Jump to content

Lloth's Community Corner


Lloth

Recommended Posts

14 minutes ago, f0xx said:

RP, when it comes to morts, should be, as someone put it, believable and fluid. It shouldn't be forced onto others and it shouldn't be static. It sometimes feels as some characters are trying to deepthroat me with their RP.

When it comes to rewards.... I find it strange that for an hour of hunting, taking two people from their 40th rank to their 50th rank can net you 20 RP, yet an hour long log of quality and most importantly *spontaneous* RP will get you nowhere near that. Face to face RP should be best rewarded, because that after all, is the "visible" RP.

Yeah I'm not sure how i feel about the RP for levelling people - I get that it is to promote helping the playerbase - but leveling is so easy these days anyway that I don't think we need it.

If i was a cynical person I might point out that you can level a new character to 40 inside of a day quite easily - so it wouldn't be hard for a couple of people to 'feed' RP to each other's main character if they wanted to this way.

Personally I'd like to see RP awards from Immortals come with a big chunk of EXP - like 2 - 5 levels worth depending on how much has been awarded.  It would be great to spend an hour RPing at level 30, post a decent journal - post a log of a decent RP session, and log back on at level 40.  This would really encourage something other than just semi-afk grinding pre 50.

Link to comment
Share on other sites

  • Replies 290
  • Created
  • Last Reply

The most important thing I've started focusing on is knowing what my characters want.  Not what they want the most, or what they don't want (you can't argue well from a negative), but what they want over all.  What they want the least, what they want quite a bit, and what they want the very most.  It can take a while to figure this out, sometimes many RP sessions -- it did not come for me writing journals, history, or personality.  I had to actually play with people in real time and work it out.  I will reward people very highly if I can tell they are figuring out something about their characters, and the reason for this is because I know that players will gravitate towards playing characters of theirs that they know better and play them for longer.

Link to comment
Share on other sites

I suspect that RP point rewards for helping level people are largely because it's essentially the only way for the staff to reward someone who is actively trying to help another player out without giving them too much of a reward.  Giving a unique item would be overkill, an okay item is just going to get tossed away in favor of something better, a crappy gag item is maybe fun for a moment but long-term of no use to the player receiving it, gold is a big yawn as it's so easy to farm... RP points fit nicely into a middle ground here, as a way to give the player a reward that isn't ridiculous yet will still be of long-term use.  Maybe an alternative reward for helping someone level could be cps, which could even make sense as you're presenting a positive image of your cabal to a lowbie who probably isn't caballed yet - your cabal views you helping level people up as an advertisement, a recruitment tool?  This reward could easily be scaled off a standard rate based on how many people you're leveling and how long you help.  And hey, if they're chatting it up while they hunt, they could still be given RP points for that too. edit: Uncaballed people we could still just give RP points for helping others rank up.

Link to comment
Share on other sites

1 hour ago, Acele said:

It can take a while to figure this out, sometimes many RP sessions -- it did not come for me writing journals, history, or personality.  I had to actually play with people in real time and work it out.

Also, +1 on this.  I've definitely had this happen to me on multiple chars, and they tend to be the ones I think of as the ones I RPed best.

Link to comment
Share on other sites

6 minutes ago, Zavero said:

Leave the role play points for leveling. It helps people who struggle with role play actually get points and promotes interaction.

@Fool_Hardy, I'd like to hear what your thoughts on what good role play is. I know you have some idea.

They are RP points for a reason.  Giving people who don't Roleplay a way to get them defeats the purpose.  Add in the fact that it is far easier to get RP points this way (as Foxx pointed out above) that it is via actually RPing - basically means that it has completely end-arounded the purpose of RP points.

People can grind pretty much everything in this game - RP rewards should not be available via Grind - they are supposed to be a perk for the people who take the time to RP and enrich the world - not something else to grind out to max out your character.

Link to comment
Share on other sites

eh...most hunting groups consist of speeding through an area as quick as possible to grind out XP.  There is little to no interaction usually.  Though I like getting the Rp points, I would have to concede it is a bit of a grinding work around to actually playing that portion of the game. 

Link to comment
Share on other sites

I will concede that a lot of hunting groups consist of that. However, I have been in hunting groups within the past three weeks even that there was a lot of role play going on that goes unlogged due to the nature of leveling.

Honestly, if you feel taking away role play points for helping others makes more sense then by all means take them away. I have a current character with 200 role play points and prob 10 to 15 of those are from helping others. I personally don't see how it is so bad.

Link to comment
Share on other sites

1 minute ago, Zavero said:

I have a current character with 200 role play points and prob 10 to 15 of those are from helping others. I personally don't see how it is so bad.

I recently had a character with ~250 RP points and none of those came from role playing.

Link to comment
Share on other sites

As far as RP goes, I get a lot of pleasure out of reading a good journal or character roleplay forum post. If it engages me, it gets more points. If it doesn't, it gets less. Granted, I haven't been on the staff but for a short time so my idea of what is good/great/mediocre/crap is different than everybody elses because I just don't have as much of a baseline to go on. Having said that, if there was a standardized amount you got for this or that then it lessens the impact and the reward.

I am starting to enjoy trying to write better, to be able to put thought to paper, to see what someone's reaction to it will be. It's just another facet of the game that I try to bring my own little bit of flavor to.

Link to comment
Share on other sites

25 minutes ago, English lad said:

Why isn't really important - the point Foxx is making is that is currently possible to have 250 RP points without RPing - How anybody can defend that is beyond me - given that RP points can be spent on mechanical advantages.

His point was pretty clear and shows that it can indeed be abused. Apparently, journals can be abused as well. The question of why was rhetorical. I simply disagree with taking role play points away for helping others. That doesn't mean I'm right.

Edit: @hotspring monkey, I wish I knew those!

Link to comment
Share on other sites

4 minutes ago, Zavero said:

His point was pretty clear and shows that it can indeed be abused. Apparently, journals can be abused as well. The question of why was rhetorical. I simply disagree with taking role play points away for helping others. That doesn't mean I'm right.

Edit: @hotspring monkey, I wish I knew those!

Sorry yeah I jumped the gun a bit there - and I agree with you that RP points for helping people isn't per say a bad thing.  The issue is the level of abuse that is easily available - which is always a problem with auto-coded rewards.  Suffice to say I 'm probably a bit sensitive on this as I am without a doubt someone who has been left behind in terms of being able to grind things out - I just don't have the time.  I loved the idea of RP points when I came back - as they were something that (I thought) couldn't be grinded, and would be a true reflection of the Roleplay and story that someone brought to the world.  Finding out that people who can't be bothered to RP, and just "Silent Killer" RP their way through the game, are not only equally rewarded - but can infact get more mechanical advantages via Not RPing - doesn't sit well with me.

Link to comment
Share on other sites

  • Implementor

You get 1 rp point per rank if you are level 50 yourself while you help them.

You get 4 - 16 rp points for a single journal, depending on content and length.

I don't think collecting rp points via helping people rank is abusive.

Also keep in mind that said char with the 250 rp points was dropped.. bc he had no personality and was boring.

A well rped character will overall be more enjoyable to everyone, the owner included.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...