15 6284 <33135 GOLD> 
e
s
Alas, you cannot go that way.

<1585/1721hp 277/521m 445/578mv> M 15 6284 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1585/1721hp 277/521m 444/578mv> M 15 6284 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1585/1721hp 277/521m 443/578mv> M 15 6284 <33135 GOLD> 
s
A Dim Cave

[Exits: north south]

<1585/1721hp 277/521m 442/578mv> M 15 6284 <33135 GOLD> 
A Dim Cave

[Exits: north east up]

<1585/1721hp 277/521m 441/578mv> M 15 6284 <33135 GOLD> 
s
Alas, you cannot go that way.

<1585/1721hp 277/521m 441/578mv> M 15 6284 <33135 GOLD> 
u
A Dim Cave

[Exits: south down]

<1585/1721hp 277/521m 440/578mv> M 15 6284 <33135 GOLD> 
s
s
Before a Large Meadow

[Exits: north south]

<1585/1721hp 277/521m 439/578mv> M 15 6284 <33135 GOLD> 
s
Strange Steps in the Meadow

[Exits: north south]

<1585/1721hp 277/521m 438/578mv> M 15 6284 <33135 GOLD> 
s
Steps in the Meadow

[Exits: north east south]

<1585/1721hp 277/521m 437/578mv> M 15 6284 <33135 GOLD> 
whe
Before the Savant Cabal

[Exits: north south]
(Translucent) (White Aura) Slightly out of your vision stands a blurry form.
The Savant altar stands here.
An Air Elemental's magic LACERATES you!
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1533/1721hp 277/521m 436/578mv> M 15 6284 <33135 GOLD> 
[SAVANT] is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before the Savant Cabal
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1533/1721hp 277/521m 436/578mv> M 15 6284 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
cycl
You execute the 'Cyclone'.
An Air Elemental is blinded by the dirt in its eyes!
Your cyclone wounds an Air Elemental.
You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows MUTILATE an Air Elemental!
Your life drain wounds an Air Elemental.
An Air Elemental dodges your attack.
Your life drain decimates an Air Elemental!
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
A darkstone carcass hardens as it deflects more blows!
You feel a rush of endorphins, numbing your pain.
You parry an Air Elemental's attack.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1539/1721hp 268/521m 436/578mv> M 15 6282 <33135 GOLD> 

An Air Elemental rubs the dirt out of its eyes.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1539/1721hp 268/521m 446/578mv> M 16 6283 <33135 GOLD> 
mael

Your life drain decimates an Air Elemental!
An Air Elemental dodges your attack.
Your life drain wounds an Air Elemental.
An Air Elemental dodges your attack.
Your life drain mauls an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1553/1721hp 274/521m 446/578mv> M 16 6283 <33135 GOLD> 

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows devastate an Air Elemental!
An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
An Air Elemental's magic LACERATES you!
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1506/1721hp 278/521m 446/578mv> M 16 6283 <33135 GOLD> 
You execute the 'Maelstrom'!
Your maelstrom grazes an Air Elemental.
Your maelstrom grazes an Air Elemental.
Your maelstrom hits an Air Elemental.
Your maelstrom grazes an Air Elemental.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1506/1721hp 263/521m 446/578mv> M 16 6281 <33135 GOLD> 

An Air Elemental dodges your attack.
Your acidic bite injures an Air Elemental.
Your life drain decimates an Air Elemental!
Your life drain wounds an Air Elemental.
Your acidic bite injures an Air Elemental.
The Soul Forge draws life from an Air Elemental.
Your life drain scratches an Air Elemental.
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You feel a rush of endorphins, numbing your pain.
You block an Air Elemental's attack and attempt to strike at the brief opening.
Your riposte hits an Air Elemental.
An Air Elemental tries to disarm you, but fails.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1515/1721hp 268/521m 446/578mv> M 16 6281 <33135 GOLD> 
cycl

You fire from a warforged shortbow and hit an Air Elemental with a few shots.
A warforged shortbow's arrows maim an Air Elemental!
An Air Elemental dodges your attack.
Your acidic bite wounds an Air Elemental.
Your life drain decimates an Air Elemental!
An Air Elemental's flesh is seared by the flaming a Discordant Fiber adorned with a glowing ember.
An Air Elemental is blinded by smoke!
********* TWO TICK BLIND **************
Your flaming bite scratches an Air Elemental.
A Discordant Fiber adorned with a glowing ember burns an Air Elemental with corrosive acid.
Your acidic bite scratches an Air Elemental.
You parry an Air Elemental's attack.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1515/1721hp 268/521m 446/578mv> M 16 6281 <33135 GOLD> 
You execute the 'Cyclone'.
It's already been blinded.
An Air Elemental is in awful condition. 0-15%
Nurrog: [===|===|===|==-]
<1515/1721hp 256/521m 446/578mv> M 16 6279 <33135 GOLD> 

Your life drain mauls an Air Elemental.
An Air Elemental is DEAD!!
You've captured the Standard of Savant!
[WARMASTER]: 'Nurrog has captured the Standard of Savant!'
The Cabal Guard takes position before the entrance.
The Cabal Guard's slash misses you.
The Cabal Guard is in excellent condition. 100%
Nurrog: [===|===|===|==-]
<1515/1721hp 256/521m 446/578mv> M 16 6279 <33135 GOLD> 
fl n

The Cabal Guard's slash misses you.
You fire from a warforged shortbow and hit the Cabal Guard with a few shots.
A warforged shortbow's arrows maim the Cabal Guard!
The Cabal Guard dodges your attack.
Your acidic bite decimates the Cabal Guard!
Your acidic bite mauls the Cabal Guard.
Your life drain decimates the Cabal Guard!
The Soul Forge draws life from the Cabal Guard.
Your life drain scratches the Cabal Guard.
The Cabal Guard has a few scratches. 90-100%
Nurrog: [===|===|===|==-]
<1518/1721hp 256/521m 446/578mv> M 16 6279 <33135 GOLD> 
You retreat north from combat!
Steps in the Meadow

[Exits: north east south]

<1518/1721hp 256/521m 445/578mv> M 16 6279 <33135 GOLD> 
n
n
Strange Steps in the Meadow

[Exits: north south]

<1518/1721hp 256/521m 444/578mv> M 16 6279 <33135 GOLD> 
whe
Before a Large Meadow

[Exits: north south]

<1518/1721hp 256/521m 443/578mv> M 16 6279 <33135 GOLD> 
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Before a Large Meadow

<1518/1721hp 256/521m 443/578mv> M 16 6279 <33135 GOLD> 
n
A Dim Cave

[Exits: south down]

