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A few thoughts of the game after I have returned


the_nightmare

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Hello all, I want to throw out a few thoughts about the game. Since I returned home maybe a month and a half passed. I think that I can consider myself as a "vet" and I will allow myself to throw out some suggestions that perhaps can make the game more enjoyable.

I think the main thing that the game is lacking is the good old addictive element that it used to have. To be honest (I have said the same to the immortals) when I log in, 50% of the time I just play to make hours for something or just hoard for items or just help somebody get something. Do you remember the feeling of adrenaline rush when seeing the MOTD login screen on the good old FL 2.0 and early FL 3.0 ? This is what the game is lacking! The answer is simple why this rush of adrenaline no longer happens - there are no players and enemies to fight. If there are, they be no more than 1-2 at a time. For this I suggest (maybe for third time) to make the cabal induction easily to achieve in the matter of hours , do it possible even before 50. The cabal warfare is what keeps the game interesting at 50 and making you to log in for more and more. The cabal warfare is what makes the people play, fight, group , entertain , RP and so on. I can understand well if a cabal is full and some people need to wait of course, but I have also seen guys at 50 waiting to get an entrance for an empty cabal for 30-40 hours. 

What do you think about it, is there someone that feels the same way?

 

 

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People will always complain either way. If there are a lot of enemies to fight, they will complain that they have no time to re-equip/gather consumables/gather wares. If there are fewer enemies to fight, then they will complain there are no enemies.

I don't think that will fix the problem (I don't even think what you complain about is a problem even), but it will surely make the game a bit more enjoyable. The current rules set on cabal inductions make things even worse, since some of them are straight out stupid, or not being followed.

That being said, you can rank to 50 in a single day as it is now, so I am not sure if it's cabal the induction system that is slacking. Either way, having someone WAIT to join a cabal that is (nearly) empty makes no sense.

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Yes , maybe people will always complain, but the adrenaline is what makes this game addictive - making you want more and more. If you dont have the time to re-equip you can simply type "save" "quit" and log in after 3-4 hours you know that right? This induction system as it is now is just absurd, for example the Tribunal cabal is empty and I am sure that there are at least 3 Militia members that are waiting for an induction at 50. I know one of them has been waiting for days (not my character)

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Part of the wait is to see if you'll actually stick it out.  Better to have someone wait a day or three at 50 to see if they're going to stick it out than to give an immediate cabal slot to every Tom, Dick and Harry only to mothball the character and have it take up a cabal slot for the next month and change.  So instead of having an empty cabal, it's now filled with ghosts.

Virtually a no-win scenario there, too.

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On the cabal thing it is not the wait by itself.  It is the disproportionate wait from each cabal to the next.  Some are fast, some super slow.  One recently hadn't promoted anone or inducted anyone for almost a whole month.  While another is letting everyone in at a record pace.  

 

All cabals should have the same time. And equal autonomous induction rates. 

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I say that the cabal warfare at a whole needs to be more frequent and easy to get.  I will say it straight, if you dont give the players the entertainment and the chance to enjoy the game at its full they simply quit or loose interest to their toons. As I said cabal warfare is what makes the game at 50 enjoyable. It makes you dive into a dynamic enviroment of PK, RP. Everything else is just useless hoarding for items that you dont use at all without enemies and thats it.

Okay lets make an experiment, make the cabal induction more easily to get with no hour requirements just quest requirements and you will see big improvement in the playerbase numbers and actively players also.

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2 minutes ago, Kyzarius said:

On the cabal thing it is not the wait by itself.  It is the disproportionate wait from each cabal to the next.  Some are fast, some super slow.  One recently hadn't promoted anone or inducted anyone for al.osteoporosis a whole month.  While another is letting everyone in at a record pace.  

 

All cabals should have the same time. And equal autonomous induction rates. 

Indeed this also!

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4 minutes ago, Zavero said:

The problem isnt the mud or the system in my opinion. It is the players.... the attitudes, the impatience, the entitlement, and just the general lack of new players. I am guilty of this for sure. I know others are as well.

I dont agree here. I would rely ten times more on the old vets and try to return them than on new players that would prefer wow and league of legends over anything else. Kyzarius said it very good :

On the cabal thing it is not the wait by itself.  It is the disproportionate wait from each cabal to the next.  Some are fast, some super slow.  One recently hadn't promoted anone or inducted anyone for al.osteoporosis a whole month.  While another is letting everyone in at a record pace.  

 

All cabals should have the same time. And equal autonomous induction rates. 

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No, @Zavero, that is not the problem.

