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[CHANGE] September Changes


Erelei

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  • Implementor
Change Date: 09/09/2016
Important Change? Yes
Key Changes
  • Ogre changes:
    • bonus to magical weapons has been reduced by 10%
    • mundane weapon bonus remains the same
  • Undead changes:
    • doubled hp gain, mana gain, and move gain
    • cannot sleep
    • gained +2 con points
    • gained innate skill called 'consume'.
  • Ninja changes:
    • endure is now similar to warcry, and is affected by a certain edge.
    • caltraps will now hit flying users, but won't enfeeble them - instead, a move regen penalty is added.
    • grapple is now a 1 round lag (2 on fail) with a 50% chance to lag 2 rounds.
    • assassinate has been made 50% more difficult to achieve. (falcon eye and deathkiss still learn much faster than other paths)
    • new skill 'stalk'
      • this is different from study, and only affects study strike and masharu trance. You cannot stalk and study at the same time.
    • new skill 'jitsu'
      • similar to pugil, except with swords and spears.
    • new skill 'study strike'
      • unblockable attack that is learned at level 50.
      • damage scales depending on how many stalks you have on an opponent.
      • damage fluctuates depending on skill% learned.
      • damage against mobs is static, but still fluctuates depending on skill% learned.
      • ikuzachi's lag reduced to 1 round, and reduces dex instead of wis/int now.
    • Specific path changes:
      • Shadow Arts:
        • nerve has a chance to force enemy to drop secondary weapon (or shield).
        • avoids negative affects of acupuncture when successful
        • negative affects on failed acupuncture cut in half.
        • acupuncture heals 1.5x more.
        • gains masharu trance
      • Deathkiss:
        • chance to cure poison of victim they strangle (bypass poison)
      • Falcon Eye:
        • will immediately try to hide when vanishing
        • better chance to vanish out of combat
      • Doublesheath
        • gains two handed
        • gains masharu trance
      • Lotus Scourge:
        • duration of poison increased on poison.
        • lotus scourge poison replaces self-induced poison
        • lotus scourge ignores resistances to poison.
        • poison will always cause max damage per pulse.
        • increased negative strength affect.
        • much harder to cure, now.
  • Dragons and other RP items awarded to you by IMMs can now be worn as a hovering object.
  • Immortals can now use ALL cabal commands when a character is not online.
  • New command for IMPs coded to allow character restore.
  • Crusader Psalm Insight no longer gives the user keen_sight and detect_hidden.
  • Crusaders will mark PC's that they avenge against, allowing them to see the avenged even when blind.
  • Weaponseize warrior lore no longer fires for OFFHAND disarms.
  • Tier's coded further!
    • Hardcore tier: can be full looted by other hardcore players only. Denoted by <PK>
      • gets 1.5x learning increase (training only, not XP)
      • gets 10% gain in CPs
      • only 20 lives
    • Standard tier (formerly Ruthless): can only loot up to 10 items, and can only be loot for 10 items. Denoted by <PK>
      • 61 lives.
      • standard CP gain
      • standard learning.
      • players who want to be hardcore, can apply in game.
    • Moderate tier: can only loot 2 rares and only be looted for up to 2 rares. Cabal items can no longer be looted from moderates. Denoted by <PK>
      • standard learning.
      • standard CP gain.
      • 61 lives.
  • GET ALL CORPSE has been disabled.
  • SACRIFICE now includes 1 round of lag.


Bug Fixes
  • Spell 'age' causing a crash has been fixed.
  • Reboot PURGE notes to IMMORTAL have had orig_sender added to prevent (null) crashes.
  • Spellforge now works with psionicist's arsenal, where before it required memorization.
  • Kinesis spells for psionicists has been fixed, buggy syntax and outcome.
  • Guild command for Adventurer: disallowed align_only race/classes from joining the wrong guild.
    • Paladin's can't be evil anymore.
    • DK's and Necros can't be good anymore.
  • Life insurance won't cause crashes anymore with confiscate.
  • Remove magic no longer tries to dispel opponent as many times as they have pets.
  • Fixed a bug where mob/obj/room programs would execute BEFORE you saw what you said.
  • Gaia's defense wasn't working properly, and has been fixed.
  • Stalk bug making it impossible to switch targets fixed.
  • Stalk able to stalk all the way across Aabahran fixed.
  • Fixed spellforge where sometimes it wouldn't give spell to user.


