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Skjor vs. Viruthx


Anonymous

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1155/1467hp 69/501m 297/663mv 8 480200p>  
dirt vir
Viruthx is blinded by the dirt in its eyes!
Viruthx fades into existence.
Your kicked dirt scratches Viruthx.
Viruthx has a few scratches. 

Skjor: [===|===|===|=--]
<1155/1467hp 69/501m 297/663mv 8 480200p>  
[Viruthx] 'You sure?'
Viruthx has a few scratches. 

Skjor: [===|===|===|=--]
<1155/1467hp 69/501m 297/663mv 8 480200p>  
Your poison scratches you.
Your slice devastates Viruthx!
Viruthx parries your attack.
You dodge Viruthx's attack.
You parry some ectoplasm solid's attack.
Viruthx has a few scratches. 

Skjor: [===|===|===|=--]
<1154/1467hp 69/501m 297/663mv 8 480200p>  
Beads of perspiration form upon Viruthx's forehead.
You begin to wonder if it would feel good to hurt yourself.
Viruthx has a few scratches. 

Skjor: [===|===|===|=--]
<1154/1467hp 69/501m 297/663mv 8 480200p>  
dirt

Your poison scratches you.
Viruthx's masochistic control wounds you.
Viruthx's masochistic control mauls you.
You parry some ectoplasm solid's attack.
You block Viruthx's attack and attempt to strike at the brief opening.
Your riposte misses Viruthx.
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1112/1467hp 69/501m 297/663mv 8 480200p>  It's already been blinded.
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1112/1467hp 69/501m 297/663mv 8 480200p>  
Your poison scratches you.
Your slice devastates Viruthx!
Your slice mauls Viruthx.
You parry some ectoplasm solid's attack.
You parry Viruthx's attack.
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1111/1467hp 69/501m 297/663mv 8 480200p>  
Viruthx rubs the dirt out of its eyes.
A half-elven stablemaster yells 'Caravan for Val Miran now departing! All whom wish to, best follow it now.'
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1114/1467hp 69/501m 303/663mv 9 480200p>  
[Viruthx] 'I will break your MIND'
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1114/1467hp 69/501m 303/663mv 9 480200p>  
trip
Its feet aren't on the ground.
Some ectoplasm solid bites you!
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1114/1467hp 69/501m 303/663mv 9 480200p>  
Beads of perspiration form upon Viruthx's forehead.
You have been LOBOTOMIZED!!

Viruthx's brain death DISMEMBERS you!
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1052/1467hp 69/501m 303/663mv 9 480200p>  
Your poison scratches you.
Viruthx's masochistic control mauls you.
Your slice decimates Viruthx!
Your slice decimates Viruthx!
A mithril sabre digs into Viruthx's body.
Your wrath hits Viruthx.
You block some ectoplasm solid's attack and attempt to strike at the brief opening.
Your riposte LACERATES some ectoplasm solid!
Viruthx's shocking bite misses you.
A necklace of crow feathers glimmers with a divine intensity.
Viruthx has a few scratches. 

Skjor: [===|===|===|---]
<1028/1467hp 69/501m 303/663mv 9 480200p>  
bash
You slam into Viruthx, but it stays on its feet!
Your bash wounds Viruthx.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|===|---]
<1028/1467hp 69/501m 303/663mv 9 480200p>  
bash

Your poison scratches you.
Your slice mauls Viruthx.
Your slice mauls Viruthx.
A mithril sabre digs into Viruthx's body.
Viruthx's masochistic control hits you.
You block some ectoplasm solid's attack and attempt to strike at the brief opening.
Your riposte misses some ectoplasm solid.
Viruthx's shocking bite misses you.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|===|---]
<1017/1467hp 69/501m 303/663mv 9 480200p>  
Viruthx has fled!
Viruthx rides north.

<1017/1467hp 69/501m 303/663mv 9 480200p>  
Your poison scratches you.
You parry some ectoplasm solid's attack.
Some ectoplasm solid has a few scratches. 

Skjor: [===|===|===|---]
<1016/1467hp 69/501m 303/663mv 9 480200p>  
flee

Viruthx rides in.
Some ectoplasm solid has a few scratches. 

