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5 CHANGES YOU ABSOLUTELY NEED


Erelei

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#1 vuln nullifying gear (shouldnt exist)

#2 vampire thrust lag and ability to dismount enemies

#3 damage cap on berserkers removed (when and why the hell did berserkers stop doing oblits at lvl 30?)

#4 new class

#5 new cabal (neutral only, someone similar to the hooded figures thing but like keepers of balance, set to even out the scales of battle throughout the lands. 1 knight vs 3 nexus? keeper of balance helps the knight, so on and so forth)

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10 hours ago, tassinvegeta said:

Might be hard to get everyone to agree on certain subjects. My background is that I've always played FL and been present on the forums even though I haven't appeared to be active. I've played some strong combos and some weak combos. I'm the type of player that enjoys challenging, unexplored combos. Don't always like the cookie cutters and sometimes enjoy putting in less effort if it means having more fun. My own success in addition to encouragement from Imms has always compounded my roleplay. Out of the game, I've always had a love for fighting games, Tekken being my favorite. I enjoyed learning all the various martial arts, strategies, memorizing frames of nearly all moves, even competing against tournament level players. I took this a step further to a martial arts career where I nearly became a professional mixed martial artist. Think I had a final record of around 12-1 before my shoulder injury forced me to get surgery. Though I still actively study and practice the arts.

Anyway a vote for me would ensure everyone's voices are heard. Not just the few veteran players. I enjoy giving reasons as to why things would or wouldn't work for those whom may not see things as we do.

My campaign promises would include;

Removal of wimpy initiating between attacks and suggesting a 1 round lag on it on top of a timer.

Removal of the ash covered cloak.

Duration shortened extensively on fury.

Herbs cannot be smoked during combat, lets make dispel magic great again!

A +1-+2 spell lvl for dks/paladins.

Removal of that extra perk vamps have against Paladins. Always wondered why Dyendas couldn't defeat Martineius, I understood a bit better after being put in a similar position years later.

Rebalancing of some saves equipment that give great combinations of hit/dam/mal/men saves. My goal is to bring back the times when melee players (especially giants) had to do more decision making when selecting and holding rares and were more susceptible to mistakes and not being prepared against certain classes of magic.

And ofcourse we can come together to more seriously discuss issues with berserkers and healers.

 

If not me I would endorse @Chesta6384for his extreme understanding of pk, his maturity as a player in and out of the game, and seemingly being open to a wide variety of ideas and players.

@Celerity for her strong understanding of pk, understanding that the game requires change for growth and retaining our players, maturity in and out of the game, especially when dealing with negativity on the forums. And the ability to understand, and interpret the needs for the different tiers of the game. High skilled & average skilled.

+1 @tassinvegeta

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I am all for changes. I love seeing them and I enjoy playing new combos that become available, but coding is not the issue with the game. It has never been the issue with the game. Hell, even when the Staff was corrupt AF and modded their own chars, that wasn't the issue with the game.

The issues with the game are the players. Plain and simple. I currently play Ilsurik. I have nearly zero motivation to play this game because of the players. Nearly every PK encounter I am involved in I have been the recipient of flaming and bashing. Not so much as, " You're cheating! ". But more so along the lines of: " You're broken. The Gods will know this is not fair. " type of behavior.

Why would I want to play a game where I am constantly called out for playing it? Its negative. The entire experience is 100% negative.

As Ekhurift I was bitched at about having too much custom EQ. So much so in fact that I was going to LOSE my equipment because players whined too much about it.

As Belderon I was bitched at for playing an unfair combo. So much so in fact that I was denied things I had earned such as tattoos or relic items.(The relic item I was going to receive, but the point was made that it had to be VERY weak)

I put more hours into those characters than half of the current player base puts into 5-10 and what was I given for all my hard work? Bitching.

