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Izzy

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That's V, yeah? So Temp Storm is at T?(Never played a Savant..)

I think once you get temporal storm you'll find a lot more success in the "circling the area" strategy. Biggest thing I would recommend is to wait in a room for them to enter so you get the first attack off. Land that temporal storm, they will fury like you say, you flee and circle the area while they lose duration on spells/skills, HP, mana, moves. Once fury drops off, sit and wait in a room for them to enter again OR if they are hurt try to re-land temporal storm or use path of deceit. 

You WILL get Trusted. Its a guarantee in FL to progress to at least Trusted. The speed that you do it is for another thread entirely( @Kyzarius ). Until then, path open and watch the rounds carefully. If they hit fury, flee and circle then wait for them to walk back in. 

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I have killed Heurdin it was difficult yet I was able to do it though he was drilling me.  Also you are speaking about Good vs Evil Protection good and whatever else Knights get to help from the Nexians.  You get no real protection from Neutrals and if you want logs of me getting drilled in 3 rounds I have plenty.

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I realize there are differences and its not exactly the same. I was pointing out that his tactics are a good display of the way a cleric should fight in my opinion.

I am not trying to attack you but you come across as exagerating how bad it is. That is why I asked to see the logs. If you do get wiped out in three rounds then it would be good for everyone to see. Maybe a change needs to be made but only logs will provide that evidence and ensure real results.

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Honestly, how often do you let them get the first attack off?

The reason I ask is because I notice that a LOT of players fall into the habit of letting this happen which is an AWFUL strategy to get into to. I used to YELL at Jai about this very thing all the time. Never, ever let the fight take place on your enemy's terms UNLESS you are strong enough to let it. IE: Letting someone dictate whether or not you use a spell/skill just to prove a point.

If you did not engage under your own terms, run away and RESET THE ENCOUNTER. You played Suldaim, yeah? You posted a log that shows this specifically against Kelmi. He walks in and attacks and you were locating the tongue, but you stood there and tried to flash fire him. First thing I would have done and most mage players would be to flee and get the fight going how YOU want it to. I know this is easier said than done, but once you learn to dictate the terms of the fight you'll find more success. 

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I dont get wiped out in three rounds.  In three rounds I have lost about 40% of my health and need to heal badly.  Now with some I can run around and get a few heals.  Feral I lose my concentration when I try to heal, so I gets annoying.

 

2 minutes ago, Trick said:

Honestly, how often do you let them get the first attack off?

The reason I ask is because I notice that a LOT of players fall into the habit of letting this happen which is an AWFUL strategy to get into to. I used to YELL at Jai about this very thing all the time. Never, ever let the fight take place on your enemy's terms UNLESS you are strong enough to let it. IE: Letting someone dictate whether or not you use a spell/skill just to prove a point.

If you did not engage under your own terms, run away and RESET THE ENCOUNTER. You played Suldaim, yeah? You posted a log that shows this specifically against Kelmi. He walks in and attacks and you were locating the tongue, but you stood there and tried to flash fire him. First thing I would have done and most mage players would be to flee and get the fight going how YOU want it to. I know this is easier said than done, but once you learn to dictate the terms of the fight you'll find more success. 

 

 

So you might think I was locating a tongue but I actually wasn't.  (Though that was super funny)  I was actually checking to see if kelmi was around because if the tongue was (somewhere)  then I knew he was there.  Sure enough he was there.  I will also say I am bad when it comes to my Balls to the Walls strategy!

 

I just cant help that, I also do try to pop off first.  Though when people are in the shadows you can see how this can be difficult.

 

Also I fought  Lisko a few days ago (This is not a cheap shot a Lisko in anyway)  I nearly killed her it was a far different fight then fighting Kelmi

This leads me to ask.  Why is it so damn different?  Is Kelmi that much better then the leader of the Syndicate?

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I dont want people to think I am sitting here knocking ferals.  I was looking for anyone who plays a mage that has been successful against the players I mention to post some logs so I can look at them and learn.  I was looking for logs on the Pk forum and I see a bunch with Karishin, yet I haven't really seen any with ninjas and thief fighting a mage.  Just wanted some advice because I have tried a whole bunch of stuff.  Nothing seems to work other then Run and dont fight.

