Pali Posted October 13, 2016 Report Share Posted October 13, 2016 EQ sacced, cabal quit, denial requested. I've confirmed that I don't like playing battlemages, and that likewise I just don't really fit well in Nexus - honestly, joining was a mistake of mine as a player, based more on OOC perception that the cabal needed members than on it best fitting my RP or playstyle. My RP ended up somewhat aimless after I got demoned, and I couldn't figure out a way to get it back on track in a way that I actually wanted to play out. Had some fun fights, mostly with Brauk, Ashuga, Nictis and Behrath, so thanks to you folk for the beat downs. Brognort gets a special thanks for the help, and likewise to Ulmusdorn for the advice and support and Lloth for demoning me. Back soon with something new and a little less ambitious. Link to comment Share on other sites More sharing options...
Implementor Anume Posted October 13, 2016 Implementor Report Share Posted October 13, 2016 I liked your journals. Link to comment Share on other sites More sharing options...
Pali Posted October 13, 2016 Author Report Share Posted October 13, 2016 Using them was pretty new to me, and a lot of fun - helped refine exactly what was going on in my head. Already have some ideas for the ones I'll be writing for my next guy. Link to comment Share on other sites More sharing options...
f0xx Posted October 13, 2016 Report Share Posted October 13, 2016 I liked Vaelrasa. Was very classy. Link to comment Share on other sites More sharing options...
Ulmusdorn Posted October 14, 2016 Report Share Posted October 14, 2016 Awwww warm fuzzies. Link to comment Share on other sites More sharing options...
Enethier Posted October 17, 2016 Report Share Posted October 17, 2016 Aww, darn. I was hoping we could RP more. We only met once, and it was pretty cut and dry, but I feel like there was so much potential! Next time, Gadget... Next tiiiiiiiime! Link to comment Share on other sites More sharing options...
Celerity Posted October 17, 2016 Report Share Posted October 17, 2016 How was the PK experience with a bmg in the current environment? With all the pro-melee stuff going around, it would be nice to hear from a recent mage played by a vet. Link to comment Share on other sites More sharing options...
Pali Posted October 17, 2016 Author Report Share Posted October 17, 2016 Frustrating, though I only got in a good deal of fights with Behrath and Nictis while both were decked to the teeth, so it's hard to draw any wide conclusions. The general experience was that if I didn't manage to land a dispel-sear combo, I lost - trading damage through sanc always favored the opponent. Reflective shield remains borderline useless in PK except against pet users who don't bash, as just about everyone knows to bring magic weapons, and even with full defenses and -650 magic I'd average 150+ hp loss rounds from the Watchers. Against Knights, protection slowed things down enough that I could use two-round lag spells with some degree of comfort, but the general pattern of needing to land a dispel-burst combo remained. Meteor swarm I found unreliable, so I didn't use it often and tried to keep most of my fights to the daytime - how a bmg is supposed to win an indoor fight without a meteorite is beyond me, but then, Vaelrasa's zero kills at 50 means that how a bmg is supposed to win at all is beyond me. Honestly, the part of playing a bmg I found the most frustrating was the spell upkeep. I've played all the c/c base classes, and none feel like they're juggling as many spells as a bmg - and I didn't feel that the extra work comes with rewards, but rather it was necessary just to maintain parity. This was especially noticeable when trying to chase, since so much of your offensive power is tied up in blades and dancing blade; if they drop, you aren't killing the enemy even if you catch up, and pausing to recast almost guarantees falling behind (edit: by comparison, an invoker or necro only cares if sanc or prot shield fall on the chase - if blades or dancing fall your offense is gone, and if terra shield or blur fall your defenses are and you get one-rounded when you catch up; the enemy only has to run across water and you are guaranteed to lose terra while chasing), I often found myself wishing for two things: consolidating the four AC spells into one or two that scale with level, and make blades/dancing blade toggled affects with hefty mana upkeep rather than casted spells with limited durations. Those, and reflective shield being more useful. Edit: I should mention that while I was good at clearing gauntlets, and could reliably kill many boss mobs on my own, I'd still note with some amusement that many of those bosses would die more easily to an invoker as they throw magic attacks or a necro who could let his pets tank (and deal damage more quickly). Slow meant I would regen quickly, and I could, say, reliably clear a Steel gauntlet before it respawned (which my Paladins had trouble doing solo), but I'd spend almost as much time canceling and reapplying spells so they wouldn't fall while clearing the next group as I would actually fighting those groups. It was just a headache that I got tired of dealing with all around. Link to comment Share on other sites More sharing options...
Gaunticles Posted October 18, 2016 Report Share Posted October 18, 2016 I've was wondering how a demon would play a BMG, what do you feel that it brought that lacked in other races? Link to comment Share on other sites More sharing options...
