Anonymous Posted November 27, 2016 Report Share Posted November 27, 2016 Osyn narrows her eyes. You can't yell. You feel yourself speed up. You suddenly feel older. You've forgotten recall! A blood filled voulge bobs in the air as it heads towards Osyn. Your deadly scythes fade into reality and begin to rotate quickly. Osyn's aging hits you. Osyn has some small wounds and bruises. Suldaim: [===|===|===|===] <1027hp 986m 450mv> 22 You can't concentrate enough. Osyn has some small wounds and bruises. Suldaim: [===|===|===|===] <1027hp 986m 450mv> 22 Osyn dodges a blood filled voulge's life drain. Your scythe's slice injures Osyn. Osyn parries a scythe's slash. Osyn dodges your attack. Osyn's fire shield decimates you! Osyn's thorns injure you. Osyn's crush hits you. Osyn's hunger decimates you! Osyn's hunger mauls you. Osyn has some small wounds and bruises. Suldaim: [===|===|===|==-] <924hp 984m 450mv> 22 c age Osyn suddenly looks older. Osyn has forgotten brew! Your aging grazes Osyn. Osyn has some small wounds and bruises. Suldaim: [===|===|===|==-] <924hp 961m 450mv> 22 Osyn dodges a blood filled voulge's life drain. Osyn dodges a blood filled voulge's life drain. Your reflective shield releases its charge! Your reflective field scratches Osyn. Osyn dodges scythe's slice. Your scythe's slash injures Osyn. Osyn parries your attack. Osyn's fire shield decimates you! Osyn's thorns maul you. Osyn's crush injures you. You parry Osyn's attack. You feel an ancient sceptre adorned with a starshard drawing your life away. Osyn's life drain grazes you. You are shocked by the lightning from an ancient sceptre adorned with a starshard. Osyn's shocking bite grazes you. Osyn has some small wounds and bruises. Suldaim: [===|===|===|=--] <850hp 959m 450mv> 22 c flash Osyn closes her eyes momentarily. Osyn's hurricane DISMEMBERS you! You can't seem to get back into the air Osyn has some small wounds and bruises. Suldaim: [===|===|===|---] <785hp 959m 450mv> 22 A blood filled voulge's life drain LACERATES Osyn! Your reflective shield releases its charge! Your reflective field grazes Osyn. Osyn seems sluggish. Osyn dodges scythe's slice. Osyn parries a scythe's slash. Osyn dodges your attack. A winged fire dragon breathes forth a breath of fire! Something bobs in the air as it heads towards Osyn. Your flamestrike maims Osyn! Osyn's fire shield wounds you. Osyn's thorns wound you. Osyn's crush hits you. You parry Osyn's attack. You can fly again. Osyn has some small wounds and bruises. Suldaim: [===|===|===|---] <748hp 921m 484mv> 23 You create a bright flash of light. Osyn avoids the glare. Osyn has some small wounds and bruises. Suldaim: [===|===|===|---] <748hp 900m 484mv> 23 A blood filled voulge's life drain LACERATES Osyn! Your reflective shield releases its charge! Your reflective field grazes Osyn. Your scythe's slice injures Osyn. Osyn dodges scythe's slash. Osyn dodges your attack. Osyn's fire shield devastates you! Osyn's thorns maul you. Osyn's crush hits you. Osyn's hunger mauls you. You parry Osyn's attack. Osyn's hunger mauls you. You feel an ancient sceptre adorned with a starshard drawing your life away. Osyn's life drain grazes you. You are shocked by the lightning from an ancient sceptre adorned with a starshard. Osyn's shocking bite grazes you. The Meat Kleefer adorned with a glowing ember sears your flesh with flames. Osyn's flaming bite grazes you. You can feel the Meat Kleefer adorned with a glowing ember dig into your body. Osyn's wrath hits you. Osyn has quite a few wounds. Suldaim: [===|===|=--|---] <601hp 894m 484mv> 23 Your SOMETHING injures Osyn. Osyn has quite a few wounds. Suldaim: [===|===|=--|---] <601hp 887m 484mv> 23 Osyn narrows her eyes. Osyn creates a cube of water. Osyn's deluge of water LACERATES you! Osyn has quite a few wounds. Suldaim: [===|===|=--|---] <558hp 887m 484mv> 23 Osyn dodges a blood filled voulge's life drain. A blood filled voulge takes a vicious swipe at Osyn's legs! Her feet aren't on the ground. Your reflective shield releases its charge! Your reflective field injures Osyn. Your scythe's slice injures Osyn. Your scythe's slash injures Osyn. Osyn dodges your attack. The Nimbus of Power hums with an inner energy. You feel better. Osyn's fire shield devastates you! Osyn's thorns maul you. Osyn swings wildly and misses you by a mile. You parry Osyn's attack. You feel an ancient sceptre adorned with a starshard drawing your life away. Osyn's life drain scratches you. You are shocked by the lightning from an ancient sceptre adorned with a starshard. The giant blade deflects Osyn's attack. The Meat Kleefer adorned with a glowing ember sears your flesh with flames. Osyn's flaming bite hits you. You can feel the Meat Kleefer adorned with a glowing ember dig into your body. Osyn's wrath scratches you. Osyn has quite a few wounds. Suldaim: [===|===|---|---] <519hp 884m 484mv> 