Implementor Erelei Posted September 9, 2016 Implementor Report Share Posted September 9, 2016 Change Date: 09/09/2016 Important Change? Yes Key Changes Ogre changes: bonus to magical weapons has been reduced by 10% mundane weapon bonus remains the same Undead changes: doubled hp gain, mana gain, and move gain cannot sleep gained +2 con points gained innate skill called 'consume'. Ninja changes: endure is now similar to warcry, and is affected by a certain edge. caltraps will now hit flying users, but won't enfeeble them - instead, a move regen penalty is added. grapple is now a 1 round lag (2 on fail) with a 50% chance to lag 2 rounds. assassinate has been made 50% more difficult to achieve. (falcon eye and deathkiss still learn much faster than other paths) new skill 'stalk' this is different from study, and only affects study strike and masharu trance. You cannot stalk and study at the same time. new skill 'jitsu' similar to pugil, except with swords and spears. new skill 'study strike' unblockable attack that is learned at level 50. damage scales depending on how many stalks you have on an opponent. damage fluctuates depending on skill% learned. damage against mobs is static, but still fluctuates depending on skill% learned. ikuzachi's lag reduced to 1 round, and reduces dex instead of wis/int now. Specific path changes: Shadow Arts: nerve has a chance to force enemy to drop secondary weapon (or shield). avoids negative affects of acupuncture when successful negative affects on failed acupuncture cut in half. acupuncture heals 1.5x more. gains masharu trance Deathkiss: chance to cure poison of victim they strangle (bypass poison) Falcon Eye: will immediately try to hide when vanishing better chance to vanish out of combat Doublesheath gains two handed gains masharu trance Lotus Scourge: duration of poison increased on poison. lotus scourge poison replaces self-induced poison lotus scourge ignores resistances to poison. poison will always cause max damage per pulse. increased negative strength affect. much harder to cure, now. Dragons and other RP items awarded to you by IMMs can now be worn as a hovering object. Immortals can now use ALL cabal commands when a character is not online. New command for IMPs coded to allow character restore. Crusader Psalm Insight no longer gives the user keen_sight and detect_hidden. Crusaders will mark PC's that they avenge against, allowing them to see the avenged even when blind. Weaponseize warrior lore no longer fires for OFFHAND disarms. Tier's coded further! Hardcore tier: can be full looted by other hardcore players only. Denoted by <PK> gets 1.5x learning increase (training only, not XP) gets 10% gain in CPs only 20 lives Standard tier (formerly Ruthless): can only loot up to 10 items, and can only be loot for 10 items. Denoted by <PK> 61 lives. standard CP gain standard learning. players who want to be hardcore, can apply in game. Moderate tier: can only loot 2 rares and only be looted for up to 2 rares. Cabal items can no longer be looted from moderates. Denoted by <PK> standard learning. standard CP gain. 61 lives. GET ALL CORPSE has been disabled. SACRIFICE now includes 1 round of lag. Bug Fixes Spell 'age' causing a crash has been fixed. Reboot PURGE notes to IMMORTAL have had orig_sender added to prevent (null) crashes. Spellforge now works with psionicist's arsenal, where before it required memorization. Kinesis spells for psionicists has been fixed, buggy syntax and outcome. Guild command for Adventurer: disallowed align_only race/classes from joining the wrong guild. Paladin's can't be evil anymore. DK's and Necros can't be good anymore. Life insurance won't cause crashes anymore with confiscate. Remove magic no longer tries to dispel opponent as many times as they have pets. Fixed a bug where mob/obj/room programs would execute BEFORE you saw what you said. Gaia's defense wasn't working properly, and has been fixed. Stalk bug making it impossible to switch targets fixed. Stalk able to stalk all the way across Aabahran fixed. Fixed spellforge where sometimes it wouldn't give spell to user. OLC Changes The following items have been updated: Swords: "Soulblight" the Bringer of Darkness the Starblade a black greatsword the High Guardian's two handed sword a Hell-Blade a Crusader's Sword holy Avenger "Vellencht" the Gaze of the Law a rusty claymore an emerald sword a kopesh sword the pitch-black flaming longsword the Writhing Sword a Blessed Broadsword Spears: firebrand spear 'Mithril Tide' the Bane of Dark Elves a Slender Lightning Spear a coral-hafted trident a simple trident a bone pike the Swiftbird, Spear of Sir Sorrow a Hell-Spear a barbed pike a sharp spear a shark spear the Spear of Craving the Thunder Bolt Staffs: the bone cane of Wohpat a Frigid Staff a rod of domination the staff of aquatic souls Shields: a fish-scale shield Additional Information View full change Link to comment Share on other sites More sharing options...
