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Belderon Vs Ellix


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wear ring
You stop using The Ring of the Sea-Elves.
You slip a Plagueward Ring on to your left finger.

(1103hp 1409m 344mv) (65580exp 15488go 20ti) (950cps Dounted) 
a

Without cover Belderon is peleted with flaming debris!
Belderon yells 'Help! I've just walked into Ellix's firestorm!'
Your Firestorm devastates Belderon!
Belderon flies in.
Without cover Winston the Blood Guard is peleted with flaming debris!
Winston the Blood Guard yells 'Help! I'm being attacked by Ellix!'
Your Firestorm MUTILATES Winston the Blood Guard!
Winston the Blood Guard walks in.
Without cover a stone golem is peleted with flaming debris!
A stone golem yells 'Help! I'm being attacked by Ellix!'
Your Firestorm DISMEMBERS a stone golem!
A stone golem walks in.
A stone golem's pierce wounds you.
You parry a stone golem's attack.
The Bone Bow of Anduin's pierce misses you.
You parry Belderon's attack.
Belderon's numbing buzz DISMEMBERS you!
You parry Belderon's attack.
You parry Belderon's attack.
You parry Winston the Blood Guard's attack.
You parry Winston the Blood Guard's attack.
Your Firestorm grazes Belderon.
Your Firestorm wounds a stone golem.
Your Firestorm grazes Winston the Blood Guard.
Belderon parries your attack.
Your strike misses Belderon.
Belderon has a few scratches. 90-100%
Ellix: [91][===|===|===|==-]
(1029hp 1409m 344mv) (65580exp 15488go 20ti) (950cps Dounted) Affects:
  7  40  17  23  23   2   7   9  27  
 san arm shi di  dm  pas prt sto fly 
Spell: Firestorm      : for 0 hours
Spell: missile shield : for 5 hours
Spell: flesh armor    : modifies ac by -20 for 7 hours
Spell: defecate       : for 21 hours
Spell: secret arts    : for 11 hours
Spell: spy            : for 11 hours
Belderon has a few scratches. 90-100%
Ellix: [91][===|===|===|==-]
(1029hp 1409m 344mv) (65580exp 15488go 20ti) (950cps Dounted) Belderon kicks dirt in your eyes!
Belderon's kicked dirt scratches you.
You can't see a thing!

Ellix: [91][===|===|===|==-]
(1027hp 1409m 344mv) (65580exp 15488go 20ti) (950cps Dounted) 
hell
You tap into something's mana pool and reinforce your spell.
You bow your head as you call forth the full power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS someone!

Ellix: [91][===|===|===|==-]
(1027hp 1395m 344mv) (65580exp 15488go 20ti) (950cps Dounted) 
You parry someone's attack.
Someone's pierce decimates you!
Someone's numbing buzz LACERATES you!
Someone's numbing buzz DISMEMBERS you!
You parry someone's attack.
Someone's numbing buzz LACERATES you!
Something sears your flesh with flames.
Someone's flaming bite scratches you.
Something tears into your nerves.
You parry someone's attack.
Your Firestorm grazes someone.
Your Firestorm wounds someone.
Your Firestorm grazes someone.
Someone jumps in front of someone!

Ellix: [75][===|===|===|---]
(846hp 1395m 344mv) (65580exp 15488go 20ti) (950cps Dounted) 
jet
You tap into something's mana pool and reinforce your spell.
You make the water sizzle with heat.
Your jet of steam *** DEMOLISHES *** someone!

Ellix: [75][===|===|===|---]
(846hp 1386m 344mv) (65580exp 15488go 20ti) (950cps Dounted) 
jet

You parry someone's attack.
You parry someone's attack.
Luckily your feet aren't on the ground.
Something's pierce misses you.
You parry someone's attack.
Someone's numbing buzz LACERATES you!
Someone's numbing buzz MASSACRES you!
You parry someone's attack.
The vortex of hellfire explodes suddenly!
Your Firestorm maims someone!
Your Firestorm MASSACRES someone!
Your Firestorm decimates someone!
Someone dodges your attack.
With unnatural speed you strike at someone's eyes.
Someone appears to be blinded.
Your strike grazes someone.
You rub the dirt out of your eyes.
Your attention diverted, the firestorm collapses.
Belderon has some small wounds and bruises. 75-90%
Ellix: [66][===|===|==-|---]
(749hp 1418m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
Your ears fill with a dull ringing, and you double over!
Belderon's harsh discord MUTILATES you!
Belderon has some small wounds and bruises. 75-90%
Ellix: [63][===|===|==-|---]
(710hp 1418m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
jet

