Kyzarius Posted February 22, 2017 Report Share Posted February 22, 2017 So a mage uses dispel, takes the risk of trading a damage round for 0%. And this is counterable by a melee just watching, waiting, entering one command, While they risk nothing because they are still hitting for 8 to 10% of the casters life a round? You are biased. Smoking im combat is rediculous. It costs nothing. No lag, no mana. Zero cost, zero risk. You can smoke an herb, repalce sanc, and do another command before the lag from a dispel even fades. It is easier to refresh sanctuary with an herb than it is to even cast it out of combat. A CC has to spend 75 mana and gets lagged. I will say again, smoking in battle should carry 1 to 2 rounds of lag with a chance to fail. Or.. You have to hold a potion to use it in combat, amd you can still fail, why not similar restrictions on herbs? In the least the two should be equal. Link to comment
Implementor Erelei Posted February 22, 2017 Implementor Report Share Posted February 22, 2017 All of you are bias. Discussion over. Link to comment
f0xx Posted February 22, 2017 Report Share Posted February 22, 2017 10 minutes ago, Kyzarius said: Smoking im combat is rediculous. It costs nothing. No lag, no mana. Zero cost, zero risk. You can smoke an herb, repalce sanc, and do another command before the lag from a dispel even fades. You can use the same argument for most things a melee uses really. Disarm? You can re-wield your weapon for no lag. Shield disarm? Same thing. Dirt? It has to be timed well, or you end up with dirt being removed after 1-2 rounds. Why should dispel be different? If you want to take the most advantage out of it, then time it well. 16 minutes ago, Kyzarius said: It is easier to refresh sanctuary with an herb than it is to even cast it out of combat. A CC has to spend 75 mana and gets lagged You know.... CCs can smoke herbs too. That's not limited to just melees. Link to comment
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