The problem is that different people, with different requirements, different playtimes, different biases and different views of how the game should be run control different cabals. Hence you get what @Kyzarius mentioned. That is the main problem, and it has been a problem for quite some time now.

[edit] There need to be EQUAL requirements for inductions and promotions. Especially among opposing cabals like savant/warmaster, nexus/knight and watcher/tribunal.

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It's silly to me to think that setting a standardized system in place for cabal entrance will solve the issue. Players have caballed characters already, why don't they play? You saw the cabal numbers Anume posted, several were almost full. Please enlighten me because I don't understand.

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Since I returned I was thinking that the old cabal system has to return at least with the Inductions.

 

You want to play a warmaster and are well known around the people? Okay then go and write an application let them decide!

You want to play a tribunal and you were helping actively in defending the raids and everyone recognizes you? Okay then go send an application and let them decide!

 

Thats my thoughts which , as I said are not related on eldering and getting Trusted.

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19 minutes ago, Zavero said:

It's silly to me to think that setting a standardized system in place for cabal entrance will solve the issue. Players have caballed characters already, why don't they play? You saw the cabal numbers Anume posted, several were almost full. Please enlighten me because I don't understand.

I stopped playing my warmaster because I had no enemies to fight. Simple as that. 

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1 minute ago, Zavero said:

I am not against a standardized system... mind you. I am simply saying the problem lies in lack of players.

Lack of interest = lack of players

Nothing to do when playing your cabaled toon = lack of players

Sitting 50 hours to get cabaled into an empty cabal (you say fuck that game) = lack of players.

Active and dynamic cabal warfare with a lot of enemies to fight and RP with I am sure that will bring the old vets and make the current players more active.

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18 minutes ago, the_nightmare said:

I stopped playing my warmaster because I had no enemies to fight. Simple as that. 

Yes of course. Because the limited playerbase had already grown bored of playing savants and moved on to the next cabal. Most likely because there were no warmasters around. Not because they weren't waiting to get into the cabal but because there isn't enough players.

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5 minutes ago, Zavero said:

Yes of course. Because the limited playerbase had already grown bored of playing savants and moved on to the next cabal. Most likely because there were no warmasters around. Not because they weren't waiting to get into the cabal but because there isn't enough players.

You cant understand me can you? The playerbase is limited because the game doesnt offer anything to do when I log in.

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1 minute ago, the_nightmare said:

You cant understand me can you? The playerbase is limited because the game doesnt offer me anything to do when I log in.

I understand you just fine. You want old players to come back by making it more streamlined to get into cabals. When they never had issues getting into cabals in the first place. Sure, a standardized system would help. That's how you're going to sell your "vet" friends on coming back? "Hey you can get into warmaster right away if you come back!" I guess if it's that simple, lets give it a try. Come back folks! Come back and when you get streamlined right into your cabal you can wait around with one other player who is on for a bit, maybe you'll get two other players that are in your range and actually a cabal enemy as well!

Of course, with your logic if you build the standardized cabal system, they will come!

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3 minutes ago, Zavero said:

I understand you just fine. You want old players to come back by making it more streamlined to get into cabals. When they never had issues getting into cabals in the first place. Sure, a standardized system would help. That's how you're going to sell your "vet" friends on coming back? "Hey you can get into warmaster right away if you come back!" I guess if it's that simple, lets give it a try. Come back folks! Come back and when you get streamlined right into your cabal you can wait around with one other player who is on for a bit, maybe you'll get two other players that are in your range and actually a cabal enemy as well!

Of course, with your logic if you build the standardized cabal system, they will come!

You dont understand a shit man. You are being sarcastic on me for giving a thoughts to make the game more enjoyable and dynamic for us all. I am done with you. I hope that other players can understand what I am really talking about. At least I know that f0xx and Kyzarius understood me.

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2 minutes ago, Kyzarius said:

His point would be that people are not able to easily get into cabals.  That some folks feel they have to invest inordinate amounts of time just fiddle farting around.  Get bored, go beat a few Playstation games then come back. 

WOALA!

 

Also lets look this from the opossite side: When a Savant is going on a hard and slow induction the Warmasters are loosing interest because there is nobody to fight and RP with at all. So its all linked if you understand me. Thats why I think that the cabals shouldnt have hours requirements just quests ones ,or just bring back the old induction ssytem.

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3 minutes ago, Kyzarius said:

His point would be that people are not able to easily get into cabals.  That some folks feel they have to invest inordinate amounts of time just fiddle farting around.  Get bored, go beat a few Playstation games then come back. 

I already understand his point and I don't agree.

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