Ambroas Posted October 16, 2016 Report Share Posted October 16, 2016 Anyone know of any items that give a bonus to fletching? IMM asked me if I'd gotten it to 110% when I said I'd gotten it to 106% and saw nothing new sooo I 'm figuring there's something at 110%. I know about the scroll from the bone bow quest giving 5, artificer perk gives 1. Don't know where to get 4 more. Also in the 2011 change log it says Artificer perk should give a bonus to creating bows, it doesn't. Link to comment Share on other sites More sharing options...
Implementor Anume Posted October 16, 2016 Implementor Report Share Posted October 16, 2016 I don't think it would do anything more at 110. Link to comment Share on other sites More sharing options...
egreir Posted October 17, 2016 Report Share Posted October 17, 2016 It's a quest item. Make sure you examine every piece of a puzzle you get. Especially any puzzle specifically tied to fired weapons. Link to comment Share on other sites More sharing options...
f0xx Posted October 17, 2016 Report Share Posted October 17, 2016 That quest item doesn't get it to 110% iirc, and he has obviously worked with it already. Link to comment Share on other sites More sharing options...
crackwilly21 Posted October 17, 2016 Report Share Posted October 17, 2016 Pretty sure you can fletch 'magic' arrows at 110%. The key to the puzzle is part of the Bone Bow quest. Link to comment Share on other sites More sharing options...
Magick Posted October 17, 2016 Report Share Posted October 17, 2016 Erm. He's asking what else besides what the quest gives that will boost it as he's already got the thing from the bone bow quest, which does not (even with the perk) get fletchery to 110%. Or to put his question another way: What items give +fletchery? It's been established that at least Bone Bow Quest item does. Great. Are there more that give it in that quest? I've ID'd them all and doubt I missed anything. What other items scattered about the lands give +fletchery? Link to comment Share on other sites More sharing options...
egreir Posted October 17, 2016 Report Share Posted October 17, 2016 Unless the particular quest item I am thinking of has been changed, it is all you needed to be able to create all the arrows. Link to comment Share on other sites More sharing options...
egreir Posted October 17, 2016 Report Share Posted October 17, 2016 19 hours ago, f0xx said: That quest item doesn't get it to 110% iirc, and he has obviously worked with it already. That item is all you need. Also, I am a pretty pegasus princess, and promise I won't be mean anymore. I was wrong to attack you for not remembering correctly. Link to comment Share on other sites More sharing options...
Ambroas Posted October 18, 2016 Author Report Share Posted October 18, 2016 You can create the magic arrows at 101%, only know this because if you take the artificer perk you get it to 101% naturally and can make them always without relying on the quest item. I hear this perk is much better for invoker/psi/bard but that's the only benefit I could find as a Ranger. Pretty good but I could just buy the quest items from non rangers and keep a stock in my locker, pull it out create a lot and then store it again. Link to comment Share on other sites More sharing options...
Celerity Posted October 18, 2016 Report Share Posted October 18, 2016 9 minutes ago, Ambroas said: You can create the magic arrows at 101%, only know this because if you take the artificer perk you get it to 101% naturally and can make them always without relying on the quest item. I hear this perk is much better for invoker/psi/bard but that's the only benefit I could find as a Ranger. Pretty good but I could just buy the quest items from non rangers and keep a stock in my locker, pull it out create a lot and then store it again. Artificer helps with most (all?) creatable items, unless it has been changed. So your ranger staff should be better too, and so forth for relevant classes. edit: wiki lacks the artificer entry, so if it is allowable, some staff member should fill the entry out so we know what it does I think that alcoholic should quench hunger too to make it slightly useful to choose. Probably needs a bit more. Link to comment Share on other sites More sharing options...
Ambroas Posted October 18, 2016 Author Report Share Posted October 18, 2016 6 hours ago, Celerity said: Artificer helps with most (all?) creatable items, unless it has been changed. So your ranger staff should be better too, and so forth for relevant classes. edit: wiki lacks the artificer entry, so if it is allowable, some staff member should fill the entry out so we know what it does I think that alcoholic should quench hunger too to make it slightly useful to choose. Probably needs a bit more. It gave me auto 100% staff and fetch but not bow. 2011 change log says it I'd supposed to affect bow as well. Link to comment Share on other sites More sharing options...
Magick Posted October 18, 2016 Report Share Posted October 18, 2016 And for a long time, the perk was disabled and possibly in the midst of being reworked. I remember not the dates. Link to comment Share on other sites More sharing options...
Ambroas Posted October 18, 2016 Author Report Share Posted October 18, 2016 1 hour ago, Magick said: And for a long time, the perk was disabled and possibly in the midst of being reworked. I remember not the dates. Maybe, I tested my arrows with 106 vs another archer with 100 and they were the same in stats. Didn't check staff Link to comment Share on other sites More sharing options...
Magick Posted October 18, 2016 Report Share Posted October 18, 2016 The arrow part of the perk might be to give you the 101 arrow, but that was in reference to the bow not being part of the perk bonus though the 2011 changes say it was. Still, I'd almost expect it to give 100% bowyer, too. Either way, if it's currently selectable, +1 for getting clarity, be it here or on the wiki. Edit: Please? Link to comment Share on other sites More sharing options...
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