I tried to bring every single player into every single RP plot/story I had created. What did I get? A lot of the times people were into it. But a lot of times people didn't want to have anything to do with me because they didn't like that I beat them in PK. 

I get it. No one likes losing. ESPECIALLY when you lose to a combo/skill/class/race/whatever that is overpowered. But bitching to the character/player doesn't solve that. Bringing it to the forum does. This has been explained MANY times, but it still happens. 

Maybe I'm going off on a rant.. but for me.. Coding isn't the issue. Never has been. Players are what make the game fun or make the game shit. And right now the attitude is pathetic. So.. why would someone want to play this game?

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@Trick You play and stick with that in which you have personally invested. @Erelei is offering the community an opportunity to do that right now. Not just into a character, but into the game itself. That is plenty strong incentive to become more involved at this time.

You can't ever stop complaints in a competitive game, but you can reduce drastically them through balance. Attitudes tend to be much better when people feel like the match-ups are balanced, even if they lose.

If you like to play combinations which are perceived as very strong, you have to have a thick skin to take the inevitable heat. I said it to the ogre avatar warrior and I'll say the same to you. You might be the one making it so strong, but you'll still take a lot of complaints. If you win, few will give you personal credit because of the perception of the combination. It becomes a no-win situation.

I recommend playing a known average or weak combination and you might find the negativity is lessened or even completely reversed. You'll get a lot of credit even if your overall performance is much worse than the strong combo.

I also wish that people would take their balance thoughts to the forum more. We'd be a lot better off.

Edited by Celerity
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11 hours ago, Wade said:

And I'd prefer paladins to get looked at over healers as they're by far the more boring of the two. 

The reason I say Healer over Paladin is because as a Paladin you have a much higher damage output than as a Healer, unless you're in Herald, or have a ton of staves/wands to help boost it. Sure you can solo your way to hard to get areas, but you wont be able to solo the creatures there that are strong. As mine I set out to prove that Healers were a walking fortress if played correctly. The only thing that killed me 90% of the time was lag when I was trying to get hard to get EQ. LA had a Warmaster at the time and I was in Savant, and a good portion of the time he couldn't touch me at all. The times he did, I was too slippery for him to capitalize. As a Paladin you can output far more damage and with the ability to cast random defensive spells in combat if you're bashed/bodyslamed, you can possibly heal, or if your sanc drops you have a chance to have it cast it on the spot. I can spend 20 minutes on a MOB as a Paladin trying to finally kill it, but I'd spend about 90 minutes as a Healer, and that's assuming it doesn't regen faster than  anything else. I'd spend far more time trying to collect scrolls/wands/staves just to be able to do something the Paladin already has access to just to make it go by faster. Do Paladins need an upgrade? To a degree, sure. Ultimately though I think every class should have a minor update (with certain exceptions like Bard, Necromancer, and Ninja's since they have been done recently), but I believe most are still capable of being far more interesting than a Healer. They're still viable to a degree, I just think they need the most help now, followed closely by Monks as I think they should be a bit more interesting and should specialize in a specific area.

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I vote for Celerity.

 

I am not playing consistently at the moment, and  too inexperienced to feel like I have any grounds for suggesting change. However, I  would counsel against using this opportunity to nerf strong characters (eg. Kotrag), or push through hot topic nerfs (eg. Wimpy and 'erbs). This is a golden opportunity, and like Cel said, not likely to be the last if we use it responsibly. Those topics will likely be looked at REGARDLESS, because like Kyzarius said, the Imms are obviously aware of them. Godspeed travellers of Aabahran. 

 

And vote!

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@Fool_HardyUnderstandable. Like I said, I usually don't take my arguments to the general forums and get frustrated a bit more easily. Therefore she has a much stronger reputation when it comes to persistence in getting her ideas out there, regardless of the opposition.