<1518/1721hp 256/521m 442/578mv> M 16 6279 <33135 GOLD> 
d
A Dim Cave

[Exits: north east up]

<1518/1721hp 256/521m 441/578mv> M 16 6279 <33135 GOLD> 
e
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1518/1721hp 256/521m 440/578mv> M 16 6279 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1518/1721hp 256/521m 440/578mv> M 16 6279 <33135 GOLD> 
e
n
A Dim Cave

[Exits: north west]

<1518/1721hp 256/521m 439/578mv> M 16 6279 <33135 GOLD> 
An Underground Cavern

[Exits: north east south west]

<1518/1721hp 256/521m 438/578mv> M 16 6279 <33135 GOLD> 
n
An Underground Cavern

[Exits: north east south west]
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1518/1721hp 256/521m 437/578mv> M 16 6279 <33135 GOLD> 
s
***** 5 SECONDS TO TICK *****
s
An Underground Cavern

[Exits: north east south west]

<1518/1721hp 256/521m 436/578mv> M 16 6279 <33135 GOLD> 
whe
A Dim Cave

[Exits: north west]

<1518/1721hp 256/521m 435/578mv> M 16 6279 <33135 GOLD> 
w
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           A Dim Cave

<1518/1721hp 256/521m 435/578mv> M 16 6279 <33135 GOLD> 
A Dim Cave

[Exits: east west]
(Red Aura) A wicked ghost floats about here, cackling with glee.

<1518/1721hp 256/521m 434/578mv> M 16 6279 <33135 GOLD> 
w
A Dim Cave

[Exits: north east up]

<1518/1721hp 256/521m 433/578mv> M 16 6279 <33135 GOLD> 
n
A Dim Cave

[Exits: north south]
You no longer have the energy to sustain your stuff.
You feel your vitality slipping away!

<1564/1721hp 264/521m 531/578mv> M 17 6279 <33135 GOLD> 
n
n
A Dim Cave

[Exits: north south]

<1564/1721hp 264/521m 530/578mv> M 17 6279 <33135 GOLD> 
A Dim Cave

[Exits: north south]

<1564/1721hp 264/521m 529/578mv> M 17 6279 <33135 GOLD> 
n
A Dim Cave

[Exits: south west]

<1564/1721hp 264/521m 528/578mv> M 17 6279 <33135 GOLD> 
w
A Dim Cave

[Exits: east west]
     A mineral vein has broken the surface.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1564/1721hp 264/521m 527/578mv> M 17 6279 <33135 GOLD> 
w
Shadowy Woods

[Exits: north east west]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A small spring of water flows here, trickling softly.
(Red Aura) A pale adventurer creeps about, risen from the dead.

<1564/1721hp 264/521m 526/578mv> M 17 6279 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1564/1721hp 264/521m 526/578mv> M 17 6279 <33135 GOLD> 
n
Shadowy Woods

[Exits: north south west]

<1564/1721hp 264/521m 525/578mv> M 17 6279 <33135 GOLD> 
n
n
Shadowy Woods

[Exits: north east south west]

<1564/1721hp 264/521m 524/578mv> M 17 6279 <33135 GOLD> 
Shadowy Woods

[Exits: north east south west]
(Red Aura) A warped creature is here, possessed by a demonic spirit.
(Red Aura) A pale adventurer creeps about, risen from the dead.
(Red Aura) A warped creature is here, possessed by a demonic spirit.

<1564/1721hp 264/521m 523/578mv> M 17 6279 <33135 GOLD> 
n
Shadowy Woods

[Exits: north east south west]
     A tree spreads its branches through the canopy.

<1564/1721hp 264/521m 522/578mv> M 17 6279 <33135 GOLD> 
n
Shadowy Woods

[Exits: east south west]

<1564/1721hp 264/521m 521/578mv> M 17 6279 <33135 GOLD> 
n
w
Alas, you cannot go that way.

<1564/1721hp 264/521m 521/578mv> M 17 6279 <33135 GOLD> 
Shadowy Woods

[Exits: north east south west]

<1564/1721hp 264/521m 520/578mv> M 17 6279 <33135 GOLD> 
whe
The Wood of Lost Souls is [SAVANT] controlled.  Players near you:
<PK>   Nurrog                           Shadowy Woods

<1564/1721hp 264/521m 520/578mv> M 17 6279 <33135 GOLD> 
n
Southern Drawbridge of Miruvhor

[Exits: north south down]
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.
(Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor.

<1564/1721hp 264/521m 519/578mv> M 17 6279 <33135 GOLD> 
d
The Southern Miruvhor Moat

[Exits: west up]

<1564/1721hp 264/521m 518/578mv> M 17 6279 <33135 GOLD> 
w
w
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.

<1564/1721hp 264/521m 517/578mv> M 17 6279 <33135 GOLD> 
w
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.

<1564/1721hp 264/521m 516/578mv> M 17 6279 <33135 GOLD> 
whe
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1564/1721hp 264/521m 515/578mv> M 17 6279 <33135 GOLD> 
w
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Viruthx                              The Western Drawbridge of Miruvhor
<PK>   Nurrog                               The Southern Miruvhor Moat

<1564/1721hp 264/521m 515/578mv> M 17 6279 <33135 GOLD> 
w
The Southern Miruvhor Moat

[Exits: east west]
A seagull wheels overhead here.
A seagull wheels overhead here.

<1564/1721hp 264/521m 514/578mv> M 17 6279 <33135 GOLD> 
The Western Miruvhor Moat

[Exits: north east]
A seagull wheels overhead here.

<1564/1721hp 264/521m 513/578mv> M 17 6279 <33135 GOLD> 
n
The Western Miruvhor Moat

[Exits: north south]

<1564/1721hp 264/521m 512/578mv> M 17 6279 <33135 GOLD> 
n
The Western Miruvhor Moat

[Exits: north south]
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1564/1721hp 264/521m 511/578mv> M 17 6279 <33135 GOLD> 
n
The Western Miruvhor Moat

[Exits: north south]
A seagull wheels overhead here.

<1564/1721hp 264/521m 510/578mv> M 17 6279 <33135 GOLD> 
n
The Western Miruvhor Moat

[Exits: north south]

<1564/1721hp 264/521m 509/578mv> M 17 6279 <33135 GOLD> 
n
The Western Miruvhor Moat

[Exits: north south up]
A seagull wheels overhead here.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.
A saltwater crocodile swims in the moat here, in search of prey.

<1564/1721hp 264/521m 508/578mv> M 17 6279 <33135 GOLD> 
u
The Western Drawbridge of Miruvhor

[Exits: east west down]
A seagull wheels overhead here.