A stone golem's pierce wounds you.
You parry a stone golem's attack.
You parry Belderon's attack.
Belderon's numbing buzz DISMEMBERS you!
You parry Belderon's attack.
You parry Belderon's attack.
A black opal bongo sears your flesh with flames.
Belderon's flaming bite grazes you.
A black opal bongo tears into your nerves.
Winston the Blood Guard's slash injures you.
Winston the Blood Guard jumps in front of Belderon!
Belderon has some small wounds and bruises. 75-90%
Ellix: [54][===|===|=--|---]
(611hp 1418m 421mv) (65580exp 15488go 21ti) (951cps Dounted) You tap into a fire poker's mana pool and reinforce your spell.
You make the water sizzle with heat.
Your jet of steam *** OBLITERATES *** Belderon!
Belderon has quite a few wounds. 50-75%
Ellix: [54][===|===|=--|---]
(611hp 1409m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
jet
You tap into a fire poker's mana pool and reinforce your spell.
You make the water sizzle with heat.
Your jet of steam *** DEMOLISHES *** Belderon!
Belderon has quite a few wounds. 50-75%
Ellix: [54][===|===|=--|---]
(611hp 1400m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
You parry a stone golem's attack.
You parry a stone golem's attack.
The Bone Bow of Anduin's pierce misses you.
You parry Belderon's attack.
Belderon's numbing buzz MASSACRES you!
You parry Belderon's attack.
A black opal bongo sears your flesh with flames.
Belderon's flaming bite grazes you.
A black opal bongo tears into your nerves.
You have been paralyzed!
A spray of blood shoots forth from your wound!
You parry Winston the Blood Guard's attack.
You parry Winston the Blood Guard's attack.
You parry Winston the Blood Guard's attack.
Belderon's blood loss scratches you.
You sure are BLEEDING!
Winston the Blood Guard jumps in front of Belderon!
Belderon has quite a few wounds. 50-75%
Ellix: [47][===|===|---|---]
(535hp 1400m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
jet

Your ears fill with a dull ringing, and you double over!
You can barely move!
Belderon's harsh discord LACERATES you!
Belderon has quite a few wounds. 50-75%
Ellix: [43][===|===|---|---]
(488hp 1400m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
jet

A stone golem's pierce wounds you.
You parry a stone golem's attack.
Luckily your feet aren't on the ground.
You parry Belderon's attack.
You parry Belderon's attack.
You parry Belderon's attack.
You parry Winston the Blood Guard's attack.
Belderon's blood loss scratches you.
You sure are BLEEDING!
Belderon blocks your attack with his weapon.
Belderon has quite a few wounds. 50-75%
Ellix: [41][===|==-|---|---]
(466hp 1400m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
fle

A stone golem's pierce mauls you.
A stone golem's pierce misses you.
The Bone Bow of Anduin's pierce misses you.
You parry Belderon's attack.
Belderon's numbing buzz DISMEMBERS you!
You parry Belderon's attack.
A black opal bongo sears your flesh with flames.
Belderon's flaming bite scratches you.
A black opal bongo tears into your nerves.
Winston the Blood Guard's slash wounds you.
Belderon's blood loss scratches you.
You sure are BLEEDING!
Belderon dodges your attack.
Belderon blocks your attack with his weapon.
Belderon has quite a few wounds. 50-75%
Ellix: [32][===|=--|---|---]
(364hp 1400m 421mv) (65580exp 15488go 21ti) (951cps Dounted) You tap into a fire poker's mana pool and reinforce your spell.
You can barely move!
You make the water sizzle with heat.
Your jet of steam *** DEMOLISHES *** Belderon!
Belderon has some big nasty wounds and scratches. 30-50%
Ellix: [32][===|=--|---|---]
(364hp 1391m 421mv) (65580exp 15488go 21ti) (951cps Dounted) Your ears fill with a dull ringing, and you double over!
The effects of paralysis wear off.
Belderon's harsh discord devastates you!
Belderon has some big nasty wounds and scratches. 30-50%
Ellix: [29][===|=--|---|---]
(333hp 1391m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
fle

You parry a stone golem's attack.
A stone golem's pierce mauls you.
Belderon's numbing buzz DISMEMBERS you!
You sure are BLEEDING!
Belderon's numbing buzz LACERATES you!
You sure are BLEEDING!
You parry Belderon's attack.
A black opal bongo sears your flesh with flames.
Belderon's flaming bite scratches you.
You sure are BLEEDING!
A black opal bongo tears into your nerves.
A spray of blood shoots forth from your wound!
Winston the Blood Guard's slash wounds you.
You sure are BLEEDING!
Winston the Blood Guard's slash injures you.
You sure are BLEEDING!
Belderon's blood loss scratches you.
You sure are BLEEDING!
Winston the Blood Guard jumps in front of Belderon!
Belderon has some big nasty wounds and scratches. 30-50%
Ellix: [14][==-|---|---|---]
(161hp 1391m 421mv) (65580exp 15488go 21ti) (951cps Dounted) 
Twenty-five past.

You parry a stone golem's attack.
A stone golem's pierce wounds you.
You sure are BLEEDING!
The Bone Bow of Anduin's pierce misses you.
You parry Belderon's attack.
Belderon's numbing buzz LACERATES you!
You sure are BLEEDING!
Belderon's numbing buzz DISMEMBERS you!
You sure are BLEEDING!
Belderon's numbing buzz DISMEMBERS you!
Belderon stops short of a killing blow.
You manage to completely halt your bleeding.
As you lose your consciousness you see a swarm of guards surround you quickly.
North Cell

[Exits: east]
A scrawny rat twitches its nose at you.
Your sentence has been set to Execution in 12 hours..
[SYNDICATE] the Lookout: 'Ellix's sentence has been set to Execution in 12 hours..'
The Damaged Golem Executioner yells 'Justice be praised, Ellix has been captured by Belderon!' 