23 Your SOMETHING injures Osyn. Osyn has quite a few wounds. Suldaim: [===|===|---|---] <519hp 877m 484mv> 23 flee Osyn narrows her eyes. Osyn creates a cube of water. Osyn's deluge of water maims you! A blood filled voulge's life drain LACERATES Osyn! Your reflective shield releases its charge! Your reflective field hits Osyn. Osyn parries a scythe's slice. Your scythe's slash injures Osyn. Your life drain injures Osyn. Osyn's fire shield decimates you! Osyn's thorns maul you. Osyn's crush hits you. You parry Osyn's attack. You parry Osyn's attack. You feel an ancient sceptre adorned with a starshard drawing your life away. Osyn's life drain grazes you. You are shocked by the lightning from an ancient sceptre adorned with a starshard. Osyn's shocking bite hits you. Osyn has quite a few wounds. Suldaim: [===|==-|---|---] <409hp 875m 484mv> 23 A blood filled voulge settles down and returns to you. You flee from combat! A Darkened Trail The trees begin to thin out, though still not enough for light to pass through their peculiar branches. The sound of running water can be heard, and every so often, the ground rumbles slightly, threatening to knock an unwary adventurer to their knees. The hard-packed earth turns damp and squishy, almost swamp-like. [Exits: north south] <409hp 875m 482mv> 23 n n Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] <409hp 875m 480mv> 23 Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] <409hp 875m 478mv> 23 field You feel your wounds heal rapidly. <640hp 775m 478mv> 23 a You are affected by the following: Spell: field dressing : modifies dex by -2 for 9 hours Spell: age : modifies recall by -50 for 5 hours : modifies savingspell by 10 for 5 hours : modifies age by 300 for 5 hours Spell: terra-field : for 18 hours Spell: eldritch weapon: for 4 hours Spell: enlarge : modifies damroll by 3 for 19 hours : modifies str by 2 for 19 hours : modifies con by 2 for 19 hours : modifies size by 1 for 19 hours Spell: reflective-field: for 24 hours Spell: missile shield : for 18 hours Spell: sanctuary : for 16 hours Spell: reverse time : for 14 hours Spell: temporal-storm : modifies spelllvl by 1 for 22 hours Spell: flesh armor : modifies ac by -20 for 37 hours Spell: barrier : modifies ac by -60 for 28 hours Spell: increase gravity: for 29 hours Spell: blur : for 38 hours Spell: air shield : modifies ac by -54 for 31 hours Spell: bless : modifies savingspell by -4 for 44 hours : modifies damroll by 4 for 44 hours : modifies hitroll by 4 for 44 hours Spell: stone skin : modifies ac by -40 for 31 hours Spell: shield : modifies ac by -20 for 25 hours Spell: armor : modifies ac by -20 for 25 hours Spell: pass door : for 20 hours Spell: control blades : for 23 hours scan You scan all around. You scan north. *** Range 1 (north) *** A warped creature is here, possessed by a demonic spirit. *** Range 2 (north) *** A warped creature is here, possessed by a demonic spirit. A pale adventurer creeps about, risen from the dead. *** Range 4 (north) *** A pale adventurer creeps about, risen from the dead. *** Range 5 (north) *** (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor. *** Range 6 (north) *** A homeless beggar rests in the corner. You scan east. *** Range 1 (east) *** A pale adventurer creeps about, risen from the dead. You scan south. *** Range 2 (south) *** Osyn the Exalted Defender of Nature is here. You scan west. You scan up. You scan down. <640hp 775m 478mv> 23 n Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] A warped creature is here, possessed by a demonic spirit. <640hp 775m 476mv> 23 a You are affected by the following: Spell: field dressing : modifies dex by -2 for 9 hours Spell: age : modifies recall by -50 for 5 hours : modifies savingspell by 10 for 5 hours : modifies age by 300 for 5 hours Spell: terra-field : for 18 hours Spell: eldritch weapon: for 4 hours Spell: enlarge : modifies damroll by 3 for 19 hours : modifies str by 2 for 19 hours : modifies con by 2 for 19 hours : modifies size by 1 for 19 hours Spell: reflective-field: for 24 hours Spell: missile shield : for 18 hours Spell: sanctuary : for 16 hours Spell: reverse time : for 14 hours Spell: temporal-storm : modifies spelllvl by 1 for 22 hours Spell: flesh armor : modifies ac by -20 for 37 hours Spell: barrier : modifies ac by -60 for 28 hours Spell: increase gravity: for 29 hours Spell: blur : for 38 hours Spell: air shield : modifies ac by -54 for 31 hours Spell: bless : modifies savingspell by -4 for 44 hours : modifies damroll by 4 for 44 hours : modifies hitroll by 4 for 44 hours Spell: stone skin : modifies ac by -40 for 31 hours Spell: shield : modifies ac by -20 for 25 hours Spell: armor : modifies ac by -20 for 25 hours Spell: pass door : for 20 hours Spell: control blades : for 23 hours <640hp 775m 476mv> 23 You can't yell. A blood filled voulge bobs in the air as it heads towards