<1564/1721hp 264/521m 507/578mv> M 17 6279 <33135 GOLD> 
murder Viruthx
They aren't here.

<1564/1721hp 264/521m 507/578mv> M 17 6279 <33135 GOLD> 
w
Along the Western Road

[Exits: north east]
(Charmed) (Red Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Charmed) (Red Aura) An evil phantom floats ominously, feeding on the dead.
(Red Aura) (White Aura) Viruthx is here.
A lost soul is here, trying to find its way.

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
whe
Viruthx utters the words, 'grzzs'.
You yell 'Die! viruthx, you ZszorcjerOous Daog!'
You feel very sleepy...
You doze off on the back of a warhorse!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
In your dreams, or what?

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
snore

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
snore

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
af
You are affected by the following:
Spell: infernal link  : for 9 hours
Spell: bruised        : modifies dex by -1 for 0 hours
Spell: sleep          : for 4 hours
                      : for 5 hours
Spell: drained        : for 4 hours
Spell: barrier        : modifies ac by -60 for 13 hours
Spell: sanctuary      : for 2 hours
Spell: berserk        : modifies hp by 50 for 0 hours
                      : modifies ac by 40 for 0 hours
                      : modifies hitroll by 3 for 0 hours
                      : modifies damroll by 6 for 0 hours
Spell: detect invis   : for 7 hours
Spell: fly            : for 34 hours
Spell: life-insurance : for 43 hours
Spell: mounted        : for 113 hours

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
snore

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
snore

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 
af
You are affected by the following:
Spell: blindness      : modifies ac by 15 for 9 hours
                      : modifies hitroll by -5 for 9 hours
Spell: infernal link  : for 9 hours
Spell: bruised        : modifies dex by -1 for 0 hours
Spell: sleep          : for 4 hours
                      : for 5 hours
Spell: drained        : for 4 hours
Spell: barrier        : modifies ac by -60 for 13 hours
Spell: sanctuary      : for 2 hours
Spell: berserk        : modifies hp by 50 for 0 hours
                      : modifies ac by 40 for 0 hours
                      : modifies hitroll by 3 for 0 hours
                      : modifies damroll by 6 for 0 hours
Spell: detect invis   : for 7 hours
Spell: fly            : for 34 hours
Spell: life-insurance : for 43 hours
Spell: mounted        : for 113 hours

<1564/1721hp 264/521m 506/578mv> M 17 6279 <33135 GOLD> 

You have lost 5 blades in service of BARBARIAN.
Garrison now at: <0.6>
You feel your pulse slow down.
An ominous crackling of dark energies echos through the night!

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
snore

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
snore

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
snore

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
af
You are affected by the following:
Spell: blindness      : modifies ac by 15 for 8 hours
                      : modifies hitroll by -5 for 8 hours
Spell: infernal link  : for 8 hours
Spell: sleep          : for 3 hours
                      : for 4 hours
Spell: drained        : for 3 hours
Spell: barrier        : modifies ac by -60 for 12 hours
Spell: sanctuary      : for 1 hours
Spell: detect invis   : for 6 hours
Spell: fly            : for 33 hours
Spell: life-insurance : for 42 hours
Spell: mounted        : for 112 hours

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
snore

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
snore

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
***** 5 SECONDS TO TICK *****

You feel very sluggish.

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
snore

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 
af
You are affected by the following:
Spell: ghoul touch    : for 10 hours
Spell: blindness      : modifies ac by 15 for 8 hours
                      : modifies hitroll by -5 for 8 hours
Spell: infernal link  : for 8 hours
Spell: sleep          : for 3 hours
                      : for 4 hours
Spell: drained        : for 3 hours
Spell: barrier        : modifies ac by -60 for 12 hours
Spell: sanctuary      : for 1 hours
Spell: detect invis   : for 6 hours
Spell: fly            : for 33 hours
Spell: life-insurance : for 42 hours
Spell: mounted        : for 112 hours

<1577/1671hp 279/521m 552/578mv> M 18 6275 <33135 GOLD> 

A blood chilling scream pierces the desert!

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
snore

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
af
You are affected by the following:
Spell: ghoul touch    : for 9 hours
Spell: blindness      : modifies ac by 15 for 7 hours
                      : modifies hitroll by -5 for 7 hours
Spell: infernal link  : for 7 hours
Spell: sleep          : for 2 hours
                      : for 3 hours
Spell: drained        : for 2 hours
Spell: barrier        : modifies ac by -60 for 11 hours
Spell: sanctuary      : for 0 hours
Spell: detect invis   : for 5 hours
Spell: fly            : for 32 hours
Spell: life-insurance : for 41 hours
Spell: mounted        : for 111 hours

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
af
You are affected by the following:
Spell: ghoul touch    : for 9 hours
Spell: blindness      : modifies ac by 15 for 7 hours
                      : modifies hitroll by -5 for 7 hours
Spell: infernal link  : for 7 hours
Spell: sleep          : for 2 hours
                      : for 3 hours
Spell: drained        : for 2 hours
Spell: barrier        : modifies ac by -60 for 11 hours
Spell: sanctuary      : for 0 hours
Spell: detect invis   : for 5 hours
Spell: fly            : for 32 hours
Spell: life-insurance : for 41 hours
Spell: mounted        : for 111 hours

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
af
You are affected by the following:
Spell: ghoul touch    : for 9 hours
Spell: blindness      : modifies ac by 15 for 7 hours
                      : modifies hitroll by -5 for 7 hours
Spell: infernal link  : for 7 hours
Spell: sleep          : for 2 hours
                      : for 3 hours
Spell: drained        : for 2 hours
Spell: barrier        : modifies ac by -60 for 11 hours
Spell: sanctuary      : for 0 hours
Spell: detect invis   : for 5 hours
Spell: fly            : for 32 hours
Spell: life-insurance : for 41 hours
Spell: mounted        : for 111 hours

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 

You feel unclean.