Skjor: [===|===|===|---]
<1016/1467hp 69/501m 303/663mv 9 480200p>  
Beads of perspiration form upon Viruthx's forehead.
You yell 'Diie! Viruthx, yoouhH ZSsorcjeroOoUZsz Dog!'
You scream in pain as your memories and experiences are turned against you!
Viruthx's unminding *** OBLITERATES *** you!
Some ectoplasm solid has a few scratches. 

Skjor: [===|===|==-|---]
<883/1467hp 69/501m 303/663mv 9 480200p>  
Your poison scratches you.
Your slice DISMEMBERS some ectoplasm solid!
You parry some ectoplasm solid's attack.
You dodge Viruthx's attack.
Some ectoplasm solid has some small wounds and bruises. 

Skjor: [===|===|==-|---]
<882/1467hp 69/501m 303/663mv 9 480200p>  You slam into some ectoplasm solid, and send it flying!
Your bash MUTILATES some ectoplasm solid!
Some ectoplasm solid has some small wounds and bruises. 

Skjor: [===|===|==-|---]
<882/1467hp 69/501m 303/663mv 9 480200p>  
Your poison scratches you.
Viruthx's masochistic control decimates you!
Your slice MASSACRES some ectoplasm solid!
Your slice MASSACRES some ectoplasm solid!
Your slice MANGLES some ectoplasm solid!
You parry some ectoplasm solid's attack.
You parry Viruthx's attack.
Some ectoplasm solid has quite a few wounds. 

Skjor: [===|===|=--|---]
<856/1467hp 69/501m 303/663mv 9 480200p>  
Your poison scratches you.
Your slice MANGLES some ectoplasm solid!
You parry some ectoplasm solid's attack.
You parry Viruthx's attack.
Some ectoplasm solid has quite a few wounds. 

Skjor: [===|===|=--|---]
<855/1467hp 69/501m 303/663mv 9 480200p>  You flee west from combat!
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west from here and
leads into the Forum to the east.  

[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.

<855/1467hp 69/501m 301/663mv 9 480200p>  
w
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west and east from
here.
 
Some graffiti has been surreptitiously placed here, depicting a White Wolf.

[Exits: north east west]
Your poison scratches you.

<854/1467hp 69/501m 299/663mv 9 480200p>  
e
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west from here and
leads into the Forum to the east.  

[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.

<854/1467hp 69/501m 297/663mv 9 480200p>  
e
The Forum
  The newly built Forum is Maelbrim's premier meeting area.  It is a large
circle, its boundaries marked by columns and its ground laid with marble. 
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place.  It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now.  What
had once been a ruinous crater is now a symbol of life and a flurry of
activity.  The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west.  A fountain
has been placed in the middle of the square, a true masterpiece of art. 
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person.  Must be a dwarf.  
 
Some graffiti has been surreptitiously placed here, depicting a White Wolf.

[Exits: north east south west]
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
(Translucent) (Pyramid) Viruthx the Master of the Sixth Sense is here, sitting astride an elephant.
(Charmed) A blob of ectoplasm slides around on the ground.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
Viruthx rides west.
Some ectoplasm solid flows west.

<854/1467hp 69/501m 295/663mv 9 480200p>  
Your poison scratches you.

<853/1467hp 69/501m 295/663mv 9 480200p>  
use staff
You brandish a glimmering white staff.
You are surrounded by a white aura.

<853/1467hp 69/501m 295/663mv 9 480200p>  
e
e
rem staff

Viruthx rides in.
Some ectoplasm solid flows in.
Your poison scratches you.