@Trickjust my opinion but it sounds like the issue actually revolves around perceived imbalances of the game. The ooc portion that bothers you comes from nearly every other competitive game out there. It's just something we have to learn to deal with. This is a reason I don't often look to play these types of combos. For I understand that the closer I come to doing so the more chance  I have of inciting that same type of behavior from others. In addition becoming successful just isn't as satisfying to me. I agree players should strive to be more mature about it but it's probably better for your sanity to just learn to accept it. Comes with the territory.

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14 hours ago, Zhurong said:

#1 vuln nullifying gear (shouldnt exist)

#2 vampire thrust lag and ability to dismount enemies

#3 damage cap on berserkers removed (when and why the hell did berserkers stop doing oblits at lvl 30?)

#4 new class

#5 new cabal (neutral only, someone similar to the hooded figures thing but like keepers of balance, set to even out the scales of battle throughout the lands. 1 knight vs 3 nexus? keeper of balance helps the knight, so on and so forth)

Love it, love it, love it, the new neutral cabal sounds very interesting. Big reasons players reduce there time or log off is due to being up against those they can't beat or being outnumbered. It sounds like this idea would help to solve that problem. Do you have any specifics as to how this cabal would function? What system would they have in place to help balance warfare? Would they have to officially declare war to help certain cabals? What skills would they have?

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13 hours ago, Trick said:

The issues with the game are the players. Plain and simple. I currently play Ilsurik. I have nearly zero motivation to play this game because of the players. Nearly every PK encounter I am involved in I have been the recipient of flaming and bashing. Not so much as, " You're cheating! ". But more so along the lines of: " You're broken. The Gods will know this is not fair. " type of behavior.

Quite strangely I never fought you, so what is broken in Undead bards? Also, where are the logs of these people claiming that you are broken?

Sometimes I think I play a different game, because ........ whatever this isn't about me.

And Crap, wrong thread.

 

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3 hours ago, tassinvegeta said:

Love it, love it, love it, the new neutral cabal sounds very interesting. Big reasons players reduce there time or log off is due to being up against those they can't beat or being outnumbered. It sounds like this idea would help to solve that problem. Do you have any specifics as to how this cabal would function? What system would they have in place to help balance warfare? Would they have to officially declare war to help certain cabals? What skills would they have?

My ideas are as follows, but are not set in stone and are just rough ideas.

This cabal would be immune from war, just like the Merchants.

This cabal would also be similar to the mini-cabal that Morl made (I forgot the name)

Mediocre powers, nothing incredible.

Since they are immune from war, they would have to declare for battle like a Crusader.

May be hard to code, but perhaps there can be a cabal skill that transforms depending upon which cabal you are fighting.

 

Example:

Declare vs Nexus: Gives abilities in close proximity to what Knights get

vs Warmaster: Gives more magical abilities

vs Savant: Gives more melee potential

vs Watcher: can actually place criminals in jail (immunity to breaking the law vs non-outlaws)

vs Tribunal: wild life assistance

vs Syndicate: no idea

vs Herald: parchment burning flames from hell and pen smashing rocks

 

Since the whole entire idea of the cabal is to balance out the scales, whichever scale you side with you would gain a slight buff or fighting advantage against the other side of the scale.

I'm welcome to any ideas, as I've been pulling these out of my arse.

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1 hour ago, egreir said:

@tassinvegeta did you, the player of how many venom sack eating storm crusaders, just insinuate you stray away from perceived power combos?

Not that this matters much to what's being discussed in these threads now. First the fact that I had to play multiple Storm Crusaders over the years kinda dissuades from that perception doesn't it? Now if you only knew how many weak characters I played for every Crusader (even failed Crusader). My words were "I've played some strong combos" "Don't always like the cookie cutters" "enjoys challenging, unexplored combos". This might make more sense to you if you actually read everything I wrote.  Additionally the strength of Storm/Elf Crusaders have always been debatable in light of other top tier combos in my circles. And only recently has one path been known to perform well equally against all types of there opposition. Which actually just took another major tone if anyone is wondering.

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