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
af
You are affected by the following:
Spell: curse          : modifies savingspell by 6 for 30 hours
                      : modifies hitroll by -6 for 30 hours
Spell: ghoul touch    : for 9 hours
Spell: blindness      : modifies ac by 15 for 7 hours
                      : modifies hitroll by -5 for 7 hours
Spell: infernal link  : for 7 hours
Spell: sleep          : for 2 hours
                      : for 3 hours
Spell: drained        : for 2 hours
Spell: barrier        : modifies ac by -60 for 11 hours
Spell: sanctuary      : for 0 hours
Spell: detect invis   : for 5 hours
Spell: fly            : for 32 hours
Spell: life-insurance : for 41 hours
Spell: mounted        : for 111 hours

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
snore

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
af
You are affected by the following:
Spell: curse          : modifies savingspell by 6 for 30 hours
                      : modifies hitroll by -6 for 30 hours
Spell: ghoul touch    : for 9 hours
Spell: blindness      : modifies ac by 15 for 7 hours
                      : modifies hitroll by -5 for 7 hours
Spell: infernal link  : for 7 hours
Spell: sleep          : for 2 hours
                      : for 3 hours
Spell: drained        : for 2 hours
Spell: barrier        : modifies ac by -60 for 11 hours
Spell: sanctuary      : for 0 hours
Spell: detect invis   : for 5 hours
Spell: fly            : for 32 hours
Spell: life-insurance : for 41 hours
Spell: mounted        : for 111 hours

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
sc

/----------------\/----------------------------------------------\
| Nurrog         || Juggernaut of BARBARIAN                      |
\----------------/\----------------------------------------------/
| Str: 24(24)    || Level: 50 Sex: M      Age  : 62(278h)        |
| Int: 19(19)    || Class: warrior        Ethos: chaotic         |
| Wis: 15(15)^1  || Race : ogre           Align: evil            |
| Dex: 18(18)^5  || Hp   : 1590/1671      Exp  : 34682/609118    |
| Con: 24(23)    || Mana :  293/521                              |
\ Lck: [||||||]  \/ Move :  578/578       +Hit: 41   +Dam: 38    /
/----------------/\------------------/\--------------------------\
|     ARMOR      ||      SAVES       || Deity : Volgathras       |
| Slash :  -276  || Spell      : -24 || Faith : Discord          |
| Pierce:  -291  || Afflictive : -26 || Weight: 343/575          |
| Blunt :  -256  || Maledictive:  0  || Items : 34/37            |
| Magic :  -256  || Mental     : -22 || Prac  : 8     Train: 0   |
|                || Breath     : -1  || RP    : 47               |
|                ||                  || Gold  : 33K   CP: 6.3k   |
\----------------\/------------------\/--------------------------/
/ Condition: You are in the prime of your health.                \
| You are ready for a cabal promotion.                           |
\----------------------------------------------------------------/

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
You feel your strength slip away.

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
af
You are affected by the following:
Spell: weaken         : modifies str by -6 for 17 hours
Spell: curse          : modifies savingspell by 6 for 30 hours
                      : modifies hitroll by -6 for 30 hours
Spell: ghoul touch    : for 9 hours
Spell: blindness      : modifies ac by 15 for 7 hours
                      : modifies hitroll by -5 for 7 hours
Spell: infernal link  : for 7 hours
Spell: sleep          : for 2 hours
                      : for 3 hours
Spell: drained        : for 2 hours
Spell: barrier        : modifies ac by -60 for 11 hours
Spell: sanctuary      : for 0 hours
Spell: detect invis   : for 5 hours
Spell: fly            : for 32 hours
Spell: life-insurance : for 41 hours
Spell: mounted        : for 111 hours

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
sc

/----------------\/----------------------------------------------\
| Nurrog         || Juggernaut of BARBARIAN                      |
\----------------/\----------------------------------------------/
| Str: 24(18)    || Level: 50 Sex: M      Age  : 62(278h)        |
| Int: 19(19)    || Class: warrior        Ethos: chaotic         |
| Wis: 15(15)^1  || Race : ogre           Align: evil            |
| Dex: 18(18)^5  || Hp   : 1590/1671      Exp  : 34682/609118    |
| Con: 24(23)    || Mana :  293/521                              |
\ Lck: [||||||]  \/ Move :  578/578       +Hit: 34   +Dam: 30    /
/----------------/\------------------/\--------------------------\
|     ARMOR      ||      SAVES       || Deity : Volgathras       |
| Slash :  -276  || Spell      : -24 || Faith : Discord          |
| Pierce:  -291  || Afflictive : -26 || Weight: 343/325          |
| Blunt :  -256  || Maledictive:  0  || Items : 34/37            |
| Magic :  -256  || Mental     : -22 || Prac  : 8     Train: 0   |
|                || Breath     : -1  || RP    : 47               |
|                ||                  || Gold  : 33K   CP: 6.3k   |
\----------------\/------------------\/--------------------------/
/ Condition: You are in the prime of your health.                \
| You are ready for a cabal promotion.                           |
\----------------------------------------------------------------/

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
eq

someone is using:
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
something.
<floating nearby>    nothing.
something.
something.

<1590/1671hp 293/521m 578/578mv> M 19 6276 <33135 GOLD> 
***** 5 SECONDS TO TICK *****

Garrison now at: <0.7>
The white aura around your body fades.
-*-*-*-THEIR AURA FELL-*-*-*-*-

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
af
You are affected by the following:
Spell: weaken         : modifies str by -6 for 16 hours
Spell: curse          : modifies savingspell by 6 for 29 hours
                      : modifies hitroll by -6 for 29 hours
Spell: ghoul touch    : for 8 hours
Spell: blindness      : modifies ac by 15 for 6 hours
                      : modifies hitroll by -5 for 6 hours
Spell: infernal link  : for 6 hours
Spell: sleep          : for 1 hours
                      : for 2 hours
Spell: drained        : for 1 hours
Spell: barrier        : modifies ac by -60 for 10 hours
Spell: detect invis   : for 4 hours
Spell: fly            : for 31 hours
Spell: life-insurance : for 40 hours
Spell: mounted        : for 110 hours

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
snore

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
snore

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
snore

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
af
You are affected by the following:
Spell: weaken         : modifies str by -6 for 16 hours
Spell: curse          : modifies savingspell by 6 for 29 hours
                      : modifies hitroll by -6 for 29 hours
Spell: ghoul touch    : for 8 hours
Spell: blindness      : modifies ac by 15 for 6 hours
                      : modifies hitroll by -5 for 6 hours
Spell: infernal link  : for 6 hours
Spell: sleep          : for 1 hours
                      : for 2 hours
Spell: drained        : for 1 hours
Spell: barrier        : modifies ac by -60 for 10 hours
Spell: detect invis   : for 4 hours
Spell: fly            : for 31 hours
Spell: life-insurance : for 40 hours
Spell: mounted        : for 110 hours

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 


<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
whe
In your dreams, or what?

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
who
Players matched: 0
There are 0 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
***** 5 SECONDS TO TICK *****


<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
whe
In your dreams, or what?

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
who
Players matched: 0
There are 0 characters on, the most on since startup was 25.
The title of Master Questor of Aabahran is currently held by Draug.