Osyn. Your deadly scythes fade into reality and begin to rotate quickly. You parry Osyn's attack. Osyn's crush injures you. You parry Osyn's attack. You parry Osyn's attack. Osyn's hunger mauls you. You feel an ancient sceptre adorned with a starshard drawing your life away. Osyn's life drain grazes you. You are shocked by the lightning from an ancient sceptre adorned with a starshard. Osyn's shocking bite grazes you. The Meat Kleefer adorned with a glowing ember sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Someone's flaming bite grazes you. You can feel something dig into your body. Someone's wrath hits you. Suldaim: [===|===|=--|---] <573hp 767m 476mv> 23 You SOMETHING injures someone. Suldaim: [===|===|=--|---] <573hp 760m 476mv> 23 Something's life drain LACERATES someone! Your reflective shield releases its charge! Your reflective field decimates someone! Someone parries a scythe's slice. Someone parries a scythe's slash. Someone parries your attack. Someone's fire shield maims you! Someone's thorns maul you. Someone's crush hits you. Someone's crush hits you. Someone's hunger mauls you. You parry someone's attack. You parry someone's attack. You feel something drawing your life away. Something deflects someone's attack. You are shocked by the lightning from something. Someone's shocking bite grazes you. Something sears your flesh with flames. Someone's flaming bite scratches you. You can feel something dig into your body. Someone's wrath grazes you. Suldaim: [===|===|---|---] <454hp 753m 476mv> 23 Someone narrows her eyes. Suldaim: [===|===|---|---] <454hp 753m 476mv> 23 You HITSOME someone with SOMETHING Your SOMETHING MASSACRES someone! Suldaim: [===|===|---|---] <454hp 746m 476mv> 23 Something's life drain misses someone. Your reflective shield releases its charge! Your reflective field decimates someone! Someone dodges scythe's slice. Someone dodges scythe's slash. Someone parries your attack. Someone's fire shield wounds you. Someone's thorns wound you. You parry someone's attack. Someone's hunger decimates you! You feel something drawing your life away. Someone's life drain grazes you. You are shocked by the lightning from something. Someone's shocking bite scratches you. Something sears your flesh with flames. Someone's flaming bite scratches you. You can feel something dig into your body. Someone's wrath grazes you. Suldaim: [===|==-|---|---] <374hp 743m 476mv> 23 flee Something settles down and returns to you. You flee from combat! You can't see a thing! <374hp 743m 474mv> 23 The blades conveniently phase away from this reality. A darkstone carcass softens to its original durability. <395hp 709m 484mv> 0 n You can't see a thing! <395hp 709m 482mv> 0 n You can't see a thing! <395hp 709m 480mv> 0 e You can't see a thing! <395hp 709m 478mv> 0 w You can't see a thing! <395hp 709m 476mv> 0 e You can't see a thing! <395hp 709m 474mv> 0 e e You can't see a thing! <395hp 709m 472mv> 0 You can't see a thing! <395hp 709m 470mv> 0 e Alas, you cannot go that way. <395hp 709m 470mv> 0 a You are affected by the following: Spell: fire breath : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: field dressing : modifies dex by -2 for 8 hours Spell: age : modifies recall by -50 for 4 hours : modifies savingspell by 10 for 4 hours : modifies age by 300 for 4 hours Spell: terra-field : for 17 hours Spell: eldritch weapon: for 3 hours Spell: enlarge : modifies damroll by 3 for 18 hours : modifies str by 2 for 18 hours : modifies con by 2 for 18 hours : modifies size by 1 for 18 hours Spell: reflective-field: for 23 hours Spell: missile shield : for 17 hours Spell: sanctuary : for 15 hours Spell: reverse time : for 13 hours Spell: temporal-storm : modifies spelllvl by 1 for 21 hours Spell: flesh armor : modifies ac by -20 for 36 hours Spell: barrier : modifies ac by -60 for 27 hours Spell: increase gravity: for 28 hours Spell: blur : for 37 hours Spell: air shield : modifies ac by -54 for 30 hours Spell: bless : modifies savingspell by -4 for 43 hours : modifies damroll by 4 for 43 hours : modifies hitroll by 4 for 43 hours Spell: stone skin : modifies ac by -40 for 30 hours Spell: shield : modifies ac by -20 for 24 hours Spell: armor : modifies ac by -20 for 24 hours Spell: pass door : for 19 hours Spell: control blades : for 22 hours <395hp 709m 470mv> 0 c slow You feel yourself moving more slowly. <395hp 688m 470mv> 0 sl You can't yell. Something bobs in the air as it heads towards someone. You sense your blades fade into reality and begin to rotate quickly. Your Terra shield deflects the attack. You parry someone's attack. Something deflects someone's attack. Something sears your flesh with flames. Someone's flaming bite scratches you. You can feel something dig into your body. Someone's wrath scratches you. Someone parries a something's life drain. Your reflective shield releases its charge! Your reflective field decimates someone! Your scythe's slice wounds someone. Someone parries a scythe's slash. Someone parries your attack. Someone's fire shield injures you. Someone's thorns hit you. Someone's crush injures you. Someone's hunger misses you. Suldaim: [===|=--|---|---] <350hp 683m 470mv> 0 GOT out of there. OUCHIES Suldaim. Anonymous poster hash: 91aa8...237 Link to comment