<852/1467hp 69/501m 295/663mv 9 480200p>  
dual cleaver

Beads of perspiration form upon Viruthx's forehead.
You yell 'diIe! Viruthx, YoOou sOrzjeraous DOg!'
Viruthx's soul pump devastates you!
You feel your soul slipping away!
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<823/1467hp 49/501m 294/663mv 9 480200p>  No way!  You are still fighting!
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<823/1467hp 49/501m 294/663mv 9 480200p>  No way!  You are still fighting!
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<823/1467hp 49/501m 294/663mv 9 480200p>  You stop using a glimmering white staff.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<823/1467hp 49/501m 294/663mv 9 480200p>  You wield a magnificent cleaver in your off-hand.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<823/1467hp 49/501m 294/663mv 9 480200p>  
Your poison scratches you.
Your slice decimates Viruthx!
Your slice maims Viruthx!
Viruthx's masochistic control hits you.
Your slice decimates Viruthx!
You parry Viruthx's attack.
You parry some ectoplasm solid's attack.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<810/1467hp 49/501m 294/663mv 9 480200p>  
dirt
Viruthx is blinded by the dirt in its eyes!
Your kicked dirt scratches Viruthx.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<810/1467hp 49/501m 294/663mv 9 480200p>  
Some ectoplasm solid bites you!
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<810/1467hp 49/501m 294/663mv 9 480200p>  
Your poison scratches you.
Your slice mauls Viruthx.
Viruthx parries your attack.
Your slice mauls Viruthx.
Viruthx looks very ill.
You parry some ectoplasm solid's attack.
You parry Viruthx's attack.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<809/1467hp 49/501m 294/663mv 9 480200p>  
flee

Beads of perspiration form upon Viruthx's forehead.
A sparkling blue ring appears around your head.
Viruthx rubs the dirt out of its eyes.
Viruthx has some small wounds and bruises. 

Skjor: [===|===|=--|---]
<811/1467hp 49/501m 299/663mv 10 480200p>  
smoke leaves

You no longer see invisible objects.
Viruthx's spell vise scratches you.
Your poison scratches you.
Your slice mauls Viruthx.
Your slice decimates Viruthx!
Viruthx's masochistic control hits you.
A mithril sabre digs into Viruthx's body.
Your wrath injures Viruthx.
You parry some ectoplasm solid's attack.
You dodge Viruthx's attack.
Viruthx has quite a few wounds. 

Skjor: [===|===|=--|---]
<797/1467hp 49/501m 299/663mv 10 480200p>  You flee west from combat!
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west from here and
leads into the Forum to the east.  

[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.

<797/1467hp 49/501m 297/663mv 10 480200p>  You light some sand colored leaves and begin to smoke it.
Your skin turns to stone.

<797/1467hp 49/501m 297/663mv 10 480200p>  
The white aura around your body fades.
Viruthx's spell vise grazes you.
Your poison scratches you.

<790/1467hp 49/501m 297/663mv 10 480200p>  
w
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west and east from
here.
 
Some graffiti has been surreptitiously placed here, depicting a White Wolf.

[Exits: north east west]
A Caravan bearing crests of Valmiran is here.

<790/1467hp 49/501m 295/663mv 10 480200p>  
w
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues east from here and
leads into Green Square to the west.  

[Exits: north east south west]

<790/1467hp 49/501m 293/663mv 10 480200p>  
w
Green Square
  Much work has been put into Green Square since its construction.  The
remaining rubble has been removed, the earth has been planted with new
bushes and some of the hardier flowers.  A beautiful stone path leads
through the new plants.  The practice field to the north and northwest can
be seen over a row of small bushes.  Whereas the field is mostly used by the
military, Green Square is the people's domain.  Still, it sees rough sorts
who head through here to get to the Milieu, which is to the northeast of
this position.  Academy students and researchers can also often be found in
this area, as the Academy is in the district to the south of here.  Vanguard
Point to the west marks the boundary of the inner city limits of Maelbrim.  

[Exits: north east south west]
     A big SIGN waiting to be read points north.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
(White Aura) An old, tired looking man stands here bent over a cane.

<790/1467hp 49/501m 290/663mv 10 480200p>  
w
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west from here and
leads into Green Square to the east.  

[Exits: east south west]

<790/1467hp 49/501m 287/663mv 10 480200p>  
Your flesh returns to normal.
Viruthx's spell vise grazes you.
Your poison scratches you.

<783/1467hp 49/501m 287/663mv 10 480200p>  
rem cleaver
You stop using a magnificent cleaver.

<783/1467hp 49/501m 287/663mv 10 480200p>  
wear staff
You hold a glimmering white staff in your hand.

<783/1467hp 49/501m 287/663mv 10 480200p>  
use staff

Viruthx rides in.
Some ectoplasm solid flows in.