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 


<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 
af
You are affected by the following:
Spell: weaken         : modifies str by -6 for 16 hours
Spell: curse          : modifies savingspell by 6 for 29 hours
                      : modifies hitroll by -6 for 29 hours
Spell: ghoul touch    : for 8 hours
Spell: blindness      : modifies ac by 15 for 6 hours
                      : modifies hitroll by -5 for 6 hours
Spell: infernal link  : for 6 hours
Spell: sleep          : for 1 hours
                      : for 2 hours
Spell: drained        : for 1 hours
Spell: barrier        : modifies ac by -60 for 10 hours
Spell: detect invis   : for 4 hours
Spell: fly            : for 31 hours
Spell: life-insurance : for 40 hours
Spell: mounted        : for 110 hours

<1604/1671hp 316/521m 578/578mv> M 20 6277 <33135 GOLD> 

An ominous crackling of dark energies echos through the night!

<1617/1671hp 341/521m 578/578mv> M 21 6277 <33135 GOLD> 
af
You are affected by the following:
Spell: weaken         : modifies str by -6 for 15 hours
Spell: curse          : modifies savingspell by 6 for 28 hours
                      : modifies hitroll by -6 for 28 hours
Spell: ghoul touch    : for 7 hours
Spell: blindness      : modifies ac by 15 for 5 hours
                      : modifies hitroll by -5 for 5 hours
Spell: infernal link  : for 5 hours
Spell: sleep          : for 0 hours
                      : for 1 hours
Spell: drained        : for 0 hours
Spell: barrier        : modifies ac by -60 for 9 hours
Spell: detect invis   : for 3 hours
Spell: fly            : for 30 hours
Spell: life-insurance : for 39 hours
Spell: mounted        : for 109 hours

<1617/1671hp 341/521m 578/578mv> M 21 6277 <33135 GOLD> 

Someone's powerword stun === DISINTEGRATES === you!

Nurrog: [===|===|===|=--]
<1392/1671hp 341/521m 578/578mv> M 21 6277 <33135 GOLD> 
fl e
You feel sluggish.
You retreat east from combat!
You feel sluggish.
You can't see a thing!
You feel sluggish.

<1392/1671hp 341/521m 575/578mv> M 21 6277 <33135 GOLD> 
e
e
You feel sluggish.
You can't see a thing!

<1392/1671hp 341/521m 572/578mv> M 21 6277 <33135 GOLD> 
e
e
You feel sluggish.
You can't see a thing!

<1392/1671hp 341/521m 569/578mv> M 21 6277 <33135 GOLD> 
bli
You feel sluggish.
You can't see a thing!

<1392/1671hp 341/521m 566/578mv> M 21 6277 <33135 GOLD> 
You feel sluggish.
You can't see a thing!

<1392/1671hp 341/521m 563/578mv> M 21 6277 <33135 GOLD> 
You feel sluggish.
You eat a bloodwolf's eye.
You failed to cure your blindness.

<1392/1671hp 341/521m 563/578mv> M 21 6277 <33135 GOLD> 
e
bli
You feel sluggish.
You can't see a thing!

<1392/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
e
You feel sluggish.
You eat a bloodwolf's eye.
You failed to cure your blindness.

<1392/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
e
e

Someone flies in.
Someone walks in.
Someone flies in.
Someone flies in.
Someone walks in.
Someone walks in.

<1392/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
e

Someone utters the words, 'aque bragh'.
You yell 'hHehlp sommmehone is ahhttaackinG mmmE!'
Someone's acid blast *** OBLITERATES *** you!
Someone's blast of acid corrodes at your armor and skin!

Nurrog: [===|===|===|---]
<1257/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
No way!  You are still fighting!

Nurrog: [===|===|===|---]
<1257/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
No way!  You are still fighting!

Nurrog: [===|===|===|---]
<1257/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
fl
No way!  You are still fighting!
You dodge someone's attack.
You parry a light sword's slice.
You parry someone's attack.
Someone's pierce maims you!
You dodge someone's attack.
You parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
You block someone's attack and attempt to strike at the brief opening.
Someone is unaffected by your riposte!
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.
Someone's touch MASSACRES you!
Someone's touch *** DEMOLISHES *** you!
Someone's life drain MANGLES you!
You parry someone's attack.
You parry someone's attack.
You fire from something and hit someone with one shot.
Something's arrows miss someone.
Your life drain MUTILATES someone!
Someone's infernal link hits you.
Your acidic bite mauls someone.
Someone's infernal link grazes you.
Someone parries your attack.
Someone's flesh is seared by the flaming something.
Your flaming bite scratches someone.
Someone's infernal link scratches you.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
Someone's infernal link misses you.

Nurrog: [===|===|=--|---]
<935/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
No way!  You are still fighting!

Nurrog: [===|===|=--|---]
<935/1671hp 341/521m 560/578mv> M 21 6277 <33135 GOLD> 
w
You no longer feel sluggish.
You retreat south from combat!
You can't see a thing!
You can barely move!

<935/1671hp 341/521m 557/578mv> M 21 6277 <33135 GOLD> 
w
s
s

Someone flies in.
Someone walks in.
Someone walks in.
Someone flies in.
Someone flies in.
Someone walks in.
You can't see a thing!

<935/1671hp 341/521m 554/578mv> M 21 6277 <33135 GOLD> 
s
s
Alas, you cannot go that way.

<935/1671hp 341/521m 554/578mv> M 21 6277 <33135 GOLD> 
Alas, you cannot go that way.

<935/1671hp 341/521m 554/578mv> M 21 6277 <33135 GOLD> 
s
Alas, you cannot go that way.

<935/1671hp 341/521m 554/578mv> M 21 6277 <33135 GOLD> 
Alas, you cannot go that way.

<935/1671hp 341/521m 554/578mv> M 21 6277 <33135 GOLD> 
n
Someone flies in.
Someone walks in.
Someone flies in.
Someone flies in.
Someone walks in.
Someone walks in.
Alas, you cannot go that way.

<935/1671hp 341/521m 554/578mv> M 21 6277 <33135 GOLD> 
Alas, you cannot go that way.

<935/1671hp 341/521m 554/578mv> M 21 6277 <33135 GOLD> 
n
Someone utters the words, 'aque bragh'.
You yell 'hHelp soMmMEone iis attAcKIng mMe!'
Someone's acid blast *** OBLITERATES *** you!
You can barely move!
You retreat east from combat!
You can't see a thing!
You can barely move!
Someone's blast of acid corrodes at your armor and skin!

<800/1671hp 341/521m 551/578mv> M 21 6277 <33135 GOLD> 
***** 5 SECONDS TO TICK *****
fl
bli
You can't see a thing!