Anonymous Posted November 27, 2016 Author Report Share Posted November 27, 2016 I cant exactly show what I was trying to do cause I was trying to do stuff......... Suldaim Anonymous poster hash: 91aa8...237 Link to comment
Anonymous Posted November 27, 2016 Author Report Share Posted November 27, 2016 Well at least show the entire thing lol.. Osyn is sitting there minding his own business brewing some brews.. and suddenly, who decides to come and just spill over his kettle?? THIS IS THE BEGINNING You haggle the price down to 25 coins. You buy a roast duck. <948hp 190m 389mv> You haggle the price down to 12 coins. You buy a roast duck. <948hp 190m 389mv> You haggle the price down to 10 coins. You buy a roast duck. <948hp 190m 389mv> You brew a bubbly green potion from a large kettle! <948hp 165m 389mv> You put a bubbly green potion in a portable hole. <948hp 165m 389mv> You brew a bubbly green potion from a large kettle! <948hp 140m 389mv> You brew a bubbly clear potion from a large kettle! Your yearning for the warm embrace of the forest increases. <948hp 157m 415mv> Suldaim flies in. --------) Nothing like internal cabal conflict! Princess Yaruga says 'Ello, der! Yer be needin' somethin', sweety?' Princess Yaruga beams a crooked, toothless smile at you. You brew a bubbly grey potion from a large kettle! <948hp 132m 415mv> You put a bubbly green potion in a portable hole. <948hp 132m 415mv> You drop a bubbly grey potion. <948hp 132m 415mv> Grimulfr gives you 0 gold coins for your sacrifice. <948hp 132m 415mv> Griff and Yaruga's Shop and Cottage This little one-room cottage doubles as both a home and a store. The living area is quite small, consisting of a hay-bed and tiny nightstand. The rest is taken up by a counter (on top of which are an assortment of edible goodies) and a massive brick oven, its chimney poking up through the ceiling. Rows of wooden planks cover the floor they have not been swept in a while. [Exits: south] (Glowing) A bubbly clear potion is here. (Red Aura) (Translucent) (White Aura) Suldaim the Scourge of the Battlefield is here. (Golden Aura) Old Griff is the only shopkeeper in town. (Golden Aura) Princess Yaruga is the matriarch of this household. <948hp 132m 415mv> You glare icily at him. <948hp 132m 415mv> You spit in utter disgust. <948hp 132m 415mv> Cloverton Square North-East This is the north-western corner of Cloverton's main square. The bricks beneath your feet have been well-laid, and apparently are cleaned often. Small cottages dot the north and east, each of them made from dark brown wood, red brick and yellow hay. [Exits: north south west] The village idiot is here singing to the wind. <948hp 132m 414mv> Cloverton Square South-East The dirt trail from the south turns into a paved square. Bricks both red and brown have been inserted into the ground, making travel easier and much more comfortable. Small cottages dot the east, each of them made from dark brown wood, red brick and yellow hay. [Exits: north (east) south west] <948hp 132m 413mv> Everwild is [SAVANT] controlled. Players near you: <PK> Suldaim Griff and Yaruga's Shop and Cottage <PK> Osyn Cloverton Square South-East Neekatha Forest Trail <948hp 132m 413mv> Before the Cloverton Barricade Having been the victims of senseless violence for decades, the villagers of Cloverton finally raised enough money to build a massive wall around their land. Made from the trees that once populated the southern forest, each log has been driven deep into the ground and sharpened at their tops. One would be hard-pressed to fit the slimmest of blades in between two logs. This barricade was well-made, and made to last. [Exits: north south] <948hp 132m 412mv> Road to Cloverton You are traveling along an unpaved trail created by the many adventurers that have passed through. The buzzing of insects fill the air, although you cannot see them easily in the surrounding wildlife. In the distance to the north, you can see the spiky tops of Cloverton's wooden barricade. [Exits: north south] (Golden Aura) A nymph looks coyly at you, then winks mischeviously and dances away. <948hp 132m 411mv> [#895 ]Elemental : Triumphed over Warlords. <948hp 132m 411mv> Alas, you cannot go that way. <948hp 132m 411mv> Road to Cloverton Beginning here is a small dirt trail that leads to and from the small village of Cloverton. The many footprints and wagon-wheel tracks show that it is used often. Tall yellow grass on either side of you sway gently in the breeze, which brings with