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Mastering Things.


p3zd1sp3nx0r

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Spells like armour/bles etc can be mastered through spamming if you have the patience i.e - you can attempt to cast in when its already in affect and it will use the mana and increase your profieciency...however the only affect it will have is to decrease your chance of failing the spell. Useful, but by no means necessary...spells I would master in this way are mainly the curatives, nothing more annoying than you and your oponent both being awful...fleeing off and failing 4 cure crits before he finds you, likewise with cure blind etc..

Basically anything that you may need to cast in combat, and whill seriously debilitate you if you fail it..Sanc for example I try to master, because failing it even once can be devestating if hes on your heels.

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Spells can be mastered through spamming. Offensive spells (depending on what they are) are mastered the same way as defensive spells, only sometimes the mobs die farely quickly compared to some of the offensive spells. Faerie fire, although does no damage, is an offensive spell and can be easily mastered through spamming on a sleeping MOB or PK and makes it to where the person can't go hidden, invisible or camoflauged. Spells like hurricane can be mastered without use of a MOB as it's an area spell and can be used just by spamming. Spells like hellstream are to be used against MOBs and you're thus subject to having to find an area with multiple MOBs and spam on them until mastered.

Skills are another story, as you must repeatedly use them over and over again until they're mastered. Defensive skills are a bit harder to master compared to a defensive spell as you'd need certain conditions to apply before being able to use some of the skills again. For example, Monks Aura (I believe they can't use this over and over again like a spell once they are already protected by the aura). Some skills merely require being attacked, like counter. So fleeing and returning would help that go up. Offensive skills are easier to do than some defensive ones. Weapons you merely only need to wield the weapon you wish to train and it'll go up with use. Things like bash and trip need to go up through usage so you'll end up repeating them over and over again through typing skills and timing.

And songs, no one plays Bards anyways, so why bother? :P

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Yes, they were given survivability and the ability to stand up to more opponents in pk more often and easier, but I don't think people played old bards for their pk skills.

Does the old bard code still even exist? If so...it would be cool if it were like healer so people could choose like Minstrel at rank 25-30 and be like that.

The new bards are most certainly more well done, but that doesn't mean people won't miss the old ones for what they did have that was FRICKIN sweet, such as the cool phoenix.

Just me typing without monitoring my fingers, like usual.

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Not knowing anything about old bards at all..I'll still give my opinion...If this code is available, and it doesn't take to much work to implement...(copy pasting healer/shaman code? no idea ;) )..Then I think what Warpnow suggested is great...Variety = Good, Class that provides more RP than it does PK = very good.

What yall think?

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