<800/1671hp 341/521m 548/578mv> M 21 6277 <33135 GOLD> 
You can't see a thing!

<800/1671hp 341/521m 545/578mv> M 21 6277 <33135 GOLD> 
You aren't fighting anyone.

<800/1671hp 341/521m 545/578mv> M 21 6277 <33135 GOLD> 
You can barely move!
You eat a bloodwolf's eye.
You failed to cure your blindness.

<800/1671hp 341/521m 545/578mv> M 21 6277 <33135 GOLD> 
bli

Someone flies in.
Someone walks in.
Someone walks in.
Someone flies in.
Someone flies in.
Someone walks in.

<800/1671hp 341/521m 545/578mv> M 21 6277 <33135 GOLD> 
You can barely move!
You eat a bloodwolf's eye.
You failed to cure your blindness.

<800/1671hp 341/521m 545/578mv> M 21 6277 <33135 GOLD> 
bli
Someone utters the words, 'aque bragh'.
You yell 'hehlp soomEhoonE Iiszs attahckiInG mEh!'
Someone's acid blast >>> ANNIHILATES <<< you!
Someone's blast of acid corrodes at your armor and skin!
You parry someone's attack.
You dodge a light sword's slice.
Someone's life drain misses you.
Someone's life drain MANGLES you!
You sure are BLEEDING!
You dodge someone's attack.
You dodge someone's attack.
You block someone's attack and attempt to strike at the brief opening.
Someone is unaffected by your riposte!
Someone's touch misses you.
Someone's touch *** DEMOLISHES *** you!
You sure are BLEEDING!
Someone's kick DISMEMBERS you!
You sure are BLEEDING!
Someone's flame MANGLES you!
You sure are BLEEDING!
You parry someone's attack.
You block someone's attack and attempt to strike at the brief opening.
Your riposte misses someone.
You dodge someone's attack.
You parry someone's attack.
You dodge someone's attack.
You dodge someone's attack.
You dodge someone's attack.
You dodge someone's attack.
You dodge someone's attack.
You parry someone's attack.
You fire from something and hit someone with a couple shots.
Someone starts glowing strangely.
Something's arrows maul someone.
Someone is unaffected by your life drain!
Someone dodges your attack.
Someone is unaffected by your life drain!
Something draws life from someone.
Someone is unaffected by your life drain!
Someone's flesh is seared by the flaming something.
Someone is unaffected by your flaming bite!
Something burns someone with corrosive acid.
Someone is unaffected by your acidic bite!
Someone's fire shield *** DEMOLISHES *** you!
You sure are BLEEDING!
You feel a rush of endorphins, numbing your pain.

Nurrog: [=--|---|---|---]
<52/1671hp 345/521m 545/578mv> M 21 6277 <33135 GOLD> 

The effects of paralysis wear off.
You don't feel as drained.
The corrosive film covering you slowly flakes off.
You feel your vitality slipping away!

Nurrog: [=--|---|---|---]
<61/1671hp 347/521m 578/578mv> M 22 6278 <33135 GOLD> 
You eat a bloodwolf's eye.
You failed to cure your blindness.

Nurrog: [=--|---|---|---]
<61/1671hp 347/521m 578/578mv> M 22 6278 <33135 GOLD> 

You block someone's attack and attempt to strike at the brief opening.
Your riposte misses someone.
You parry a light sword's slice.
You parry someone's attack.
You dodge someone's attack.
You dodge someone's attack.
You dodge someone's attack.
You parry someone's attack.
You dodge someone's attack.
Someone's life drain MANGLES you!
You have been KILLED!!

You have lost 250 blades in service of BARBARIAN.
As the cold chill of death descends upon you Volgathras grants you yet another chance.
You have been granted a temporary sanctuary as an invincible ghost.
As long as you don't attack anything.
You switch your weapon to your good hand.
 

Anonymous poster hash: 202b3...92d

Link to comment

This being said and seen, @Erelei,

I'm up for getting rid of wimpy.
It does save the caster, but it doesn't save the melee beast.
Nurrogs wimpy is at +800hp. It just hampers his mojo. Really.
Charge? Once in a .. whatever. Not enough to kill.

The 50% of your HP = wimpy limit is too high of a limit.
I say drop it to something much more less, that allows a kill - 
if you catch them. Now this at 50% ? Meh. A scratch of a murder and 
they're gone.

MEH.

-Nurrog

Anonymous poster hash: 202b3...92d

Link to comment
Quote

Alas, you cannot go that way.

<1621/1671hp 483/521m 538/578mv> M 16 6385 <33135 GOLD> 
You fire from a warforged shortbow and hit Viruthx with a few shots.
Viruthx fades into existence.
A warforged shortbow's arrows LACERATE Viruthx!
Your life drain maims Viruthx!
Viruthx parries your attack.
Your life drain misses Viruthx.
The Soul Forge draws life from Viruthx.
Your life drain scratches Viruthx.
You do the best you can!
The Overlook

[Exits: south down]
(Invisible) (Charmed) (Red Aura) (White Aura) A wraith overlooks its surroundings while protecting its master.
(Invisible) (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.
(Invisible) (Charmed) (Red Aura) (White Aura) A forboding, gruesome wight protects its master.
(Invisible) (Charmed) (Red Aura) (White Aura) An evil phantom floats ominously, feeding on the dead.
(Red Aura) (White Aura) Viruthx is here, fighting YOU!
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1625/1671hp 483/521m 536/578mv> M 16 6385 <33135 GOLD> 
d

Viruthx utters the words, 'noselacri'.
Viruthx has quite a few wounds. 50-75%
Nurrog: [===|===|===|===]
<1625/1671hp 483/521m 536/578mv> M 16 6385 <33135 GOLD> 

You parry Viruthx's attack.
You parry Viruthx's attack.
You parry a light sword's slice.
A wraith fades into existence.
You parry a wraith's attack.
A stone golem fades into existence.
You dodge a stone golem's attack.
Luckily your feet aren't on the ground.
A wight fades into existence.
You parry a wight's attack.
You block a wight's attack and attempt to strike at the brief opening.
A wight is unaffected by your riposte!
You parry a wight's attack.
A ghoul fades into existence.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
You dodge A ghoul's attack.
You dodge A ghoul's attack.
You parry a stone golem's attack.
You dual parry a wraith's attack.
A wight's touch LACERATES you!
You parry a wight's attack.
A wight's touch LACERATES you!
You parry A ghoul's attack.
You parry A ghoul's attack.
You block A ghoul's attack and attempt to strike at the brief opening.
A ghoul is unaffected by your riposte!
A ghoul kicks dirt in your eyes!
A ghoul's kicked dirt scratches you.
You can't see a thing!
Your life drain LACERATES someone!
Your acidic bite decimates someone!
Your acidic bite decimates someone!
Your acidic bite maims someone!
Someone's flesh is seared by the flaming something.
Your flaming bite hits someone.
Something burns someone with corrosive acid.
Your acidic bite grazes someone.
You feel a rush of endorphins, numbing your pain.