it a fresh smell of trees from the nearby forest. [Exits: north east] <948hp 132m 410mv> Everwild is [SAVANT] controlled. Players near you: <PK> Suldaim Before the Cloverton Barricade <PK> Osyn Road to Cloverton Neekatha Forest Trail <948hp 132m 410mv> Treeline To the south is the northern edge of a large forest. A great green expanse of trees of varying sizes, it seems to be a combination of both old and new growth. The birds' songs and insects' chirping indicates the wildlife within is healthy. A dirt trail heads westwards. [Exits: east south west] A four-leaf clover grows here. <948hp 132m 409mv> Forest Trail The grass here is trampled and dirt shows thorugh in several patches. It appears you are on a path travelled more often than others in Everwild. Trees short and tall, thin and thick surround all sides of you. Except to the north, where the forest ends. The trail runs south. [Exits: north east south west] (Golden Aura) A nymph looks coyly at you, then winks mischeviously and dances away. (Golden Aura) A ranger stands here, inspecting the ground. <948hp 132m 408mv> Sparse Forest Here the trees are shorter and the shrubs are smaller. Numerous other plants compete for survival, and all trying to reach their full potential. In a few years, this immediate area will become more lush, more green and even more full of life than it has now. [Exits: east south west] (Golden Aura) A beautiful lady is talking to some animals here. <948hp 132m 406mv> Harnessing natural forces, you restore a little mana. <948hp 163m 406mv> Everwild is [SAVANT] controlled. Players near you: <PK> Suldaim Treeline <PK> Osyn Sparse Forest Neekatha Forest Trail <948hp 163m 406mv> Harnessing natural forces, you restore a little mana. <948hp 206m 406mv> Harnessing natural forces, you restore a little mana. <948hp 236m 406mv> Suldaim flies in. --------------) Well hello hello, don't you have some demon stuff to do or what? <948hp 236m 406mv> Harnessing natural forces, you restore a little mana. <948hp 287m 406mv> You yell 'Your efforts to taint me are useless Suldaim!' ----------) Sneaky bastard! And here I was going to start a new kettle! A blood filled voulge bobs in the air as it heads towards you. A pair of giant blades phases in around Suldaim and begin their deadly dance. Suldaim's swag injures you. Suldaim is in excellent condition. Osyn: [===|===|===|===] <932hp 287m 406mv> You get a bubbly green potion from a portable hole. Suldaim is in excellent condition. Osyn: [===|===|===|===] <932hp 287m 406mv> You get a bubbly green potion from a portable hole. Suldaim is in excellent condition. Osyn: [===|===|===|===] <932hp 287m 406mv> I see no holeaff here.--------) Waaa? What the hell you typing there buddy? Suldaim is in excellent condition. Osyn: [===|===|===|===] <932hp 287m 406mv> You can't concentrate enough. Suldaim is in excellent condition. Osyn: [===|===|===|===] <932hp 287m 406mv> Harnessing natural forces, you restore a little mana. Suldaim is in excellent condition. Osyn: [===|===|===|===] <932hp 327m 406mv> A blood filled voulge's life drain LACERATES you! You parry a a blood filled voulge's life drain. The sizzling field around Suldaim flares briefly. Suldaim's reflective field hits you. You parry a scythe's slice. You parry a scythe's slash. You parry Suldaim's attack. Your thorns wound Suldaim. Your crush hits Suldaim. Suldaim parries your attack. Suldaim has a few scratches. Osyn: [===|===|===|===] <876hp 327m 406mv> The sun slowly disappears in the west. As you return to the warm embrace of nature, your yearning is satisfied. Suldaim has a few scratches. Osyn: [===|===|===|===] <887hp 345m 430mv> Your insides twist as you feel Suldaim's swag juices you. Suldaim's swag MASSACRES you! Suldaim has a few scratches. Osyn: [===|===|===|==-] <807hp 345m 430mv> Your prayers fail as the reality seems to weave and bend around you. You parry a a blood filled voulge's life drain. The sizzling field around Suldaim flares briefly. Suldaim's reflective field hits you. Your limbs gain the weight of lead. A scythe's slice injures you. A scythe's slash injures you. You dodge Suldaim's attack. The Nimbus of Power hums with an inner energy. Your thorns wound Suldaim. Your crush misses Suldaim. Your hunger mauls Suldaim. Suldaim's flesh is seared by the flaming the Meat Kleefer adorned with a glowing ember. Your flaming bite hits Suldaim. The Meat Kleefer adorned with a glowing ember digs into Suldaim's body. Your wrath hits Suldaim. Suldaim has a few scratches. Osyn: [===|===|===|=--] <768hp 345m 430mv> Your prayers fail as your dripping with swag juice. Suldaim has a few scratches. THIS IS WHERE HE CUT IT OFF Your insides twist as you feel Suldaim's swag juice upon you. Suldaim's swag MASSACRES you! Suldaim has some big nasty wounds and scratches. Osyn: [===|===|===|---] <665hp 443m 422mv> A blood filled voulge's life drain misses