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The art of chasing


Gaunticles

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There's no real guide to chasing, really.  It's all a matter of experience and instinct.  The person running has all the advantages - they don't need to check where, to keep an eye on exactly what room their opponent is in.  Learning to tell what direction people are likely to keep going in, to recognize the turnoffs in routes (did they pop off the Val-Maelbrim road into the Forward Keep, into the Banor, or into blackwatch? - that's three different area exits within 5 rooms) and guess which your opponent is likely to have taken, there's not any way that ability can be taught.  I've been around a long time, and I'm still not much good at it.

 

Now, running away from those great chasers?  That I can help with if you need.

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What has always killed me is when let's say I'm coming into Val Miran and see two people fighting in Elium forest.  I move into the city and I always try to type where so often.  Suddenly one person comes running through and heads east. I keep typing where they leave the area and after they're gone the other runs into the area and heads east after them!  It's like watching the cop chases in a movie where someone is running through a building is 3 rooms ahead and the cop is taking the exact same path with no hesitation.

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Coming out of Elium into Val Miran, you've got fewer options west than you do east, at least over land.  West, you can get trapped in the Caverns, Haon Dor, Troll Village, Tombs and the Landfill.  You could chance your precious moves over the dead sea and possibly getting lost (or at least turned around) in a few places.  South is slightly worse in terms of where you can go as you don't have an underdark bolt-hole and more dead-end areas.  Worse now that the Drkshtyre like 10 movement per room.  East, you can clear several areas quickly in a few directions and have a number of options to loop back.  As Zavero said it's a calculated guess, though in this case the easiest one.

 

In short, Pali said it best.  Experience and instinct.

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there are tricks, but time teaches them not people.

know the titles of rooms and roads

more important, know the area perameters.

often one step into an unsuspected area will be the difference between survival and certain death.

When chasing, or being chased, watch for loops.

They are built into many areas.

I like to draw my persuers into loops. Like running around a school bus.Will I go left, right, or under it?

When chased take advantage of your enemies not knowing, pick areas that hinder movement, and feign.

When chasing, watch for them to draw you far from their recall point.

Remember, you are typing where, where, where, I am catching those all important ticks.

 

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Just now, Kyzarius said:

 

no, no you don't.

I use scan to chase on the short range, then where on the long range.   You get in scan range of me and I am on your ass hard. 

Oh. I consider myself a fairly good run awayer thats why I said BS. You've caught me plenty.

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Scanning is far superior to where in short range.

The thing with scan is that the lag is next to nothing, what makes most people slow is how long it takes them to process the info and then act on it.  If you are fast enough at:

isolating your target in the scan, moving in that direction, and engaging on them you can chase really fast

If they are blind or in an area they don't know perfectly you will catch them very quickly using scan to chase.

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