Pali Posted October 18, 2016 Author Report Share Posted October 18, 2016 Had I been fighting communers more, being a demon would've been of far greater benefit than it was. Against melees, the size meant that I could experiment more with reflective field than needing to always use force field, but this really meant little as reflective field is borderline worthless unless the enemy brings phys damage pets - it helped against Ashuga when Ashuga brought his Avatar, but Behrath's dragon bashes would lag me long enough that I didn't want to risk it against his damage output. However, the lower dex probably cost me at least 100 AC vs a drow, if not more. Being curse immune was nice in theory, but 3 out of 6 people I fought had telelock (ironically, 0 of 6 had curse), so... Link to comment Share on other sites More sharing options...
egreir Posted October 18, 2016 Report Share Posted October 18, 2016 +1 for bmage buffs Link to comment Share on other sites More sharing options...
kamikazi Posted October 18, 2016 Report Share Posted October 18, 2016 +1 for the buffs In any game I've played, I always imagined BMG's to be a hybrid of a warrior and a mage. Here the bmg is pure mage with two spells that add melee effect, but the defenses that are coming from spells are highly unreliable compared to dodge, parry or shield block. Maybe add one of those in the mix and make those spells as pali suggested and it would've been great. Link to comment Share on other sites More sharing options...
Ulmusdorn Posted October 18, 2016 Report Share Posted October 18, 2016 One thing I would like to point out... Is that Bmages in the past have been incredibly strong? Perhaps this has to do with Pali's affinity with the class. Rather then their lack of power? Anyone remember Morchial? Unst? These characters tore through the pbase or definitely held their own. Would you make these suggestions.... And be happy to face someone with a high affinity for Bmages if they had all these boosts? #foodforthought Link to comment Share on other sites More sharing options...
Pali Posted October 18, 2016 Author Report Share Posted October 18, 2016 I freely grant that my difficulties may have more to do with me than the class, which is why my main two suggestions wouldn't actually make them stronger in terms of raw power - they'd just be an aid to spell management. Edit: I should also point out that I was fighting very decked chars - one of which's abilities were toned to a degree I didn't get a chance to check after the change - that generally outranked me or matched me in their cabals. The ones that matched me were down to the wire fights, and I even managed to make Ashuga run away once. I found the class frustrating to play, but weak? No. Link to comment Share on other sites More sharing options...
egreir Posted October 18, 2016 Report Share Posted October 18, 2016 3 hours ago, Ulmusdorn said: One thing I would like to point out... Is that Bmages in the past have been incredibly strong? Perhaps this has to do with Pali's affinity with the class. Rather then their lack of power? Anyone remember Morchial? Unst? These characters tore through the pbase or definitely held their own. Would you make these suggestions.... And be happy to face someone with a high affinity for Bmages if they had all these boosts? #foodforthought Never heard of them. Bmage buffs! Bmages buffs! Bmage buffs! Bmage buffs! Link to comment Share on other sites More sharing options...
Killfiend Posted October 19, 2016 Report Share Posted October 19, 2016 I've played several bmages and one thing to say about chasing and buffs dropping in the midst of it. Sequencer. blades, dance, terra, and blur. keep it set. Lure your wounded opponents in thinking your defenses drop and snap on them. I've never had a problem tricking people into those traps. even some vets honestly. They use detect magic see your crap dropping. they stick around for the hour then they jump thinking three of those spells are down, only to find the brick wall still standing and they are nearly dead. PS, an average meteor swarm with your enemy at aweful can likely kill them... Link to comment Share on other sites More sharing options...
kamikazi Posted October 19, 2016 Report Share Posted October 19, 2016 Try to make a feral beastmaster watcher think, who doesn't even use detect magic to check his opponent's spells, that he needs to be catching you offguard with a BMG, please. I would love to see that. Link to comment Share on other sites More sharing options...
Mmm Coffee Posted October 19, 2016 Report Share Posted October 19, 2016 Morchial wasn't exactly a PK powerhouse. He had great RP which gave a mystique of being a beast. Never fought Unst so can't say. However, both of those BMG's were pre-nerf to reflective field. Reflective Field *used* to reflect a portion of magic damage too and IMO, it still should because a magic weapon still has a physical element to it unless it's like a friggin Jedi lightsaber. Bring back 110 parry and reflective field magic damage reflection FTW Colour spray could use a little more consistency in damage too. Link to comment Share on other sites More sharing options...
Killfiend Posted October 19, 2016 Report Share Posted October 19, 2016 9 hours ago, kamikazi said: Try to make a feral beastmaster watcher think, who doesn't even use detect magic to check his opponent's spells, that he needs to be catching you offguard with a BMG, please. I would love to see that. The tactic I explained has nothing to do with a losing battle. It was a tactic for when you are chasing and your opponent is paying attention to your buffs, trying to jump at the right time when they fall. Sequencer is a great ability that can help a lot with this situation. But I will say, as I did like your char quite a bit, I would have loved to have a battle with you. But, we were not on opposite sides Link to comment Share on other sites More sharing options...
egreir Posted October 20, 2016 Report Share Posted October 20, 2016 Ive played some bmgs before. Never used sequencer. Ever. Link to comment Share on other sites More sharing options...
kamikazi Posted October 20, 2016 Report Share Posted October 20, 2016 No one remembers yours, "Zrothum" Link to comment Share on other sites More sharing options...
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