<783/1467hp 49/501m 287/663mv 10 480200p>  You brandish a glimmering white staff.
You are surrounded by a white aura.

<783/1467hp 49/501m 287/663mv 10 480200p>  
Beads of perspiration form upon Viruthx's forehead.
You yell 'Diie! viruhthx, YOuh saorcehroouhs DOg!'
Viruthx's mind blast *** OBLITERATES *** you!
The white aura around your body fades.
Viruthx's spell vise grazes you.
Your poison scratches you.
Viruthx's masochistic control injures you.
Viruthx's masochistic control wounds you.
Viruthx's masochistic control decimates you!
Viruthx's shocking bite misses you.
You parry some ectoplasm solid's attack.
Viruthx has quite a few wounds. 

Skjor: [===|==-|---|---]
<572/1467hp 0/501m 287/663mv 10 480200p>  
rem staff

The pressure around your temples eases off.
Your poison scratches you.
Your slice mauls Viruthx.
A mithril sabre digs into Viruthx's body.
Your wrath wounds Viruthx.
You parry some ectoplasm solid's attack.
Viruthx's shocking bite misses you.
Viruthx has quite a few wounds. 

Skjor: [===|==-|---|---]
<571/1467hp 0/501m 287/663mv 10 480200p>  
Beads of perspiration form upon Viruthx's forehead.
Viruthx's mind blast >>> ANNIHILATES <<< you!
You sure are BLEEDING!
Viruthx has quite a few wounds. 

Skjor: [===|---|---|---]
<292/1467hp 0/501m 287/663mv 10 480200p>  
dirt
You stop using a glimmering white staff.
Viruthx has quite a few wounds. 

Skjor: [===|---|---|---]
<292/1467hp 0/501m 287/663mv 10 480200p>  Viruthx is blinded by the dirt in its eyes!
Your kicked dirt scratches Viruthx.
Viruthx has quite a few wounds. 

Skjor: [===|---|---|---]
<292/1467hp 0/501m 287/663mv 10 480200p>  
flee

Your poison scratches you.
You sure are BLEEDING!
Viruthx's masochistic control wounds you.
You sure are BLEEDING!
Viruthx's masochistic control wounds you.
You sure are BLEEDING!
You block some ectoplasm solid's attack and attempt to strike at the brief opening.
Your riposte LACERATES some ectoplasm solid!
You dodge Viruthx's attack.
Viruthx has quite a few wounds. 

Skjor: [===|---|---|---]
<253/1467hp 0/501m 287/663mv 10 480200p>  
[Viruthx] 'I would run..'
Viruthx has quite a few wounds. 

Skjor: [===|---|---|---]
<253/1467hp 0/501m 287/663mv 10 480200p>  
dual cleaver

Your poison scratches you.
You sure are BLEEDING!
Your slice mauls Viruthx.
Viruthx's masochistic control mauls you.
You sure are BLEEDING!
You block some ectoplasm solid's attack and attempt to strike at the brief opening.
Your riposte LACERATES some ectoplasm solid!
You block Viruthx's attack and attempt to strike at the brief opening.
Your riposte injures Viruthx.
Viruthx has quite a few wounds. 

Skjor: [==-|---|---|---]
<231/1467hp 0/501m 287/663mv 10 480200p>  
Beads of perspiration form upon Viruthx's forehead.
Viruthx's mind blast >>> ANNIHILATES <<< you!
You have been KILLED!!

As the cold chill of death descends upon you The One God grants you yet another chance.
You have been granted a temporary sanctuary as an invincible ghost.
As long as you don't attack anything.
A winged water dragon materializes into your hands.
a brilliant crystal wheel materializes into your hands.
The Ring of the Sea-Elves materializes into your hands.
 

I think I'm slowly starting to learn my lesson not to mess with Psion's. Especially these dream psion's. Good lord..

It seemed like every single spell I had was easily dispelled, the first bout I got put to sleep cause right when viruthx came to reinitiate my herbal brew had just wore off so he did sleep me, then I went into hiding after recalling and regathered myself and my wits. 

Before I engaged him again, I wasn't flying cause I don't think him or his ecto trip, but I did notice that stone skin, sanctuary, detect, and many other spells can be easily dispelled by him apparently.