Nurrog: [===|===|===|==-]
<1530/1671hp 487/521m 536/578mv> M 16 6385 <33135 GOLD> 
No way!  You are still fighting!

Nurrog: [===|===|===|==-]
<1530/1671hp 487/521m 536/578mv> M 16 6385 <33135 GOLD> 

Someone has fled!
Someone rides down.
You block someone's attack and attempt to strike at the brief opening.
Your riposte LACERATES someone!
Someone has fled!
Someone climbs south.
You parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.
Luckily your feet aren't on the ground.
Someone's life drain LACERATES you!
You parry someone's attack.
Someone's life drain LACERATES you!
You fire from something and hit someone with one shot.
Something's arrows decimate someone!
Someone has fled!
Someone flies down.

<1436/1671hp 487/521m 536/578mv> M 16 6385 <33135 GOLD> 
***** 5 SECONDS TO TICK *****

You have lost 5 blades in service of BARBARIAN.
Garrison now at: <0.1>
You rub the dirt out of your eyes.
The corrosive film covering you slowly flakes off.

<1495/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 
fl
You aren't fighting anyone.

<1495/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 

Viruthx rides in.
A wraith flies in.

<1495/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 
murder Viruthx
You fire from a warforged shortbow and hit Viruthx with a few shots.
A warforged shortbow's arrows LACERATE Viruthx!
Your life drain maims Viruthx!
Your acidic bite decimates Viruthx!
The Soul Forge draws life from Viruthx.
Your life drain grazes Viruthx.
Viruthx has fled! 
Viruthx rides south.
A wraith flies south.
A wight flies south.
A ghoul climbs south.

<1501/1671hp 496/521m 578/578mv> M 17 6381 <33135 GOLD> 
s
murder Viruthx
Vista

[Exits: north down]

<1501/1671hp 496/521m 576/578mv> M 17 6381 <33135 GOLD> 
They aren't here.

<1501/1671hp 496/521m 576/578mv> M 17 6381 <33135 GOLD> 
d
You fire from a warforged shortbow and hit Viruthx with a few shots.
A warforged shortbow's arrows LACERATE Viruthx!
Viruthx has fled!
Viruthx rides up.
A stone golem climbs up.
A wraith flies up.
A wight flies up.
A ghoul climbs up.
A Blind Curve on the Mountain Path.

[Exits: up down]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.

<1501/1671hp 496/521m 574/578mv> M 17 6381 <33135 GOLD> 
d
u
Mountainside Tombs

[Exits: up down]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
(Golden Aura) A vendor is willing to sell you elixirs.
(Golden Aura) A mountain climber is making the same trek that you are.

 

"We've got wimpy to help the newbies"

Link to comment

considering melees can drop hundreds of hp on a "murder" a near lagless command that is not dependent on skill at all.  I think Wimpy is the perfect counter.

you want to get guaranteed double rounds from murder spam? with no reprisal? Just get rid of casters all together then. 

you want to counter wimpy, use an actual lag skill.  

Take out wimpy? then no more double round from murder. 

-Viruthx

Anonymous poster hash: 1a77c...4b6

Link to comment

You know this answer.

Well, we skip to the double murder round which is because of buggy shit.

Get rid of it. Its fucking OP when ... well whatever.

I'm asking for getting lower wimpy levels.
I'm pussy. I don't mind hunting your ass all over the realms just to get
slept when my poison runs out. Why not newbie-protection here too?
"Oh, grzzt, and you're at 1k hp = we will send you to safehaven because necro lives matter"



In this case, I'm whooping your squidy butt all over aabahran - and won't get a kill because I am
tad bit too fucking slow and you get yours because I fucking forgot to set a newbie trick at the end?

Take out sleep? No more autokills.

-Nugnog

Anonymous poster hash: 202b3...92d

Link to comment
Quote

considering melees can drop hundreds of hp on a "murder" a near lagless command that is not dependent on skill at all.

Is this some joke?

Necromancers get double rounds for their zombies when you engage too. I've lost a 4 digit number of HP when fighting you, from a single first round.

Also, every mage can drop "hundreds" of HP in a "murder" round (with a spell though). Melees rely on full rounds for damage. Cutting a round with just the first melee attack landing is like taking a "maim" from hellstream instead of the full "=== DISINTEGRATE ===" (for example).

Link to comment

and my enemies wimpy out of them all the time too Foxx. 

 

at least with hellstream they have to use mana, cast a spell, have a staff loaded, have it mastered etc etc.

 

double round murder requires nothing but using murder.  It is the highest burst damage.  It is why people flee and return just to murder.  Wimpy lets casters escape from it.  Look at this log, Nuurog has an array of skills, but whats his best bet? The one everyone gets innate. 

 

-Viruthx

Anonymous poster hash: 1a77c...4b6

Link to comment

My best skill?
Walking after you.
The rest is cabal related.

Nfffgghh I love fighting you Viruthx - At least you don't fall when 
I raise my arm and armpit queef.

But if we bitch about lag on commands - fuck it, gimme zero lag on the
command *I DO NOT USE* and lets see some heads drop.

 

Anonymous poster hash: 202b3...92d

Link to comment

Wait, wait, wait...

If a warrior murders you, you will flee after the first hit of damage that drops you under your wimpy limit, which we'll say is 50%. So, you either take an arrow and flee or you take the first damage from my weapon, which will probably be about as much as my arrow, then flee. 

BUT! If you run up to me and hell stream me, I can take a disintegrate or whatever. I could lose 400hp in a single cast, where as you only lost 30hp from an arrow and you get a free flee. How is this even CLOSE to equal?

Wimpy fleeing stops a few things: It stops you from being a victim to faster players. It stops you from being a victim to your own mistakes.(direction spamming, for instance.) If it is designed to help newbies, then leave it on moderate/journeyman/adventurer. 

Link to comment

Yeah but my hellstream opens me to a full round of melee, and murder rounds from any pets a character might have. 

heaven forbid, in regards to hellstream, the invoker we are using as an example doesnt have a FULL staff.  OR they take two rounds of lag, which would leave them most likely blind and at 50% hp from that ONE assault. 

