Crispeecream Posted November 21, 2016 Report Share Posted November 21, 2016 Does anyone know if it is supposed to drop from avg 27 dmg to 25 upon final upgrade? Link to comment Share on other sites More sharing options...
f0xx Posted November 21, 2016 Report Share Posted November 21, 2016 Yes. Link to comment Share on other sites More sharing options...
Tantangel Posted November 30, 2016 Report Share Posted November 30, 2016 I myself found it odd when my weapon went from +2hit/dam and down to no bonus on its fourth or fifth upgrade. The end result was decent enough, but I thought for sure I broke it. Link to comment Share on other sites More sharing options...
Izzy Posted December 2, 2016 Report Share Posted December 2, 2016 Is this a magical weapon? Do mana shields stop it? Link to comment Share on other sites More sharing options...
English lad Posted December 2, 2016 Report Share Posted December 2, 2016 The finished weapon is magic damage, so yes it would be blocked by mana shield. Link to comment Share on other sites More sharing options...
Implementor Anume Posted December 2, 2016 Implementor Report Share Posted December 2, 2016 unless the invoker is undead Link to comment Share on other sites More sharing options...
Izzy Posted December 2, 2016 Report Share Posted December 2, 2016 Thanks. Link to comment Share on other sites More sharing options...
egreir Posted December 2, 2016 Report Share Posted December 2, 2016 7 hours ago, Anume said: unless the invoker is undead or the person wielding it is in a certain cabal Link to comment Share on other sites More sharing options...
f0xx Posted December 2, 2016 Report Share Posted December 2, 2016 You won't be hitting the vuln then though. Link to comment Share on other sites More sharing options...
Izzy Posted December 3, 2016 Report Share Posted December 3, 2016 Why the mystery, what is so secret that people need to speak in riddles? Link to comment Share on other sites More sharing options...
Magick Posted December 3, 2016 Report Share Posted December 3, 2016 1 hour ago, Izzy said: Why the mystery, what is so secret that people need to speak in riddles? Primarily: http://theforsakenlands.com/community/index.php?/topic/24-forum-rules-please-read-now/#comment-222491 Link to comment Share on other sites More sharing options...
Izzy Posted December 3, 2016 Report Share Posted December 3, 2016 2 hours ago, Magick said: Primarily: http://theforsakenlands.com/community/index.php?/topic/24-forum-rules-please-read-now/#comment-222491 I am not trying to be a douche bag or anything like that, yet I will say; Things like this are what make this place very difficult for new people. I get the idea that it is awesome to explore and figure things out. I really do, yet having something on the forums saying what an item does or skill does, does not dimish figuring it out on your own for the first time. If someone notices something on the forums, that they did not know before, they may be more inclined to role something and roleplay that character to try and figure it out. All the cloak and dagger stuff has always made me wonder. If I see something cool personally, I might be like whoah, that was super neat, maybe I might want to try that. Then I build a character and go for the whole RP experience of building that toon. Personally, I would rather be like yeah let me try that, then do what it takes to achieve my goal gaining so much more satisfaction in the end because I accomplished my feat. This in no way is me saying the way we do it is wrong, this is just me expressing how I work. I like to have a bit of information before I start. I am very disappointed with one of my characters because I didnt have the proper information before I started. Just saying. I love FL Link to comment Share on other sites More sharing options...
Magick Posted December 3, 2016 Report Share Posted December 3, 2016 Oh, I agree completely and would love to see a bit more information open and available. I don't make the rules, however. The good news is that we can talk about more today than we could with previous iterations of staff. There was a time where we couldn't talk about items and objects that were rare or higher. Madame Anume's post I linked to changed that as of March 2011, which means that there was at least a decade prior that it was taboo. So information about qraces and qclasses are still out, as are quest items (to which I believe that pit weapons fall under, sadly). Still leaves 99% of the items out there and the vast majority of classes and skills open to talk about in detail. And now we can mention Inductee to Trusted skills such as Vortex Tap, even if we can't go into detail. So while it's better than before, there's still a line we can't cross. Also, this applies for on the forums only. While asking and giving specific details about quests is frowned upon, there's nothing stopping you from asking in game for more information. That includes selectable skills before you select them. Link to comment Share on other sites More sharing options...
sarcon Posted December 29, 2016 Report Share Posted December 29, 2016 Do you have control over if the weapon is one handed or two handed? Or is it default? Link to comment Share on other sites More sharing options...
Magick Posted December 29, 2016 Report Share Posted December 29, 2016 Each level from base to max is its own weapon with its own stats. It's an entirely separate, predetermined item. The player has no control over the item in question except when to stop upgrading, providing the weapon in question hasn't reached its max upgrade. Link to comment Share on other sites More sharing options...
Kyzarius Posted December 29, 2016 Report Share Posted December 29, 2016 11 minutes ago, sarcon said: Do you have control over if the weapon is one handed or two handed? Or is it default? you can just make a two-handed sword i believe Link to comment Share on other sites More sharing options...
sarcon Posted December 29, 2016 Report Share Posted December 29, 2016 I've seen some people with one handed weapons and others with two handed, so I was a little confused with how that worked. @Magick is shining a bit more light on it, however I thought the last upgrade makes it nodrop? Thus wouldn't you have to upgrade it to it's max for this? hence changing the weapon from one handed to two handed in most cases? Link to comment Share on other sites More sharing options...
f0xx Posted December 29, 2016 Report Share Posted December 29, 2016 They are all one handed except the polearm and staff. No way (that I know of) to make them two handed (except double gripping, of course). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.