Trick Posted September 9, 2016 Report Share Posted September 9, 2016 Question regarding get all corpse.. I assume this was done to make it more difficult to mass full loot, but what about if its YOUR corpse? Will the command be in place in order for you to get all your stuff from your own corpse or will you still have to do it one item at a time? Link to comment Share on other sites More sharing options...
egreir Posted September 9, 2016 Report Share Posted September 9, 2016 Was there a recent change to avatar call? Link to comment Share on other sites More sharing options...
Implementor Erelei Posted September 9, 2016 Author Implementor Report Share Posted September 9, 2016 8 minutes ago, Trick said: Question regarding get all corpse.. I assume this was done to make it more difficult to mass full loot, but what about if its YOUR corpse? Will the command be in place in order for you to get all your stuff from your own corpse or will you still have to do it one item at a time? You can still get all from your own corpse. 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 9, 2016 Implementor Report Share Posted September 9, 2016 no changes to avatar call, if you think something is odd, please post on prayer Link to comment Share on other sites More sharing options...
mya Posted September 9, 2016 Report Share Posted September 9, 2016 (edited) Ok some feedback: Can we please have normal tier <PK> red again, and bump Hardcore to the new color? It looks so strange. Can we please revert the fish scale change. The only common blessed shield on the game, and now it becomes rare. Some moderate classes get as low as only 8 rares. And we it used to be able to get it at around L30 and now it's on a L50 mob. There was an good blessed shield and an evil bless shield on game available to L30's. Both commons, now there is only the evil. Can we please try to not upgrade common items to rare? You guys already rared the gardeners mask, that was like the best moderate face mask (-3 vs spell), all others are awful. There are already so many rare shield that suck, surely another could had this upgrade. Just wished to transmit how large an impact this change on the shield has. Edited September 9, 2016 by mya Just wished to transmit how large an impact this change on the shield has. Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 9, 2016 Implementor Report Share Posted September 9, 2016 Mya, just post your suggestions for non rare armor on prayer, we'll discuss together and I'll put it in. Link to comment Share on other sites More sharing options...
kamikazi Posted September 9, 2016 Report Share Posted September 9, 2016 Phahaha Link to comment Share on other sites More sharing options...
kamikazi Posted September 9, 2016 Report Share Posted September 9, 2016 Oh...I can post again. Now I can defend myself from people's bullshit Link to comment Share on other sites More sharing options...
Kyzarius Posted September 9, 2016 Report Share Posted September 9, 2016 4 minutes ago, kamikazi said: Oh...I can post again. Now I can defend myself from people's bullshit Rofl. You are truly amazing. 1 Link to comment Share on other sites More sharing options...
Gaunticles Posted September 9, 2016 Report Share Posted September 9, 2016 with the changes to undead con points, will current undead get hp adjustements retroactively? Link to comment Share on other sites More sharing options...
mya Posted September 9, 2016 Report Share Posted September 9, 2016 (edited) If you can sleep you aren't 'Undead', just "Undead". Or aren't liches their own race apart? Ok that was vague. Necromancer minions can't be ordered to sleep, so I imagine that Undead can't sleep themselves. Since I saw your lich sleep, I assume that you aren't a "undead" to the code. Makes more sense now. Also, bards like get a sleep undead song, does it still work? I should just keep quiet... anyhow, you should totally get more HP. and apply for journeyman. Edited September 9, 2016 by mya Link to comment Share on other sites More sharing options...
Gaunticles Posted September 9, 2016 Report Share Posted September 9, 2016 Liches are undead mya don't shatter my dreams please. Link to comment Share on other sites More sharing options...