you. The sizzling field around Suldaim flares briefly. Suldaim's reflective field decimates you! You dodge a scythe's slice. You dodge a scythe's slash. You parry Suldaim's attack. Your fire shield wounds Suldaim. Your thorns wound Suldaim. Suldaim parries your attack. Your hunger decimates Suldaim! An ancient sceptre adorned with a starshard draws life from Suldaim. Your life drain grazes Suldaim. Suldaim is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite scratches Suldaim. Suldaim's flesh is seared by the flaming the Meat Kleefer adorned with a glowing ember. Your flaming bite scratches Suldaim. The Meat Kleefer adorned with a glowing ember digs into Suldaim's body. Your wrath grazes Suldaim. Suldaim has some big nasty wounds and scratches. Osyn: [===|===|===|---] <643hp 443m 422mv> A blood filled voulge settles down and returns to Suldaim. Suldaim has fled! Suldaim flies south. <643hp 443m 422mv> Suldaim flies in. Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] <660hp 460m 428mv> They aren't here. <660hp 460m 414mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] <660hp 460m 412mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north south west] (Red Aura) (Translucent) (White Aura) Suldaim the Scourge of the Battlefield is here. <660hp 460m 410mv> A blood filled voulge bobs in the air as it heads towards you. A pair of giant blades phases in around Suldaim and begin their deadly dance. The ground before Suldaim heaves and deflects the attack. Suldaim parries your attack. One of the blades deflects the attack away from Suldaim. Suldaim's flesh is seared by the flaming the Meat Kleefer adorned with a glowing ember. Your flaming bite scratches Suldaim. The Meat Kleefer adorned with a glowing ember digs into Suldaim's body. Your wrath scratches Suldaim. You parry a a blood filled voulge's life drain. The sizzling field around Suldaim flares briefly. Suldaim's reflective field decimates you! A scythe's slice wounds you. You parry a scythe's slash. You parry Suldaim's attack. Your fire shield injures Suldaim. Your thorns hit Suldaim. Your crush injures Suldaim. Your hunger misses Suldaim. Suldaim has some big nasty wounds and scratches. Osyn: [===|===|==-|---] <618hp 460m 410mv> A blood filled voulge settles down and returns to Suldaim. Suldaim has fled! Suldaim flies south. <618hp 460m 410mv> You scan all around. You scan north. *** Range 1 (north) *** (Red Aura) A warped creature is here, possessed by a demonic spirit. *** Range 2 (north) *** (Red Aura) A warped creature is here, possessed by a demonic spirit. You scan east. You scan south. *** Range 1 (south) *** (Red Aura) A pale adventurer creeps about, risen from the dead. You scan west. *** Range 3 (west) *** (Red Aura) A warped creature is here, possessed by a demonic spirit. (Red Aura) A pale adventurer creeps about, risen from the dead. You scan up. You scan down. <618hp 460m 410mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east west] (Red Aura) A pale adventurer creeps about, risen from the dead. <618hp 460m 408mv> They aren't here. <618hp 460m 390mv> You scan all around. You scan north. *** Range 2 (north) *** (Red Aura) A pale adventurer creeps about, risen from the dead. *** Range 3 (north) *** (Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor. (Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor. *** Range 4 (north) *** (Golden Aura) A homeless beggar rests in the corner. *** Range 5 (north) *** A black robed cultist guards the Despair Clan Hall. You scan east. You scan south. *** Range 1 (south) *** (Red Aura) A warped creature is here, possessed by a demonic spirit. You scan west. You scan up. You scan down. <618hp 460m 390mv> They aren't here. <618hp 460m 390mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] (Red Aura) A warped creature is here, possessed by a demonic spirit. <618hp 460m 388mv> You scan all around. You scan north. *** Range 1 (north) *** (Red Aura) A warped creature is here, possessed by a demonic spirit. (Red Aura) A pale adventurer creeps about, risen from the dead. *** Range 3 (north) *** (Red Aura) A pale adventurer creeps about, risen from the dead. *** Range 4 (north) *** (Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor. (Red Aura) (White Aura) An Undead Soldier is here, guarding the edge of Miruvhor. *** Range 5 (north) *** (Golden Aura) A homeless beggar rests in the corner. *** Range 6 (north) *** A black robed cultist guards the Despair Clan Hall. You scan east. *** Range 3 (east) *** (Red Aura) A pale adventurer creeps about, risen from the dead. *** Range 4 (east) *** (Red Aura) (Translucent) (White Aura) Suldaim the Scourge of the Battlefield is here. You scan south. You scan west. You scan up. You scan down. <618hp 460m 388mv> They aren't here. <618hp 460m 388mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] <618hp 460m 386mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east