 

WImpy gives casters some recourse.  If all casters were forced to eat 100% of those double rounds then there would have to be some major adjustment in caster hp to compensate. 

it is also NOT a disintegrate, it is a MUTILATE or DISMEMBER from a hellstream usually.  Only if they catch you with no protection, no sanc, and/ vuln, does it hit that kind of damage. 

 

We are also neglecting to cover hp differential here.  Your average casters start at around 700 or so.  

-Viruthx

Anonymous poster hash: 1a77c...4b6

Link to comment

Your average caster usually has more HP than your average melee, unless it's an ogre that has vuln to your spells.

When you chase with spells, he takes full damage from your spell (that most of the time deals more damage then a full melee round, just look at this log for example). It's completely unfair that it doesn't work the other way around. Melees have ONLY ONE opening skill - it's called murder. Wimpy destroys it.

 

Link to comment

We're talking about wimpy, not a fight starting out at 100% hp. If we were at 100%, then yes, your first part is right. But we're not, we're saying that you're at 50%HP with your wimpy set which is preventing a melee character from landing a killing blow because the game is fleeing FOR you. Its not YOUR skill that is making you stay alive, its the game saving you because you were caught being dumb or the other person caught up to you.

If I am hurt and you catch up to me and hit me for a high damage spell, I don't get the game forcing me to flee from the first little bit of that damage to save my ass. Why? Because that really wouldn't be fair would it? But, as a melee, the first little bit of my damage is going to proc a command from the game that auto-flees you and you can get away. OR! My favorite scenario, forces you to flee only to have you walk back in and cast a high damage spell.

You are saying that murder doesn't rely on a skill, but it DOES rely on numbers. Their gear, their hit/dam, if they have their attacks mastered, their weapon setup, and more. You know what takes ZERO, NOTHING, NONE AT ALL? Wimpy. Why? Because it is programmed to do it FOR YOU without you doing ANYTHING aside from entering 'wimpy %'.

Link to comment

but you do get to flee while I sit there lagged from my spell.  Chasing with spells isnt some kind of easy win like you are claiming. 

and wimpy can totally screw people. You can shoot them and make them flee all over uncontrolled, you can open with a dirt and let them get lost from blind wimpy flees, you can charge and lag them out.

there are many options. 

Anonymous poster hash: 1a77c...4b6

Link to comment
1 minute ago, Anonymous said:

but you do get to flee while I sit there lagged from my spell.

A melee sits there lagged from a murder round too. Murder has 1 round of lag, just like your high damage spells. The only difference is you take damage from 1 (out of possible 9) attacks, while the melee takes the full damage from your spell.

Link to comment

casters also do not get to have 100% damage output, 200% on a murder round, while ALSO being able to blind, attempt lag, use any other skill, re apply spells while the caster is lagged from dispel.  etc etc.

 

your auto attacks are just reaming away while you get to watch and make combat decisions.  Casters dont have that luxury, they have to plan and execute, then see what happened, then respond. 

 

I think wimpy is fine as it is tbh.  I play almost exclusivly casters and against any well equipped melee you lose 30 % of your hp every pass.

 

 

Anonymous poster hash: 1a77c...4b6

Link to comment

Casters can just do shitloads of burst damage and follow though for autokill.
Where as, melee has to run after you after you hit your wimp limit at 50% all
around the realms to get you down to make a mistake or get that kill via
charge to get ENOUGH damage to romp your 50% of your huge ass hp pool.

But whatever, change the WIMP to work so, that when casted does its ***/=== HUMGANGOOSOO ===///**
-spell, if you're at your wimp-limit, you flee when the damage of the 200-300 spell hits you and your 
limit was 1hp away. So in clear words, Batman has 500 hp, Suparman comes and hits it with 500hp gaze of bullshit.
Batmans hp pool is 1k, and 0,5k is the limit. The 500hp gaze hits, but Batman flees to save the day after autofleeing after
1hp of damage after his wimpy. Sounds fair.

Anonymous poster hash: 202b3...92d

Link to comment
10 minutes ago, Anonymous said:

casters also do not get to have 100% damage output, 200% on a murder round, while ALSO being able to blind, attempt lag, use any other skill, re apply spells while the caster is lagged from dispel.  etc etc.

This is getting pretty hilarious.

Murder is an opening command that executes a combat round. Not two. After the murder round you can execute a spell too, before the actual combat starts. Sometimes the murder round get's blended into the next round, same thing happens with spells. This is also a bug. I don't mind the IMMs fixing it. I am not biased like you. I just want balance and fairness.

Link to comment

and if you didn't get the batman vs. suparman shit, it just means that casters with their super opener spells get to kill batman
after 500 spells of their to get that kill. 1 hp each massive kill spell to get that damage till batman flees. Rest goes to trash.
 

Perhaps I did fooking overragete here.

The feel is there.

Anonymous poster hash: 202b3...92d

Link to comment

Murder hits for two rounds all in one.

What game are you playing?

open with a spell, you get one to two full rounds before you can enter any commands again. 

and i am not biased.  you like to reflect your own stances onto others Foxx.  Try debating someone without calling the names or labeling their opinions. 

Anonymous poster hash: 1a77c...4b6

Link to comment

You're not getting it, bro. 

We are saying that when you cast that spell, your target takes the FULL damage of it. Regardless of their wimpy set up. So, if I have my wimpy set to 10% or 50%, I am still taking all of your spell's damage. When you are murdered, you don't take the full damage of a murder. You take a fraction of it because wimpy stepped in and forced you to flee.

Warriors, for instance, don't get a big damage spell. A warriors big damage is that murder round and wimpy is SCREWING that. 

Possible fixes that can accommodate both sides:

1. Let wimpy kick in after the first round of murder and not the "double-round". Not sure how easy this is to do, or if at all.

2. Make it a skill. 

Quote

Help Fight-or-Flight

Syntax: 'wimpy 1-50%'

Throughout the course of a guild-member's life they begin to fully understand what situations are safe and which are certain death. Because of this, their body has begun to react on pure instinct and will often force them out of undesirable situations. As they become in tune with their own body and their own abilities, many guilds have even learned the ability to make a conscious effort to set their body's limits. Despite this, combat is a dangerous and not all things are a guarantee. Not even your own instincts.  

Now, everyone gets this skill auto-practiced at 25% and as you use it, it will increase. Proficiency will increase when you flee, not if you set the desired percentage. The skill will have a fail/success rate, regardless of your proficiency in it. So, you have it set to 50%. Maybe 1 out of every 10 murders, you will fail to flee automatically, assuming its mastered. Higher fail rate for a lower proficiency percentage, of course. 

 

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