Anonymous poster hash: 95b64...119

Link to comment

Are you using only one weapon? I know you are dual wielding a sabre + cleaver from the log, but your number of attacks seems quite poor. Training issue? It could be masochism redirecting some of your attacks, but I don't remember the mechanics behind it. I say that based on this round where you don't even attempt to hit him:

<783/1467hp 49/501m 287/663mv 10 480200p>  
Beads of perspiration form upon Viruthx's forehead.
You yell 'Diie! viruhthx, YOuh saorcehroouhs DOg!'
Viruthx's mind blast *** OBLITERATES *** you!
The white aura around your body fades.
Viruthx's spell vise grazes you.
Your poison scratches you.
Viruthx's masochistic control injures you.
Viruthx's masochistic control wounds you.
Viruthx's masochistic control decimates you!
Viruthx's shocking bite misses you.
You parry some ectoplasm solid's attack.
Viruthx has quite a few wounds. 

 

No bow? Mental saves would be nice...but you really need a lot more damage output. Saves might help against masochism, but you won't resist long. You should try to hit weapon vulns whenever you can. I don't know what your equipment looks like, but a couple of decimates against a mage per round isn't going to cut it as a giant warrior.

Flee/return would be effective here as you don't have much else to do in combat and you might disrupt his casting a bit and you need the extra damage.

I know it might look like he is smoking you, but think of him as an invoker that can't do as much damage. He really is just dispelling and doing a damage spell (which he can't do as fast as an invoker). You just can't match his damage output, so you lose. It'd be very nice if you had a cabal pet for damage output here.

Take note of how his spell vise works. That will help you. Also remember that psis have trouble recasting big spells, so if you can get him to waste them and dance around a few ticks, he'll be retreating to mediate for them again, but generally speaking, overwhelming damage output will be the better key to winning this match in my opinion.

Link to comment
5 hours ago, Anonymous said:

I think I'm slowly starting to learn my lesson not to mess with Psion's. Especially these dream psion's. Good lord..

Your problem doesn't come from the fact that dreams psis are stronk.

It comes from:

1) You are an ogre and mages are your bane. Face a competent invoker and you would have been dead in 3 rounds.

2) Your EQ is not on par which means your damage is low and you can't defend against his spells.

3) You make many MANY mistakes.

 

Link to comment

If he's dispelling you easily and consistently, don't use the glimmering staff if you can avoid it - use black leaves, or even vials, anything that doesn't require you to spend time removing a weapon (black leaves you won't even need to flee for - once he's dirted, don't bother doing anything but letting your attacks go; just wait until you're dispelled and put sanc back right away) and can be easily replenished. 

Link to comment

Bro you need ALIASES.  Wasting four commands to you a glimmering staff is nuts.

alias sanc rem cleaver;hold glimmering;bran;rem glimmering;dual cleaver

 

I have seen your armor, its not very good.  You need to get your hit/dam much higher.

 

Someone said no bow?  Did you have one?  Missile scrolls are expensive, though I know he has a ton, still though it will help with your hit/dam

 

You might have done better if you were not running around trying to type three commands to give yourself an aura.

 

Don't use bash unless its near the end of the fight against a mage,  Just sit there and let your weapons do the work.

 

WHIPS WHIPS WHIPS.

 

You improved so much since that last log, great job.

 

 

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My druid had 60/65, -550 ac, and 30-40 saves before the rare purge this month, and I wasn't even really decked. It's not really all that hard once you learn what items to combine. Some slots are just far superior for certain stats. You might see the buffs an item will give you, and think "oh man, that will cover all of my saves requirements for affliction saves...." only to put it on and now have to transition 3 other slots to pure hit/dam to make up for it... which actually nets you a lower combined value than just getting a few hybrid pieces.

 

You can also take advantage of the locker system to have a non-rare backup set that will net you about 45/45, -400, and 15-30 saves, so you can get back to the above numbers within a few hours.

 

If anyone is curious about trying to powergame the lower levels (looking at you, q-wannabes), feel free to shoot me a PM. I spend a lot of time in those levels, since, you know, I can't play any normal character... and by consequence I think I can gear up a level 30 better than anyone else in the game.

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