west] <618hp 460m 384mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east west] (Red Aura) A pale adventurer creeps about, risen from the dead. <618hp 460m 382mv> A Burned Clearing You find yourself in what must have been a warzone. The ground here is scorched from the heat of a battle that must not have taken place very long ago. Rotting bodies, and skeletal remains are strewn all over the path, making it somewhat of a morbid task to navigate. [Exits: east west] <618hp 460m 381mv> They aren't here. <618hp 460m 381mv> You scan all around. You scan north. You scan east. *** Range 3 (east) *** (Red Aura) (Translucent) (White Aura) Suldaim is resting here. You scan south. You scan west. *** Range 1 (west) *** (Red Aura) A pale adventurer creeps about, risen from the dead. *** Range 4 (west) *** (Red Aura) A warped creature is here, possessed by a demonic spirit. You scan up. You scan down. <618hp 460m 381mv> A Burned Clearing You find yourself in what must have been a warzone. The ground here is scorched from the heat of a battle that must not have taken place very long ago. Rotting bodies, and skeletal remains are strewn all over the path, making it somewhat of a morbid task to navigate. [Exits: east west] [SAVANT] [||||||](2) The Time Vortex plays with the reality far above you. You feel the influence of Chaos receding. As you leave the warm embrace of nature, your mind begins to yearn. <640hp 483m 406mv> Suldaim flies in. A Burned Clearing You find yourself in what must have been a warzone. The ground here is scorched from the heat of a battle that must not have taken place very long ago. Rotting bodies, and skeletal remains are strewn all over the path, making it somewhat of a morbid task to navigate. [Exits: east west] <640hp 483m 405mv> They aren't here. <640hp 483m 405mv> A Burned Clearing You find yourself in what must have been a warzone. The ground here is scorched from the heat of a battle that must not have taken place very long ago. Rotting bodies, and skeletal remains are strewn all over the path, making it somewhat of a morbid task to navigate. [Exits: east west] [SAVANT] [||||||](2) The Time Vortex plays with the reality far above you. <640hp 483m 404mv> A Burned Clearing You find yourself in what must have been a warzone. The ground here is scorched from the heat of a battle that must not have taken place very long ago. Rotting bodies, and skeletal remains are strewn all over the path, making it somewhat of a morbid task to navigate. [Exits: east west] <640hp 483m 403mv> Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east west] (Red Aura) A pale adventurer creeps about, risen from the dead. <640hp 483m 402mv> Suldaim flies in. A blood filled voulge bobs in the air as it heads towards you. A pair of giant blades phases in around Suldaim and begin their deadly dance. Your crush injures Suldaim. Your hunger mauls Suldaim. You swing right through Suldaim's blurred image. You swing right through Suldaim's blurred image. Suldaim has some big nasty wounds and scratches. Osyn: [===|===|===|---] <640hp 483m 402mv> Suldaim utters the words, 'yragpyucandus'. Suldaim sends a brilliant sphere of light spiraling down! You have been blinded by the flash of light! ---------) Bastard! didn't even notice this. Someone is blinded by the flashfire! The temporal storm lashes out at someone! Someone's temporal storm MASSACRES someone! Something's life drain LACERATES you! The sizzling field around someone flares briefly. Someone's reflective field mauls you. Someone seems sluggish. You dodge a scythe's slice. A scythe's slash injures you. A scythe's slice DISMEMBERS someone! You dodge someone's attack. Something hums with an inner energy. Your fire shield wounds someone. Your thorns maul someone. Your crush injures someone. Your hunger mauls someone. Your hunger mauls someone. Something draws life from someone. Your life drain grazes someone. Someone is shocked by the lightning from something. Your shocking bite grazes someone. Osyn: [===|===|=--|---] <557hp 483m 402mv> No way! You are still fighting! Osyn: [===|===|=--|---] <557hp 483m 402mv> No way! You are still fighting! Osyn: [===|===|=--|---] <557hp 483m 402mv> No way! You are still fighting! Osyn: [===|===|=--|---] <557hp 483m 402mv> They aren't here. Osyn: [===|===|=--|---] <557hp 483m 402mv> You are affected by the following: Spell: blindness : modifies ac by 15 for 11 hours : modifies hitroll by -6 for 11 hours Spell: herb : for 7 hours Spell: age : modifies brew by -50 for 3 hours : modifies savingspell by 11 for 3 hours : modifies age by 60 for 3 hours Spell: circle of protection: for 20 hours Spell: detect magic : for 57 hours Spell: frenzy : modifies ac by 30 for 22 hours : modifies damroll by 7 for 22 hours : modifies hitroll by 7 for 22 hours Spell: lifeforce : for 19 hours Spell: shield of thorns: for 18 