 

I CAN PROMISE I HAVE TRIED A LOT of STUFF.  I cant seem to find an answer.

 

Or I can post another log of me getting my butt kicked and have everyone tell me what I continue to do wrong.

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Oh how it makes me happy to see someone complaining about ferals. I think they are underpowered in general, but that is not considering new ninja stuff.

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I've only played one cleric, but the secret to killing people, especially with low hp base like a feral, is unblockable damage. Find as many sources of it as you can. It could be something as simple as a shield of gear oprog, or it could be a class staple such as steel wall. Feral have such low HP that you can -almost- outdamage them with unblockable damage. All the better if you can place mals through oprogs as well (esp. poison).

You have to be very cautious until you find the situation that you are waiting for, then you must suddenly become extremely aggressive and push that advantage to the win. This is especially important as a cleric because you don't have the offense to 'burst' kill someone (who is a credible threat anyways). It could take you a lot of 'skirmishes' to get to the right situation, but if you don't die, you will get it eventually. It will happen that the stars align and everything falls into place, and you'll win. You will always win if you follow this advice strictly, barring absolutely unwinnable situations (lag stacking, assassinate or something).

I don't know what align/race/cabal you are, but from your words, it sounds like you are dropping 20% HP a round, including heavy first rounds. You can increase your staying power through aggression, cutting out a lot of those first double rounds and flee/catch hp drains.

My impression from your posts is that you are spending a lot of time reacting to what the ferals do. They are probably the ones starting the fights and chasing you, meaning they typically have the situational advantage. I bet you are trying to cure up/replace spells and simply don't have the output you need. A lot of this is achieved through building reputation (if people think you are strong, they'll generally play worse against you as they try to survive rather than kill you).

So, find as many ways to stack unblockable damage as you can (don't underestimate little damage, even things like decimates are useful), oprog mals, and do your best to gain the initiative in the battle. Aggressively press advantages, and don't let people shame you into fighting losing battles.

Also, very importantly, find somebody whose advice you trust and listen to them. There is a lot of bad advice floating around...you have to find somebody you believe is the one you want to be like and then listen to what they advise. Do your best to sort out the mediocre sources of PK advice. This will help a lot. I didn't get (good) until I started listening to Virigoth.

Don't strive to be as good as f0xx or any other high level PKer. Strive to be their inevitable death.

 

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1 hour ago, Zavero said:

Not if you fight them in the forest... that is where the choosing your battleground comes into play. Play wounded, lure them.

Ill fight him in a forest when he is taking my standard.  This is what I am talking about.....show me a log.  I would love to pick where I can fight.......Good job......I didnt think to fight him in the forest!

 

Kelmi this is a game breaker..... would you mind dropping my standard in the forest so we can duke it out there bro?

 

Good stuff.  Ill meet you there!

 

I am drunk.  I am turning off the Forums.

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9 minutes ago, f0xx said:

While I agree with this statement, I don't think he is the paper and the people he mentioned are the scissors.

Temporum discord clerics are one of the strongest combos in the game and in the right hands they are able to hold their own against any combo.

Agreed.  I meant it more as a general notion than that it applies to this specific case.

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15 hours ago, Izzy said:

I have killed Heurdin it was difficult yet I was able to do it though he was drilling me.  Also you are speaking about Good vs Evil Protection good and whatever else Knights get to help from the Nexians.  You get no real protection from Neutrals and if you want logs of me getting drilled in 3 rounds I have plenty.

OK on a re-read of this thread I missed this.

What exactly is the problem then? You have killed him - but it was hard?

Remember there is another player on the other end of every encounter. You aren't supposed to win every time - thats not fun.

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6 hours ago, Izzy said:

Ill fight him in a forest when he is taking my standard.  This is what I am talking about.....show me a log.  I would love to pick where I can fight.......Good job......I didnt think to fight him in the forest!

 

Kelmi this is a game breaker..... would you mind dropping my standard in the forest so we can duke it out there bro?

 

Good stuff.  Ill meet you there!

 

I am drunk.  I am turning off the Forums.

I know you're frustrated, we've all been there, but responding sarcastically to people who are genuinely trying to help you is not really the way to go.

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