OLC Changes

The following items have been updated:

  • Swords:
    • "Soulblight" the Bringer of Darkness
    • the Starblade
    • a black greatsword
    • the High Guardian's two handed sword
    • a Hell-Blade
    • a Crusader's Sword
    • holy Avenger
    • "Vellencht" the Gaze of the Law
    • a rusty claymore
    • an emerald sword
    • a kopesh sword
    • the pitch-black flaming longsword
    • the Writhing Sword
    • a Blessed Broadsword
  • Spears:
    • firebrand spear
    • 'Mithril Tide' the Bane of Dark Elves
    • a Slender Lightning Spear
    • a coral-hafted trident
    • a simple trident
    • a bone pike
    • the Swiftbird, Spear of Sir Sorrow
    • a Hell-Spear
    • a barbed pike
    • a sharp spear
    • a shark spear
    • the Spear of Craving
    • the Thunder Bolt
  • Staffs:
    • the bone cane of Wohpat
    • a Frigid Staff
    • a rod of domination
    • the staff of aquatic souls
  • Shields:
    • a fish-scale shield


Additional Information



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Question regarding get all corpse.. I assume this was done to make it more difficult to mass full loot, but what about if its YOUR corpse? Will the command be in place in order for you to get all your stuff from your own corpse or will you still have to do it one item at a time?

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  • Implementor
8 minutes ago, Trick said:

Question regarding get all corpse.. I assume this was done to make it more difficult to mass full loot, but what about if its YOUR corpse? Will the command be in place in order for you to get all your stuff from your own corpse or will you still have to do it one item at a time?

You can still get all from your own corpse.

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Ok some feedback:

Can we please have normal tier <PK> red again, and bump Hardcore to the new color? It looks so strange.

Can we please revert the fish scale change. The only common blessed shield on the game, and now it becomes rare. Some moderate classes get as low as only 8 rares. And we it used to be able to get it at around L30 and now it's on a L50 mob. There was an good blessed shield and an evil bless shield on game available to L30's. Both commons, now there is only the evil.
Can we please try to not upgrade common items to rare? You guys already rared the gardeners mask, that was like the best moderate face mask (-3 vs spell), all others are awful. There are already so many rare shield that suck, surely another could had this upgrade.
Just wished to transmit how large an impact this change on the shield has.

Edited by mya
Just wished to transmit how large an impact this change on the shield has.
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If you can sleep you aren't 'Undead', just "Undead". :D
Or aren't liches their own race apart?

Ok that was vague. Necromancer minions can't be ordered to sleep, so I imagine that Undead can't sleep themselves. Since I saw your lich sleep, I assume that you aren't a "undead" to the code. Makes more sense now. Also, bards like get a sleep undead song, does it still work?
I should just keep quiet... anyhow, you should totally get more HP. and apply for journeyman.
 

Edited by mya
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SACRIFICE now includes 1 round of lag.

I despise this change.

99.9% of the time we are using it outside of PK. Now my hunts will be slower because I like to sacrifice the corpses my groupamtes/pets/zombies/charmies leave? 10 coral keys on the ground from the kelp farmer and you want to sac them? 2 ticks to do that. Too many items on the ground from the captain in the caverns? Be ready to spend a few minutes REAL LIFE time spamming sacrifice...

I also don't like how this game is become hardcore carebear. I fully support the "get all corpse" removal change. But 1 round of lag for SACRIFICE? That's just absurd.

Edited by f0xx
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Without that command, races who leave no corpses, are easily full looted/full sacrificed. I believe it has been implemented exactly for that particular reason, so that you won't be able to destroy everything an undead had when his corpse desintegrates in one tick. It does not prevent people from simply typing "get all" and full looting the undead/vampire/lich though, so maybe that needs some extra toughts. I agree about the corpses though. Shouldn't be lagging there. And maybe I should make it clear that I am posting on the forum to try and make suggestions on how to improve. I am in no way playing, nor will I ever. 

Explanation for those who think I've changed my mind yet again and gone back on my word.

Edited by kamikazi
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Take it from someone who has been there many times: if you're still posting on the forum, you're not gone, and you will be playing again sooner rather than later.  The only way I've ever seen someone stop playing for a significant period of time is when they aren't forum active either.

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Traditionally Vampires and that sort of undead when slayed left a pile of ash on the ground. I understand the RP idea of not leaving a corpse, but they could leave a container named ash pile. That would solve both problems.

Just have undead PC's leave a corpse, then have it check if race is undead, if so, change corpse description to ash pile.

Edited by mya
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