hours Spell: missile shield : for 19 hours Spell: shield : modifies ac by -20 for 34 hours Spell: stone skin : modifies ac by -40 for 45 hours Spell: air shield : modifies ac by -50 for 20 hours Spell: enlarge : modifies damroll by 3 for 18 hours : modifies str by 2 for 18 hours : modifies con by 2 for 18 hours : modifies size by 1 for 18 hours Spell: reverse time : for 11 hours Spell: blackjack : modifies dex by -2 for 13 hours Spell: fly : for 36 hours Spell: pass door : for 19 hours Spell: flesh armor : modifies ac by -20 for 28 hours Spell: mental barrier : modifies savingmental by -25 for 27 hours Spell: bless : modifies savingspell by -4 for 55 hours : modifies damroll by 4 for 55 hours : modifies hitroll by 4 for 55 hours Spell: detect traps : for 18 hours Spell: armor : modifies ac by -20 for 39 hours Spell: dark shroud : for 16 hours Spell: arms of gaia : modifies ac by -50 for 56 hours Osyn: [===|===|=--|---] <557hp 483m 402mv> Your hurricane MASSACRES someone! Someone can't seem to get back into the air Your hurricane >>> ANNIHILATES <<< someone! Someone is SLAIN!! Someone's fingers are severed from its hand. Someone's body disintegrates into dust. Osyn: [===|===|=--|---] <557hp 459m 402mv> Something's life drain MUTILATES you! The sizzling field around someone flares briefly. Someone's reflective field injures you. You dodge a scythe's slice. You parry a scythe's slash. You parry someone's attack. Your fire shield mauls someone. Your thorns maul someone. Your crush injures someone. Someone parries your attack. Someone parries your attack. Something draws life from someone. Your life drain grazes someone. Someone is shocked by the lightning from something. The ground before someone heaves and deflects the attack. Someone's flesh is seared by the flaming something. Someone is blinded by smoke! The ground before someone heaves and deflects the attack. Something digs into someone's body. Your wrath grazes someone. Osyn: [===|===|=--|---] <508hp 459m 402mv> Something settles down and returns to someone. Someone has fled! Someone limps north. <508hp 459m 402mv> Someone limps in. <508hp 459m 402mv> Someone limps north. Had no red potions, that could have been bad! Anonymous poster hash: 69329...a84 Link to comment
sarcon Posted November 27, 2016 Report Share Posted November 27, 2016 So this is what you do when there is no one else to fight?? That Savant life eh? Link to comment
Trick Posted November 27, 2016 Report Share Posted November 27, 2016 Suldaim needs to sharp metal more.. Link to comment
Anonymous Posted November 27, 2016 Author Report Share Posted November 27, 2016 1 minute ago, Trick said: Suldaim needs to sharp metal more.. Thats how you get caught with a hurricane or a massive call lightning Suldaim. He is kicking my ass in melle and has -800 ac he will laugh at my sharp metal and deatroy me with deluge of water.....hurricane.....thunderstorm. I was hoping to stop him from casting and out melle. too many weapons he has. beeing a savant i have seen his kills. Anonymous poster hash: 91aa8...237 Link to comment
Implementor Anume Posted November 27, 2016 Implementor Report Share Posted November 27, 2016 I still think brew is bugged. Brewing ducks?! @Erelei Link to comment
Ulmusdorn Posted November 27, 2016 Report Share Posted November 27, 2016 3 hours ago, Anume said: I still think brew is bugged. Brewing ducks?! @Erelei I believe you can brew any foodstuff @Anume : anything created or bought as well as pills, leaves etc. Link to comment
egreir Posted November 27, 2016 Report Share Posted November 27, 2016 Bmage vs druid an uphill battle unfortunately but sharpmetal being a trap? cmon man Link to comment
Implementor Anume Posted November 27, 2016 Implementor Report Share Posted November 27, 2016 I dunno, but brewing anything but leaves seems odd to me. If you brew some ducks you should geht soup ? Link to comment
Chesta6384 Posted November 27, 2016 Report Share Posted November 27, 2016 Sharpmetal is a 1 round lag spell. although corrupttion there is not a bad tactic when it lands. again...u need an ember in a weapon. Link to comment
sarcon Posted November 27, 2016 Report Share Posted November 27, 2016 5 hours ago, Ulmusdorn said: I believe you can brew any foodstuff @Anume : anything created or bought as well as pills, leaves etc. Pretty much ya, food has a set of random potions that can be rolled, just as pills. However, herbs typically give a specific potion when brewed. Link to comment
Anonymous Posted November 27, 2016 Author Report Share Posted November 27, 2016 13 hours ago, Trick said: Suldaim needs to sharp metal more.. Suldaim: [===|===|=--|---] <553hp 410m 232mv> 20 You create a mass of metal shards and sends them hurling! Your sharpmetal mauls Osyn. Osyn has quite a few wounds. Anonymous poster hash: 91aa8...237 Link to comment
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