Anonymous poster hash: 495f5...9fc

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What's even funnier...Help file says it damages the instrument, but it doesn't. The fact that bards can create 32 avg non rare vuln weapons for every vuln, that are noremove + paralysis + flameblind is just...funny. Saders and dark knight's can't do that and their weapons supposed to be special and take ages to raise in power. Bard just farms 5 rocks and voala.

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Also, Belderon has very high saves. Also it does damage most instruments, just not the top material instruments.  Play a bard and figure them out before talking about what their skills do and don't do. 

 

Belderon was hitting Ellix with a vuln, and Ellix was not defending well. Instruments are not a very offensive weapon, and everyone knows then at 75% intrinsically, which leads me to believe that Ellix has a few gaps in EQ that make it very hard to win a stand-still encounter in this matchup. 

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What? That damage is spot on for vuln damage.

I take that much on illithids vs their vuln. 

Ellis should of never stood toe to toe.  As a caster you have to at some point flee and use consumables.  

If I was the invoker I would of kept withdrawing resetting firestorm and fleeing when he walks in.   While keepimg an eye on his timers. 

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Why should one vuln not be hit as hard as another vuln? 

 

Ellix is not as experienced as Belderon, and made a very big strategic mistake, and you're all talking about nerfing Belderon, bards, or the gnome vuln, for it.

 

Note to Ellix: you are learning,  and massive props for your investment in improving. Don't let losses get to you. Try to look at why you are taking so many hits each round, and try to cover that gap. Invokers damage isn't tied to EQ outside of 1-2 pieces and your charged object. Which leaves defense as your focus. Keep diminishing returns in mind, and aim for a good balance in defensive stats. As well, look for items that will amplify skills or provide a special benefit outside of - AC or +HP to fight melees.

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4 minutes ago, f0xx said:

Very big strategic mistake?

Ellix was paralyzed and taking 2 rounds of lag from the lag song. You can not overcome that, no matter what you do. 

Kyzarius' advice is good. Once you get paralyzed though, you must beat it. Simple as that.

The 2 round unstoppable lag is not OP f0xx, we just need to play the class to figure it out. But i forgot that dwarf bards cannot be played anymore, maybe because they are not OP? Enough of sarcasm here, I dare Belderon to identify his instrument and let us all see what I am talking about. Everything else said is rubbish and not constructive. If a warmaster (that is a cabal supposed to give tons of advantage vs casters) cannot stay in combat toe to toe with Ellix then why a bard should do it? (Singer who has tricks to catch criminals). I dont need to play a bard to see what their instruments do and how Belderon destroys everything in a melee fight. First of all their instrument should be of exotic weapon type, lets start with this. Second they shouldn't have fired weapons at all and also that easy access to unstoppable lag that when combined with paralyze is just ridicilous.

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Couple of things:

1. A bard has literally ZERO songs that are effective against any caster/communer. All the songs are designed against melee opponents. So, I have no choice but use drumroll and spam dissonance. I have nothing else available to me..

2. Dwarf bards are OP. That is why they can't be played anymore and truthfully I am teetering on the decision to retire this character because of this. I don't want other people to not have fun because of me.

3. I have brought up some personal opinions regarding bards to the Staff. Mainly, number 1. But, it was expressed to me that the drumroll vogue is designed to be the melee output of the class while other vogues will find more success 

4. It is not 2 rounds. 

5. Paralyze does not land all the time, but I do think paralyze needs to be taken away and made more difficult to get OVERALL. I would like to see materials offer increase effectiveness to songs instead of adding procs. IE: Paralyze, flamebite, wound, etc. 

6. Instruments should be left alone, with one MAJOR exception. They need to be rare if you create them with rare materials.(Excellent lumber or Motherlode or Motherlode.

7. Here is the weapon I used against Ellix:

Quote

Object 'instrument bongo percussion black opal' is type weapon, material black opal.

Extra flags: glow hum nodrop noremove psienhance nouncurse.

Weight is 3, value is 4, level is 50.

Weapon type is two-handed instrument.

Damage is 6d8 (average 27).

Affects ac by -30.

Affects savingspell by -10.

Affects hitroll by 9.

Affects str by 10.

Affects hp by 51.

Affects damroll by 3.

Affects hitroll by 3.

You have a feeling only a bard can use it.

You determine that a black opal bongo won't ever crumble.

Rumor has it you can find it in Limbo.

 

Anonymous poster hash: e829f...dc9

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Seriously, instruments - a new weapon class. Nobody sees issue with it that bards rock it at 100 while others do it at 75?
Sure, enemy of guild X can use weapons Bard does not know. Well pfft. I guess my argument is useless as everyone knows their
instruments. I do play a bard and PvE was better than anything I've ever played. ... till I rolled a new Ninja. LoL. I'm soloing mobs (w/o flee+heal) I couldn't do with a sanced warrior without healing.

Shitposting. -HSM

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