Gaunticles Posted September 9, 2016 Report Share Posted September 9, 2016 These changes are really exciting too bad I can't play very much today. Wife's birthday =( Link to comment Share on other sites More sharing options...
Kyzarius Posted September 9, 2016 Report Share Posted September 9, 2016 Wife's birthday you mean. My baby is 3 months today! Link to comment Share on other sites More sharing options...
Kyzarius Posted September 10, 2016 Report Share Posted September 10, 2016 4 hours ago, mya said: Ok some feedback: Can we please have normal tier <PK> red again, and bump Hardcore to the new color? It looks so strange. i think this...the yellow is...weird... Link to comment Share on other sites More sharing options...
Kyzarius Posted September 10, 2016 Report Share Posted September 10, 2016 whew i just set a highlight to turn it back red. Link to comment Share on other sites More sharing options...
Zavero Posted September 10, 2016 Report Share Posted September 10, 2016 Yeah the yellow creeps me out. Can we switch hardcore to yellow and ruthless back to red? Change scares me. Link to comment Share on other sites More sharing options...
f0xx Posted September 10, 2016 Report Share Posted September 10, 2016 (edited) Quote SACRIFICE now includes 1 round of lag. I despise this change. 99.9% of the time we are using it outside of PK. Now my hunts will be slower because I like to sacrifice the corpses my groupamtes/pets/zombies/charmies leave? 10 coral keys on the ground from the kelp farmer and you want to sac them? 2 ticks to do that. Too many items on the ground from the captain in the caverns? Be ready to spend a few minutes REAL LIFE time spamming sacrifice... I also don't like how this game is become hardcore carebear. I fully support the "get all corpse" removal change. But 1 round of lag for SACRIFICE? That's just absurd. Edited September 10, 2016 by f0xx Link to comment Share on other sites More sharing options...
kamikazi Posted September 10, 2016 Report Share Posted September 10, 2016 (edited) Without that command, races who leave no corpses, are easily full looted/full sacrificed. I believe it has been implemented exactly for that particular reason, so that you won't be able to destroy everything an undead had when his corpse desintegrates in one tick. It does not prevent people from simply typing "get all" and full looting the undead/vampire/lich though, so maybe that needs some extra toughts. I agree about the corpses though. Shouldn't be lagging there. And maybe I should make it clear that I am posting on the forum to try and make suggestions on how to improve. I am in no way playing, nor will I ever. Explanation for those who think I've changed my mind yet again and gone back on my word. Edited September 10, 2016 by kamikazi Link to comment Share on other sites More sharing options...
Pali Posted September 10, 2016 Report Share Posted September 10, 2016 Take it from someone who has been there many times: if you're still posting on the forum, you're not gone, and you will be playing again sooner rather than later. The only way I've ever seen someone stop playing for a significant period of time is when they aren't forum active either. 3 Link to comment Share on other sites More sharing options...
mya Posted September 10, 2016 Report Share Posted September 10, 2016 (edited) Traditionally Vampires and that sort of undead when slayed left a pile of ash on the ground. I understand the RP idea of not leaving a corpse, but they could leave a container named ash pile. That would solve both problems. Just have undead PC's leave a corpse, then have it check if race is undead, if so, change corpse description to ash pile. Edited September 10, 2016 by mya 1 Link to comment Share on other sites More sharing options...
Trick Posted September 10, 2016 Report Share Posted September 10, 2016 Can this be moved to the Announcements and Changes section please? Link to comment Share on other sites More sharing options...
Immortal Zoichan Posted September 11, 2016 Immortal Report Share Posted September 11, 2016 I'm pretty sure undeads leave corpses now, happened slightly after the moderate change which allowe'd a moderate to still loot with impunity on an undead kill. Link to comment Share on other sites More sharing options...
Gaunticles Posted September 11, 2016 Report Share Posted September 11, 2016 1 hour ago, Zoichan said: I'm pretty sure undeads leave corpses now, happened slightly after the moderate change which allowe'd a moderate to still loot with impunity on an undead kill. If that is true I'd like to get that clarified. My corpse drops all my items. Link to comment Share on other sites More sharing options...
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